VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

yabo

  • Taka
  • Jean
Career matches5,678
Career win rate42.5%
Round win rate48.1%
Peak rank25
Distinct opponents410
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1282 #3,180 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi243,8691,6052,26441.5%
Taka251,20854965945.5%
Jean2460126034143.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,607 of 4,767 rounds counted

5.4 inputs a second (324 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka5.43251,381
Aoi5.63361,201
Jean5.13081,025

By opponent's character

Akira5.5330522
Wolf5.3320326
Jacky5.4326332
Pai5.5328274
Aoi5.3316252
Lau5.4326242
Jeffry5.5330222
Goh5.2314206
Kage5.432682
Sarah5.3321158
Shun5.5333175
Lion5.6334168
El Blaze5.3316152
Vanessa5.2315118
Brad5.4323118
Taka5.5328100
Jean5.130768
Eileen5.432355
Lei Fei5.030126
Dural5.935611

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2009310746.5%-0.2
Wolf105446141.9%+1.6
Jacky101505149.5%+1.5
Pai85394645.9%+1.3
Aoi77413653.2%+6.6
Lau68284041.2%-8.9
Jeffry66273940.9%-3.9
Goh61293247.5%+0.2
Kage60312951.7%+4.3
Sarah57243342.1%-9.1
Shun54262848.1%-0.6
Lion52282453.9%+3.3
El Blaze50212942.0%-4.8
Vanessa36162044.4%-5.0
Brad35181751.4%+3.2
Taka26151157.7%+10.0
Jean2314960.9%+17.2
Eileen1981142.1%+5.4
Lei Fei123925.0%-11.1
Dural5050.0%-47.2

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence143647944.8%-4.6
Open137667148.2%+3.3
Breakable Half Fence127705755.1%+11.0
Rectangle121507141.3%-5.5
Low Fence120546645.0%-1.5
Octagon118595950.0%+5.6
Half Fence111407136.0%-9.1
Full Fence104564853.9%+5.5
Single Wall94425244.7%-4.1
Full Fence and Open42132930.9%-18.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72446.8%46.5%+0.4
No walls35146.2%46.5%-0.3

Walls against open: +0.7 points (95% range -5.8 to +7.2), p 0.832 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Mon3tr (Rank 25)2026/10/1571614.3%
zxyzguy (Rank 26)2026/10/11117463.6%
ASSERT(m_pThink); (Rank 21)2026/09/27119281.8%
ryu2811 (Rank 26)2026/09/17123925.0%
UNIQ (Rank 24)2026/09/1775271.4%
dojoGR (Rank 23)2026/09/14125741.7%
a032682 (Rank 26)2026/09/1185362.5%
yasai (Rank 22)2026/09/0694544.4%
CHASER (Rank 23)2026/09/06106460.0%
dalmax72 (Rank 27)2026/09/05137653.9%
osAnKIRA (Rank 22)2026/08/29134930.8%
kowalski (Rank 26)2026/08/17121118.3%
なっちゃんねる (Rank 26)2026/08/17126650.0%
Lukas Anderson1990 (Rank 22)2026/08/038080.0%
昇龍拳 (Rank 23)2026/07/2524111345.8%
[Garnet]agingcurvedAjeossi (Rank 24)2026/07/19102820.0%
道友你破綻頗大!要投胎嗎(Y/N)? (Rank 23)2026/07/0695455.6%
neco (Rank 21)2026/06/30108280.0%
burnersan (Rank 23)2026/06/2993633.3%
shrubby-dhal2 (Rank 24)2026/06/06105550.0%
PoPo (Rank 21)2026/05/1382625.0%
cjnholife (Rank 24)2026/05/0492722.2%
gimoring (Rank 24)2026/04/22125741.7%
pky3707 (Rank 22)2026/04/181712570.6%
Sinabro (Rank 27)2026/04/1881712.5%

Round openings

Every character

Tenchi In'youP+K+G3046.7%
backdash into Soushouda46P+K2866.3%
guardG into throw escape1924.2%
guardG1613.5%
guardG into Nozuchi1P+K1593.5%
Ao'oni Midaremage214P+K1062.3%
Morotezuki66P into Morote Tsuppari66PP1052.3%
guardG into Ao'oni Midaremage214P+K912.0%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP831.8%
Kumoyaburi4P+K into Ten'yaburi4P+KP781.7%
guardG into Tenchi In'youP+K+G771.7%
throw escape751.6%
guardG into punchP731.6%
guardG into Soushouda46P+K711.6%
guardG into Sodeshinken33P+K601.3%

442 further openings account for the other 2,625 rounds.

Counted from 1,134 of the 1,192 matches played. The rest were not pulled for openings.

Taka

Career
549–659 · 45.5%
This season
471 matches · 46.7%
Peak rank
25

First hit in 41.4% of 1,863 rounds. Won 55.1% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

  • Against Jean: waits first in 68.5% of rounds, against 40.2% against everyone else.
  • After opening the round before by waiting: waits first in 49.4% of rounds, against 36.7% after anything else.
  • Against Kage: opens with “G guard” in 15.0% of rounds, against 5.3% against everyone else.

How is this tested?

guardG into throw escape1236.6%
guardG1095.8%
Ao'oni Midaremage214P+K1065.7%
Morotezuki66P into Morote Tsuppari66PP1055.6%
guardG into Ao'oni Midaremage214P+K914.9%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP834.4%
Kumoyaburi4P+K into Ten'yaburi4P+KP784.2%
throw escape653.5%
guardG into Ten'yaburi4P+KP542.9%
punchP into Tsuppari 2PP462.5%
backdash into Kachi'age33P+K432.3%
guardG into Kachi'age33P+K382.0%
punchP341.8%
Kirikabu Kudaki1P+K291.6%
Agyou4P+K+G271.4%

175 further openings account for the other 838 rounds.

Counted from 462 of the 471 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–20 · 57%6–14 · 30%too few to test
Wolf15–23 · 39%6–5 · 55%too few to test
Aoi10–8 · 56%11–7 · 61%too few to test
Pai9–7 · 56%7–8 · 47%too few to test
Jacky12–7 · 63%4–7 · 36%too few to test
Jeffry4–7 · 36%6–10 · 38%too few to test
Lau8–12 · 40%3–2 · 60%too few to test
Kage6–14 · 30%1–3 · 25%too few to test
Shun9–4 · 69%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
1,605–2,264 · 41.5%
This season
465 matches · 46.2%
Peak rank
24

First hit in 44.9% of 1,690 rounds. Won 48.5% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 42.8% of rounds, against 32.1% after anything else.
  • After opening the round before with “G guard into 46P+K Soushouda”: opens with “G guard into 46P+K Soushouda” in 14.8% of rounds, against 3.2% after anything else.

How is this tested?

Tenchi In'youP+K+G30417.8%
backdash into Soushouda46P+K28616.7%
guardG into Tenchi In'youP+K+G774.5%
guardG into Soushouda46P+K714.2%
guardG into Sodeshinken33P+K603.5%
evade up into Sodeshinken33P+K583.4%
guardG into Kamageri4K422.5%
guardG into Jousei Ryusenshou214P+K392.3%
Jousei Ryusenshou214P+K311.8%
Ogamigeri4K+G291.7%
Raijinha6K into Kumogeri6KK241.4%
guardG into throw escape241.4%
guardG into backdash231.3%
guardG221.3%
throwP+G211.2%

157 further openings account for the other 600 rounds.

Counted from 431 of the 465 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–26 · 41%8–14 · 36%too few to test
Jacky8–14 · 36%12–7 · 63%too few to test
Wolf9–15 · 38%1–5 · 17%too few to test
Sarah9–17 · 35%0–2 · 0%too few to test
Kage11–5 · 69%7–4 · 64%too few to test
Pai10–9 · 53%5–5 · 50%too few to test
Goh5–11 · 31%3–2 · 60%too few to test
El Blaze9–11 · 45%0–1 · 0%too few to test
Shun5–5 · 50%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
260–341 · 43.3%
This season
256 matches · 46.9%
Peak rank
24

First hit in 40.1% of 961 rounds. Won 52.2% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG into Nozuchi1P+K15916.5%
guardG into Oishitazuki3PP515.3%
guardG into punchP515.3%
Shitazuki3P into Oishitazuki3PP505.2%
guardG into throw escape454.7%
Nozuchi1P+K363.7%
guardG303.1%
guardG into Hangetsu NirenzukiP+K282.9%
guardG into Yamakuzushi6K232.4%
punchP into Maegeri~InabikariKP232.4%
guardG into Kousenshu4KP222.3%
guardG into evade down212.2%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK171.8%
guardG into Kyoshin KourikenPKP151.6%
punchP into kickK151.6%

136 further openings account for the other 380 rounds.

Counted from 241 of the 256 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–7 · 68%10–7 · 59%too few to test
Jacky7–8 · 47%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 3 of 15 tests hold up
  • Aoi: 2 of 16 tests hold up
  • Jean: 0 of 15 tests hold up