Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1495 #2,047 of 3,686 on the Elo list →
Akira1490286 matches
Eileen1498243 matches
Sarah1482236 matches
Jeffry1477159 matches
Jacky1516142 matches
Wolf1480109 matches
Brad149349 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 30 | 4,567 | 2,271 | 2,296 | 49.7% |
|---|---|---|---|---|---|
| Jacky | 29 | 1,648 | 834 | 814 | 50.6% |
| Jeffry | 30 | 912 | 464 | 448 | 50.9% |
| Wolf | 30 | 758 | 410 | 348 | 54.1% |
| Eileen | 32 | 680 | 341 | 339 | 50.1% |
| Lau | 30 | 619 | 356 | 263 | 57.5% |
| Sarah | 30 | 522 | 271 | 251 | 51.9% |
| Shun | 31 | 466 | 268 | 198 | 57.5% |
| Dural | — | 240 | 132 | 108 | 55.0% |
| Aoi | 28 | 210 | 118 | 92 | 56.2% |
| Brad | 30 | 210 | 134 | 76 | 63.8% |
| Taka | — | 150 | 105 | 45 | 70.0% |
| Vanessa | 28 | 134 | 102 | 32 | 76.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,144 of 4,955 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.6 | 457 | 1,048 |
|---|---|---|---|
| Eileen | 7.2 | 429 | 955 |
| Sarah | 6.9 | 415 | 936 |
| Jacky | 7.2 | 434 | 520 |
| Wolf | 7.0 | 422 | 428 |
| Brad | 7.2 | 430 | 205 |
| Aoi | 7.2 | 433 | 19 |
| Lau | 7.1 | 424 | 16 |
| Shun | 7.3 | 438 | 17 |
By opponent's character
| Wolf | 7.2 | 434 | 459 |
|---|---|---|---|
| Akira | 7.2 | 433 | 470 |
| Jacky | 7.2 | 435 | 401 |
| Jeffry | 7.2 | 435 | 338 |
| Pai | 7.4 | 444 | 272 |
| Goh | 7.2 | 429 | 243 |
| Kage | 6.9 | 416 | 231 |
| Aoi | 7.3 | 438 | 268 |
| Lau | 7.3 | 438 | 209 |
| Shun | 7.0 | 421 | 199 |
| Lion | 7.4 | 442 | 159 |
| Lei Fei | 7.0 | 421 | 141 |
| Sarah | 6.9 | 415 | 119 |
| Brad | 7.4 | 442 | 128 |
| Jean | 7.3 | 436 | 136 |
| El Blaze | 7.3 | 436 | 74 |
| Vanessa | 7.3 | 440 | 79 |
| Eileen | 7.2 | 433 | 75 |
| Dural | 7.1 | 424 | 80 |
| Taka | 7.0 | 417 | 63 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 145 | 87 | 58 | 60.0% | +8.2 |
|---|---|---|---|---|---|
| Akira | 136 | 69 | 67 | 50.7% | -2.4 |
| Jacky | 113 | 56 | 57 | 49.6% | -1.4 |
| Jeffry | 92 | 39 | 53 | 42.4% | -6.4 |
| Pai | 75 | 42 | 33 | 56.0% | +1.1 |
| Goh | 74 | 38 | 36 | 51.4% | -2.1 |
| Kage | 74 | 46 | 28 | 62.2% | +9.6 |
| Aoi | 68 | 43 | 25 | 63.2% | +12.4 |
| Lau | 62 | 23 | 39 | 37.1% | -15.8 |
| Shun | 61 | 37 | 24 | 60.7% | +7.1 |
| Lion | 54 | 29 | 25 | 53.7% | +2.5 |
| Lei Fei | 46 | 18 | 28 | 39.1% | -14.2 |
| Sarah | 42 | 20 | 22 | 47.6% | -3.9 |
| Brad | 39 | 15 | 24 | 38.5% | -13.7 |
| Jean | 39 | 21 | 18 | 53.9% | -0.3 |
| El Blaze | 29 | 14 | 15 | 48.3% | -4.7 |
| Vanessa | 26 | 10 | 16 | 38.5% | -12.2 |
| Eileen | 25 | 13 | 12 | 52.0% | -1.0 |
| Dural | 22 | 13 | 9 | 59.1% | +18.0 |
| Taka | 20 | 14 | 6 | 70.0% | +16.3 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 152 | 75 | 77 | 49.3% | -2.8 |
|---|---|---|---|---|---|
| Open | 131 | 78 | 53 | 59.5% | +6.4 |
| Half Fence | 130 | 68 | 62 | 52.3% | -0.8 |
| Single Wall | 125 | 76 | 49 | 60.8% | +8.9 |
| Octagon | 123 | 57 | 66 | 46.3% | -7.6 |
| Low Fence | 122 | 50 | 72 | 41.0% | -10.8 |
| Rectangle | 122 | 65 | 57 | 53.3% | +1.7 |
| Breakable Half Fence | 116 | 60 | 56 | 51.7% | +1.3 |
| Full Fence | 114 | 66 | 48 | 57.9% | +6.6 |
| Full Fence and Open | 51 | 22 | 29 | 43.1% | -6.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 757 | 51.7% | 52.1% | -0.4 |
| No walls | 378 | 54.0% | 52.5% | +1.5 |
Walls against open: -1.9 points (95% range -8.2 to +4.4), p 0.555 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| openpen (Rank 29) | 17 | 9 | 8 | 52.9% |
|---|---|---|---|---|
| Koutei (Rank 32) | 16 | 9 | 7 | 56.2% |
| Grimaster (Rank 29) | 13 | 6 | 7 | 46.1% |
| IzumiKyoka_bungo (Rank 32) | 11 | 2 | 9 | 18.2% |
| AYA (Rank 31) | 10 | 6 | 4 | 60.0% |
| horahukin-DRZ (Rank 26) | 10 | 6 | 4 | 60.0% |
| masabon734 (Rank 26) | 10 | 5 | 5 | 50.0% |
| syounai (Rank 29) | 10 | 5 | 5 | 50.0% |
| temp002 (Rank 30) | 10 | 5 | 5 | 50.0% |
| Varsity0326 (Rank 29) | 9 | 4 | 5 | 44.4% |
| midori6127 (Rank 29) | 9 | 4 | 5 | 44.4% |
| remiuyu (Rank 30) | 9 | 5 | 4 | 55.6% |
| rily-you (Rank 31) | 9 | 3 | 6 | 33.3% |
| ER_higante (Rank 28) | 8 | 5 | 3 | 62.5% |
| fwnd1396 (Rank 32) | 8 | 2 | 6 | 25.0% |
| nourusu (Rank 28) | 8 | 4 | 4 | 50.0% |
| tamaneen (Rank 29) | 8 | 4 | 4 | 50.0% |
| たっちい (Rank 29) | 8 | 2 | 6 | 25.0% |
| Shura1025 (Rank 28) | 7 | 1 | 6 | 14.3% |
| be-Shedded (Rank 29) | 7 | 6 | 1 | 85.7% |
| hahaha (Rank 29) | 7 | 5 | 2 | 71.4% |
| ji-ru_11 (Rank 30) | 7 | 3 | 4 | 42.9% |
| tsuna-sand274 (Rank 27) | 7 | 4 | 3 | 57.1% |
| yubinpapas (Rank 28) | 7 | 6 | 1 | 85.7% |
| たつやX (Rank 27) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| Varsity0326 (Rank 29) | 2026/10/16 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| yubinpapas (Rank 28) | 2026/10/13 | 7 | 6 | 1 | 85.7% |
| temp002 (Rank 30) | 2026/10/11 | 10 | 5 | 5 | 50.0% |
| Koutei (Rank 32) | 2026/10/10 | 16 | 9 | 7 | 56.2% |
| be-Shedded (Rank 29) | 2026/10/09 | 7 | 6 | 1 | 85.7% |
| tsuna-sand274 (Rank 27) | 2026/10/07 | 7 | 4 | 3 | 57.1% |
| ER_higante (Rank 28) | 2026/10/06 | 8 | 5 | 3 | 62.5% |
| Shura1025 (Rank 28) | 2026/10/05 | 7 | 1 | 6 | 14.3% |
| たっちい (Rank 29) | 2026/10/02 | 8 | 2 | 6 | 25.0% |
| remiuyu (Rank 30) | 2026/10/02 | 9 | 5 | 4 | 55.6% |
| たつやX (Rank 27) | 2026/09/30 | 7 | 6 | 1 | 85.7% |
| IzumiKyoka_bungo (Rank 32) | 2026/09/30 | 11 | 2 | 9 | 18.2% |
| ji-ru_11 (Rank 30) | 2026/09/29 | 7 | 3 | 4 | 42.9% |
| AYA (Rank 31) | 2026/09/26 | 10 | 6 | 4 | 60.0% |
| midori6127 (Rank 29) | 2026/09/26 | 9 | 4 | 5 | 44.4% |
| fwnd1396 (Rank 32) | 2026/09/25 | 8 | 2 | 6 | 25.0% |
| openpen (Rank 29) | 2026/09/24 | 17 | 9 | 8 | 52.9% |
| rily-you (Rank 31) | 2026/09/16 | 9 | 3 | 6 | 33.3% |
| nourusu (Rank 28) | 2026/09/16 | 8 | 4 | 4 | 50.0% |
| Grimaster (Rank 29) | 2026/09/15 | 13 | 6 | 7 | 46.1% |
| tamaneen (Rank 29) | 2026/09/10 | 8 | 4 | 4 | 50.0% |
| horahukin-DRZ (Rank 26) | 2026/09/05 | 10 | 6 | 4 | 60.0% |
| hahaha (Rank 29) | 2026/08/05 | 7 | 5 | 2 | 71.4% |
| syounai (Rank 29) | 2026/06/25 | 10 | 5 | 5 | 50.0% |
| masabon734 (Rank 26) | 2026/05/09 | 10 | 5 | 5 | 50.0% |
Round openings
Every character
| throw escape | 241 | 5.5% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 183 | 4.2% |
| guardG into throw escape | 119 | 2.7% |
| forward movement into Enkou RensouPP | 94 | 2.1% |
| forward movement into Jab Straight | 93 | 2.1% |
| crouch dash forward into throw escape | 74 | 1.7% |
| evade down into throw escape | 69 | 1.6% |
| forward dash into Jouho Touken6P | 58 | 1.3% |
| Stiletto66K | 55 | 1.2% |
| forward movement into punchP | 54 | 1.2% |
| crouch into Ducking Low2K+G | 52 | 1.2% |
| crouch into Honshin Kousoutai3K+G | 52 | 1.2% |
| evade down into crouch dash forward | 48 | 1.1% |
| crouch dash forward into guardG | 45 | 1.0% |
| forward dash into Souka Housui3P+K | 39 | 0.9% |
942 further openings account for the other 3,138 rounds.
Counted from 1,103 of the 1,242 matches played. The rest were not pulled for openings.
Eileen
- Career
- 341–339 · 50.1%
- This season
- 243 matches · 56.0%
- Peak rank
- 32
First hit in 49.5% of 952 rounds. Won 56.3% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “4P+K+G Goku Senshin (Deflect)” in 5.3% of rounds, against 2.0% in their other rounds.
| forward movement into Enkou RensouPP | 94 | 9.8% |
|---|---|---|
| throw escape | 66 | 6.9% |
| crouch into Honshin Kousoutai3K+G | 52 | 5.5% |
| forward movement into Rensou HekizanPPP | 33 | 3.5% |
| Goku Senshin (Deflect)4P+K+G | 27 | 2.8% |
| guardG into throw escape | 27 | 2.8% |
| Goku Senshin (Deflect)4P+K+G into punchP | 25 | 2.6% |
| Hikou Bokushoku9P into punchP | 21 | 2.2% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 20 | 2.1% |
| Douchu6P into Jouho Chu'un6PP | 19 | 2.0% |
| Hikou Senshi66K | 17 | 1.8% |
| crouch dash forward into Enkou Toutou3P+K | 17 | 1.8% |
| crouch into Fukushinshou2P | 16 | 1.7% |
| forward dash into Honshin Kousoutai3K+G | 16 | 1.7% |
| crouch dash forward into throw escape | 15 | 1.6% |
208 further openings account for the other 490 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 20–10 · 67% | 7–5 · 58% | too few to test |
| Jacky | 6–4 · 60% | 4–3 · 57% | too few to test |
| Akira | 8–6 · 57% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 271–251 · 51.9%
- This season
- 236 matches · 51.3%
- Peak rank
- 30
First hit in 46.6% of 936 rounds. Won 52.8% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hide Side Kick (Deflect)P+K | 183 | 19.5% |
|---|---|---|
| Stiletto66K | 55 | 5.9% |
| throw escape | 42 | 4.5% |
| forward movement into Jab StraightPP | 40 | 4.3% |
| guardG into throw escape | 27 | 2.9% |
| Double Rise Kick4P+K | 22 | 2.3% |
| Round Kick8K+G | 20 | 2.1% |
| crouch dash forward into throw escape | 18 | 1.9% |
| crouch into Squat Straight2P | 17 | 1.8% |
| evade down into Dragon Smash Cannon1K | 17 | 1.8% |
| forward dash into Dragon Smash Cannon1K | 17 | 1.8% |
| forward dash into Quick Knee6K | 16 | 1.7% |
| crouch dash forward into guardG | 15 | 1.6% |
| Switch Kick4K | 12 | 1.3% |
| crouch dash forward into Dragon Smash Cannon1K | 12 | 1.3% |
164 further openings account for the other 426 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–9 · 59% | 9–4 · 69% | too few to test |
| Wolf | 11–5 · 69% | 4–5 · 44% | too few to test |
| Jacky | 4–3 · 57% | 7–7 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 464–448 · 50.9%
- This season
- 159 matches · 47.8%
- Peak rank
- 30
First hit in 52.3% of 639 rounds. Won 50.6% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Ducking Low2K+G | 52 | 8.1% |
|---|---|---|
| throw escape | 49 | 7.7% |
| forward movement into Double KnucklePP | 28 | 4.4% |
| punchP into Double KnucklePP | 28 | 4.4% |
| Sunlit Body Upper3P+K | 22 | 3.4% |
| crouch dash back into Middle Hell Stab6P+K | 21 | 3.3% |
| crouch into Low Knuckle2P | 20 | 3.1% |
| guardG into throw escape | 19 | 3.0% |
| Sunlit Body Upper3P+K into guardG | 15 | 2.3% |
| forward movement into punchP | 15 | 2.3% |
| crouch dash forward into throw escape | 14 | 2.2% |
| crouch dash forward into Knee Attack6K | 12 | 1.9% |
| evade down into throw escape | 10 | 1.6% |
| Low Knuckle2P | 9 | 1.4% |
| Elbow Butt6P | 8 | 1.2% |
158 further openings account for the other 318 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 6–7 · 46% | 6–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 2,271–2,296 · 49.7%
- This season
- 286 matches · 48.6%
- Peak rank
- 30
First hit in 47.8% of 586 rounds. Won 50.7% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward dash into Jouho Touken6P | 58 | 9.8% |
|---|---|---|
| forward dash into Souka Housui3P+K | 39 | 6.6% |
| Rimon Chouchu66P | 35 | 5.9% |
| Souka Housui3P+K | 25 | 4.2% |
| guardG into Souka Housui3P+K | 24 | 4.1% |
| crouch dash forward into Souka Housui3P+K | 18 | 3.0% |
| Tsutenhou (Deflect)4P+K+G into Jouho Senshou46P | 16 | 2.7% |
| Jouho Senshou46P into forward movement | 15 | 2.5% |
| throw escape | 14 | 2.4% |
| backdash into Jouho Senshou46P | 13 | 2.2% |
| backdash into Chouzan Housui46P+K | 12 | 2.0% |
| guardG into throw escape | 12 | 2.0% |
| backdash into Souka Housui3P+K | 11 | 1.9% |
| Chouyoushu1P | 10 | 1.7% |
| Souka Housui3P+K into guardG | 10 | 1.7% |
121 further openings account for the other 279 rounds.
Counted from 147 of the 286 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 8–3 · 73% | 5–4 · 56% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
139 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 834–814 · 50.6%
- This season
- 142 matches · 58.5%
- Peak rank
- 29
First hit in 46.2% of 574 rounds. Won 61.9% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| throw escape | 30 | 5.2% |
|---|---|---|
| Dash Hammer Kick66K | 26 | 4.5% |
| forward movement into Jab StraightPP | 26 | 4.5% |
| Dash Hammer Kick66K into forward dash | 18 | 3.1% |
| Slant Back Knuckle1P into backdash | 17 | 3.0% |
| crouch into Low Spin Kick1K+G | 17 | 3.0% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 15 | 2.6% |
| Spinning Kick Turn44K | 15 | 2.6% |
| guardG into throw escape | 15 | 2.6% |
| no input | 15 | 2.6% |
| Dash Hammer Kick66K into forward movement | 11 | 1.9% |
| Middle Smash6P | 11 | 1.9% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 11 | 1.9% |
| evade down into Smash Straight3P | 11 | 1.9% |
| Slide Shuffle (Deflect)4P+K+G into kickK | 10 | 1.7% |
155 further openings account for the other 329 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 7–9 · 44% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 410–348 · 54.1%
- This season
- 109 matches · 49.5%
- Peak rank
- 30
First hit in 41.8% of 424 rounds. Won 53.1% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Quick Shoulder66P+K | 35 | 8.1% |
|---|---|---|
| R.A.W. AvengerP+K+G into throw escape | 30 | 7.0% |
| throw escape | 26 | 6.0% |
| Low Drop Kick62K | 17 | 4.0% |
| Quick Shoulder66P+K into throw escape | 17 | 4.0% |
| forward movement into Jab StraightPP | 16 | 3.7% |
| evade down into throw escape | 14 | 3.3% |
| guardG into throw escape | 13 | 3.0% |
| Pounding Elbow9P+K | 10 | 2.3% |
| backdash into Short Shoulder46P+K | 10 | 2.3% |
| crouch dash forward into throwP+G | 10 | 2.3% |
| crouch dash forward into throw escape | 8 | 1.9% |
| punchP | 8 | 1.9% |
| crouch into Low Hammer2P | 7 | 1.6% |
| Quick Shoulder66P+K into forward dash | 6 | 1.4% |
109 further openings account for the other 203 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 3–3 · 50% | 8–2 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 134–76 · 63.8%
- This season
- 49 matches · 59.2%
- Peak rank
- 30
First hit in 41.4% of 203 rounds. Won 63.1% of the rounds they struck first, 49.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 13 | 6.2% |
|---|---|---|
| forward movement into Jab StraightPP | 11 | 5.3% |
| Middle Spin Kick66K | 9 | 4.3% |
| crouch into Sit Jab2P | 8 | 3.8% |
| Spine Whip4P | 7 | 3.4% |
| Sway Back4P+K+G into BreakdownP+K | 7 | 3.4% |
| guardG into throw escape | 6 | 2.9% |
| throwP+G | 6 | 2.9% |
| Sharp Shoot1P | 5 | 2.4% |
| punchP into Jab StraightPP | 5 | 2.4% |
| Elbow Hook6P | 4 | 1.9% |
| crouch dash forward into guardG | 4 | 1.9% |
| crouch dash forward into throw escape | 4 | 1.9% |
| crouch into Jaguar Tail2K+G | 4 | 1.9% |
| crouch into Sharp Shoot1P | 4 | 1.9% |
81 further openings account for the other 112 rounds.
Vanessa
- Career
- 102–32 · 76.1%
- This season
- 5 matches · 80.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 3 | 14.3% |
|---|---|---|
| Defensive Style: Shadow Slicer | 3 | 14.3% |
| Defensive Style: Defensive Elbow (Deflect) | 2 | 9.5% |
| Defensive Style: Stopping Low into Stopping Low~Switch Back Blow2KP+K+G | 2 | 9.5% |
| Defensive Style: Back Knuckle High into Back Knuckle High~Switch Back Blow6PKP+K+G | 1 | 4.8% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 1 | 4.8% |
| Defensive Style: Heavy Hook into Heavy Hook~Switch Knee LiftP+KP+K+G | 1 | 4.8% |
| Defensive Style: Sliding Low Kick | 1 | 4.8% |
| Defensive Style: crouch dash forward into evade down | 1 | 4.8% |
| Defensive Style: crouch dash forward into throw escape | 1 | 4.8% |
| Defensive Style: evade up into Back Knuckle6P | 1 | 4.8% |
| Defensive Style: guard into throw escape | 1 | 4.8% |
| Defensive Style: throw escape | 1 | 4.8% |
| Offensive Style: Bunker Buster into forward movement | 1 | 4.8% |
| Offensive Style: Counter Strike into One TwoPP | 1 | 4.8% |
Aoi
- Career
- 118–92 · 56.2%
- This season
- 5 matches · 40.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P | 1 | 5.3% |
|---|---|---|
| Inshou43P+K | 1 | 5.3% |
| Kasumigeri2K into Kasuminagi2KP | 1 | 5.3% |
| Namigaeshi64P+K | 1 | 5.3% |
| Namigaeshi64P+K into Iwaodome64P+KP | 1 | 5.3% |
| Ryusen3P+K into Ryusen Soushou39P+KP | 1 | 5.3% |
| Tenchi In'youP+K+G | 1 | 5.3% |
| Tenchi In'youP+K+G into punchP | 1 | 5.3% |
| crouch dash back into guardG | 1 | 5.3% |
| crouch into Gedan Shouda2P | 1 | 5.3% |
| down punch+kick2P+K | 1 | 5.3% |
| down punch+kick2P+K into throw escape | 1 | 5.3% |
| down-back punch+kick1P+K into throw escape | 1 | 5.3% |
| evade down into down-back, back punch+kick14P+K | 1 | 5.3% |
| forward dash into Kumogeri6KK | 1 | 5.3% |
4 further openings account for the other 4 rounds.
Shun
- Career
- 268–198 · 57.5%
- This season
- 4 matches · 50.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 2 | 11.8% |
|---|---|---|
| Gyoushin Suitai4K | 2 | 11.8% |
| crouch into Haisenchu1P | 2 | 11.8% |
| forward movement into RengekiPP | 2 | 11.8% |
| Haisenchu1P | 1 | 5.9% |
| Kousoku Kouhi17P+K+G into guardG | 1 | 5.9% |
| Shinho Suikoushu43P+K into Rensai Gakushu46PP | 1 | 5.9% |
| backdash into Rengeki Gakushu46PPP | 1 | 5.9% |
| crouch dash back into Tenshin Souchushou6P+K | 1 | 5.9% |
| evade up into RengekiPP | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
| offensive move | 1 | 5.9% |
| offensive move into Tenshin Souchushou6P+K | 1 | 5.9% |
Lau
- Career
- 356–263 · 57.5%
- This season
- 4 matches · 25.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Shakashou3P into RenshouPP | 2 | 12.5% |
|---|---|---|
| crouch into Souchuken2P | 2 | 12.5% |
| evade down into throw escape | 2 | 12.5% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 1 | 6.2% |
| Honshin Hekiken1P+K | 1 | 6.2% |
| Kokyaku Haiten7K | 1 | 6.2% |
| RenshouPP into Renkanshou3PPP | 1 | 6.2% |
| Souchuken2P | 1 | 6.2% |
| Souko Sensou66P+K | 1 | 6.2% |
| crouch dash forward into guardG | 1 | 6.2% |
| forward movement into RenshouPP | 1 | 6.2% |
| guardG into Fukko Kensou1P | 1 | 6.2% |
| throw escape | 1 | 6.2% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 1 of 15 tests hold up
- Sarah: 0 of 15 tests hold up
- Jeffry: 0 of 14 tests hold up
- Akira: 0 of 15 tests hold up
- Jacky: 0 of 14 tests hold up
- Wolf: 0 of 14 tests hold up
- Brad: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lau: not tested (too few rounds)
