VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

kamioyui0000

Career matches333
Career win rate68.8%
Round win rate59.4%
Peak rank31
Distinct opponents36
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen312831899466.8%
Jean1650401080.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2116576.2%+19.5
Wolf129375.0%-1.6
Jacky95455.6%-7.4
Sarah74357.1%-16.9
Vanessa550100.0%+34.8
Lau43175.0%-4.3
El Blaze32166.7%-14.0
Lion31233.3%-34.6
Aoi21150.0%-15.6
Dural21150.0%-6.3
Jean21150.0%-11.7
Pai220100.0%+27.7
Eileen1010.0%-57.9
Jeffry110100.0%+85.7
Kage1010.0%-67.0
Shun1010.0%-70.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle158753.3%-11.9
Low Fence1310376.9%+7.8
Octagon1210283.3%+14.1
Single Wall96366.7%-0.7
Breakable Half Fence86275.0%+12.5
Open83537.5%-33.6
Half Fence32166.7%-1.1
Breakable Full Fence220100.0%+64.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4070.0%64.7%+5.3
No walls3063.3%68.8%-5.4

Walls against open: +10.7 points (95% range -15.4 to +36.8), p 0.421 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

流形 (Rank 14)13130100.0%
M&E (Rank 24)660100.0%
LeiFangTODAY (Rank 21)54180.0%
ShangHaiAkira (Rank 32)41325.0%
AcidNine-JPN (Rank 25)32166.7%
Faolynx (Rank 16)330100.0%
Gun-Interceptor (Rank 28)32166.7%
HaseMasa (Rank 24)220100.0%
Rosagigantea (Rank 28)220100.0%
Wonda15426 (Rank 27)220100.0%
neary (Rank 34)2020.0%
nikuzuki (Rank 28)21150.0%
ooosugi1202 (Rank 27)21150.0%
∈挙動不審∋ (Rank 32)21150.0%
ふぇに (Rank 34)2020.0%
イチゲン (Rank 28)220100.0%
寝起きにビール (Rank 12)2020.0%
NEKOz (Rank 24)110100.0%
oichanJP (Rank 30)1010.0%
somelight (Rank 28)1010.0%
twinsshine (Rank 29)110100.0%
くろなぎ (Rank 30)1010.0%
なつ (Rank 30)110100.0%
れもん@のびしろF (Rank 33)110100.0%
施主功力必定在我之上 (Rank 22)1010.0%

Most played opponents, most recent first

ShangHaiAkira (Rank 32)2026/09/1641325.0%
neary (Rank 34)2026/09/022020.0%
れもん@のびしろF (Rank 33)2026/08/29110100.0%
ふぇに (Rank 34)2026/08/252020.0%
∈挙動不審∋ (Rank 32)2026/08/0421150.0%
なつ (Rank 30)2026/08/04110100.0%
イチゲン (Rank 28)2026/07/30220100.0%
Rosagigantea (Rank 28)2026/07/30220100.0%
somelight (Rank 28)2026/07/281010.0%
nikuzuki (Rank 28)2026/07/2821150.0%
twinsshine (Rank 29)2026/07/28110100.0%
M&E (Rank 24)2026/07/28660100.0%
HaseMasa (Rank 24)2026/07/28220100.0%
oichanJP (Rank 30)2026/07/251010.0%
Wonda15426 (Rank 27)2026/07/25220100.0%
くろなぎ (Rank 30)2026/07/181010.0%
AcidNine-JPN (Rank 25)2026/07/1832166.7%
ooosugi1202 (Rank 27)2026/07/1721150.0%
NEKOz (Rank 24)2026/07/15110100.0%
Gun-Interceptor (Rank 28)2026/07/1532166.7%
LeiFangTODAY (Rank 21)2026/07/1154180.0%
施主功力必定在我之上 (Rank 22)2026/07/111010.0%
Faolynx (Rank 16)2026/06/18330100.0%
流形 (Rank 14)2026/06/1313130100.0%
寝起きにビール (Rank 12)2026/06/122020.0%

Round openings

Every character

backdash into evade down4214.1%
forward movement into punchP237.7%
backdash into Enkou Kenka46P206.7%
Douchu6P124.0%
guardG into throwP+G113.7%
guardG into Douchu6P103.4%
backdash into throwP+G93.0%
punchP93.0%
crouch into Kasettai2K82.7%
guardG82.7%
crouch dash back into guardG72.4%
Kasettai2K62.0%
guardG into crouch dash back62.0%
crouch dash back into evade down51.7%
guardG into Shitamaeken2P51.7%

72 further openings account for the other 117 rounds.

Eileen

backdash into evade down4116.3%
backdash into Enkou Kenka46P207.9%
forward movement into punchP187.1%
Douchu6P124.8%
guardG into Douchu6P104.0%
backdash into throwP+G83.2%
crouch into Kasettai2K83.2%
punchP83.2%
guardG into throwP+G72.8%
Kasettai2K62.4%
guardG62.4%
guardG into crouch dash back62.4%
crouch dash back into evade down52.0%
crouch dash back into guardG52.0%
guardG into evade down52.0%

50 further openings account for the other 87 rounds.

Jean

forward movement into punchP510.9%
guardG into Shitamaeken2P510.9%
guardG into throwP+G48.7%
Hizageri4K24.3%
Yoko'enpi6P24.3%
backdash into Kake'uchi~Maekeri'age46PK24.3%
crouch dash back into guardG24.3%
guardG24.3%
Agezuki3P+K into guardG12.2%
Gyaku Seikenzuki66P12.2%
Hangetsu NirenzukiP+K12.2%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P12.2%
Oihiji4P+K12.2%
Shitamaeken2P12.2%
Shitanagi Shutou1P12.2%

15 further openings account for the other 15 rounds.