Virtua Fighter 5 REVO · v1.10 · Region: Asia
okb@j>おーけーびー
Characters played — VF5's own record
| Jacky | 31 | 8,820 | 4,325 | 4,495 | 49.0% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 201 | 104 | 97 | 51.7% | +5.7 |
|---|---|---|---|---|---|
| Wolf | 187 | 105 | 82 | 56.1% | +5.5 |
| Jacky | 171 | 74 | 97 | 43.3% | -1.2 |
| Goh | 128 | 63 | 65 | 49.2% | +3.1 |
| Shun | 118 | 59 | 59 | 50.0% | -1.7 |
| Jeffry | 96 | 50 | 46 | 52.1% | +4.5 |
| Lau | 89 | 36 | 53 | 40.5% | -4.5 |
| Vanessa | 84 | 31 | 53 | 36.9% | -13.4 |
| Sarah | 82 | 50 | 32 | 61.0% | +10.3 |
| Kage | 81 | 36 | 45 | 44.4% | -3.0 |
| Pai | 77 | 38 | 39 | 49.4% | -2.6 |
| Jean | 74 | 25 | 49 | 33.8% | -10.5 |
| Lion | 72 | 29 | 43 | 40.3% | -6.2 |
| El Blaze | 67 | 28 | 39 | 41.8% | -6.9 |
| Lei Fei | 63 | 29 | 34 | 46.0% | +0.2 |
| Aoi | 50 | 22 | 28 | 44.0% | -4.8 |
| Dural | 40 | 25 | 15 | 62.5% | +13.4 |
| Brad | 36 | 22 | 14 | 61.1% | +10.3 |
| Taka | 28 | 10 | 18 | 35.7% | -10.2 |
| Eileen | 18 | 8 | 10 | 44.4% | -2.2 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 226 | 114 | 112 | 50.4% | +1.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 210 | 106 | 104 | 50.5% | +3.7 |
| Single Wall | 189 | 83 | 106 | 43.9% | -4.0 |
| Open | 183 | 85 | 98 | 46.5% | -1.7 |
| Low Fence | 180 | 87 | 93 | 48.3% | -1.2 |
| Breakable Full Fence | 170 | 80 | 90 | 47.1% | +1.5 |
| Full Fence | 158 | 75 | 83 | 47.5% | -1.3 |
| Half Fence | 153 | 80 | 73 | 52.3% | +3.7 |
| Rectangle | 145 | 69 | 76 | 47.6% | -0.4 |
| Full Fence and Open | 77 | 31 | 46 | 40.3% | -7.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,062 | 49.3% | 47.9% | +1.4 |
| No walls | 552 | 46.2% | 48.3% | -2.1 |
Walls against open: +3.5 points (95% range -2.1 to +9.2), p 0.220 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| カミナリおやじ (Rank 33) | 30 | 11 | 19 | 36.7% |
|---|---|---|---|---|
| orz (Rank 32) | 29 | 13 | 16 | 44.8% |
| なっちゃんねる (Rank 26) | 28 | 16 | 12 | 57.1% |
| mosakiti-555 (Rank 30) | 25 | 13 | 12 | 52.0% |
| SUTEKI-_-san (Rank 30) | 23 | 9 | 14 | 39.1% |
| しゅが~nsr (Rank 26) | 21 | 8 | 13 | 38.1% |
| ヘニオ (Rank 34) | 21 | 9 | 12 | 42.9% |
| feeling-frame (Rank 31) | 20 | 12 | 8 | 60.0% |
| teninkun-kuuhaku (Rank 32) | 20 | 8 | 12 | 40.0% |
| gin-chaman (Rank 28) | 19 | 8 | 11 | 42.1% |
| にすと ☆能登VF部 (Rank 26) | 17 | 10 | 7 | 58.8% |
| fuuchanakira (Rank 30) | 16 | 6 | 10 | 37.5% |
| らうらう (Rank 30) | 16 | 9 | 7 | 56.2% |
| イイダ (Rank 31) | 16 | 10 | 6 | 62.5% |
| AnchorMan (Rank 29) | 15 | 9 | 6 | 60.0% |
| E-BB1 (Rank 27) | 15 | 11 | 4 | 73.3% |
| ありがとナス (Rank 27) | 15 | 6 | 9 | 40.0% |
| MikuMartineau (Rank 32) | 14 | 3 | 11 | 21.4% |
| ShieldHolder (Rank 26) | 14 | 7 | 7 | 50.0% |
| 金子です (Rank 30) | 14 | 5 | 9 | 35.7% |
| AOEアオイ (Rank 26) | 13 | 4 | 9 | 30.8% |
| BigBoin (Rank 33) | 13 | 4 | 9 | 30.8% |
| ★★★★★ (Rank 32) | 13 | 4 | 9 | 30.8% |
| てーらい (Rank 32) | 13 | 5 | 8 | 38.5% |
| ジズー (Rank 32) | 13 | 5 | 8 | 38.5% |
Most played opponents, most recent first
| AOEアオイ (Rank 26) | 2026/09/18 | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|---|
| ジズー (Rank 32) | 2026/09/17 | 13 | 5 | 8 | 38.5% |
| feeling-frame (Rank 31) | 2026/09/15 | 20 | 12 | 8 | 60.0% |
| しゅが~nsr (Rank 26) | 2026/09/15 | 21 | 8 | 13 | 38.1% |
| イイダ (Rank 31) | 2026/09/15 | 16 | 10 | 6 | 62.5% |
| カミナリおやじ (Rank 33) | 2026/09/14 | 30 | 11 | 19 | 36.7% |
| 金子です (Rank 30) | 2026/09/05 | 14 | 5 | 9 | 35.7% |
| orz (Rank 32) | 2026/09/03 | 29 | 13 | 16 | 44.8% |
| BigBoin (Rank 33) | 2026/09/02 | 13 | 4 | 9 | 30.8% |
| teninkun-kuuhaku (Rank 32) | 2026/09/02 | 20 | 8 | 12 | 40.0% |
| ShieldHolder (Rank 26) | 2026/08/31 | 14 | 7 | 7 | 50.0% |
| ヘニオ (Rank 34) | 2026/08/30 | 21 | 9 | 12 | 42.9% |
| E-BB1 (Rank 27) | 2026/08/25 | 15 | 11 | 4 | 73.3% |
| SUTEKI-_-san (Rank 30) | 2026/08/24 | 23 | 9 | 14 | 39.1% |
| なっちゃんねる (Rank 26) | 2026/08/03 | 28 | 16 | 12 | 57.1% |
| ありがとナス (Rank 27) | 2026/08/02 | 15 | 6 | 9 | 40.0% |
| てーらい (Rank 32) | 2026/07/31 | 13 | 5 | 8 | 38.5% |
| らうらう (Rank 30) | 2026/07/24 | 16 | 9 | 7 | 56.2% |
| gin-chaman (Rank 28) | 2026/07/22 | 19 | 8 | 11 | 42.1% |
| ★★★★★ (Rank 32) | 2026/07/20 | 13 | 4 | 9 | 30.8% |
| にすと ☆能登VF部 (Rank 26) | 2026/07/17 | 17 | 10 | 7 | 58.8% |
| fuuchanakira (Rank 30) | 2026/07/17 | 16 | 6 | 10 | 37.5% |
| MikuMartineau (Rank 32) | 2026/05/28 | 14 | 3 | 11 | 21.4% |
| mosakiti-555 (Rank 30) | 2026/05/28 | 25 | 13 | 12 | 52.0% |
| AnchorMan (Rank 29) | 2026/04/23 | 15 | 9 | 6 | 60.0% |
Round openings
Jacky
| backdash into guardG | 706 | 10.0% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 487 | 6.9% |
| Dash Hammer Kick66K | 360 | 5.1% |
| backdash into Middle Spin Kick46K+G | 337 | 4.8% |
| guardG into evade down | 287 | 4.0% |
| backdash into evade up | 282 | 4.0% |
| guardG | 267 | 3.8% |
| crouch into Low Spin Kick1K+G | 256 | 3.6% |
| punchP into Punch High KickPK | 235 | 3.3% |
| evade down into guardG | 217 | 3.1% |
| Groin Kick6K+G | 202 | 2.9% |
| backdash | 196 | 2.8% |
| evade up into Double Dragon9K | 191 | 2.7% |
| Double Dragon9K | 170 | 2.4% |
| forward dash into guardG | 156 | 2.2% |
320 further openings account for the other 2,737 rounds.
Counted from 1,748 of the 1,762 matches played. The rest were not pulled for openings.
