Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1556 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 23 | 101 | 65 | 36 | 64.4% |
|---|---|---|---|---|---|
| Jeffry | 23 | 91 | 70 | 21 | 76.9% |
| Akira | 23 | 84 | 64 | 20 | 76.2% |
| Jacky | 23 | 79 | 64 | 15 | 81.0% |
| Kage | 23 | 73 | 58 | 15 | 79.5% |
| Jean | 23 | 66 | 51 | 15 | 77.3% |
| Aoi | 23 | 63 | 51 | 12 | 81.0% |
| Brad | 23 | 62 | 48 | 14 | 77.4% |
| Eileen | 23 | 49 | 43 | 6 | 87.8% |
| Taka | 23 | 42 | 35 | 7 | 83.3% |
| El Blaze | — | 36 | 32 | 4 | 88.9% |
| Wolf | 19 | 29 | 27 | 2 | 93.1% |
| Lau | 20 | 27 | 23 | 4 | 85.2% |
| Shun | 19 | 25 | 20 | 5 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
107 of 170 rounds counted7.9 inputs a second (474 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.1 | 487 | 25 |
|---|---|---|---|
| Aoi | 7.8 | 466 | 26 |
| Brad | 7.5 | 452 | 17 |
| Sarah | 7.4 | 446 | 10 |
| Eileen | 7.8 | 469 | 6 |
| Jean | 8.9 | 534 | 7 |
| Taka | 8.2 | 492 | 9 |
| Jeffry | 7.6 | 459 | 4 |
| Kage | 9.2 | 552 | 3 |
By opponent's character
| Akira | 8.0 | 480 | 17 |
|---|---|---|---|
| Jeffry | 7.4 | 446 | 10 |
| Wolf | 9.2 | 552 | 3 |
| Aoi | 7.6 | 454 | 15 |
| El Blaze | 7.8 | 470 | 15 |
| Pai | 8.1 | 484 | 13 |
| Lion | 8.2 | 492 | 8 |
| Brad | 7.8 | 471 | 5 |
| Eileen | 8.4 | 503 | 5 |
| Jacky | 7.8 | 471 | 4 |
| Lau | 8.8 | 528 | 4 |
| Taka | 7.6 | 457 | 5 |
| Vanessa | 7.2 | 434 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 12 | 11 | 1 | 91.7% | +9.3 |
|---|---|---|---|---|---|
| Jeffry | 8 | 6 | 2 | 75.0% | -16.2 |
| Wolf | 5 | 5 | 0 | 100.0% | +9.3 |
| Aoi | 4 | 3 | 1 | 75.0% | -7.1 |
| El Blaze | 4 | 4 | 0 | 100.0% | +8.8 |
| Pai | 3 | 2 | 1 | 66.7% | -24.2 |
| Lion | 2 | 2 | 0 | 100.0% | +12.4 |
| Brad | 1 | 1 | 0 | 100.0% | +9.6 |
| Eileen | 1 | 1 | 0 | 100.0% | +9.6 |
| Jacky | 1 | 1 | 0 | 100.0% | +15.4 |
| Kage | 1 | 1 | 0 | 100.0% | +14.8 |
| Lau | 1 | 1 | 0 | 100.0% | +6.2 |
| Taka | 1 | 1 | 0 | 100.0% | +14.8 |
| Vanessa | 1 | 0 | 1 | 0.0% | -48.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 10 | 9 | 1 | 90.0% | +5.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 8 | 6 | 2 | 75.0% | -16.4 |
| Open | 8 | 7 | 1 | 87.5% | +4.7 |
| Half Fence | 4 | 3 | 1 | 75.0% | -16.5 |
| Full Fence and Open | 3 | 3 | 0 | 100.0% | +15.9 |
| Low Fence | 3 | 3 | 0 | 100.0% | +7.6 |
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | +9.6 |
| Full Fence | 1 | 1 | 0 | 100.0% | +6.2 |
| Single Wall | 1 | 0 | 1 | 0.0% | -48.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 24 | 83.3% | 88.0% | -4.7 |
| No walls | 12 | 83.3% | 82.9% | +0.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 出池山‧翼丸 (Rank 24) | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|
| 我的名字叫顺溜 (Rank 21) | 4 | 3 | 1 | 75.0% |
| drnneb75 (Rank 26) | 3 | 2 | 1 | 66.7% |
| Martin1833 (Rank 25) | 2 | 2 | 0 | 100.0% |
| NEKOz (Rank 24) | 2 | 2 | 0 | 100.0% |
| daisan (Rank 17) | 2 | 2 | 0 | 100.0% |
| ericq8czsc (Rank 21) | 2 | 2 | 0 | 100.0% |
| nekodiver2 (Rank 21) | 2 | 2 | 0 | 100.0% |
| nekota (Rank 26) | 2 | 1 | 1 | 50.0% |
| yasai (Rank 21) | 2 | 2 | 0 | 100.0% |
| 6132da (Rank 24) | 1 | 1 | 0 | 100.0% |
| AiokometeZ (Rank 23) | 1 | 1 | 0 | 100.0% |
| CHASER (Rank 21) | 1 | 1 | 0 | 100.0% |
| I'mabeginner (Rank 25) | 1 | 1 | 0 | 100.0% |
| SouzaTheo (Rank 23) | 1 | 1 | 0 | 100.0% |
| Tokkovanessa_VF (Rank 42) | 1 | 0 | 1 | 0.0% |
| kowalski (Rank 25) | 1 | 1 | 0 | 100.0% |
| mikkunn3277 (Rank 23) | 1 | 1 | 0 | 100.0% |
| minato (Rank 21) | 1 | 1 | 0 | 100.0% |
| mr.bag (Rank 25) | 1 | 1 | 0 | 100.0% |
| shinkita (Rank 23) | 1 | 1 | 0 | 100.0% |
| t4a (Rank 24) | 1 | 1 | 0 | 100.0% |
| yuukii2828 (Rank 25) | 1 | 1 | 0 | 100.0% |
| まだまだこれから (Rank 21) | 1 | 1 | 0 | 100.0% |
| ゅろぽ (Rank 24) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| Tokkovanessa_VF (Rank 42) | 2026/10/12 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| AiokometeZ (Rank 23) | 2026/10/12 | 1 | 1 | 0 | 100.0% |
| nekodiver2 (Rank 21) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| t4a (Rank 24) | 2026/09/14 | 1 | 1 | 0 | 100.0% |
| yasai (Rank 21) | 2026/09/14 | 2 | 2 | 0 | 100.0% |
| minato (Rank 21) | 2026/09/14 | 1 | 1 | 0 | 100.0% |
| mr.bag (Rank 25) | 2026/09/14 | 1 | 1 | 0 | 100.0% |
| shinkita (Rank 23) | 2026/09/14 | 1 | 1 | 0 | 100.0% |
| Martin1833 (Rank 25) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| I'mabeginner (Rank 25) | 2026/06/28 | 1 | 1 | 0 | 100.0% |
| CHASER (Rank 21) | 2026/06/28 | 1 | 1 | 0 | 100.0% |
| kowalski (Rank 25) | 2026/06/21 | 1 | 1 | 0 | 100.0% |
| mikkunn3277 (Rank 23) | 2026/06/21 | 1 | 1 | 0 | 100.0% |
| nekota (Rank 26) | 2026/06/11 | 2 | 1 | 1 | 50.0% |
| NEKOz (Rank 24) | 2026/06/11 | 2 | 2 | 0 | 100.0% |
| drnneb75 (Rank 26) | 2026/06/11 | 3 | 2 | 1 | 66.7% |
| 6132da (Rank 24) | 2026/06/06 | 1 | 1 | 0 | 100.0% |
| ゅろぽ (Rank 24) | 2026/05/18 | 1 | 0 | 1 | 0.0% |
| 我的名字叫顺溜 (Rank 21) | 2026/05/11 | 4 | 3 | 1 | 75.0% |
| まだまだこれから (Rank 21) | 2026/05/11 | 1 | 1 | 0 | 100.0% |
| SouzaTheo (Rank 23) | 2026/05/11 | 1 | 1 | 0 | 100.0% |
| yuukii2828 (Rank 25) | 2026/05/11 | 1 | 1 | 0 | 100.0% |
| 出池山‧翼丸 (Rank 24) | 2026/05/07 | 7 | 6 | 1 | 85.7% |
| daisan (Rank 17) | 2026/04/06 | 2 | 2 | 0 | 100.0% |
| ericq8czsc (Rank 21) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| guardG into evade down | 13 | 7.9% |
|---|---|---|
| crouch dash back into evade down | 7 | 4.3% |
| evade down into guardG | 5 | 3.0% |
| evade up | 5 | 3.0% |
| Kamageri4K | 4 | 2.4% |
| backdash into Stop Kick4K | 4 | 2.4% |
| crouch dash back into guardG | 4 | 2.4% |
| crouch into guardG | 4 | 2.4% |
| guardG into punchP | 4 | 2.4% |
| Rimon Chouchu66P into Jouho Touken6P | 3 | 1.8% |
| Tenchi In'youP+K+G | 3 | 1.8% |
| crouch into Low Spin Kick1K+G | 3 | 1.8% |
| guardG into Souka Housui3P+K | 3 | 1.8% |
| guardG into crouch dash back | 3 | 1.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 2 | 1.2% |
88 further openings account for the other 97 rounds.
Jacky
- Career
- 64–15 · 81.0%
- This season
- 9 matches · 77.8%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick1K+G | 3 | 8.3% |
|---|---|---|
| guardG into evade down | 3 | 8.3% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 2 | 5.6% |
| High Angle Upper Kick6K | 2 | 5.6% |
| backdash into Spin Heel Sword4K+G | 2 | 5.6% |
| evade down into Spin Heel Sword4K+G | 2 | 5.6% |
| evade down into guardG | 2 | 5.6% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 1 | 2.8% |
| Middle Smash6P into Middle Smash Sword6PK | 1 | 2.8% |
| Spin Heel Sword4K+G into Low Spin Kick1K+G | 1 | 2.8% |
| backdash into Beat Spin KickP+KK | 1 | 2.8% |
| crouch dash back into Double Back Knuckle4PP | 1 | 2.8% |
| crouch dash back into Spin Heel Sword4K+G | 1 | 2.8% |
| crouch dash back into Squat Straight2P | 1 | 2.8% |
| crouch into guardG | 1 | 2.8% |
12 further openings account for the other 12 rounds.
Akira
- Career
- 64–20 · 76.2%
- This season
- 9 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 3 | 9.7% |
|---|---|---|
| guardG into Souka Housui3P+K | 3 | 9.7% |
| crouch dash back into Koboku214P | 2 | 6.5% |
| crouch dash back into evade down | 2 | 6.5% |
| guardG into evade down | 2 | 6.5% |
| guardG into punchP | 2 | 6.5% |
| Rimon Chouchu66P into punchP | 1 | 3.2% |
| Youhou33P | 1 | 3.2% |
| backdash into Geimon Tessen46P+K+G | 1 | 3.2% |
| crouch dash back into Sayu Kaikyu4PP | 1 | 3.2% |
| crouch dash back into Youhou33P | 1 | 3.2% |
| crouch dash back into guardG | 1 | 3.2% |
| evade down into Geimon Tessen46P+K+G | 1 | 3.2% |
| evade down into Jouho Touken6P | 1 | 3.2% |
| evade down into Senzankou66P+K | 1 | 3.2% |
8 further openings account for the other 8 rounds.
Aoi
- Career
- 51–12 · 81.0%
- This season
- 6 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Kamageri4K | 4 | 15.4% |
|---|---|---|
| Tenchi In'youP+K+G | 3 | 11.5% |
| guardG into crouch dash back | 2 | 7.7% |
| guardG into evade down | 2 | 7.7% |
| backdash into Shizuriyuki6K+G | 1 | 3.9% |
| backdash into Sou'unha66K | 1 | 3.9% |
| crouch dash back into Gedan Shouda2P | 1 | 3.9% |
| crouch dash back into Namigaeshi64P+K | 1 | 3.9% |
| crouch dash back into Sou'unha66K | 1 | 3.9% |
| crouch dash back into evade down | 1 | 3.9% |
| crouch dash back into guardG | 1 | 3.9% |
| crouch into guardG | 1 | 3.9% |
| evade down into kickK | 1 | 3.9% |
| evade up into crouch | 1 | 3.9% |
| evade up into crouch dash forward | 1 | 3.9% |
4 further openings account for the other 4 rounds.
Brad
- Career
- 48–14 · 77.4%
- This season
- 4 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Stop Kick4K | 4 | 23.5% |
|---|---|---|
| guardG into evade down | 3 | 17.6% |
| evade up | 2 | 11.8% |
| guardG into Sharp Shoot1P | 2 | 11.8% |
| Jab StraightPP into Combination UpperPPP | 1 | 5.9% |
| backdash | 1 | 5.9% |
| backdash into Destruction Body3P+K | 1 | 5.9% |
| crouch dash back into evade down | 1 | 5.9% |
| crouch into Sharp Shoot1P | 1 | 5.9% |
| no input | 1 | 5.9% |
Sarah
- Career
- 65–36 · 64.4%
- This season
- 3 matches · 66.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Jackknife Kick3K | 2 | 20.0% |
|---|---|---|
| Full Spin Heel Kick9K into forward dash | 1 | 10.0% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 1 | 10.0% |
| backdash into Switch Kick4K | 1 | 10.0% |
| backdash into guardG | 1 | 10.0% |
| crouch dash back into Round Kick8K+G | 1 | 10.0% |
| crouch dash back into Sword Slash9K+GK | 1 | 10.0% |
| crouch dash back into evade down | 1 | 10.0% |
| crouch dash back into kickK | 1 | 10.0% |
Taka
- Career
- 35–7 · 83.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| evade up | 2 | 22.2% |
|---|---|---|
| crouch into guardG | 1 | 11.1% |
| evade down into Takatsumehashi3P+K | 1 | 11.1% |
| guardG into Shita Harite2P | 1 | 11.1% |
| guardG into Tsuyubarai2P+K | 1 | 11.1% |
| guardG into evade down | 1 | 11.1% |
| guardG into punchP | 1 | 11.1% |
| guardG into throw escape | 1 | 11.1% |
Lau
- Career
- 23–4 · 85.2%
- This season
- 2 matches · 50.0%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| Kosoushou46P into forward movement | 1 | 12.5% |
|---|---|---|
| crouch dash back into evade down | 1 | 12.5% |
| crouch dash back into guardG | 1 | 12.5% |
| crouch into Chisoutai2K+G | 1 | 12.5% |
| evade down into Fukko Kensou1P | 1 | 12.5% |
| evade down into Sako Soushou4P+K | 1 | 12.5% |
| evade down into guardG | 1 | 12.5% |
| guardG into evade down | 1 | 12.5% |
Jean
- Career
- 51–15 · 77.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into forward dash | 1 | 14.3% |
|---|---|---|
| crouch into guardG | 1 | 14.3% |
| evade down | 1 | 14.3% |
| evade down into guardG | 1 | 14.3% |
| evade up into crouch dash forward | 1 | 14.3% |
| guardG into Chinshin Seichuken4PP | 1 | 14.3% |
| guardG into crouch dash back | 1 | 14.3% |
Shun
- Career
- 20–5 · 80.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| Honshin Rensenkyaku4K+G | 1 | 14.3% |
|---|---|---|
| Kasen Chugeki6P | 1 | 14.3% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 14.3% |
| backward movement into Shinho Suikoushu43P+K | 1 | 14.3% |
| crouch into Gyou'in Haishu3P | 1 | 14.3% |
| guardG into Gyousentai2K | 1 | 14.3% |
| guardG into evade down | 1 | 14.3% |
Wolf
- Career
- 27–2 · 93.1%
- This season
- 2 matches · 100.0%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| Comet Hook1P into Knuckle Part1PP | 1 | 16.7% |
|---|---|---|
| Elbow Butt4P into punchP | 1 | 16.7% |
| crouch dash back into evade down | 1 | 16.7% |
| evade down into backward movement | 1 | 16.7% |
| evade down into throwP+G | 1 | 16.7% |
| punchP into kickK | 1 | 16.7% |
Jeffry
- Career
- 70–21 · 76.9%
- This season
- 1 matches · 0.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 1 | 25.0% |
|---|---|---|
| backdash into Rising Hammer43PP | 1 | 25.0% |
| crouch dash back into Side Kick3K | 1 | 25.0% |
| crouch into Ducking Low2K+G | 1 | 25.0% |
Kage
- Career
- 58–15 · 79.5%
- This season
- 1 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 1 | 33.3% |
|---|---|---|
| backdash into backward movement | 1 | 33.3% |
| crouch dash back into guardG | 1 | 33.3% |
Not counted here: Eileen. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
