VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ペケ壱

  • Eileen
  • Sarah
  • Jeffry
  • Jacky
  • Wolf
  • Brad
  • Aoi
  • Vanessa
  • Lau
  • Shun
Career matches11,116
Career win rate52.2%
Round win rate50.8%
Peak rank32
Distinct opponents462
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1495 #2,047 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira304,5672,2712,29649.7%
Jacky291,64883481450.6%
Jeffry3091246444850.9%
Wolf3075841034854.1%
Eileen3268034133950.1%
Lau3061935626357.5%
Sarah3052227125151.9%
Shun3146626819857.5%
Dural—24013210855.0%
Aoi282101189256.2%
Brad302101347663.8%
Taka—1501054570.0%
Vanessa281341023276.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,144 of 4,955 rounds counted

7.2 inputs a second (432 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.64571,048
Eileen7.2429955
Sarah6.9415936
Jacky7.2434520
Wolf7.0422428
Brad7.2430205
Aoi7.243319
Lau7.142416
Shun7.343817

By opponent's character

Wolf7.2434459
Akira7.2433470
Jacky7.2435401
Jeffry7.2435338
Pai7.4444272
Goh7.2429243
Kage6.9416231
Aoi7.3438268
Lau7.3438209
Shun7.0421199
Lion7.4442159
Lei Fei7.0421141
Sarah6.9415119
Brad7.4442128
Jean7.3436136
El Blaze7.343674
Vanessa7.344079
Eileen7.243375
Dural7.142480
Taka7.041763

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf145875860.0%+8.2
Akira136696750.7%-2.4
Jacky113565749.6%-1.4
Jeffry92395342.4%-6.4
Pai75423356.0%+1.1
Goh74383651.4%-2.1
Kage74462862.2%+9.6
Aoi68432563.2%+12.4
Lau62233937.1%-15.8
Shun61372460.7%+7.1
Lion54292553.7%+2.5
Lei Fei46182839.1%-14.2
Sarah42202247.6%-3.9
Brad39152438.5%-13.7
Jean39211853.9%-0.3
El Blaze29141548.3%-4.7
Vanessa26101638.5%-12.2
Eileen25131252.0%-1.0
Dural2213959.1%+18.0
Taka2014670.0%+16.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence152757749.3%-2.8
Open131785359.5%+6.4
Half Fence130686252.3%-0.8
Single Wall125764960.8%+8.9
Octagon123576646.3%-7.6
Low Fence122507241.0%-10.8
Rectangle122655753.3%+1.7
Breakable Half Fence116605651.7%+1.3
Full Fence114664857.9%+6.6
Full Fence and Open51222943.1%-6.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75751.7%52.1%-0.4
No walls37854.0%52.5%+1.5

Walls against open: -1.9 points (95% range -8.2 to +4.4), p 0.555 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Varsity0326 (Rank 29)2026/10/1694544.4%
yubinpapas (Rank 28)2026/10/1376185.7%
temp002 (Rank 30)2026/10/11105550.0%
Koutei (Rank 32)2026/10/10169756.2%
be-Shedded (Rank 29)2026/10/0976185.7%
tsuna-sand274 (Rank 27)2026/10/0774357.1%
ER_higante (Rank 28)2026/10/0685362.5%
Shura1025 (Rank 28)2026/10/0571614.3%
たっちい (Rank 29)2026/10/0282625.0%
remiuyu (Rank 30)2026/10/0295455.6%
たつやX (Rank 27)2026/09/3076185.7%
IzumiKyoka_bungo (Rank 32)2026/09/30112918.2%
ji-ru_11 (Rank 30)2026/09/2973442.9%
AYA (Rank 31)2026/09/26106460.0%
midori6127 (Rank 29)2026/09/2694544.4%
fwnd1396 (Rank 32)2026/09/2582625.0%
openpen (Rank 29)2026/09/24179852.9%
rily-you (Rank 31)2026/09/1693633.3%
nourusu (Rank 28)2026/09/1684450.0%
Grimaster (Rank 29)2026/09/15136746.1%
tamaneen (Rank 29)2026/09/1084450.0%
horahukin-DRZ (Rank 26)2026/09/05106460.0%
hahaha (Rank 29)2026/08/0575271.4%
syounai (Rank 29)2026/06/25105550.0%
masabon734 (Rank 26)2026/05/09105550.0%

Round openings

Every character

throw escape2415.5%
Hide Side Kick (Deflect)P+K1834.2%
guardG into throw escape1192.7%
forward movement into Enkou RensouPP942.1%
forward movement into Jab Straight932.1%
crouch dash forward into throw escape741.7%
evade down into throw escape691.6%
forward dash into Jouho Touken6P581.3%
Stiletto66K551.2%
forward movement into punchP541.2%
crouch into Ducking Low2K+G521.2%
crouch into Honshin Kousoutai3K+G521.2%
evade down into crouch dash forward481.1%
crouch dash forward into guardG451.0%
forward dash into Souka Housui3P+K390.9%

942 further openings account for the other 3,138 rounds.

Counted from 1,103 of the 1,242 matches played. The rest were not pulled for openings.

Eileen

Career
341–339 · 50.1%
This season
243 matches · 56.0%
Peak rank
32

First hit in 49.5% of 952 rounds. Won 56.3% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “4P+K+G Goku Senshin (Deflect)” in 5.3% of rounds, against 2.0% in their other rounds.

How is this tested?

forward movement into Enkou RensouPP949.8%
throw escape666.9%
crouch into Honshin Kousoutai3K+G525.5%
forward movement into Rensou HekizanPPP333.5%
Goku Senshin (Deflect)4P+K+G272.8%
guardG into throw escape272.8%
Goku Senshin (Deflect)4P+K+G into punchP252.6%
Hikou Bokushoku9P into punchP212.2%
Jinraishou6P+K into Sayu Gekishou6P+KP202.1%
Douchu6P into Jouho Chu'un6PP192.0%
Hikou Senshi66K171.8%
crouch dash forward into Enkou Toutou3P+K171.8%
crouch into Fukushinshou2P161.7%
forward dash into Honshin Kousoutai3K+G161.7%
crouch dash forward into throw escape151.6%

208 further openings account for the other 490 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf20–10 · 67%7–5 · 58%too few to test
Jacky6–4 · 60%4–3 · 57%too few to test
Akira8–6 · 57%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
271–251 · 51.9%
This season
236 matches · 51.3%
Peak rank
30

First hit in 46.6% of 936 rounds. Won 52.8% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hide Side Kick (Deflect)P+K18319.5%
Stiletto66K555.9%
throw escape424.5%
forward movement into Jab StraightPP404.3%
guardG into throw escape272.9%
Double Rise Kick4P+K222.3%
Round Kick8K+G202.1%
crouch dash forward into throw escape181.9%
crouch into Squat Straight2P171.8%
evade down into Dragon Smash Cannon1K171.8%
forward dash into Dragon Smash Cannon1K171.8%
forward dash into Quick Knee6K161.7%
crouch dash forward into guardG151.6%
Switch Kick4K121.3%
crouch dash forward into Dragon Smash Cannon1K121.3%

164 further openings account for the other 426 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–9 · 59%9–4 · 69%too few to test
Wolf11–5 · 69%4–5 · 44%too few to test
Jacky4–3 · 57%7–7 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
464–448 · 50.9%
This season
159 matches · 47.8%
Peak rank
30

First hit in 52.3% of 639 rounds. Won 50.6% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Ducking Low2K+G528.1%
throw escape497.7%
forward movement into Double KnucklePP284.4%
punchP into Double KnucklePP284.4%
Sunlit Body Upper3P+K223.4%
crouch dash back into Middle Hell Stab6P+K213.3%
crouch into Low Knuckle2P203.1%
guardG into throw escape193.0%
Sunlit Body Upper3P+K into guardG152.3%
forward movement into punchP152.3%
crouch dash forward into throw escape142.2%
crouch dash forward into Knee Attack6K121.9%
evade down into throw escape101.6%
Low Knuckle2P91.4%
Elbow Butt6P81.2%

158 further openings account for the other 318 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf6–7 · 46%6–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
2,271–2,296 · 49.7%
This season
286 matches · 48.6%
Peak rank
30

First hit in 47.8% of 586 rounds. Won 50.7% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward dash into Jouho Touken6P589.8%
forward dash into Souka Housui3P+K396.6%
Rimon Chouchu66P355.9%
Souka Housui3P+K254.2%
guardG into Souka Housui3P+K244.1%
crouch dash forward into Souka Housui3P+K183.0%
Tsutenhou (Deflect)4P+K+G into Jouho Senshou46P162.7%
Jouho Senshou46P into forward movement152.5%
throw escape142.4%
backdash into Jouho Senshou46P132.2%
backdash into Chouzan Housui46P+K122.0%
guardG into throw escape122.0%
backdash into Souka Housui3P+K111.9%
Chouyoushu1P101.7%
Souka Housui3P+K into guardG101.7%

121 further openings account for the other 279 rounds.

Counted from 147 of the 286 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh8–3 · 73%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

139 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
834–814 · 50.6%
This season
142 matches · 58.5%
Peak rank
29

First hit in 46.2% of 574 rounds. Won 61.9% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

throw escape305.2%
Dash Hammer Kick66K264.5%
forward movement into Jab StraightPP264.5%
Dash Hammer Kick66K into forward dash183.1%
Slant Back Knuckle1P into backdash173.0%
crouch into Low Spin Kick1K+G173.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K152.6%
Spinning Kick Turn44K152.6%
guardG into throw escape152.6%
no input152.6%
Dash Hammer Kick66K into forward movement111.9%
Middle Smash6P111.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP111.9%
evade down into Smash Straight3P111.9%
Slide Shuffle (Deflect)4P+K+G into kickK101.7%

155 further openings account for the other 329 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf7–9 · 44%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
410–348 · 54.1%
This season
109 matches · 49.5%
Peak rank
30

First hit in 41.8% of 424 rounds. Won 53.1% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Quick Shoulder66P+K358.1%
R.A.W. AvengerP+K+G into throw escape307.0%
throw escape266.0%
Low Drop Kick62K174.0%
Quick Shoulder66P+K into throw escape174.0%
forward movement into Jab StraightPP163.7%
evade down into throw escape143.3%
guardG into throw escape133.0%
Pounding Elbow9P+K102.3%
backdash into Short Shoulder46P+K102.3%
crouch dash forward into throwP+G102.3%
crouch dash forward into throw escape81.9%
punchP81.9%
crouch into Low Hammer2P71.6%
Quick Shoulder66P+K into forward dash61.4%

109 further openings account for the other 203 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi3–3 · 50%8–2 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
134–76 · 63.8%
This season
49 matches · 59.2%
Peak rank
30

First hit in 41.4% of 203 rounds. Won 63.1% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape136.2%
forward movement into Jab StraightPP115.3%
Middle Spin Kick66K94.3%
crouch into Sit Jab2P83.8%
Spine Whip4P73.4%
Sway Back4P+K+G into BreakdownP+K73.4%
guardG into throw escape62.9%
throwP+G62.9%
Sharp Shoot1P52.4%
punchP into Jab StraightPP52.4%
Elbow Hook6P41.9%
crouch dash forward into guardG41.9%
crouch dash forward into throw escape41.9%
crouch into Jaguar Tail2K+G41.9%
crouch into Sharp Shoot1P41.9%

81 further openings account for the other 112 rounds.

Vanessa

Career
102–32 · 76.1%
This season
5 matches · 80.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP314.3%
Defensive Style: Shadow Slicer314.3%
Defensive Style: Defensive Elbow (Deflect)29.5%
Defensive Style: Stopping Low into Stopping Low~Switch Back Blow2KP+K+G29.5%
Defensive Style: Back Knuckle High into Back Knuckle High~Switch Back Blow6PKP+K+G14.8%
Defensive Style: Back Knuckle into Back Knuckle High6PK14.8%
Defensive Style: Heavy Hook into Heavy Hook~Switch Knee LiftP+KP+K+G14.8%
Defensive Style: Sliding Low Kick14.8%
Defensive Style: crouch dash forward into evade down14.8%
Defensive Style: crouch dash forward into throw escape14.8%
Defensive Style: evade up into Back Knuckle6P14.8%
Defensive Style: guard into throw escape14.8%
Defensive Style: throw escape14.8%
Offensive Style: Bunker Buster into forward movement14.8%
Offensive Style: Counter Strike into One TwoPP14.8%

Aoi

Career
118–92 · 56.2%
This season
5 matches · 40.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P15.3%
Inshou43P+K15.3%
Kasumigeri2K into Kasuminagi2KP15.3%
Namigaeshi64P+K15.3%
Namigaeshi64P+K into Iwaodome64P+KP15.3%
Ryusen3P+K into Ryusen Soushou39P+KP15.3%
Tenchi In'youP+K+G15.3%
Tenchi In'youP+K+G into punchP15.3%
crouch dash back into guardG15.3%
crouch into Gedan Shouda2P15.3%
down punch+kick2P+K15.3%
down punch+kick2P+K into throw escape15.3%
down-back punch+kick1P+K into throw escape15.3%
evade down into down-back, back punch+kick14P+K15.3%
forward dash into Kumogeri6KK15.3%

4 further openings account for the other 4 rounds.

Shun

Career
268–198 · 57.5%
This season
4 matches · 50.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P into Tenshin Benshu4P+K211.8%
Gyoushin Suitai4K211.8%
crouch into Haisenchu1P211.8%
forward movement into RengekiPP211.8%
Haisenchu1P15.9%
Kousoku Kouhi17P+K+G into guardG15.9%
Shinho Suikoushu43P+K into Rensai Gakushu46PP15.9%
backdash into Rengeki Gakushu46PPP15.9%
crouch dash back into Tenshin Souchushou6P+K15.9%
evade up into RengekiPP15.9%
forward movement into punchP15.9%
offensive move15.9%
offensive move into Tenshin Souchushou6P+K15.9%

Lau

Career
356–263 · 57.5%
This season
4 matches · 25.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shakashou3P into RenshouPP212.5%
crouch into Souchuken2P212.5%
evade down into throw escape212.5%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK16.2%
Honshin Hekiken1P+K16.2%
Kokyaku Haiten7K16.2%
RenshouPP into Renkanshou3PPP16.2%
Souchuken2P16.2%
Souko Sensou66P+K16.2%
crouch dash forward into guardG16.2%
forward movement into RenshouPP16.2%
guardG into Fukko Kensou1P16.2%
throw escape16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 1 of 15 tests hold up
  • Sarah: 0 of 15 tests hold up
  • Jeffry: 0 of 14 tests hold up
  • Akira: 0 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Wolf: 0 of 14 tests hold up
  • Brad: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)