Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1722 #689 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 36 | 4,415 | 2,264 | 2,151 | 51.3% |
|---|---|---|---|---|---|
| Sarah | 38 | 2,197 | 1,216 | 981 | 55.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,619 of 3,826 rounds counted7.2 inputs a second (435 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 7.2 | 434 | 1,821 |
|---|---|---|---|
| Sarah | 7.3 | 438 | 798 |
By opponent's character
| Akira | 7.6 | 454 | 294 |
|---|---|---|---|
| Jacky | 7.3 | 441 | 242 |
| Jean | 7.4 | 445 | 138 |
| Lion | 7.3 | 438 | 207 |
| Brad | 7.1 | 424 | 141 |
| Jeffry | 7.3 | 439 | 181 |
| Lei Fei | 7.1 | 426 | 175 |
| Wolf | 7.6 | 456 | 124 |
| Kage | 7.0 | 418 | 122 |
| Lau | 7.2 | 435 | 115 |
| Goh | 7.1 | 424 | 161 |
| Vanessa | 7.0 | 418 | 121 |
| Aoi | 7.4 | 445 | 92 |
| Sarah | 7.1 | 423 | 96 |
| Pai | 7.4 | 446 | 78 |
| El Blaze | 6.6 | 395 | 64 |
| Shun | 7.3 | 436 | 72 |
| Eileen | 7.3 | 436 | 86 |
| Dural | 7.3 | 438 | 59 |
| Taka | 6.8 | 406 | 51 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 105 | 49 | 56 | 46.7% | -5.7 |
|---|---|---|---|---|---|
| Jacky | 88 | 46 | 42 | 52.3% | +2.6 |
| Jean | 63 | 33 | 30 | 52.4% | +4.5 |
| Lion | 63 | 38 | 25 | 60.3% | +12.5 |
| Brad | 61 | 23 | 38 | 37.7% | -11.0 |
| Jeffry | 58 | 34 | 24 | 58.6% | +5.8 |
| Lei Fei | 57 | 30 | 27 | 52.6% | +3.2 |
| Wolf | 55 | 36 | 19 | 65.5% | +13.1 |
| Kage | 47 | 15 | 32 | 31.9% | -20.9 |
| Lau | 46 | 19 | 27 | 41.3% | -7.4 |
| Goh | 44 | 25 | 19 | 56.8% | +3.5 |
| Vanessa | 41 | 24 | 17 | 58.5% | +6.2 |
| Aoi | 38 | 20 | 18 | 52.6% | +5.0 |
| Sarah | 35 | 15 | 20 | 42.9% | -10.3 |
| Pai | 32 | 16 | 16 | 50.0% | +2.7 |
| El Blaze | 28 | 12 | 16 | 42.9% | -9.5 |
| Shun | 25 | 12 | 13 | 48.0% | -1.0 |
| Eileen | 22 | 12 | 10 | 54.5% | +2.0 |
| Dural | 17 | 9 | 8 | 52.9% | -0.9 |
| Taka | 14 | 6 | 8 | 42.9% | -0.3 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 124 | 51 | 73 | 41.1% | -10.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 98 | 47 | 51 | 48.0% | -3.0 |
| Breakable Full Fence | 97 | 44 | 53 | 45.4% | -2.9 |
| Full Fence | 93 | 47 | 46 | 50.5% | -2.1 |
| Rectangle | 93 | 42 | 51 | 45.2% | -4.4 |
| Half Fence | 91 | 44 | 47 | 48.4% | -1.8 |
| Low Fence | 89 | 47 | 42 | 52.8% | +3.2 |
| Octagon | 88 | 57 | 31 | 64.8% | +15.0 |
| Single Wall | 68 | 36 | 32 | 52.9% | +2.1 |
| Full Fence and Open | 50 | 32 | 18 | 64.0% | +12.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 560 | 50.2% | 50.2% | +0.0 |
| No walls | 281 | 47.7% | 50.4% | -2.7 |
Walls against open: +2.7 points (95% range -4.6 to +9.9), p 0.468 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ボブソン (Rank 34) | 15 | 8 | 7 | 53.3% |
|---|---|---|---|---|
| 五寸釘くん (Rank 34) | 15 | 7 | 8 | 46.7% |
| (˘д˘)ʃStranger (Rank 34) | 14 | 8 | 6 | 57.1% |
| poteto (Rank 36) | 13 | 5 | 8 | 38.5% |
| ZRX-1100 (Rank 38) | 12 | 3 | 9 | 25.0% |
| けいすけ新宿 (Rank 33) | 12 | 7 | 5 | 58.3% |
| フルレバ (Rank 36) | 12 | 4 | 8 | 33.3% |
| mahiro_725 (Rank 36) | 11 | 5 | 6 | 45.5% |
| Wallaby360 (Rank 36) | 10 | 4 | 6 | 40.0% |
| ねこむーと (Rank 38) | 10 | 5 | 5 | 50.0% |
| 貧乏リオン/binboulion (Rank 37) | 10 | 5 | 5 | 50.0% |
| kansimamoto (Rank 34) | 9 | 5 | 4 | 55.6% |
| えなお (Rank 35) | 9 | 4 | 5 | 44.4% |
| ふぇに (Rank 34) | 9 | 4 | 5 | 44.4% |
| ヘニオ (Rank 35) | 9 | 4 | 5 | 44.4% |
| 拳四郎 (Rank 36) | 9 | 6 | 3 | 66.7% |
| 무파ZeroBlue (Rank 34) | 9 | 3 | 6 | 33.3% |
| L_arc_en_SIGERU (Rank 35) | 8 | 2 | 6 | 25.0% |
| id02812522 (Rank 37) | 8 | 2 | 6 | 25.0% |
| liangliangit (Rank 33) | 8 | 5 | 3 | 62.5% |
| おるが@のびしろF (Rank 35) | 8 | 5 | 3 | 62.5% |
| お~ちゃん (Rank 34) | 8 | 5 | 3 | 62.5% |
| 寿司眼鉄 (Rank 34) | 8 | 4 | 4 | 50.0% |
| hattori1357 (Rank 36) | 7 | 2 | 5 | 28.6% |
| kagemaru1 (Rank 33) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| 五寸釘くん (Rank 34) | 2026/10/16 | 15 | 7 | 8 | 46.7% |
|---|---|---|---|---|---|
| kagemaru1 (Rank 33) | 2026/10/16 | 7 | 4 | 3 | 57.1% |
| (˘д˘)ʃStranger (Rank 34) | 2026/10/16 | 14 | 8 | 6 | 57.1% |
| 拳四郎 (Rank 36) | 2026/10/16 | 9 | 6 | 3 | 66.7% |
| ヘニオ (Rank 35) | 2026/10/14 | 9 | 4 | 5 | 44.4% |
| ボブソン (Rank 34) | 2026/09/28 | 15 | 8 | 7 | 53.3% |
| poteto (Rank 36) | 2026/09/28 | 13 | 5 | 8 | 38.5% |
| えなお (Rank 35) | 2026/09/26 | 9 | 4 | 5 | 44.4% |
| Wallaby360 (Rank 36) | 2026/09/26 | 10 | 4 | 6 | 40.0% |
| ふぇに (Rank 34) | 2026/09/10 | 9 | 4 | 5 | 44.4% |
| お~ちゃん (Rank 34) | 2026/09/07 | 8 | 5 | 3 | 62.5% |
| ねこむーと (Rank 38) | 2026/09/07 | 10 | 5 | 5 | 50.0% |
| mahiro_725 (Rank 36) | 2026/09/07 | 11 | 5 | 6 | 45.5% |
| kansimamoto (Rank 34) | 2026/09/07 | 9 | 5 | 4 | 55.6% |
| 무파ZeroBlue (Rank 34) | 2026/08/28 | 9 | 3 | 6 | 33.3% |
| フルレバ (Rank 36) | 2026/08/19 | 12 | 4 | 8 | 33.3% |
| 貧乏リオン/binboulion (Rank 37) | 2026/07/27 | 10 | 5 | 5 | 50.0% |
| おるが@のびしろF (Rank 35) | 2026/07/08 | 8 | 5 | 3 | 62.5% |
| hattori1357 (Rank 36) | 2026/06/27 | 7 | 2 | 5 | 28.6% |
| けいすけ新宿 (Rank 33) | 2026/06/25 | 12 | 7 | 5 | 58.3% |
| id02812522 (Rank 37) | 2026/06/22 | 8 | 2 | 6 | 25.0% |
| liangliangit (Rank 33) | 2026/06/22 | 8 | 5 | 3 | 62.5% |
| ZRX-1100 (Rank 38) | 2026/06/18 | 12 | 3 | 9 | 25.0% |
| 寿司眼鉄 (Rank 34) | 2026/06/17 | 8 | 4 | 4 | 50.0% |
| L_arc_en_SIGERU (Rank 35) | 2026/05/28 | 8 | 2 | 6 | 25.0% |
Round openings
Every character
| backdash into evade down | 531 | 14.6% |
|---|---|---|
| punchP into Gedan Mawashigeri2K | 194 | 5.3% |
| backdash into guardG | 158 | 4.4% |
| Hizageri4K into Kouyoushu4KK | 147 | 4.0% |
| backdash | 133 | 3.7% |
| backdash into Oihiji4P+K | 128 | 3.5% |
| crouch into Long Snap Side Chop3P+K | 116 | 3.2% |
| backdash into backward movement | 113 | 3.1% |
| Sharpsword44K into Sharpsword Combo44KK | 111 | 3.1% |
| backdash into Switch Kick4K | 81 | 2.2% |
| crouch dash forward into Agezuki3P+K | 76 | 2.1% |
| backdash into Gyaku Seikenzuki66P | 74 | 2.0% |
| crouch into Tate'enpi33P | 69 | 1.9% |
| backdash into Crescent Heel4K+G | 68 | 1.9% |
| backdash into Yoko'enpi6P | 66 | 1.8% |
216 further openings account for the other 1,562 rounds.
Counted from 884 of the 939 matches played. The rest were not pulled for openings.
Jean
- Career
- 2,264–2,151 · 51.3%
- This season
- 608 matches · 51.0%
- Peak rank
- 36
First hit in 56.5% of 2,333 rounds. Won 52.3% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 41.3% of rounds, against 20.2% in their other rounds.
- Against Jacky: backs off first in 75.7% of rounds, against 60.4% against everyone else.
- On Rectangle stages: attacks straight away in 43.3% of rounds, against 23.9% on the other stages.
- In round 4 or later: opens with “P punch into 2K Gedan Mawashigeri” in 19.8% of rounds, against 3.8% in their other rounds.
- Against Lei Fei: opens with “crouch dash forward into 3P+K Agezuki” in 9.5% of rounds, against 2.7% against everyone else.
- On Rectangle stages: opens with “4K Hizageri into 4KK Kouyoushu” in 13.4% of rounds, against 5.5% on the other stages.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 21.8% of rounds, against 12.7% after anything else.
- After losing a round: opens with “P punch into 2K Gedan Mawashigeri” in 14.1% of rounds, against 7.1% after winning one.
- When ahead: opens with “backdash into 4P+K Oihiji” in 6.5% of rounds, against 3.7% when level or behind.
| backdash into evade down | 301 | 12.8% |
|---|---|---|
| punchP into Gedan Mawashigeri2K | 194 | 8.2% |
| Hizageri4K into Kouyoushu4KK | 147 | 6.2% |
| backdash into Oihiji4P+K | 128 | 5.4% |
| crouch dash forward into Agezuki3P+K | 76 | 3.2% |
| backdash into Gyaku Seikenzuki66P | 74 | 3.1% |
| backdash into guardG | 70 | 3.0% |
| backdash | 69 | 2.9% |
| crouch into Tate'enpi33P | 69 | 2.9% |
| backdash into Yoko'enpi6P | 66 | 2.8% |
| punchP into KounirenPP | 65 | 2.8% |
| backdash into Tate'enpi33P | 61 | 2.6% |
| backdash into Agezuki3P+K | 60 | 2.5% |
| backdash into Kake'uchi46P | 54 | 2.3% |
| backdash into backward movement | 52 | 2.2% |
137 further openings account for the other 872 rounds.
Counted from 569 of the 608 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–19 · 49% | 14–12 · 54% | too few to test |
| Jacky | 15–14 · 52% | 8–14 · 36% | too few to test |
| Lei Fei | 16–15 · 52% | 8–5 · 62% | too few to test |
| Brad | 12–18 · 40% | 4–7 · 36% | too few to test |
| Lion | 18–9 · 67% | 5–4 · 56% | too few to test |
| Wolf | 15–8 · 65% | 5–4 · 56% | too few to test |
| Jeffry | 10–8 · 56% | 4–3 · 57% | too few to test |
| Jean | 9–13 · 41% | 4–4 · 50% | too few to test |
| Kage | 5–14 · 26% | 4–7 · 36% | too few to test |
| Goh | 12–6 · 67% | 2–1 · 67% | too few to test |
| Lau | 7–9 · 44% | 3–3 · 50% | too few to test |
| Aoi | 5–8 · 38% | 5–1 · 83% | too few to test |
| Pai | 6–9 · 40% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
39 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 1,216–981 · 55.4%
- This season
- 331 matches · 49.5%
- Peak rank
- 38
First hit in 62.9% of 1,264 rounds. Won 54.0% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 22.4% of rounds, against 6.9% in their other rounds.
- Against Vanessa: attacks straight away in 27.0% of rounds, against 13.0% against everyone else.
- On Rectangle stages: waits first in 23.6% of rounds, against 9.6% on the other stages.
- In round 4 or later: opens with “crouch into 3P+K Long Snap Side Chop” in 20.3% of rounds, against 5.2% in their other rounds.
- Against Vanessa: opens with “backdash into G guard” in 19.1% of rounds, against 5.7% against everyone else.
- On Rectangle stages: opens with “crouch into 3P+K Long Snap Side Chop” in 20.5% of rounds, against 8.0% on the other stages.
- After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 17.5% of rounds, against 6.7% after anything else.
| backdash into evade down | 230 | 18.1% |
|---|---|---|
| crouch into Long Snap Side Chop3P+K | 116 | 9.1% |
| Sharpsword44K into Sharpsword Combo44KK | 111 | 8.8% |
| backdash into guardG | 88 | 6.9% |
| backdash into Switch Kick4K | 81 | 6.4% |
| backdash into Crescent Heel4K+G | 68 | 5.4% |
| backdash | 64 | 5.0% |
| backdash into Leg Slicer2K+G | 64 | 5.0% |
| backdash into backward movement | 61 | 4.8% |
| backdash into Serpent Toe Kick2P+K | 38 | 3.0% |
| backdash into Serpent Smash Cannon2P+KK | 35 | 2.8% |
| backdash into Long Snap Side Chop3P+K | 32 | 2.5% |
| backdash into Full Spin Heel Kick9K | 24 | 1.9% |
| Long Snap Side Chop3P+K | 19 | 1.5% |
| backdash into Hide Side Kick (Deflect)P+K | 11 | 0.9% |
88 further openings account for the other 227 rounds.
Counted from 315 of the 331 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–9 · 40% | 3–11 · 21% | too few to test |
| Jean | 12–8 · 60% | 7–4 · 64% | too few to test |
| Vanessa | 5–8 · 38% | 4–3 · 57% | too few to test |
| Jacky | 5–5 · 50% | 4–5 · 44% | too few to test |
| Lau | 3–8 · 27% | 2–6 · 25% | too few to test |
| Lion | 5–4 · 56% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 9 of 16 tests hold up
- Sarah: 7 of 15 tests hold up
