VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

bacchus8919

Career matches12,960
Career win rate42.2%
Round win rate47.3%
Peak rank30
Distinct opponents594
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3012,9605,4737,48742.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira27512714846.2%-0.1
Jacky2008511542.5%-0.7
Wolf170868450.6%+4.9
Jeffry140766454.3%+7.8
Sarah129696053.5%+10.7
Pai122655753.3%+7.4
Goh121606149.6%+4.4
Shun111486343.2%-3.0
Lau110347630.9%-11.6
Jean101326931.7%-12.4
Lion87414647.1%+1.8
Aoi77304739.0%-8.7
Kage76403652.6%+2.5
El Blaze73294439.7%-5.4
Brad68274139.7%-5.1
Lei Fei67244335.8%-9.8
Vanessa38162242.1%-2.2
Taka32161650.0%+1.9
Dural27121544.4%+1.1
Eileen21101147.6%+4.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence24712012748.6%+3.1
Low Fence24210214042.1%-5.0
Rectangle2139312043.7%-1.4
Single Wall2009011045.0%+0.3
Open1998911044.7%-2.0
Breakable Full Fence1938610744.6%+0.2
Full Fence1877611140.6%-4.1
Octagon185889747.6%+2.8
Half Fence169808947.3%+1.6
Full Fence and Open100505050.0%+5.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,19445.5%45.1%+0.4
No walls64143.8%46.0%-2.1

Walls against open: +2.5 points (95% range -2.4 to +7.5), p 0.319 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

a_h_i_k_o (Rank 27)2026/09/18157846.7%
UNIQ (Rank 26)2026/09/181410471.4%
pallmtree (Rank 30)2026/09/18157846.7%
temp002 (Rank 30)2026/09/1730181260.0%
wcc6181 (Rank 28)2026/09/17145935.7%
zephyr_dural (Rank 32)2026/09/17125741.7%
ryu2811 (Rank 26)2026/09/17127558.3%
shironeko-hi (Rank 30)2026/09/16126650.0%
Sinabro (Rank 28)2026/09/161911857.9%
Uecchi-Ver53 (Rank 31)2026/09/151611568.8%
jiwoonpk (Rank 32)2026/09/14124833.3%
ma_hime1007 (Rank 33)2026/09/12115645.5%
ジャキる。 (Rank 30)2026/09/11125741.7%
44884 (Rank 30)2026/09/05119281.8%
oyassangou (Rank 29)2026/09/021551033.3%
ji-ru_11 (Rank 29)2026/08/31115645.5%
elf4sale (Rank 32)2026/08/3134142041.2%
Kwiitter_KR (Rank 31)2026/08/211331023.1%
MELTBUTTER (Rank 29)2026/07/2520101050.0%
jinjin (Rank 30)2026/07/251651131.2%
ばねばば (Rank 31)2026/07/17167943.8%
Koutei (Rank 30)2026/07/05125741.7%
kkotgerang (Rank 30)2026/06/281541126.7%
okb@j>おーけーびー (Rank 27)2026/06/04126650.0%
ER_higante (Rank 29)2026/05/28114736.4%

Round openings

Goh

crouch dash forward into throwP+G8189.9%
throwP+G7629.2%
evade up into throwP+G6537.9%
evade down into throwP+G4815.8%
backdash into evade up4505.4%
backdash into evade down3003.6%
evade up into Kirin33P2923.5%
backdash into Kyousengeri46K2553.1%
evade down into Kirin33P2272.7%
guardG into throwP+G2092.5%
crouch into Kirin33P1962.4%
backdash into throwP+G1892.3%
evade up into crouch dash forward1892.3%
backdash into Karura4P+K1632.0%
crouch into Denkou3PP1311.6%

303 further openings account for the other 2,976 rounds.

Counted from 2,044 of the 2,045 matches played. The rest were not pulled for openings.