VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Vanessa

mindsoulbody187

Career matches364
Career win rate47.8%
Round win rate53.0%
Peak rank22
Distinct opponents27
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1127 #3,557 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2236417419047.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

413 of 413 rounds counted

6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.6396413

By opponent's character

Eileen6.740464
Sarah6.438557
Goh6.740247
Brad6.036139
Taka6.237541
Shun6.237338
Lau7.645628
Vanessa6.538824
Pai6.539019
El Blaze8.651614
Wolf6.941514
Jeffry6.338110
Kage6.33787
Lion7.44448
Jacky6.03573

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Eileen1661037.5%-22.4
Sarah137653.9%-16.6
Goh128466.7%+14.1
Brad108280.0%+11.6
Taka10100100.0%+54.6
Shun94544.4%-27.7
Lau770100.0%+30.8
Vanessa72528.6%-17.3
Pai51420.0%-4.1
El Blaze4040.0%-37.8
Wolf42250.0%+11.4
Jeffry32166.7%-13.7
Kage220100.0%+10.0
Lion220100.0%+35.5
Jacky1010.0%-43.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2213959.1%-5.2
Octagon127558.3%+9.2
Full Fence113827.3%-21.1
Breakable Full Fence97277.8%+17.7
Single Wall95455.6%-18.1
Low Fence83537.5%-23.3
Full Fence and Open74357.1%-8.2
Half Fence76185.7%+29.6
Rectangle73442.9%-10.2
Open660100.0%+52.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6857.4%56.3%+1.1
No walls2360.9%62.0%-1.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

dawstheboss2643 (Rank 14)108280.0%
Leon_Kennedy (Rank 21)95455.6%
B34TD0WN (Rank 19)86275.0%
BearPrincess420 (Rank 21)83537.5%
kindaTILTED (Rank 13)880100.0%
Chips (Rank 15)72528.6%
DJBustANut (Rank 24)61516.7%
superkokujin (Rank 14)550100.0%
Sluggo (Rank 17)440100.0%
freddy (Rank 16)440100.0%
Catfish (Rank 11)31233.3%
JLeo (Rank 21)32166.7%
Noon (Rank 12)32166.7%
poggersuni (Rank 3)32166.7%
BLACKALERT!!! (Rank 42)2020.0%
Blargh (Rank 31)2020.0%
FISH (Rank 8)220100.0%
Fug (Rank 23)2020.0%
Jofs (Rank 12)2020.0%
Rhapsody (Rank 6)220100.0%
Zlemit (Rank 2)220100.0%
babapotato (Rank 19)2020.0%
chapeiro_do_skys (Rank 32)2020.0%
rleslievideo (Rank 9)220100.0%
ブルマ天国 (Rank 25)2020.0%

Most played opponents, most recent first

BLACKALERT!!! (Rank 42)2026/07/112020.0%
DJBustANut (Rank 24)2026/07/0661516.7%
superkokujin (Rank 14)2026/07/06550100.0%
JLeo (Rank 21)2026/07/0632166.7%
Leon_Kennedy (Rank 21)2026/06/2895455.6%
Fug (Rank 23)2026/06/282020.0%
B34TD0WN (Rank 19)2026/06/2886275.0%
BearPrincess420 (Rank 21)2026/06/2783537.5%
ブルマ天国 (Rank 25)2026/06/252020.0%
Jofs (Rank 12)2026/06/242020.0%
chapeiro_do_skys (Rank 32)2026/06/242020.0%
Rhapsody (Rank 6)2026/06/24220100.0%
Catfish (Rank 11)2026/06/2431233.3%
Chips (Rank 15)2026/06/2472528.6%
dawstheboss2643 (Rank 14)2026/06/24108280.0%
freddy (Rank 16)2026/06/24440100.0%
Zlemit (Rank 2)2026/06/24220100.0%
Noon (Rank 12)2026/06/2432166.7%
Blargh (Rank 31)2026/06/242020.0%
Sluggo (Rank 17)2026/06/24440100.0%
kindaTILTED (Rank 13)2026/06/24880100.0%
rleslievideo (Rank 9)2026/06/24220100.0%
poggersuni (Rank 3)2026/06/2432166.7%
FISH (Rank 8)2026/06/20220100.0%
babapotato (Rank 19)2026/06/202020.0%

Round openings

Vanessa

Career
174–190 · 47.8%
This season
105 matches · 58.1%
Peak rank
22

First hit in 28.6% of 412 rounds. Won 55.1% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: backdash into backward movement399.4%
Defensive Style: kick307.3%
Defensive Style: evade up into guardG245.8%
Defensive Style: punch174.1%
Defensive Style: backdash into Bone Crush Middle3K163.9%
Defensive Style: backdash153.6%
Defensive Style: guard153.6%
Defensive Style: backdash into guardG133.1%
Defensive Style: crouch dash back into evade down112.7%
Defensive Style: evade up81.9%
Defensive Style: kick into Switch Left SlicerKK81.9%
Defensive Style: crouch into Bone Crush Middle3K71.7%
Defensive Style: punch into Jab~BodyPP61.4%
Offensive Style: backdash into backward movement61.4%
Defensive Style: backdash into Heavy Impact4P51.2%

128 further openings account for the other 193 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 0 of 12 tests hold up