Virtua Fighter 5 REVO · v1.10 · Region: Europe
nikita
Characters played — VF5's own record
| El Blaze | 30 | 1,267 | 540 | 727 | 42.6% |
|---|---|---|---|---|---|
| Shun | — | 848 | 427 | 421 | 50.4% |
| Wolf | 27 | 835 | 418 | 417 | 50.1% |
| Jeffry | 25 | 237 | 138 | 99 | 58.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 9 | 7 | 2 | 77.8% | +8.0 |
|---|---|---|---|---|---|
| Pai | 9 | 9 | 0 | 100.0% | +34.8 |
| Shun | 9 | 3 | 6 | 33.3% | -6.6 |
| Akira | 8 | 2 | 6 | 25.0% | -8.9 |
| Jean | 6 | 3 | 3 | 50.0% | -13.6 |
| Brad | 5 | 3 | 2 | 60.0% | -16.4 |
| Lion | 4 | 1 | 3 | 25.0% | -31.1 |
| Jacky | 3 | 2 | 1 | 66.7% | -8.9 |
| Sarah | 3 | 2 | 1 | 66.7% | +2.8 |
| Taka | 3 | 2 | 1 | 66.7% | +24.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 13 | 9 | 4 | 69.2% | +7.4 |
|---|---|---|---|---|---|
| Open | 10 | 4 | 6 | 40.0% | -7.0 |
| Single Wall | 7 | 4 | 3 | 57.1% | +13.7 |
| Breakable Half Fence | 6 | 3 | 3 | 50.0% | -13.8 |
| Full Fence | 6 | 3 | 3 | 50.0% | -0.9 |
| Half Fence | 6 | 3 | 3 | 50.0% | -18.3 |
| Breakable Full Fence | 4 | 3 | 1 | 75.0% | -4.4 |
| Rectangle | 2 | 2 | 0 | 100.0% | +19.1 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +30.5 |
| Octagon | 1 | 1 | 0 | 100.0% | +36.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 25 | 60.0% | 64.9% | -4.9 |
| No walls | 30 | 56.7% | 53.3% | +3.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Itesmee (Rank 23) | 7 | 7 | 0 | 100.0% |
|---|---|---|---|---|
| FIDTT_ (Rank 26) | 6 | 3 | 3 | 50.0% |
| Psilo (Rank 24) | 6 | 4 | 2 | 66.7% |
| LordBaconTheBoss (Rank 30) | 5 | 1 | 4 | 20.0% |
| Onpwnage (Rank 33) | 5 | 1 | 4 | 20.0% |
| RickoSama (Rank 25) | 5 | 2 | 3 | 40.0% |
| Rodryu (Rank 37) | 4 | 1 | 3 | 25.0% |
| guitolog (Rank 22) | 4 | 4 | 0 | 100.0% |
| EverlastingFGC[SCO] (Rank 26) | 3 | 2 | 1 | 66.7% |
| NaughtNaught (Rank 30) | 3 | 2 | 1 | 66.7% |
| Smashquatch (Rank 31) | 3 | 1 | 2 | 33.3% |
| Akeek (Rank 8) | 2 | 2 | 0 | 100.0% |
| Dogfingers (Rank 23) | 2 | 1 | 1 | 50.0% |
| IntoxicatedChimp (Rank 21) | 2 | 1 | 1 | 50.0% |
| vallu (Rank 1) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| Psilo (Rank 24) | 2026/08/24 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| vallu (Rank 1) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| Itesmee (Rank 23) | 2026/08/22 | 7 | 7 | 0 | 100.0% |
| IntoxicatedChimp (Rank 21) | 2026/08/22 | 2 | 1 | 1 | 50.0% |
| LordBaconTheBoss (Rank 30) | 2026/08/22 | 5 | 1 | 4 | 20.0% |
| guitolog (Rank 22) | 2026/08/22 | 4 | 4 | 0 | 100.0% |
| RickoSama (Rank 25) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| Dogfingers (Rank 23) | 2026/08/22 | 2 | 1 | 1 | 50.0% |
| EverlastingFGC[SCO] (Rank 26) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| Akeek (Rank 8) | 2026/08/21 | 2 | 2 | 0 | 100.0% |
| Smashquatch (Rank 31) | 2026/08/21 | 3 | 1 | 2 | 33.3% |
| NaughtNaught (Rank 30) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| Onpwnage (Rank 33) | 2026/07/27 | 5 | 1 | 4 | 20.0% |
| Rodryu (Rank 37) | 2026/07/26 | 4 | 1 | 3 | 25.0% |
| FIDTT_ (Rank 26) | 2026/07/23 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| evade up into Knee Attack6K | 13 | 5.5% |
|---|---|---|
| backdash into guardG | 12 | 5.1% |
| backdash into Rolling Elbow43P | 11 | 4.7% |
| Kenka Kick | 8 | 3.4% |
| Kenka Hook46P | 7 | 3.0% |
| Knee Attack6K | 7 | 3.0% |
| guardG | 7 | 3.0% |
| Middle Hell Stab6P+K | 6 | 2.5% |
| Short Shoulder46P+K | 6 | 2.5% |
| Jumping Knee Butt66K+G | 5 | 2.1% |
| Torpedo Head Butt4P+K | 5 | 2.1% |
| backdash into backward movement | 5 | 2.1% |
| Ducking Low2K+G | 4 | 1.7% |
| Heavy Back Knuckle4P into Threat StanceP+K+G | 4 | 1.7% |
| Heavy Middle Kick3K+G | 4 | 1.7% |
91 further openings account for the other 131 rounds.
Jeffry
| evade up into Knee Attack6K | 13 | 9.7% |
|---|---|---|
| Kenka Hook46P | 7 | 5.2% |
| Knee Attack6K | 7 | 5.2% |
| Middle Hell Stab6P+K | 6 | 4.5% |
| Torpedo Head Butt4P+K | 5 | 3.7% |
| Ducking Low2K+G | 4 | 3.0% |
| Heavy Back Knuckle4P into Threat StanceP+K+G | 4 | 3.0% |
| backdash into backward movement | 4 | 3.0% |
| backdash into guardG | 4 | 3.0% |
| guardG | 4 | 3.0% |
| kickK into Stunner KnuckleKP | 4 | 3.0% |
| Hell Claw236P into throwP+G | 3 | 2.2% |
| Knee Push4K into Knee Push Wild Hook4KP | 3 | 2.2% |
| Scoop Kick4K+G | 3 | 2.2% |
| Stunner KnuckleKP into Stunner Head ButtKPP | 3 | 2.2% |
47 further openings account for the other 60 rounds.
Wolf
| backdash into Rolling Elbow43P | 11 | 11.8% |
|---|---|---|
| Kenka Kick1K+G | 7 | 7.5% |
| Short Shoulder46P+K | 6 | 6.5% |
| backdash into guardG | 6 | 6.5% |
| Jumping Knee Butt66K+G | 5 | 5.4% |
| Heavy Middle Kick3K+G | 4 | 4.3% |
| Heavy Toe Kick4K+G into throwP+G | 3 | 3.2% |
| backdash into Heavy Middle Kick3K+G | 3 | 3.2% |
| backdash into Kenka Kick1K+G | 3 | 3.2% |
| Knee Lift6K | 2 | 2.1% |
| Quick Shoulder66P+K | 2 | 2.1% |
| Rolling Elbow43P | 2 | 2.1% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 2.1% |
| Tomahawk Chop9P into throwP+G | 2 | 2.1% |
| backdash into Short Shoulder46P+K | 2 | 2.1% |
30 further openings account for the other 33 rounds.
El Blaze
| backdash into guardG | 2 | 25.0% |
|---|---|---|
| Fade Roll Kick7K | 1 | 12.5% |
| Fade Roll Kick7K into forward movement | 1 | 12.5% |
| Toe Kick4K into Head Smash Kick46K | 1 | 12.5% |
| crouch dash forward into Straight6P+K | 1 | 12.5% |
| evade up into guardG | 1 | 12.5% |
| guardG | 1 | 12.5% |
