VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

El Blaze

nikita

Career matches3,187
Career win rate47.8%
Round win rate57.5%
Peak rank30
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze301,26754072742.6%
Shun84842742150.4%
Wolf2783541841750.1%
Jeffry252371389958.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh97277.8%+8.0
Pai990100.0%+34.8
Shun93633.3%-6.6
Akira82625.0%-8.9
Jean63350.0%-13.6
Brad53260.0%-16.4
Lion41325.0%-31.1
Jacky32166.7%-8.9
Sarah32166.7%+2.8
Taka32166.7%+24.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence139469.2%+7.4
Open104640.0%-7.0
Single Wall74357.1%+13.7
Breakable Half Fence63350.0%-13.8
Full Fence63350.0%-0.9
Half Fence63350.0%-18.3
Breakable Full Fence43175.0%-4.4
Rectangle220100.0%+19.1
Full Fence and Open110100.0%+30.5
Octagon110100.0%+36.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2560.0%64.9%-4.9
No walls3056.7%53.3%+3.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Itesmee (Rank 23)770100.0%
FIDTT_ (Rank 26)63350.0%
Psilo (Rank 24)64266.7%
LordBaconTheBoss (Rank 30)51420.0%
Onpwnage (Rank 33)51420.0%
RickoSama (Rank 25)52340.0%
Rodryu (Rank 37)41325.0%
guitolog (Rank 22)440100.0%
EverlastingFGC[SCO] (Rank 26)32166.7%
NaughtNaught (Rank 30)32166.7%
Smashquatch (Rank 31)31233.3%
Akeek (Rank 8)220100.0%
Dogfingers (Rank 23)21150.0%
IntoxicatedChimp (Rank 21)21150.0%
vallu (Rank 1)220100.0%

Most played opponents, most recent first

Psilo (Rank 24)2026/08/2464266.7%
vallu (Rank 1)2026/08/23220100.0%
Itesmee (Rank 23)2026/08/22770100.0%
IntoxicatedChimp (Rank 21)2026/08/2221150.0%
LordBaconTheBoss (Rank 30)2026/08/2251420.0%
guitolog (Rank 22)2026/08/22440100.0%
RickoSama (Rank 25)2026/08/2252340.0%
Dogfingers (Rank 23)2026/08/2221150.0%
EverlastingFGC[SCO] (Rank 26)2026/08/2132166.7%
Akeek (Rank 8)2026/08/21220100.0%
Smashquatch (Rank 31)2026/08/2131233.3%
NaughtNaught (Rank 30)2026/08/2132166.7%
Onpwnage (Rank 33)2026/07/2751420.0%
Rodryu (Rank 37)2026/07/2641325.0%
FIDTT_ (Rank 26)2026/07/2363350.0%

Round openings

Every character

evade up into Knee Attack6K135.5%
backdash into guardG125.1%
backdash into Rolling Elbow43P114.7%
Kenka Kick83.4%
Kenka Hook46P73.0%
Knee Attack6K73.0%
guardG73.0%
Middle Hell Stab6P+K62.5%
Short Shoulder46P+K62.5%
Jumping Knee Butt66K+G52.1%
Torpedo Head Butt4P+K52.1%
backdash into backward movement52.1%
Ducking Low2K+G41.7%
Heavy Back Knuckle4P into Threat StanceP+K+G41.7%
Heavy Middle Kick3K+G41.7%

91 further openings account for the other 131 rounds.

Jeffry

evade up into Knee Attack6K139.7%
Kenka Hook46P75.2%
Knee Attack6K75.2%
Middle Hell Stab6P+K64.5%
Torpedo Head Butt4P+K53.7%
Ducking Low2K+G43.0%
Heavy Back Knuckle4P into Threat StanceP+K+G43.0%
backdash into backward movement43.0%
backdash into guardG43.0%
guardG43.0%
kickK into Stunner KnuckleKP43.0%
Hell Claw236P into throwP+G32.2%
Knee Push4K into Knee Push Wild Hook4KP32.2%
Scoop Kick4K+G32.2%
Stunner KnuckleKP into Stunner Head ButtKPP32.2%

47 further openings account for the other 60 rounds.

Wolf

backdash into Rolling Elbow43P1111.8%
Kenka Kick1K+G77.5%
Short Shoulder46P+K66.5%
backdash into guardG66.5%
Jumping Knee Butt66K+G55.4%
Heavy Middle Kick3K+G44.3%
Heavy Toe Kick4K+G into throwP+G33.2%
backdash into Heavy Middle Kick3K+G33.2%
backdash into Kenka Kick1K+G33.2%
Knee Lift6K22.1%
Quick Shoulder66P+K22.1%
Rolling Elbow43P22.1%
Screw Hook63214P into Screw Lariat63214PP22.1%
Tomahawk Chop9P into throwP+G22.1%
backdash into Short Shoulder46P+K22.1%

30 further openings account for the other 33 rounds.

El Blaze

backdash into guardG225.0%
Fade Roll Kick7K112.5%
Fade Roll Kick7K into forward movement112.5%
Toe Kick4K into Head Smash Kick46K112.5%
crouch dash forward into Straight6P+K112.5%
evade up into guardG112.5%
guardG112.5%