VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

SUSU_MU__

Career matches5,229
Career win rate50.3%
Round win rate47.9%
Peak rank39
Distinct opponents204
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1653 #1,028 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei395,2292,6302,59950.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,970 of 2,599 rounds counted

8.9 inputs a second (535 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.95351,970

By opponent's character

Jacky9.3558192
Akira9.0542201
Lion8.9536161
Vanessa9.0542132
Sarah9.1545139
Aoi8.8526123
Shun8.7519134
Lau8.852692
Wolf8.9537110
Goh8.550984
Jeffry9.154775
Kage8.853094
Jean8.853075
Brad9.355681
Lei Fei8.852772
Pai9.255350
El Blaze8.752143
Taka8.349855
Eileen8.852852
Dural8.04815

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky63303347.6%+0.2
Akira53262749.1%+7.5
Lion51222943.1%-4.5
Vanessa47163134.0%-6.5
Sarah44192543.2%-2.4
Aoi39182146.1%+1.6
Shun38172144.7%-0.5
Lau35132237.1%-5.3
Wolf34151944.1%-1.6
Goh33132039.4%-6.7
Jeffry30201066.7%+21.2
Kage30131743.3%-2.4
Jean26121446.1%-0.6
Brad2214863.6%+16.6
Lei Fei2114766.7%+18.6
Pai2071335.0%-2.9
El Blaze1951426.3%-23.7
Taka1661037.5%-7.2
Eileen146842.9%+3.7
Dural2020.0%-45.1

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle77334442.9%-3.2
Breakable Half Fence74353947.3%+1.2
Full Fence71353649.3%+2.5
Half Fence70304042.9%-0.6
Low Fence65333250.8%+3.2
Breakable Full Fence61322952.5%+7.9
Single Wall58174129.3%-17.3
Open56233341.1%+0.0
Octagon51222943.1%+2.5
Full Fence and Open28161257.1%+12.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40446.3%45.0%+1.3
No walls17940.8%44.8%-4.0

Walls against open: +5.4 points (95% range -3.5 to +14.3), p 0.236 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かべごん (Rank 38)2026/10/13147750.0%
BigBoin (Rank 33)2026/10/0595455.6%
RUSH (Rank 38)2026/10/0262433.3%
ケイメイざとぅ (Rank 34)2026/09/25660100.0%
かえる (Rank 37)2026/09/2562433.3%
寿司眼鉄 (Rank 37)2026/09/2482625.0%
のびもあ (Rank 39)2026/09/17105550.0%
★闘将拉麵男★ (Rank 39)2026/09/171641225.0%
delicioso (Rank 35)2026/09/151531220.0%
ENGLID (Rank 39)2026/09/15125741.7%
究極無敵 (Rank 37)2026/09/1271614.3%
abcdkazu1986 (Rank 35)2026/09/1065183.3%
ドランクン//Konpay (Rank 36)2026/09/0762433.3%
くりたろう (Rank 39)2026/09/06113827.3%
司馬 威太郎 (Rank 35)2026/09/04117463.6%
乱世の奸雄 (Rank 39)2026/08/2392722.2%
ekd (Rank 34)2026/08/2295455.6%
ヨドリバジャッキー (Rank 39)2026/08/21159660.0%
大谷 小平 (Rank 35)2026/08/2174357.1%
のーむ (Rank 38)2026/08/2172528.6%
どろパイ (Rank 35)2026/07/31135838.5%
もっこり (Rank 35)2026/07/2298188.9%
Aki (Rank 41)2026/07/2075271.4%
フルレバ (Rank 36)2026/06/0362433.3%
タピる。 (Rank 35)2026/04/1972528.6%

Round openings

Lei Fei

Career
2,630–2,599 · 50.3%
This season
637 matches · 44.9%
Peak rank
39

First hit in 50.0% of 2,492 rounds. Won 50.2% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 6.0% of rounds, against 2.3% in their other rounds.
  • Against Shun: moves in first in 19.7% of rounds, against 5.6% against everyone else.
  • On Rectangle stages: attacks straight away in 74.3% of rounds, against 63.6% on the other stages.
  • In round 1: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 6.4% of rounds, against 3.5% in their other rounds.
  • Against Taka: opens with “6K Rigoutai” in 43.6% of rounds, against 5.6% against everyone else.
  • After opening the round before with “6K Rigoutai”: opens with “6K Rigoutai” in 15.7% of rounds, against 6.3% after anything else.

How is this tested?

backdash into offensive move30912.3%
Shatenshou33P27711.0%
Rigoutai6K1626.5%
offensive move into evade up1255.0%
Sayu ShoukenPP into Renkan MahosuiPPP1054.2%
Shatenshou33P into punchP1044.1%
punchP into Sayu ShoukenPP1004.0%
crouch into Bunkyaku3K983.9%
Shazen Tenshin Haikyaku8K913.6%
Senpukyaku66K+G873.5%
crouch dash forward into Shatenshou33P793.1%
Gaiken6P+K into forward punch+kick+guard6P+K+G753.0%
Tenshi Ryusentai6K+G662.6%
backdash into Hai Shiki2P+K+G612.4%
Kakushu Suigeki6P592.4%

137 further openings account for the other 712 rounds.

Counted from 613 of the 637 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky22–24 · 48%8–8 · 50%too few to test
Lion18–22 · 45%4–4 · 50%too few to test
Akira15–15 · 50%2–6 · 25%too few to test
Vanessa10–21 · 32%4–5 · 44%too few to test
Sarah10–11 · 48%5–12 · 29%too few to test
Aoi8–16 · 33%6–3 · 67%too few to test
Lau10–13 · 43%3–9 · 25%too few to test
Shun14–11 · 56%2–6 · 25%too few to test
Wolf6–13 · 32%9–4 · 69%too few to test
Goh7–7 · 50%2–11 · 15%too few to test
Jeffry11–5 · 69%9–4 · 69%too few to test
Kage10–10 · 50%0–2 · 0%too few to test
Jean9–5 · 64%1–7 · 12%too few to test
Brad8–5 · 62%5–3 · 62%too few to test
Lei Fei11–5 · 69%1–1 · 50%too few to test
Pai5–6 · 45%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 6 of 17 tests hold up