VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

kuja1114

Career matches618
Career win rate72.0%
Round win rate52.4%
Peak rank36
Distinct opponents31
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3641929112869.5%
Jacky301741324275.9%
Wolf2522388.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf74357.1%-1.1
Lau64266.7%+27.5
Jacky51420.0%-39.1
Jean550100.0%+48.0
Taka51420.0%-26.9
Vanessa52340.0%-13.1
Sarah440100.0%+58.5
Shun41325.0%-40.4
El Blaze31233.3%-25.2
Jeffry32166.7%+15.7
Akira220100.0%+38.1
Aoi2020.0%-64.3
Brad2020.0%-57.1
Eileen220100.0%+48.8
Pai110100.0%+28.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon114736.4%-20.1
Single Wall116554.5%-3.1
Breakable Full Fence107370.0%+21.7
Low Fence52340.0%-14.7
Full Fence41325.0%-33.8
Half Fence440100.0%+51.3
Full Fence and Open2020.0%-64.3
Breakable Half Fence1010.0%-61.5
Rectangle110100.0%+40.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3154.8%53.4%+1.4
No walls1650.0%55.9%-5.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

えんじく (Rank 35)2026/09/131010.0%
ぼっさん (Rank 36)2026/09/1332166.7%
BANANA (Rank 32)2026/09/13220100.0%
たけぞう (Rank 32)2026/09/132020.0%
USUSU (Rank 36)2026/07/2721150.0%
hikabun (Rank 35)2026/07/26220100.0%
かえる (Rank 38)2026/07/263030.0%
HIROCHILL (Rank 30)2026/07/26330100.0%
カミナリおやじ (Rank 31)2026/07/25110100.0%
juste (Rank 28)2026/07/25110100.0%
Light (Rank 33)2026/07/04110100.0%
abcdkazu1986 (Rank 35)2026/06/301010.0%
自作マニア@いにしえ (Rank 34)2026/06/3021150.0%
RUSH (Rank 38)2026/06/30220100.0%
☆ガルド☆ (Rank 30)2026/06/301010.0%
指無しライダー (Rank 38)2026/06/2853260.0%
のびもあ (Rank 36)2026/06/18220100.0%
テクノモデル (Rank 34)2026/05/2521150.0%
じゃんぬ兄(公認) (Rank 36)2026/05/2331233.3%
ぬっき~@ (Rank 34)2026/05/0521150.0%
うをん (Rank 27)2026/05/051010.0%
twinsshine (Rank 25)2026/05/05110100.0%
★闘将拉麵男★ (Rank 33)2026/04/1232166.7%
【揺るがぬ般若】Savann (Rank 26)2026/03/282020.0%
mitorakujo (Rank 25)2026/03/2821150.0%

Round openings

Every character

forward dash into throwP+G6025.8%
backdash into evade down166.9%
throwP+G83.4%
backward movement into evade down73.0%
evade up into forward dash73.0%
Jouho Touken6P52.1%
backdash into Jouho Senshou46P52.1%
evade up into Rimon Chouchu66P52.1%
Housui2P41.7%
Slide Shuffle (Deflect)4P+K+G41.7%
Slide Shuffle (Deflect)4P+K+G into evade down41.7%
evade up into backdash41.7%
forward dash41.7%
forward dash into Jouho Touken6P41.7%
punchP into Jab StraightPP41.7%

64 further openings account for the other 92 rounds.

Akira

forward dash into throwP+G5936.0%
backdash into evade down95.5%
throwP+G74.3%
backward movement into evade down63.7%
Jouho Touken6P53.0%
backdash into Jouho Senshou46P53.0%
evade up into Rimon Chouchu66P53.0%
Housui2P42.4%
evade up into forward dash42.4%
forward dash42.4%
forward dash into Jouho Touken6P42.4%
Rimon Chouchu66P31.8%
Senzankou66P+K into throwP+G31.8%
forward dash into Souka Housui3P+K31.8%
punchP31.8%

33 further openings account for the other 40 rounds.

Jacky

backdash into evade down710.1%
Slide Shuffle (Deflect)4P+K+G45.8%
Slide Shuffle (Deflect)4P+K+G into evade down45.8%
punchP into Jab StraightPP45.8%
throwP+G into evade down45.8%
backdash into Slide Shuffle (Deflect)4P+K+G34.3%
evade up into backdash34.3%
evade up into forward dash34.3%
Dash Hammer Kick66K into kickK22.9%
Groin Kick6K+G into Spinning KickK+G22.9%
Jab StraightPP into Jab Double StraightPPP22.9%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward22.9%
backdash into Smash Straight Jab3PP22.9%
crouch into Squat Straight2P22.9%
evade up into Long Stride Back Knuckle4P+K22.9%

23 further openings account for the other 23 rounds.