Virtua Fighter 5 REVO · v1.10 · Region: Asia
kuja1114
Characters played — VF5's own record
| Akira | 36 | 419 | 291 | 128 | 69.5% |
|---|---|---|---|---|---|
| Jacky | 30 | 174 | 132 | 42 | 75.9% |
| Wolf | — | 25 | 22 | 3 | 88.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 7 | 4 | 3 | 57.1% | -1.1 |
|---|---|---|---|---|---|
| Lau | 6 | 4 | 2 | 66.7% | +27.5 |
| Jacky | 5 | 1 | 4 | 20.0% | -39.1 |
| Jean | 5 | 5 | 0 | 100.0% | +48.0 |
| Taka | 5 | 1 | 4 | 20.0% | -26.9 |
| Vanessa | 5 | 2 | 3 | 40.0% | -13.1 |
| Sarah | 4 | 4 | 0 | 100.0% | +58.5 |
| Shun | 4 | 1 | 3 | 25.0% | -40.4 |
| El Blaze | 3 | 1 | 2 | 33.3% | -25.2 |
| Jeffry | 3 | 2 | 1 | 66.7% | +15.7 |
| Akira | 2 | 2 | 0 | 100.0% | +38.1 |
| Aoi | 2 | 0 | 2 | 0.0% | -64.3 |
| Brad | 2 | 0 | 2 | 0.0% | -57.1 |
| Eileen | 2 | 2 | 0 | 100.0% | +48.8 |
| Pai | 1 | 1 | 0 | 100.0% | +28.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 11 | 4 | 7 | 36.4% | -20.1 |
|---|---|---|---|---|---|
| Single Wall | 11 | 6 | 5 | 54.5% | -3.1 |
| Breakable Full Fence | 10 | 7 | 3 | 70.0% | +21.7 |
| Low Fence | 5 | 2 | 3 | 40.0% | -14.7 |
| Full Fence | 4 | 1 | 3 | 25.0% | -33.8 |
| Half Fence | 4 | 4 | 0 | 100.0% | +51.3 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -64.3 |
| Breakable Half Fence | 1 | 0 | 1 | 0.0% | -61.5 |
| Rectangle | 1 | 1 | 0 | 100.0% | +40.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 31 | 54.8% | 53.4% | +1.4 |
| No walls | 16 | 50.0% | 55.9% | -5.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 指無しライダー (Rank 38) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| HIROCHILL (Rank 30) | 3 | 3 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 33) | 3 | 2 | 1 | 66.7% |
| かえる (Rank 38) | 3 | 0 | 3 | 0.0% |
| じゃんぬ兄(公認) (Rank 36) | 3 | 1 | 2 | 33.3% |
| ぼっさん (Rank 36) | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 32) | 2 | 2 | 0 | 100.0% |
| USUSU (Rank 36) | 2 | 1 | 1 | 50.0% |
| hikabun (Rank 35) | 2 | 2 | 0 | 100.0% |
| mitorakujo (Rank 25) | 2 | 1 | 1 | 50.0% |
| 【揺るがぬ般若】Savann (Rank 26) | 2 | 0 | 2 | 0.0% |
| たけぞう (Rank 32) | 2 | 0 | 2 | 0.0% |
| ぬっき~@ (Rank 34) | 2 | 1 | 1 | 50.0% |
| のびもあ (Rank 36) | 2 | 2 | 0 | 100.0% |
| テクノモデル (Rank 34) | 2 | 1 | 1 | 50.0% |
| 自作マニア@いにしえ (Rank 34) | 2 | 1 | 1 | 50.0% |
| RUSH (Rank 38) | 2 | 2 | 0 | 100.0% |
| Light (Rank 33) | 1 | 1 | 0 | 100.0% |
| abcdkazu1986 (Rank 35) | 1 | 0 | 1 | 0.0% |
| juste (Rank 28) | 1 | 1 | 0 | 100.0% |
| twinsshine (Rank 25) | 1 | 1 | 0 | 100.0% |
| ☆ガルド☆ (Rank 30) | 1 | 0 | 1 | 0.0% |
| うをん (Rank 27) | 1 | 0 | 1 | 0.0% |
| えんじく (Rank 35) | 1 | 0 | 1 | 0.0% |
| カミナリおやじ (Rank 31) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| えんじく (Rank 35) | 2026/09/13 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| ぼっさん (Rank 36) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 32) | 2026/09/13 | 2 | 2 | 0 | 100.0% |
| たけぞう (Rank 32) | 2026/09/13 | 2 | 0 | 2 | 0.0% |
| USUSU (Rank 36) | 2026/07/27 | 2 | 1 | 1 | 50.0% |
| hikabun (Rank 35) | 2026/07/26 | 2 | 2 | 0 | 100.0% |
| かえる (Rank 38) | 2026/07/26 | 3 | 0 | 3 | 0.0% |
| HIROCHILL (Rank 30) | 2026/07/26 | 3 | 3 | 0 | 100.0% |
| カミナリおやじ (Rank 31) | 2026/07/25 | 1 | 1 | 0 | 100.0% |
| juste (Rank 28) | 2026/07/25 | 1 | 1 | 0 | 100.0% |
| Light (Rank 33) | 2026/07/04 | 1 | 1 | 0 | 100.0% |
| abcdkazu1986 (Rank 35) | 2026/06/30 | 1 | 0 | 1 | 0.0% |
| 自作マニア@いにしえ (Rank 34) | 2026/06/30 | 2 | 1 | 1 | 50.0% |
| RUSH (Rank 38) | 2026/06/30 | 2 | 2 | 0 | 100.0% |
| ☆ガルド☆ (Rank 30) | 2026/06/30 | 1 | 0 | 1 | 0.0% |
| 指無しライダー (Rank 38) | 2026/06/28 | 5 | 3 | 2 | 60.0% |
| のびもあ (Rank 36) | 2026/06/18 | 2 | 2 | 0 | 100.0% |
| テクノモデル (Rank 34) | 2026/05/25 | 2 | 1 | 1 | 50.0% |
| じゃんぬ兄(公認) (Rank 36) | 2026/05/23 | 3 | 1 | 2 | 33.3% |
| ぬっき~@ (Rank 34) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| うをん (Rank 27) | 2026/05/05 | 1 | 0 | 1 | 0.0% |
| twinsshine (Rank 25) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 33) | 2026/04/12 | 3 | 2 | 1 | 66.7% |
| 【揺るがぬ般若】Savann (Rank 26) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
| mitorakujo (Rank 25) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| forward dash into throwP+G | 60 | 25.8% |
|---|---|---|
| backdash into evade down | 16 | 6.9% |
| throwP+G | 8 | 3.4% |
| backward movement into evade down | 7 | 3.0% |
| evade up into forward dash | 7 | 3.0% |
| Jouho Touken6P | 5 | 2.1% |
| backdash into Jouho Senshou46P | 5 | 2.1% |
| evade up into Rimon Chouchu66P | 5 | 2.1% |
| Housui2P | 4 | 1.7% |
| Slide Shuffle (Deflect)4P+K+G | 4 | 1.7% |
| Slide Shuffle (Deflect)4P+K+G into evade down | 4 | 1.7% |
| evade up into backdash | 4 | 1.7% |
| forward dash | 4 | 1.7% |
| forward dash into Jouho Touken6P | 4 | 1.7% |
| punchP into Jab StraightPP | 4 | 1.7% |
64 further openings account for the other 92 rounds.
Akira
| forward dash into throwP+G | 59 | 36.0% |
|---|---|---|
| backdash into evade down | 9 | 5.5% |
| throwP+G | 7 | 4.3% |
| backward movement into evade down | 6 | 3.7% |
| Jouho Touken6P | 5 | 3.0% |
| backdash into Jouho Senshou46P | 5 | 3.0% |
| evade up into Rimon Chouchu66P | 5 | 3.0% |
| Housui2P | 4 | 2.4% |
| evade up into forward dash | 4 | 2.4% |
| forward dash | 4 | 2.4% |
| forward dash into Jouho Touken6P | 4 | 2.4% |
| Rimon Chouchu66P | 3 | 1.8% |
| Senzankou66P+K into throwP+G | 3 | 1.8% |
| forward dash into Souka Housui3P+K | 3 | 1.8% |
| punchP | 3 | 1.8% |
33 further openings account for the other 40 rounds.
Jacky
| backdash into evade down | 7 | 10.1% |
|---|---|---|
| Slide Shuffle (Deflect)4P+K+G | 4 | 5.8% |
| Slide Shuffle (Deflect)4P+K+G into evade down | 4 | 5.8% |
| punchP into Jab StraightPP | 4 | 5.8% |
| throwP+G into evade down | 4 | 5.8% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 3 | 4.3% |
| evade up into backdash | 3 | 4.3% |
| evade up into forward dash | 3 | 4.3% |
| Dash Hammer Kick66K into kickK | 2 | 2.9% |
| Groin Kick6K+G into Spinning KickK+G | 2 | 2.9% |
| Jab StraightPP into Jab Double StraightPPP | 2 | 2.9% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 2 | 2.9% |
| backdash into Smash Straight Jab3PP | 2 | 2.9% |
| crouch into Squat Straight2P | 2 | 2.9% |
| evade up into Long Stride Back Knuckle4P+K | 2 | 2.9% |
23 further openings account for the other 23 rounds.
