VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

BIG_Hally_STAR

Career matches6,058
Career win rate50.7%
Round win rate48.9%
Peak rank35
Distinct opponents312
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh355,1682,5712,59749.8%
Lion3046022923149.8%
Jean3139024015061.5%
Shun264033782.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira170739742.9%-4.9
Jacky139637645.3%-3.9
Sarah91415045.0%-2.1
Goh88523659.1%+11.4
Pai84295534.5%-14.4
Jean82463656.1%+13.3
Wolf74433158.1%+13.2
Aoi66323448.5%+0.3
Lau57213636.8%-10.4
Jeffry56312555.4%+3.1
Kage55243143.6%-3.4
El Blaze47262155.3%+10.4
Lion45222348.9%+2.1
Shun44291565.9%+14.9
Vanessa4093122.5%-22.1
Brad38221657.9%+12.2
Lei Fei37152240.5%-4.0
Taka2181338.1%-2.7
Eileen101910.0%-37.3
Dural21150.0%-8.9

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence145618442.1%-5.5
Full Fence142647845.1%-2.6
Low Fence139716851.1%+6.1
Breakable Half Fence130577343.9%-5.5
Single Wall130646649.2%+2.6
Octagon118586049.1%+2.4
Open118595950.0%+2.9
Rectangle103535051.5%+3.2
Half Fence97465147.4%+1.2
Full Fence and Open62253740.3%-6.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls73546.1%47.5%-1.4
No walls38750.1%46.6%+3.5

Walls against open: -4.9 points (95% range -11.5 to +1.7), p 0.147 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 31)2026/09/181911857.9%
∈挙動不審∋ (Rank 35)2026/09/1821101147.6%
五寸釘くん (Rank 36)2026/09/17125741.7%
ぶーん (Rank 34)2026/09/17115645.5%
都筑まもる君 (Rank 35)2026/09/161991047.4%
nanami.madogiwa (Rank 32)2026/09/161912763.2%
イイダ (Rank 31)2026/09/152617965.4%
AlicerLandeel (Rank 32)2026/09/15136746.1%
KillBill (Rank 32)2026/09/13119281.8%
ヘニオ (Rank 34)2026/09/102461825.0%
てーらい (Rank 33)2026/09/091331023.1%
鳩男 (Rank 31)2026/09/08125741.7%
拳四郎 (Rank 37)2026/09/08126650.0%
お~ちゃん (Rank 34)2026/09/0827101737.0%
스트렌져 (Rank 34)2026/09/061431121.4%
くろね@のびしろF (Rank 36)2026/09/062271531.8%
BANANA (Rank 31)2026/09/04136746.1%
ohtenki (Rank 29)2026/08/23105550.0%
REFAUZ (Rank 31)2026/08/17134930.8%
RuOK? (Rank 30)2026/07/1731131841.9%
xXsoul-childXx (Rank 28)2026/07/031110190.9%
MikuMartineau (Rank 33)2026/06/29156940.0%
カマキリ拳法なぎくん (Rank 29)2026/06/25149564.3%
melty01 (Rank 29)2026/06/151991047.4%
ズサ齋藤 (Rank 24)2026/05/05109190.0%

Round openings

Every character

backdash into Karura4P+K59311.7%
backdash into evade up3276.5%
backdash into kickK2745.4%
Soukyu46P2014.0%
Sune'uchi2P1993.9%
Sune Kudaki43P1883.7%
evade up into forward dash1843.6%
backdash into evade down1603.2%
forward dash into punchP1192.4%
backdash into Soukyu46P1142.2%
Karura4P+K761.5%
crouch dash forward into throwP+G731.4%
backdash into guardG671.3%
evade down into guardG601.2%
backdash into Sune Kudaki43P591.2%

399 further openings account for the other 2,366 rounds.

Counted from 1,245 of the 1,246 matches played. The rest were not pulled for openings.

Goh

backdash into Karura4P+K59313.6%
backdash into evade up2736.3%
backdash into kickK2726.2%
Soukyu46P2014.6%
Sune'uchi2P1994.6%
Sune Kudaki43P1884.3%
evade up into forward dash1693.9%
backdash into evade down1172.7%
forward dash into punchP1152.6%
backdash into Soukyu46P1142.6%
Karura4P+K761.8%
crouch dash forward into throwP+G701.6%
backdash into guardG601.4%
backdash into Sune Kudaki43P591.4%
evade down into guardG561.3%

268 further openings account for the other 1,792 rounds.

Counted from 1,067 of the 1,068 matches played. The rest were not pulled for openings.

Lion

Katousui2P3710.6%
backdash into Sentai4K3710.6%
backdash into evade up205.7%
crouch dash forward into Sen'inshou3P195.4%
Shicchi Soutai3K+G144.0%
Kousoutai2K+G102.9%
backdash102.9%
evade up into forward dash102.9%
punchP82.3%
Katousui2P into evade down72.0%
punchP into Koushu RensuiPP72.0%
Banchu6P61.7%
Fujinkyaku66K61.7%
Senputai8K61.7%
backdash into Tanhikyaku46K61.7%

84 further openings account for the other 146 rounds.

Jean

backdash into evade down4112.2%
backdash into evade up3410.1%
Shitamaeken2P298.6%
backdash into Kake'uchi~Maekeri'age46PK185.4%
backdash into Yoko'enpi6P123.6%
forward dash into Yoko'enpi6P123.6%
backdash into throwP+G113.3%
backdash into Gyaku Seikenzuki66P92.7%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK82.4%
backward movement into throwP+G82.4%
evade down into forward dash72.1%
evade up into Yoko'enpi6P72.1%
KounirenPP into KagizukiPPP61.8%
backdash into Kake'uchi46P61.8%
evade down into throwP+G61.8%

70 further openings account for the other 122 rounds.

Shun

Gyou'in Haishu3P29.5%
Gyou'in Haishu3P into punchP14.8%
Haisenchu1P14.8%
Kasen Gyou'in6P+K+G into Kasen Gyou'in TeishitsugekiKGP14.8%
RengekiPP into Saishu RenkangekiPPP14.8%
Shinho Suikoushu43P+K into forward dash14.8%
Tenshin Haishu4P14.8%
backdash into Gyou'in Haishu3P14.8%
backdash into Rensai Gakushu46PP14.8%
backdash into evade down14.8%
backdash into guardG14.8%
backward movement into evade up14.8%
crouch dash back into Kasen Chugeki6P14.8%
crouch dash back into Kasen Zenbokushou6PP14.8%
crouch into Haisenchu Kaikakyaku1PK14.8%

5 further openings account for the other 5 rounds.