VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

allgonnaworkout

Career matches4,092
Career win rate48.4%
Round win rate48.4%
Peak rank29
Distinct opponents544
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1339 #2,973 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah294,0921,9812,11148.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,207 of 6,207 rounds counted

6.7 inputs a second (401 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.74016,207

By opponent's character

Akira6.7404645
Wolf7.1425622
Jacky6.8407568
Shun6.4383406
Jeffry7.0417417
Aoi6.7400395
Jean6.8407355
Pai6.5390334
Goh7.0418331
Sarah6.3379309
El Blaze6.8405267
Kage6.3376242
Lei Fei6.7401218
Lau6.6398211
Brad6.9412188
Vanessa6.4386197
Eileen6.1365194
Lion6.7401174
Taka6.6398130
Dural5.93524

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira160827851.2%+4.7
Wolf154698544.8%+0.1
Jacky138607843.5%-4.0
Shun106565052.8%+8.6
Jeffry104495547.1%-3.0
Aoi99524752.5%+0.7
Jean86285832.6%-13.9
Pai86384844.2%-5.4
Goh81315038.3%-5.8
Sarah79413851.9%+4.5
El Blaze66372956.1%+14.3
Kage63234036.5%-11.1
Lei Fei53262749.1%+7.4
Lau52203238.5%-2.1
Brad47331470.2%+23.6
Vanessa47173036.2%-13.4
Eileen46252154.4%+7.0
Lion45232251.1%-0.2
Taka31102132.3%-13.2
Dural1010.0%-33.7

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1837810542.6%-4.0
Open173898451.5%+3.4
Breakable Full Fence155748147.7%-0.6
Rectangle154718346.1%+1.3
Single Wall151678444.4%-1.5
Low Fence150787252.0%+5.6
Half Fence148717748.0%-0.3
Octagon141608142.5%-3.7
Breakable Half Fence140677347.9%+0.9
Full Fence and Open84404447.6%+3.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls92145.7%46.7%-1.0
No walls47449.4%47.1%+2.3

Walls against open: -3.3 points (95% range -9.1 to +2.5), p 0.264 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

openpen (Rank 30)2026/09/02112918.2%
midori6127 (Rank 28)2026/08/3120101050.0%
エルモchYT★プなれ★ (Rank 28)2026/08/3183537.5%
K.K.カブキモノ (Rank 25)2026/08/3186275.0%
gta4vcs (Rank 30)2026/08/3195455.6%
wh-ida2 (Rank 25)2026/08/3182625.0%
uki-Jaguar (Rank 26)2026/08/3194544.4%
BANANA (Rank 30)2026/08/3192722.2%
kota_mofumofu (Rank 23)2026/08/301110190.9%
handon-san- (Rank 30)2026/08/3083537.5%
asari0727 (Rank 30)2026/08/3084450.0%
ATARi (Rank 30)2026/08/30106460.0%
nyu_necoginjo (Rank 26)2026/08/2993633.3%
44884 (Rank 29)2026/08/23115645.5%
nasca-32 (Rank 24)2026/08/02148657.1%
ぷこ (Rank 26)2026/08/0283537.5%
え~る (Rank 29)2026/07/2685362.5%
fdjskjfsdls (Rank 27)2026/07/26127558.3%
よもぎる (Rank 28)2026/07/2692722.2%
いそじぇい (Rank 25)2026/07/26147750.0%
豆次郎 (Rank 23)2026/07/2193633.3%
dalmax72 (Rank 26)2026/07/1994544.4%
ziend-2525 (Rank 21)2026/06/2985362.5%
suke072st (Rank 23)2026/06/2994544.4%
hugiaheua (Rank 6)2026/06/219090.0%

Round openings

Sarah

Career
1,981–2,111 · 48.4%
This season
1,544 matches · 46.6%
Peak rank
29

First hit in 50.5% of 6,158 rounds. Won 51.8% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 31.3% of rounds, against 27.9% in their other rounds.
  • Against Akira: backs off first in 29.6% of rounds, against 12.4% against everyone else.
  • After opening the round before by waiting: waits first in 23.5% of rounds, against 9.1% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 37.3% of rounds, against 24.8% after anything else.
  • After losing a round: attacks straight away in 44.9% of rounds, against 37.2% after winning one.
  • When behind: attacks straight away in 44.8% of rounds, against 39.4% when ahead or level.
  • In round 1: opens with “forward dash into 6K Quick Knee” in 9.5% of rounds, against 6.1% in their other rounds.
  • Against Akira: opens with “backdash into 2P+K Serpent Toe Kick” in 19.5% of rounds, against 6.8% against everyone else.
  • After opening the round before with “P+K Hide Side Kick (Deflect)”: opens with “P+K Hide Side Kick (Deflect)” in 24.2% of rounds, against 13.1% after anything else.
  • After winning a round: opens with “forward movement into P punch” in 8.3% of rounds, against 5.2% after losing one.
  • After being hit first in the round before: opens with “P+K Hide Side Kick (Deflect)” in 16.6% of rounds, against 12.7% after landing the first hit.

How is this tested?

Hide Side Kick (Deflect)P+K88514.2%
backdash into Serpent Toe Kick2P+K5038.1%
punchP4367.0%
forward dash into Quick Knee6K4296.9%
forward movement into punchP3866.2%
forward dash into throwP+G2704.3%
punchP into Jab StraightPP1963.1%
Leg Slicer2K+G1732.8%
forward movement into Jab StraightPP1582.5%
forward dash into punchP1372.2%
guardG1252.0%
Serpent Toe Kick2P+K1071.7%
crouch into Leg Slicer2K+G1051.7%
forward movement into Flash Piston PunchPPP921.5%
evade up into guardG791.3%

306 further openings account for the other 2,137 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira44–44 · 50%27–23 · 54%-2.6
Wolf43–46 · 48%22–29 · 43%+2.1
Jacky36–49 · 42%14–22 · 39%+6.0
Shun31–36 · 46%17–8 · 68%too few to test
Jeffry29–37 · 44%19–17 · 53%-11.3
Aoi21–25 · 46%25–14 · 64%-19.1
Jean15–34 · 31%11–20 · 35%-5.3
Pai27–30 · 47%10–15 · 40%too few to test
Goh18–33 · 35%11–13 · 46%too few to test
Sarah27–25 · 52%12–10 · 55%too few to test
El Blaze19–15 · 56%15–10 · 60%too few to test
Kage13–24 · 35%8–7 · 53%too few to test
Lei Fei13–14 · 48%12–10 · 55%too few to test
Lau15–19 · 44%2–11 · 15%too few to test
Brad23–11 · 68%7–1 · 88%too few to test
Vanessa10–17 · 37%7–13 · 35%too few to test
Eileen16–13 · 55%7–5 · 58%too few to test
Lion15–15 · 50%5–7 · 42%too few to test
Taka6–12 · 33%3–5 · 38%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 11 of 18 tests hold up