VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

interceptor

  • Akira
  • Goh
  • Kage
  • Wolf
  • Dural
  • Taka
Career matches27,416
Career win rate57.8%
Round win rate55.3%
Peak rank42
Distinct opponents797
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1770 #480 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau427,0784,0553,02357.3%
Akira426,7724,1012,67160.6%
Goh385,8093,0622,74752.7%
Kage424,3302,5461,78458.8%
Dural421,9531,22972462.9%
Wolf3595453541956.1%
Taka3652031820261.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

16,798 of 19,620 rounds counted

8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.85257,402
Goh7.54493,363
Lau7.94723,319
Kage7.4442342
Wolf7.24311,775
Dural7.6453597

By opponent's character

Jacky8.45041,923
Akira8.24911,649
Brad8.04811,428
Lau8.14881,452
Jeffry8.04791,049
Lion8.24911,016
Kage8.0482831
Taka7.8470908
El Blaze8.0483821
Lei Fei7.8470717
Aoi8.0478647
Shun7.8467529
Wolf8.1487517
Pai8.2489614
Jean8.2490567
Goh8.0480551
Sarah8.0480500
Vanessa8.1486491
Eileen7.9473384
Dural7.8470204

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky57133923259.4%+2.2
Akira51334217166.7%+6.7
Brad44224519755.4%+1.6
Lau40822618255.4%+0.5
Jeffry28815613254.2%-8.8
Lion26713613150.9%-3.7
Kage2411528963.1%+6.0
Taka23310712645.9%-7.3
El Blaze21811310551.8%-6.8
Lei Fei2031287563.0%+3.5
Aoi1861186863.4%-1.7
Shun1821117161.0%+3.4
Wolf1791136663.1%-3.2
Pai1781037557.9%-3.6
Jean165976858.8%-3.0
Goh1631016262.0%+1.9
Sarah139865361.9%-0.2
Vanessa137835460.6%+0.3
Eileen120724860.0%+3.0
Dural52322061.5%-0.4

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open55332323058.4%+0.4
Half Fence49728920858.1%-0.3
Octagon49529719860.0%+0.2
Breakable Half Fence47728119658.9%+0.5
Single Wall47228119159.5%+1.0
Rectangle47023923150.9%-5.6
Breakable Full Fence46226519757.4%-1.3
Full Fence45426718758.8%+1.9
Low Fence44428216263.5%+2.2
Full Fence and Open28816612257.6%-1.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,85557.4%58.1%-0.7
No walls1,46960.3%59.3%+1.0

Walls against open: -1.7 points (95% range -4.8 to +1.4), p 0.275 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ctraum (Rank 38)2026/08/0546232350.0%
VF12360-PC (Rank 38)2026/08/0536191752.8%
Mochi/かしわもち (Rank 38)2026/08/0545232251.1%
かえる (Rank 38)2026/08/0595425344.2%
LEEGOSEGA (Rank 37)2026/08/0435181751.4%
NORESPECT (Rank 35)2026/08/0446232350.0%
nassy-0106 (Rank 38)2026/08/0438201852.6%
reiya---0602 (Rank 36)2026/08/0433151845.5%
しょべるん (Rank 38)2026/08/0255282750.9%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/07/303128390.3%
atototto1000 (Rank 37)2026/07/3041251661.0%
mudanadoryokuzki (Rank 38)2026/07/25113694461.1%
marchan-87 (Rank 35)2026/07/2335171848.6%
zephyr_dural (Rank 30)2026/07/233328584.8%
五寸釘くん (Rank 35)2026/07/2249292059.2%
GP (Rank 36)2026/07/2275255033.3%
Sleipnir-kzm (Rank 37)2026/07/1932191359.4%
타우끼/taukee (Rank 35)2026/07/1738172144.7%
hikabun (Rank 39)2026/07/1535122334.3%
Mo_superb (Rank 36)2026/07/134233978.6%
siroiro_16bit (Rank 39)2026/06/2973383552.0%
LinearMixedModel (Rank 38)2026/06/2131112035.5%
Alias-ks77 (Rank 36)2026/06/1958401869.0%
guigui8393 (Rank 37)2026/06/0658263244.8%
ダンシングまるこ (Rank 38)2026/06/0452292355.8%

Round openings

Every character

forward movement into punchP6853.5%
evade up into crouch dash forward4882.5%
Rimon Chouchu66P4702.4%
backdash into evade up4542.3%
forward dash into forward punch+kick6P+K4312.2%
crouch dash forward into Youhou33P3461.8%
backdash into evade down3191.6%
Souka Housui3P+K2941.5%
kickK2771.4%
forward dash into Jouho Touken6P2621.3%
forward dash into throwP+G2511.3%
backdash into Chouzan Housui46P+K2411.2%
evade down into crouch dash forward2281.2%
crouch dash back into Karura4P+K2091.1%
backdash into Karura4P+K1991.0%

1,419 further openings account for the other 14,522 rounds.

Akira

Career
4,101–2,671 · 60.6%
This season
1,970 matches · 58.6%
Peak rank
42

First hit in 48.6% of 7,810 rounds. Won 58.0% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 28.2% of rounds, against 22.5% in their other rounds.
  • Against Brad: waits first in 9.5% of rounds, against 2.7% against everyone else.
  • On Rectangle stages: moves in first in 28.2% of rounds, against 23.2% on the other stages.
  • After opening the round before by moving in: backs off first in 26.5% of rounds, against 21.5% after anything else.
  • After winning a round: backs off first in 28.0% of rounds, against 16.6% after losing one.
  • When behind: moves in first in 27.2% of rounds, against 21.5% when ahead or level.
  • In round 1: opens with “crouch dash forward into 33P Youhou” in 7.8% of rounds, against 3.3% in their other rounds.
  • Against Akira: opens with “forward dash into 6P Jouho Touken” in 7.6% of rounds, against 2.9% against everyone else.
  • On Rectangle stages: opens with “crouch dash forward into 33P Youhou” in 6.5% of rounds, against 4.1% on the other stages.
  • After losing a round: opens with “crouch dash forward into 33P Youhou” in 4.9% of rounds, against 1.9% after winning one.
  • When behind: opens with “crouch dash forward into 33P Youhou” in 5.0% of rounds, against 2.2% when ahead or level.

How is this tested?

Rimon Chouchu66P4706.0%
forward dash into forward punch+kick6P+K4295.4%
crouch dash forward into Youhou33P3464.4%
Souka Housui3P+K2943.7%
forward dash into Jouho Touken6P2623.3%
evade up into crouch dash forward2553.2%
backdash into Chouzan Housui46P+K2413.0%
backdash into evade up2403.0%
forward movement into punchP2092.6%
backdash into evade down1872.4%
Rimon Chouchu66P into forward dash1842.3%
Jouho Touken6P1552.0%
evade up into Youhou33P1371.7%
Sokutai3K1361.7%
Geimon Tessen46P+K+G1351.7%

384 further openings account for the other 4,216 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky95–69 · 58%56–33 · 63%-5.1
Lau45–38 · 54%39–29 · 57%+1.1
Akira71–36 · 66%42–21 · 67%+1.8
Brad69–51 · 58%21–18 · 54%-0.4
Lion35–42 · 45%16–5 · 76%too few to test
Taka27–46 · 37%15–14 · 52%too few to test
Kage40–21 · 66%23–13 · 64%+3.7
Jeffry26–28 · 48%12–20 · 38%+4.5
Lei Fei30–15 · 67%21–9 · 70%-0.3
Pai26–25 · 51%7–9 · 44%too few to test
El Blaze24–18 · 57%16–10 · 62%too few to test
Vanessa22–12 · 65%18–8 · 69%too few to test
Jean26–11 · 70%8–4 · 67%too few to test
Aoi25–6 · 81%12–7 · 63%too few to test
Goh22–10 · 69%14–9 · 61%too few to test
Sarah18–9 · 67%16–5 · 76%too few to test
Shun19–14 · 58%10–9 · 53%too few to test
Eileen14–12 · 54%17–5 · 77%too few to test
Wolf14–10 · 58%9–6 · 60%too few to test
Dural4–3 · 57%5–5 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
3,062–2,747 · 52.7%
This season
981 matches · 52.4%
Peak rank
38

First hit in 50.2% of 3,978 rounds. Won 54.9% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 45.4% of rounds, against 37.9% in their other rounds.
  • Against Shun: evades first in 29.4% of rounds, against 12.5% against everyone else.
  • On Rectangle stages: moves in first in 20.6% of rounds, against 15.1% on the other stages.
  • After the opponent opened the round before by backing off: waits first in 4.2% of rounds, against 2.4% after anything else.
  • After losing a round: moves in first in 23.8% of rounds, against 8.1% after winning one.
  • When behind: moves in first in 23.2% of rounds, against 11.7% when ahead or level.
  • After being hit first in the round before: evades first in 16.0% of rounds, against 13.5% after landing the first hit.
  • In round 3: opens with “forward movement into P punch” in 7.0% of rounds, against 4.1% in their other rounds.
  • Against Akira: opens with “backdash into 4P+K Karura” in 9.4% of rounds, against 4.5% against everyone else.
  • After opening the round before with “K kick”: opens with “crouch dash back into 4P+K Karura” in 10.6% of rounds, against 5.1% after anything else.
  • After winning a round: opens with “crouch dash back into 4P+K Karura” in 9.2% of rounds, against 1.4% after losing one.
  • When behind: opens with “forward movement into P punch” in 8.6% of rounds, against 3.6% when ahead or level.

How is this tested?

kickK2626.5%
crouch dash back into Karura4P+K2095.2%
backdash into Karura4P+K1995.0%
forward movement into punchP1914.8%
Ni'oudaoshi3K+G1704.2%
backward movement into Hiji'ate6P1674.2%
forward dash into throwP+G1563.9%
Maegeri3K into Batousatsu3KP1313.3%
Raikou3P into Denkou3PP1052.6%
evade up into crouch dash forward952.4%
Sune'uchi2P912.3%
Hiji'ate6P761.9%
backdash into evade up731.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G711.8%
Garyu66K701.8%

315 further openings account for the other 1,934 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad36–34 · 51%18–16 · 53%too few to test
Jacky36–38 · 49%15–12 · 56%too few to test
Akira49–18 · 73%16–11 · 59%too few to test
Jeffry18–12 · 60%9–15 · 38%too few to test
Lau16–12 · 57%13–14 · 48%too few to test
Lion17–25 · 40%6–6 · 50%too few to test
Wolf14–14 · 50%15–6 · 71%too few to test
Lei Fei16–13 · 55%10–10 · 50%too few to test
Taka11–23 · 32%5–8 · 38%too few to test
Goh10–8 · 56%8–4 · 67%too few to test
Sarah10–14 · 42%4–5 · 44%too few to test
Shun13–9 · 59%4–3 · 57%too few to test
El Blaze4–18 · 18%4–7 · 36%too few to test
Jean8–16 · 33%3–3 · 50%too few to test
Kage10–8 · 56%4–3 · 57%too few to test
Aoi4–11 · 27%2–4 · 33%too few to test
Pai10–10 · 50%4–3 · 57%too few to test
Vanessa5–7 · 42%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
4,055–3,023 · 57.3%
This season
836 matches · 61.5%
Peak rank
42

First hit in 44.2% of 3,386 rounds. Won 61.1% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 25.4% of rounds, against 20.7% in their other rounds.
  • Against El Blaze: backs off first in 36.2% of rounds, against 20.7% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 14.8% of rounds, against 9.3% after anything else.
  • After winning a round: backs off first in 26.3% of rounds, against 15.9% after losing one.
  • When behind: moves in first in 15.6% of rounds, against 7.9% when ahead or level.
  • After losing a round: opens with “PP Renshou into 3PPK Renshou Senputai” in 6.7% of rounds, against 1.5% after winning one.
  • When behind: opens with “PP Renshou into 3PPK Renshou Senputai” in 6.1% of rounds, against 2.6% when ahead or level.

How is this tested?

Souko Sensou66P+K1855.4%
Senchutai3K1604.7%
Fukko Kensou1P1394.1%
RenshouPP into Renshou Senputai3PPK1273.7%
Koryu Tenshinkyaku6K+G1163.4%
forward movement into punchP1053.1%
backward movement into Chugeki6P972.8%
Chugeki6P832.4%
Gako Choushitsu6K792.3%
Honshin Hekiken1P+K712.1%
Ko'en Senshi66K+G702.0%
Chisoutai2K+G682.0%
backdash into evade up641.9%
Ko'en Senshi66K+G into forward movement561.6%
backdash into Honshin Hekiken1P+K561.6%

325 further openings account for the other 1,934 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira39–19 · 67%14–7 · 67%too few to test
El Blaze25–14 · 64%8–11 · 42%too few to test
Jeffry22–12 · 65%11–4 · 73%too few to test
Jacky25–18 · 58%10–10 · 50%too few to test
Brad15–13 · 54%13–9 · 59%too few to test
Kage20–19 · 51%11–6 · 65%too few to test
Lau25–17 · 60%5–9 · 36%too few to test
Aoi12–7 · 63%12–3 · 80%too few to test
Taka21–7 · 75%6–4 · 60%too few to test
Shun14–7 · 67%13–8 · 62%too few to test
Jean13–11 · 54%6–5 · 55%too few to test
Goh16–9 · 64%4–3 · 57%too few to test
Lion7–4 · 64%1–6 · 14%too few to test
Sarah10–7 · 59%7–2 · 78%too few to test
Wolf11–2 · 85%6–4 · 60%too few to test
Pai12–8 · 60%3–0 · 100%too few to test
Eileen5–4 · 56%10–2 · 83%too few to test
Vanessa9–4 · 69%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
2,546–1,784 · 58.8%
This season
457 matches · 67.2%
Peak rank
42

First hit in 52.0% of 1,770 rounds. Won 63.1% of the rounds they struck first, 58.0% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 56.4% of rounds, against 45.9% in their other rounds.
  • Against Shun: evades first in 31.2% of rounds, against 12.7% against everyone else.
  • After losing a round: moves in first in 11.5% of rounds, against 6.2% after winning one.
  • When behind: moves in first in 12.4% of rounds, against 6.3% when ahead or level.
  • In round 2: opens with “4P Rasen into 4PK Rasen Urageri” in 11.6% of rounds, against 7.9% in their other rounds.
  • After losing a round: opens with “66K Ryu'eikyaku” in 4.9% of rounds, against 0.9% after winning one.
  • When behind: opens with “66K Ryu'eikyaku” in 5.2% of rounds, against 1.1% when ahead or level.

How is this tested?

Rasen4P into Rasen Urageri4PK1588.9%
backdash into Gen'you4K+G874.9%
forward movement into punchP643.6%
backward movement into Nagiharai6P+K533.0%
Ryu'eikyaku66K502.8%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G492.8%
Rasen4P472.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP442.5%
backdash into Kodachinuki4K442.5%
Tsumujigeri2K+G402.2%
backdash into evade up392.2%
evade up into crouch dash forward382.1%
evade down into crouch dash forward331.9%
Nakageri3K321.8%
crouch into Nirenkyaku3KK301.7%

241 further openings account for the other 976 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–6 · 81%13–6 · 68%too few to test
Jacky23–11 · 68%12–3 · 80%too few to test
Brad19–9 · 68%9–6 · 60%too few to test
Lau11–10 · 52%15–1 · 94%too few to test
Wolf15–7 · 68%4–1 · 80%too few to test
Jeffry9–1 · 90%8–5 · 62%too few to test
Shun11–3 · 79%7–1 · 88%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
535–419 · 56.1%
This season
437 matches · 51.7%
Peak rank
35

First hit in 52.2% of 1,761 rounds. Won 55.4% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • Against El Blaze: backs off first in 31.3% of rounds, against 15.0% against everyone else.
  • After winning a round: backs off first in 19.9% of rounds, against 10.1% after losing one.
  • When ahead: evades first in 16.0% of rounds, against 11.4% when level or behind.
  • Against Shun: opens with “2P Low Hammer” in 13.1% of rounds, against 4.5% against everyone else.
  • After losing a round: opens with “3P Arrow Knuckle” in 8.0% of rounds, against 2.6% after winning one.
  • When behind: opens with “forward movement into P punch” in 5.9% of rounds, against 2.9% when ahead or level.

How is this tested?

Quick Shoulder66P+K1458.2%
Arrow Knuckle3P985.5%
Low Hammer2P885.0%
Heavy Middle Kick3K+G814.6%
forward movement into punchP784.4%
forward movement into Elbow Butt4P734.1%
Arrow Knuckle3P into guardG623.5%
crouch dash back into Elbow Butt4P402.2%
Elbow Butt4P372.1%
backdash into Mow Down Chop1P+K362.0%
evade down into Elbow Butt4P362.0%
Heavy Middle Kick3K+G into guardG301.7%
Savate4K301.7%
Screw Hook63214P into Screw Lariat63214PP301.7%
backdash into Short Shoulder46P+K251.4%

234 further openings account for the other 889 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–18 · 50%10–10 · 50%too few to test
Jacky14–11 · 56%10–9 · 53%too few to test
Lion10–8 · 56%7–4 · 64%too few to test
Lau10–13 · 43%8–3 · 73%too few to test
Jeffry7–8 · 47%7–6 · 54%too few to test
Lei Fei10–9 · 53%5–3 · 62%too few to test
Shun10–3 · 77%2–6 · 25%too few to test
Wolf3–6 · 33%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Dural

Career
1,229–724 · 62.9%
This season
202 matches · 71.8%
Peak rank
42

First hit in 40.7% of 783 rounds. Won 64.6% of the rounds they struck first, 62.3% of the rounds they were struck first.

Significant Tells

  • Against Brad: waits first in 14.7% of rounds, against 4.0% against everyone else.
  • In round 1: opens with “9K Hi'en Tankyaku” in 10.9% of rounds, against 3.2% in their other rounds.

How is this tested?

Hi'en Tankyaku9K415.1%
forward movement into punchP384.7%
forward dash into Knee Kick6K313.9%
backdash into back kick+guard4K+G293.6%
Dash Hammer Kick66K253.1%
backdash into evade down232.9%
evade up into crouch dash forward232.9%
Attai2K into kick+guardK+G222.8%
backward movement into Rising Elbow6P222.8%
backdash into evade up192.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK182.2%
Nakageri3K182.2%
Spine Whip4P into Lumpini Combination4PK162.0%
guardG162.0%
evade down into crouch dash forward131.6%

195 further openings account for the other 447 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–6 · 67%4–0 · 100%too few to test
Aoi5–5 · 50%7–3 · 70%too few to test
Lau8–4 · 67%7–2 · 78%too few to test
Pai11–2 · 85%7–2 · 78%too few to test
Brad6–6 · 50%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
318–202 · 61.1%
This season
2 matches · 0.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P114.3%
Kachi'age33P+K114.3%
Zangeki33P into forward movement114.3%
backdash into Kirikabu Kudaki1P+K114.3%
backdash into Kumoyaburi4P+K114.3%
forward movement into Tsuppari 2PP114.3%
kickK114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (94 here; about 4.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 11 of 16 tests hold up
  • Goh: 12 of 17 tests hold up
  • Lau: 7 of 17 tests hold up
  • Kage: 7 of 15 tests hold up
  • Wolf: 6 of 15 tests hold up
  • Dural: 2 of 14 tests hold up
  • Taka: not tested (too few rounds)