VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

champpiro

  • Akira
  • Jacky
  • Aoi
  • Brad
  • Eileen
  • Jean
  • Lau
  • Shun
  • Taka
  • Wolf
  • Jeffry
  • Kage
Career matches827
Career win rate78.7%
Round win rate72.3%
Peak rank23
Distinct opponents27
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1556 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah23101653664.4%
Jeffry2391702176.9%
Akira2384642076.2%
Jacky2379641581.0%
Kage2373581579.5%
Jean2366511577.3%
Aoi2363511281.0%
Brad2362481477.4%
Eileen234943687.8%
Taka234235783.3%
El Blaze—3632488.9%
Wolf192927293.1%
Lau202723485.2%
Shun192520580.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

107 of 170 rounds counted

7.9 inputs a second (474 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.148725
Aoi7.846626
Brad7.545217
Sarah7.444610
Eileen7.84696
Jean8.95347
Taka8.24929
Jeffry7.64594
Kage9.25523

By opponent's character

Akira8.048017
Jeffry7.444610
Wolf9.25523
Aoi7.645415
El Blaze7.847015
Pai8.148413
Lion8.24928
Brad7.84715
Eileen8.45035
Jacky7.84714
Lau8.85284
Taka7.64575
Vanessa7.24343

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1211191.7%+9.3
Jeffry86275.0%-16.2
Wolf550100.0%+9.3
Aoi43175.0%-7.1
El Blaze440100.0%+8.8
Pai32166.7%-24.2
Lion220100.0%+12.4
Brad110100.0%+9.6
Eileen110100.0%+9.6
Jacky110100.0%+15.4
Kage110100.0%+14.8
Lau110100.0%+6.2
Taka110100.0%+14.8
Vanessa1010.0%-48.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon109190.0%+5.1
Breakable Full Fence86275.0%-16.4
Open87187.5%+4.7
Half Fence43175.0%-16.5
Full Fence and Open330100.0%+15.9
Low Fence330100.0%+7.6
Breakable Half Fence110100.0%+9.6
Full Fence110100.0%+6.2
Single Wall1010.0%-48.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2483.3%88.0%-4.7
No walls1283.3%82.9%+0.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Tokkovanessa_VF (Rank 42)2026/10/121010.0%
AiokometeZ (Rank 23)2026/10/12110100.0%
nekodiver2 (Rank 21)2026/09/24220100.0%
t4a (Rank 24)2026/09/14110100.0%
yasai (Rank 21)2026/09/14220100.0%
minato (Rank 21)2026/09/14110100.0%
mr.bag (Rank 25)2026/09/14110100.0%
shinkita (Rank 23)2026/09/14110100.0%
Martin1833 (Rank 25)2026/08/23220100.0%
I'mabeginner (Rank 25)2026/06/28110100.0%
CHASER (Rank 21)2026/06/28110100.0%
kowalski (Rank 25)2026/06/21110100.0%
mikkunn3277 (Rank 23)2026/06/21110100.0%
nekota (Rank 26)2026/06/1121150.0%
NEKOz (Rank 24)2026/06/11220100.0%
drnneb75 (Rank 26)2026/06/1132166.7%
6132da (Rank 24)2026/06/06110100.0%
ゅろぽ (Rank 24)2026/05/181010.0%
我的名字叫顺溜 (Rank 21)2026/05/1143175.0%
まだまだこれから (Rank 21)2026/05/11110100.0%
SouzaTheo (Rank 23)2026/05/11110100.0%
yuukii2828 (Rank 25)2026/05/11110100.0%
出池山‧翼丸 (Rank 24)2026/05/0776185.7%
daisan (Rank 17)2026/04/06220100.0%
ericq8czsc (Rank 21)2026/04/03220100.0%

Round openings

Every character

guardG into evade down137.9%
crouch dash back into evade down74.3%
evade down into guardG53.0%
evade up53.0%
Kamageri4K42.4%
backdash into Stop Kick4K42.4%
crouch dash back into guardG42.4%
crouch into guardG42.4%
guardG into punchP42.4%
Rimon Chouchu66P into Jouho Touken6P31.8%
Tenchi In'youP+K+G31.8%
crouch into Low Spin Kick1K+G31.8%
guardG into Souka Housui3P+K31.8%
guardG into crouch dash back31.8%
Dash Hammer Kick66K into High Angle Upper Kick6K21.2%

88 further openings account for the other 97 rounds.

Jacky

Career
64–15 · 81.0%
This season
9 matches · 77.8%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick1K+G38.3%
guardG into evade down38.3%
Dash Hammer Kick66K into High Angle Upper Kick6K25.6%
High Angle Upper Kick6K25.6%
backdash into Spin Heel Sword4K+G25.6%
evade down into Spin Heel Sword4K+G25.6%
evade down into guardG25.6%
Low Spin Kick1K+G into Lightning Kick 12K+G12.8%
Middle Smash6P into Middle Smash Sword6PK12.8%
Spin Heel Sword4K+G into Low Spin Kick1K+G12.8%
backdash into Beat Spin KickP+KK12.8%
crouch dash back into Double Back Knuckle4PP12.8%
crouch dash back into Spin Heel Sword4K+G12.8%
crouch dash back into Squat Straight2P12.8%
crouch into guardG12.8%

12 further openings account for the other 12 rounds.

Akira

Career
64–20 · 76.2%
This season
9 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P39.7%
guardG into Souka Housui3P+K39.7%
crouch dash back into Koboku214P26.5%
crouch dash back into evade down26.5%
guardG into evade down26.5%
guardG into punchP26.5%
Rimon Chouchu66P into punchP13.2%
Youhou33P13.2%
backdash into Geimon Tessen46P+K+G13.2%
crouch dash back into Sayu Kaikyu4PP13.2%
crouch dash back into Youhou33P13.2%
crouch dash back into guardG13.2%
evade down into Geimon Tessen46P+K+G13.2%
evade down into Jouho Touken6P13.2%
evade down into Senzankou66P+K13.2%

8 further openings account for the other 8 rounds.

Aoi

Career
51–12 · 81.0%
This season
6 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kamageri4K415.4%
Tenchi In'youP+K+G311.5%
guardG into crouch dash back27.7%
guardG into evade down27.7%
backdash into Shizuriyuki6K+G13.9%
backdash into Sou'unha66K13.9%
crouch dash back into Gedan Shouda2P13.9%
crouch dash back into Namigaeshi64P+K13.9%
crouch dash back into Sou'unha66K13.9%
crouch dash back into evade down13.9%
crouch dash back into guardG13.9%
crouch into guardG13.9%
evade down into kickK13.9%
evade up into crouch13.9%
evade up into crouch dash forward13.9%

4 further openings account for the other 4 rounds.

Brad

Career
48–14 · 77.4%
This season
4 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K423.5%
guardG into evade down317.6%
evade up211.8%
guardG into Sharp Shoot1P211.8%
Jab StraightPP into Combination UpperPPP15.9%
backdash15.9%
backdash into Destruction Body3P+K15.9%
crouch dash back into evade down15.9%
crouch into Sharp Shoot1P15.9%
no input15.9%

Sarah

Career
65–36 · 64.4%
This season
3 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Jackknife Kick3K220.0%
Full Spin Heel Kick9K into forward dash110.0%
Quick Knee6K into Quick Knee and Toe Kick6KK110.0%
backdash into Switch Kick4K110.0%
backdash into guardG110.0%
crouch dash back into Round Kick8K+G110.0%
crouch dash back into Sword Slash9K+GK110.0%
crouch dash back into evade down110.0%
crouch dash back into kickK110.0%

Taka

Career
35–7 · 83.3%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up222.2%
crouch into guardG111.1%
evade down into Takatsumehashi3P+K111.1%
guardG into Shita Harite2P111.1%
guardG into Tsuyubarai2P+K111.1%
guardG into evade down111.1%
guardG into punchP111.1%
guardG into throw escape111.1%

Lau

Career
23–4 · 85.2%
This season
2 matches · 50.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P into forward movement112.5%
crouch dash back into evade down112.5%
crouch dash back into guardG112.5%
crouch into Chisoutai2K+G112.5%
evade down into Fukko Kensou1P112.5%
evade down into Sako Soushou4P+K112.5%
evade down into guardG112.5%
guardG into evade down112.5%

Jean

Career
51–15 · 77.3%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into forward dash114.3%
crouch into guardG114.3%
evade down114.3%
evade down into guardG114.3%
evade up into crouch dash forward114.3%
guardG into Chinshin Seichuken4PP114.3%
guardG into crouch dash back114.3%

Shun

Career
20–5 · 80.0%
This season
2 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Rensenkyaku4K+G114.3%
Kasen Chugeki6P114.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP114.3%
backward movement into Shinho Suikoushu43P+K114.3%
crouch into Gyou'in Haishu3P114.3%
guardG into Gyousentai2K114.3%
guardG into evade down114.3%

Wolf

Career
27–2 · 93.1%
This season
2 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Comet Hook1P into Knuckle Part1PP116.7%
Elbow Butt4P into punchP116.7%
crouch dash back into evade down116.7%
evade down into backward movement116.7%
evade down into throwP+G116.7%
punchP into kickK116.7%

Jeffry

Career
70–21 · 76.9%
This season
1 matches · 0.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Hammer Down43P125.0%
backdash into Rising Hammer43PP125.0%
crouch dash back into Side Kick3K125.0%
crouch into Ducking Low2K+G125.0%

Kage

Career
58–15 · 79.5%
This season
1 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK133.3%
backdash into backward movement133.3%
crouch dash back into guardG133.3%

Not counted here: Eileen. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)