VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

powdershadow72

  • Sarah
Career matches6,612
Career win rate52.6%
Round win rate50.3%
Peak rank38
Distinct opponents314
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1722 #689 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean364,4152,2642,15151.3%
Sarah382,1971,21698155.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,619 of 3,826 rounds counted

7.2 inputs a second (435 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.24341,821
Sarah7.3438798

By opponent's character

Akira7.6454294
Jacky7.3441242
Jean7.4445138
Lion7.3438207
Brad7.1424141
Jeffry7.3439181
Lei Fei7.1426175
Wolf7.6456124
Kage7.0418122
Lau7.2435115
Goh7.1424161
Vanessa7.0418121
Aoi7.444592
Sarah7.142396
Pai7.444678
El Blaze6.639564
Shun7.343672
Eileen7.343686
Dural7.343859
Taka6.840651

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira105495646.7%-5.7
Jacky88464252.3%+2.6
Jean63333052.4%+4.5
Lion63382560.3%+12.5
Brad61233837.7%-11.0
Jeffry58342458.6%+5.8
Lei Fei57302752.6%+3.2
Wolf55361965.5%+13.1
Kage47153231.9%-20.9
Lau46192741.3%-7.4
Goh44251956.8%+3.5
Vanessa41241758.5%+6.2
Aoi38201852.6%+5.0
Sarah35152042.9%-10.3
Pai32161650.0%+2.7
El Blaze28121642.9%-9.5
Shun25121348.0%-1.0
Eileen22121054.5%+2.0
Dural179852.9%-0.9
Taka146842.9%-0.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open124517341.1%-10.6
Breakable Half Fence98475148.0%-3.0
Breakable Full Fence97445345.4%-2.9
Full Fence93474650.5%-2.1
Rectangle93425145.2%-4.4
Half Fence91444748.4%-1.8
Low Fence89474252.8%+3.2
Octagon88573164.8%+15.0
Single Wall68363252.9%+2.1
Full Fence and Open50321864.0%+12.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls56050.2%50.2%+0.0
No walls28147.7%50.4%-2.7

Walls against open: +2.7 points (95% range -4.6 to +9.9), p 0.468 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

五寸釘くん (Rank 34)2026/10/16157846.7%
kagemaru1 (Rank 33)2026/10/1674357.1%
(˘д˘)ʃStranger (Rank 34)2026/10/16148657.1%
拳四郎 (Rank 36)2026/10/1696366.7%
ヘニオ (Rank 35)2026/10/1494544.4%
ボブソン (Rank 34)2026/09/28158753.3%
poteto (Rank 36)2026/09/28135838.5%
えなお (Rank 35)2026/09/2694544.4%
Wallaby360 (Rank 36)2026/09/26104640.0%
ふぇに (Rank 34)2026/09/1094544.4%
お~ちゃん (Rank 34)2026/09/0785362.5%
ねこむーと (Rank 38)2026/09/07105550.0%
mahiro_725 (Rank 36)2026/09/07115645.5%
kansimamoto (Rank 34)2026/09/0795455.6%
무파ZeroBlue (Rank 34)2026/08/2893633.3%
フルレバ (Rank 36)2026/08/19124833.3%
貧乏リオン/binboulion (Rank 37)2026/07/27105550.0%
おるが@のびしろF (Rank 35)2026/07/0885362.5%
hattori1357 (Rank 36)2026/06/2772528.6%
けいすけ新宿 (Rank 33)2026/06/25127558.3%
id02812522 (Rank 37)2026/06/2282625.0%
liangliangit (Rank 33)2026/06/2285362.5%
ZRX-1100 (Rank 38)2026/06/18123925.0%
寿司眼鉄 (Rank 34)2026/06/1784450.0%
L_arc_en_SIGERU (Rank 35)2026/05/2882625.0%

Round openings

Every character

backdash into evade down53114.6%
punchP into Gedan Mawashigeri2K1945.3%
backdash into guardG1584.4%
Hizageri4K into Kouyoushu4KK1474.0%
backdash1333.7%
backdash into Oihiji4P+K1283.5%
crouch into Long Snap Side Chop3P+K1163.2%
backdash into backward movement1133.1%
Sharpsword44K into Sharpsword Combo44KK1113.1%
backdash into Switch Kick4K812.2%
crouch dash forward into Agezuki3P+K762.1%
backdash into Gyaku Seikenzuki66P742.0%
crouch into Tate'enpi33P691.9%
backdash into Crescent Heel4K+G681.9%
backdash into Yoko'enpi6P661.8%

216 further openings account for the other 1,562 rounds.

Counted from 884 of the 939 matches played. The rest were not pulled for openings.

Jean

Career
2,264–2,151 · 51.3%
This season
608 matches · 51.0%
Peak rank
36

First hit in 56.5% of 2,333 rounds. Won 52.3% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 41.3% of rounds, against 20.2% in their other rounds.
  • Against Jacky: backs off first in 75.7% of rounds, against 60.4% against everyone else.
  • On Rectangle stages: attacks straight away in 43.3% of rounds, against 23.9% on the other stages.
  • In round 4 or later: opens with “P punch into 2K Gedan Mawashigeri” in 19.8% of rounds, against 3.8% in their other rounds.
  • Against Lei Fei: opens with “crouch dash forward into 3P+K Agezuki” in 9.5% of rounds, against 2.7% against everyone else.
  • On Rectangle stages: opens with “4K Hizageri into 4KK Kouyoushu” in 13.4% of rounds, against 5.5% on the other stages.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 21.8% of rounds, against 12.7% after anything else.
  • After losing a round: opens with “P punch into 2K Gedan Mawashigeri” in 14.1% of rounds, against 7.1% after winning one.
  • When ahead: opens with “backdash into 4P+K Oihiji” in 6.5% of rounds, against 3.7% when level or behind.

How is this tested?

backdash into evade down30112.8%
punchP into Gedan Mawashigeri2K1948.2%
Hizageri4K into Kouyoushu4KK1476.2%
backdash into Oihiji4P+K1285.4%
crouch dash forward into Agezuki3P+K763.2%
backdash into Gyaku Seikenzuki66P743.1%
backdash into guardG703.0%
backdash692.9%
crouch into Tate'enpi33P692.9%
backdash into Yoko'enpi6P662.8%
punchP into KounirenPP652.8%
backdash into Tate'enpi33P612.6%
backdash into Agezuki3P+K602.5%
backdash into Kake'uchi46P542.3%
backdash into backward movement522.2%

137 further openings account for the other 872 rounds.

Counted from 569 of the 608 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–19 · 49%14–12 · 54%too few to test
Jacky15–14 · 52%8–14 · 36%too few to test
Lei Fei16–15 · 52%8–5 · 62%too few to test
Brad12–18 · 40%4–7 · 36%too few to test
Lion18–9 · 67%5–4 · 56%too few to test
Wolf15–8 · 65%5–4 · 56%too few to test
Jeffry10–8 · 56%4–3 · 57%too few to test
Jean9–13 · 41%4–4 · 50%too few to test
Kage5–14 · 26%4–7 · 36%too few to test
Goh12–6 · 67%2–1 · 67%too few to test
Lau7–9 · 44%3–3 · 50%too few to test
Aoi5–8 · 38%5–1 · 83%too few to test
Pai6–9 · 40%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

39 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
1,216–981 · 55.4%
This season
331 matches · 49.5%
Peak rank
38

First hit in 62.9% of 1,264 rounds. Won 54.0% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 22.4% of rounds, against 6.9% in their other rounds.
  • Against Vanessa: attacks straight away in 27.0% of rounds, against 13.0% against everyone else.
  • On Rectangle stages: waits first in 23.6% of rounds, against 9.6% on the other stages.
  • In round 4 or later: opens with “crouch into 3P+K Long Snap Side Chop” in 20.3% of rounds, against 5.2% in their other rounds.
  • Against Vanessa: opens with “backdash into G guard” in 19.1% of rounds, against 5.7% against everyone else.
  • On Rectangle stages: opens with “crouch into 3P+K Long Snap Side Chop” in 20.5% of rounds, against 8.0% on the other stages.
  • After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 17.5% of rounds, against 6.7% after anything else.

How is this tested?

backdash into evade down23018.1%
crouch into Long Snap Side Chop3P+K1169.1%
Sharpsword44K into Sharpsword Combo44KK1118.8%
backdash into guardG886.9%
backdash into Switch Kick4K816.4%
backdash into Crescent Heel4K+G685.4%
backdash645.0%
backdash into Leg Slicer2K+G645.0%
backdash into backward movement614.8%
backdash into Serpent Toe Kick2P+K383.0%
backdash into Serpent Smash Cannon2P+KK352.8%
backdash into Long Snap Side Chop3P+K322.5%
backdash into Full Spin Heel Kick9K241.9%
Long Snap Side Chop3P+K191.5%
backdash into Hide Side Kick (Deflect)P+K110.9%

88 further openings account for the other 227 rounds.

Counted from 315 of the 331 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–9 · 40%3–11 · 21%too few to test
Jean12–8 · 60%7–4 · 64%too few to test
Vanessa5–8 · 38%4–3 · 57%too few to test
Jacky5–5 · 50%4–5 · 44%too few to test
Lau3–8 · 27%2–6 · 25%too few to test
Lion5–4 · 56%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 9 of 16 tests hold up
  • Sarah: 7 of 15 tests hold up