VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

Reezent_Sousui

Career matches6,090
Career win rate50.9%
Round win rate49.4%
Peak rank38
Distinct opponents164
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1802 #369 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean386,0903,0992,99150.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,033 of 3,936 rounds counted

6.8 inputs a second (410 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.84103,033

By opponent's character

Akira7.2432429
Sarah6.8408250
Kage6.7403258
Jean7.0421325
Aoi6.6394235
Lau6.8411250
Shun6.5388168
Wolf6.6396171
Lion6.7402110
Jacky7.2430160
Lei Fei6.7401159
Vanessa6.5391103
Goh7.0420126
Taka7.041892
Jeffry6.639636
El Blaze6.639636
Brad6.740540
Pai7.041844
Dural6.740033
Eileen6.63978

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira125626349.6%-1.0
Sarah99326732.3%-17.3
Kage88503856.8%+7.7
Jean87573065.5%+14.2
Aoi67343350.8%+1.7
Lau67303744.8%-2.1
Shun56223439.3%-4.5
Wolf56362064.3%+20.1
Lion51163531.4%-20.9
Jacky48232547.9%-6.0
Lei Fei43232053.5%+4.6
Vanessa41261563.4%+11.2
Goh36181850.0%+5.9
Taka23111247.8%+4.0
Jeffry2251722.7%-18.1
El Blaze1971236.8%-7.7
Brad168850.0%+5.5
Pai114736.4%-9.0
Dural85362.5%+12.8
Eileen2020.0%-44.5

2 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle116585850.0%+1.0
Single Wall108495945.4%-3.9
Full Fence106466043.4%-3.1
Open106505647.2%-0.6
Breakable Full Fence105634260.0%+9.3
Low Fence96425443.8%-2.1
Breakable Half Fence90424846.7%-2.8
Octagon84414348.8%-0.6
Half Fence77393850.6%+1.2
Full Fence and Open31141745.2%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls57850.0%49.2%+0.8
No walls31045.5%47.4%-1.9

Walls against open: +2.8 points (95% range -4.5 to +10.0), p 0.451 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 34)2026/10/141411378.6%
ヘニオ (Rank 34)2026/10/0977473061.0%
くろね@のびしろF (Rank 35)2026/10/0931191261.3%
AOEアオイ (Rank 35)2026/10/082621580.8%
まっきー氏 (Rank 39)2026/10/02178947.1%
でんでんでん123X (Rank 39)2026/10/022141719.1%
poncho (Rank 42)2026/10/02123925.0%
VF12360-PC (Rank 38)2026/09/3039192048.7%
stepan_BVFA (Rank 38)2026/09/30135838.5%
ぶーん (Rank 35)2026/09/28114736.4%
ゲッパー (Rank 38)2026/09/272181338.1%
lapislazuli (Rank 35)2026/09/27128466.7%
うるヲ参拾 (Rank 39)2026/09/243152616.1%
PuzzG/ぱず爺 (Rank 36)2026/09/162013765.0%
てーらい (Rank 33)2026/09/16139469.2%
あいりく (Rank 36)2026/09/1529101934.5%
kampfarkz (Rank 33)2026/09/15127558.3%
マハリータまるこ (Rank 40)2026/09/081551033.3%
都筑まもる君 (Rank 34)2026/09/08136746.1%
フェイス (Rank 35)2026/08/221913668.4%
小名浜DC (Rank 38)2026/08/22124833.3%
ジークリオン (Rank 36)2026/07/291771041.2%
ふかふか (Rank 38)2026/07/27128466.7%
翠嵐 (Rank 37)2026/05/201331023.1%
B.G.co (Rank 36)2026/04/25116554.5%

Round openings

Jean

Career
3,099–2,991 · 50.9%
This season
965 matches · 48.6%
Peak rank
38

First hit in 47.5% of 3,734 rounds. Won 52.7% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 46.5% of rounds, against 22.6% in their other rounds.
  • Against Akira: moves in first in 21.4% of rounds, against 11.7% against everyone else.
  • On Rectangle stages: backs off first in 5.4% of rounds, against 2.5% on the other stages.
  • After opening the round before by attacking: waits first in 12.4% of rounds, against 8.5% after anything else.
  • After winning a round: moves in first in 18.1% of rounds, against 8.4% after losing one.
  • When ahead: moves in first in 17.2% of rounds, against 10.7% when level or behind.
  • In round 2: opens with “66P Gyaku Seikenzuki” in 31.9% of rounds, against 15.8% in their other rounds.
  • Against El Blaze: opens with “evade down into 66P Gyaku Seikenzuki” in 16.9% of rounds, against 4.7% against everyone else.
  • After opening the round before with “4P+K+G Harai'uke (Deflect) into throw escape”: opens with “1P Shitanagi Shutou” in 14.5% of rounds, against 5.6% after anything else.
  • After winning a round: opens with “4P+K+G Harai'uke (Deflect) into throw escape” in 6.8% of rounds, against 3.0% after losing one.

How is this tested?

Gyaku Seikenzuki66P74019.7%
Shitanagi Shutou1P2195.8%
evade down into Gyaku Seikenzuki66P1854.9%
Harai'uke (Deflect)4P+K+G into throw escape1624.3%
evade up into Gyaku Seikenzuki66P1363.6%
Hizageri4K into Kousenshu4KP1153.1%
evade up into throw escape1113.0%
evade down into forward dash1002.7%
guardG962.6%
punchP into kickK952.5%
guardG into punchP922.5%
crouch dash forward into throw escape892.4%
evade down into throw escape892.4%
punchP832.2%
crouch dash forward into evade down711.9%

238 further openings account for the other 1,374 rounds.

Counted from 917 of the 965 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira33–43 · 43%21–15 · 58%too few to test
Sarah20–40 · 33%10–23 · 30%too few to test
Kage32–19 · 63%10–14 · 42%too few to test
Jean32–16 · 67%16–10 · 62%too few to test
Lau15–24 · 38%11–10 · 52%too few to test
Aoi23–16 · 59%8–17 · 32%too few to test
Shun16–24 · 40%6–8 · 43%too few to test
Wolf22–12 · 65%3–4 · 43%too few to test
Lion11–19 · 37%5–14 · 26%too few to test
Jacky13–8 · 62%6–15 · 29%too few to test
Vanessa15–8 · 65%7–4 · 64%too few to test
Lei Fei11–9 · 55%10–7 · 59%too few to test
Goh8–11 · 42%7–5 · 58%too few to test
Taka6–4 · 60%2–2 · 50%too few to test
Jeffry3–9 · 25%2–7 · 22%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 10 of 18 tests hold up