Virtua Fighter 5 REVO · v1.10
kamioyui0000
Characters played — VF5's own record
| Eileen | 31 | 283 | 189 | 94 | 66.8% |
|---|---|---|---|---|---|
| Jean | 16 | 50 | 40 | 10 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 21 | 16 | 5 | 76.2% | +19.5 |
|---|---|---|---|---|---|
| Wolf | 12 | 9 | 3 | 75.0% | -1.6 |
| Jacky | 9 | 5 | 4 | 55.6% | -7.4 |
| Sarah | 7 | 4 | 3 | 57.1% | -16.9 |
| Vanessa | 5 | 5 | 0 | 100.0% | +34.8 |
| Lau | 4 | 3 | 1 | 75.0% | -4.3 |
| El Blaze | 3 | 2 | 1 | 66.7% | -14.0 |
| Lion | 3 | 1 | 2 | 33.3% | -34.6 |
| Aoi | 2 | 1 | 1 | 50.0% | -15.6 |
| Dural | 2 | 1 | 1 | 50.0% | -6.3 |
| Jean | 2 | 1 | 1 | 50.0% | -11.7 |
| Pai | 2 | 2 | 0 | 100.0% | +27.7 |
| Eileen | 1 | 0 | 1 | 0.0% | -57.9 |
| Jeffry | 1 | 1 | 0 | 100.0% | +85.7 |
| Kage | 1 | 0 | 1 | 0.0% | -67.0 |
| Shun | 1 | 0 | 1 | 0.0% | -70.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 15 | 8 | 7 | 53.3% | -11.9 |
|---|---|---|---|---|---|
| Low Fence | 13 | 10 | 3 | 76.9% | +7.8 |
| Octagon | 12 | 10 | 2 | 83.3% | +14.1 |
| Single Wall | 9 | 6 | 3 | 66.7% | -0.7 |
| Breakable Half Fence | 8 | 6 | 2 | 75.0% | +12.5 |
| Open | 8 | 3 | 5 | 37.5% | -33.6 |
| Half Fence | 3 | 2 | 1 | 66.7% | -1.1 |
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +64.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 40 | 70.0% | 64.7% | +5.3 |
| No walls | 30 | 63.3% | 68.8% | -5.4 |
Walls against open: +10.7 points (95% range -15.4 to +36.8), p 0.421 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 流形 (Rank 14) | 13 | 13 | 0 | 100.0% |
|---|---|---|---|---|
| M&E (Rank 24) | 6 | 6 | 0 | 100.0% |
| LeiFangTODAY (Rank 21) | 5 | 4 | 1 | 80.0% |
| ShangHaiAkira (Rank 32) | 4 | 1 | 3 | 25.0% |
| AcidNine-JPN (Rank 25) | 3 | 2 | 1 | 66.7% |
| Faolynx (Rank 16) | 3 | 3 | 0 | 100.0% |
| Gun-Interceptor (Rank 28) | 3 | 2 | 1 | 66.7% |
| HaseMasa (Rank 24) | 2 | 2 | 0 | 100.0% |
| Rosagigantea (Rank 28) | 2 | 2 | 0 | 100.0% |
| Wonda15426 (Rank 27) | 2 | 2 | 0 | 100.0% |
| neary (Rank 34) | 2 | 0 | 2 | 0.0% |
| nikuzuki (Rank 28) | 2 | 1 | 1 | 50.0% |
| ooosugi1202 (Rank 27) | 2 | 1 | 1 | 50.0% |
| ∈挙動不審∋ (Rank 32) | 2 | 1 | 1 | 50.0% |
| ふぇに (Rank 34) | 2 | 0 | 2 | 0.0% |
| イチゲン (Rank 28) | 2 | 2 | 0 | 100.0% |
| 寝起きにビール (Rank 12) | 2 | 0 | 2 | 0.0% |
| NEKOz (Rank 24) | 1 | 1 | 0 | 100.0% |
| oichanJP (Rank 30) | 1 | 0 | 1 | 0.0% |
| somelight (Rank 28) | 1 | 0 | 1 | 0.0% |
| twinsshine (Rank 29) | 1 | 1 | 0 | 100.0% |
| くろなぎ (Rank 30) | 1 | 0 | 1 | 0.0% |
| なつ (Rank 30) | 1 | 1 | 0 | 100.0% |
| れもん@のびしろF (Rank 33) | 1 | 1 | 0 | 100.0% |
| 施主功力必定在我之上 (Rank 22) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ShangHaiAkira (Rank 32) | 2026/09/16 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| neary (Rank 34) | 2026/09/02 | 2 | 0 | 2 | 0.0% |
| れもん@のびしろF (Rank 33) | 2026/08/29 | 1 | 1 | 0 | 100.0% |
| ふぇに (Rank 34) | 2026/08/25 | 2 | 0 | 2 | 0.0% |
| ∈挙動不審∋ (Rank 32) | 2026/08/04 | 2 | 1 | 1 | 50.0% |
| なつ (Rank 30) | 2026/08/04 | 1 | 1 | 0 | 100.0% |
| イチゲン (Rank 28) | 2026/07/30 | 2 | 2 | 0 | 100.0% |
| Rosagigantea (Rank 28) | 2026/07/30 | 2 | 2 | 0 | 100.0% |
| somelight (Rank 28) | 2026/07/28 | 1 | 0 | 1 | 0.0% |
| nikuzuki (Rank 28) | 2026/07/28 | 2 | 1 | 1 | 50.0% |
| twinsshine (Rank 29) | 2026/07/28 | 1 | 1 | 0 | 100.0% |
| M&E (Rank 24) | 2026/07/28 | 6 | 6 | 0 | 100.0% |
| HaseMasa (Rank 24) | 2026/07/28 | 2 | 2 | 0 | 100.0% |
| oichanJP (Rank 30) | 2026/07/25 | 1 | 0 | 1 | 0.0% |
| Wonda15426 (Rank 27) | 2026/07/25 | 2 | 2 | 0 | 100.0% |
| くろなぎ (Rank 30) | 2026/07/18 | 1 | 0 | 1 | 0.0% |
| AcidNine-JPN (Rank 25) | 2026/07/18 | 3 | 2 | 1 | 66.7% |
| ooosugi1202 (Rank 27) | 2026/07/17 | 2 | 1 | 1 | 50.0% |
| NEKOz (Rank 24) | 2026/07/15 | 1 | 1 | 0 | 100.0% |
| Gun-Interceptor (Rank 28) | 2026/07/15 | 3 | 2 | 1 | 66.7% |
| LeiFangTODAY (Rank 21) | 2026/07/11 | 5 | 4 | 1 | 80.0% |
| 施主功力必定在我之上 (Rank 22) | 2026/07/11 | 1 | 0 | 1 | 0.0% |
| Faolynx (Rank 16) | 2026/06/18 | 3 | 3 | 0 | 100.0% |
| 流形 (Rank 14) | 2026/06/13 | 13 | 13 | 0 | 100.0% |
| 寝起きにビール (Rank 12) | 2026/06/12 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| backdash into evade down | 42 | 14.1% |
|---|---|---|
| forward movement into punchP | 23 | 7.7% |
| backdash into Enkou Kenka46P | 20 | 6.7% |
| Douchu6P | 12 | 4.0% |
| guardG into throwP+G | 11 | 3.7% |
| guardG into Douchu6P | 10 | 3.4% |
| backdash into throwP+G | 9 | 3.0% |
| punchP | 9 | 3.0% |
| crouch into Kasettai2K | 8 | 2.7% |
| guardG | 8 | 2.7% |
| crouch dash back into guardG | 7 | 2.4% |
| Kasettai2K | 6 | 2.0% |
| guardG into crouch dash back | 6 | 2.0% |
| crouch dash back into evade down | 5 | 1.7% |
| guardG into Shitamaeken2P | 5 | 1.7% |
72 further openings account for the other 117 rounds.
Eileen
| backdash into evade down | 41 | 16.3% |
|---|---|---|
| backdash into Enkou Kenka46P | 20 | 7.9% |
| forward movement into punchP | 18 | 7.1% |
| Douchu6P | 12 | 4.8% |
| guardG into Douchu6P | 10 | 4.0% |
| backdash into throwP+G | 8 | 3.2% |
| crouch into Kasettai2K | 8 | 3.2% |
| punchP | 8 | 3.2% |
| guardG into throwP+G | 7 | 2.8% |
| Kasettai2K | 6 | 2.4% |
| guardG | 6 | 2.4% |
| guardG into crouch dash back | 6 | 2.4% |
| crouch dash back into evade down | 5 | 2.0% |
| crouch dash back into guardG | 5 | 2.0% |
| guardG into evade down | 5 | 2.0% |
50 further openings account for the other 87 rounds.
Jean
| forward movement into punchP | 5 | 10.9% |
|---|---|---|
| guardG into Shitamaeken2P | 5 | 10.9% |
| guardG into throwP+G | 4 | 8.7% |
| Hizageri4K | 2 | 4.3% |
| Yoko'enpi6P | 2 | 4.3% |
| backdash into Kake'uchi~Maekeri'age46PK | 2 | 4.3% |
| crouch dash back into guardG | 2 | 4.3% |
| guardG | 2 | 4.3% |
| Agezuki3P+K into guardG | 1 | 2.2% |
| Gyaku Seikenzuki66P | 1 | 2.2% |
| Hangetsu NirenzukiP+K | 1 | 2.2% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 1 | 2.2% |
| Oihiji4P+K | 1 | 2.2% |
| Shitamaeken2P | 1 | 2.2% |
| Shitanagi Shutou1P | 1 | 2.2% |
15 further openings account for the other 15 rounds.
