VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

okb@j>おーけーびー

Career matches8,820
Career win rate49.0%
Round win rate48.9%
Peak rank31
Distinct opponents392
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky318,8204,3254,49549.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2011049751.7%+5.7
Wolf1871058256.1%+5.5
Jacky171749743.3%-1.2
Goh128636549.2%+3.1
Shun118595950.0%-1.7
Jeffry96504652.1%+4.5
Lau89365340.5%-4.5
Vanessa84315336.9%-13.4
Sarah82503261.0%+10.3
Kage81364544.4%-3.0
Pai77383949.4%-2.6
Jean74254933.8%-10.5
Lion72294340.3%-6.2
El Blaze67283941.8%-6.9
Lei Fei63293446.0%+0.2
Aoi50222844.0%-4.8
Dural40251562.5%+13.4
Brad36221461.1%+10.3
Taka28101835.7%-10.2
Eileen1881044.4%-2.2

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon22611411250.4%+1.7
Breakable Half Fence21010610450.5%+3.7
Single Wall1898310643.9%-4.0
Open183859846.5%-1.7
Low Fence180879348.3%-1.2
Breakable Full Fence170809047.1%+1.5
Full Fence158758347.5%-1.3
Half Fence153807352.3%+3.7
Rectangle145697647.6%-0.4
Full Fence and Open77314640.3%-7.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,06249.3%47.9%+1.4
No walls55246.2%48.3%-2.1

Walls against open: +3.5 points (95% range -2.1 to +9.2), p 0.220 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

AOEアオイ (Rank 26)2026/09/18134930.8%
ジズー (Rank 32)2026/09/17135838.5%
feeling-frame (Rank 31)2026/09/152012860.0%
しゅが~nsr (Rank 26)2026/09/152181338.1%
イイダ (Rank 31)2026/09/151610662.5%
カミナリおやじ (Rank 33)2026/09/1430111936.7%
金子です (Rank 30)2026/09/05145935.7%
orz (Rank 32)2026/09/0329131644.8%
BigBoin (Rank 33)2026/09/02134930.8%
teninkun-kuuhaku (Rank 32)2026/09/022081240.0%
ShieldHolder (Rank 26)2026/08/31147750.0%
ヘニオ (Rank 34)2026/08/302191242.9%
E-BB1 (Rank 27)2026/08/251511473.3%
SUTEKI-_-san (Rank 30)2026/08/242391439.1%
なっちゃんねる (Rank 26)2026/08/0328161257.1%
ありがとナス (Rank 27)2026/08/02156940.0%
てーらい (Rank 32)2026/07/31135838.5%
らうらう (Rank 30)2026/07/24169756.2%
gin-chaman (Rank 28)2026/07/221981142.1%
★★★★★ (Rank 32)2026/07/20134930.8%
にすと ☆能登VF部 (Rank 26)2026/07/171710758.8%
fuuchanakira (Rank 30)2026/07/171661037.5%
MikuMartineau (Rank 32)2026/05/281431121.4%
mosakiti-555 (Rank 30)2026/05/2825131252.0%
AnchorMan (Rank 29)2026/04/23159660.0%

Round openings

Jacky

backdash into guardG70610.0%
backdash into Spin Heel Sword4K+G4876.9%
Dash Hammer Kick66K3605.1%
backdash into Middle Spin Kick46K+G3374.8%
guardG into evade down2874.0%
backdash into evade up2824.0%
guardG2673.8%
crouch into Low Spin Kick1K+G2563.6%
punchP into Punch High KickPK2353.3%
evade down into guardG2173.1%
Groin Kick6K+G2022.9%
backdash1962.8%
evade up into Double Dragon9K1912.7%
Double Dragon9K1702.4%
forward dash into guardG1562.2%

320 further openings account for the other 2,737 rounds.

Counted from 1,748 of the 1,762 matches played. The rest were not pulled for openings.