VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lion

のみ

  • Jean
Career matches3,586
Career win rate52.8%
Round win rate50.9%
Peak rank36
Distinct opponents484
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1644 #1,073 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion361,90499491052.2%
Jean351,68289878453.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,563 of 8,279 rounds counted

6.7 inputs a second (399 a minute) this season. Faster than 35% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.84053,721
Jean6.53912,842

By opponent's character

Akira6.7402774
Jacky6.7399650
Wolf7.0422426
Shun6.7404413
Goh6.8406349
Kage6.6394359
Jeffry6.5392365
Jean6.5392384
Aoi6.6397323
Brad6.5393384
Lion6.7400297
Lau6.6398314
Pai6.8405322
El Blaze6.8408195
Vanessa6.6393181
Sarah6.7400162
Taka6.3380218
Eileen6.3379172
Lei Fei6.4384186
Dural6.941289

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira23311511849.4%-0.5
Jacky2009910149.5%+0.0
Wolf147806754.4%+3.1
Shun136597743.4%-4.9
Goh119704958.8%+9.9
Kage116615552.6%+1.4
Jeffry115664957.4%+3.1
Jean107535449.5%+1.0
Aoi106535350.0%-3.9
Brad105475844.8%-4.9
Lion94464848.9%-2.1
Lau90494154.4%+2.1
Pai87454251.7%+2.2
El Blaze65273841.5%-8.0
Vanessa64352954.7%+3.0
Sarah55243143.6%-6.3
Taka55253045.5%-2.9
Eileen52252748.1%-2.2
Lei Fei52292355.8%+6.2
Dural42222052.4%-2.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon24210813444.6%-6.5
Breakable Full Fence23212211052.6%+4.3
Full Fence22712310454.2%+3.0
Rectangle22110611548.0%-1.4
Breakable Half Fence2189911945.4%-4.3
Low Fence184919349.5%-3.4
Single Wall1841008454.4%+3.8
Open164838150.6%-0.6
Half Fence154777750.0%-1.7
Full Fence and Open105564953.3%+4.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,29449.1%50.0%-1.0
No walls53251.5%51.5%-0.0

Walls against open: -0.9 points (95% range -6.0 to +4.1), p 0.718 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぬっき~@女キャラ嫌 (Rank 36)2026/10/18178947.1%
Shura1025 (Rank 35)2026/10/1830151550.0%
REDdog.狂犬 (Rank 33)2026/10/181541126.7%
もっこり (Rank 34)2026/10/18127558.3%
무파ZeroBlue (Rank 32)2026/10/16126650.0%
hsat0310 (Rank 34)2026/10/14126650.0%
漂泊の民回線ジプシー (Rank 37)2026/10/132213959.1%
寿司眼鉄 (Rank 38)2026/10/13125741.7%
ヘニオ (Rank 34)2026/10/13178947.1%
ふぇに (Rank 35)2026/10/1134221264.7%
鳩男 (Rank 31)2026/10/071813572.2%
takamo_white (Rank 34)2026/09/2622121054.5%
あをゐ (Rank 35)2026/09/261221016.7%
joechou222 (Rank 36)2026/09/18125741.7%
Koutei (Rank 34)2026/09/181910952.6%
ねこむーと (Rank 38)2026/09/08179852.9%
ゲッパー (Rank 37)2026/09/06125741.7%
筋トレ職人 (Rank 35)2026/08/18111109.1%
akira__9633 (Rank 34)2026/07/28145935.7%
papermoon_7 (Rank 35)2026/07/151441028.6%
zakisan (Rank 35)2026/07/141531220.0%
mahiro_725 (Rank 34)2026/07/10126650.0%
zaduhkj (Rank 35)2026/07/042191242.9%
Vgyjyrdgjk (Rank 37)2026/07/04123925.0%
culis (Rank 30)2026/06/21136746.1%

Round openings

Every character

crouch dash forward into guardG2463.6%
Gyaku Seikenzuki66P2373.5%
Juchou Senshou8P+K2313.4%
backdash into Senshippo66P2303.4%
guardG into throw escape1982.9%
forward dash into guardG1842.7%
backdash into Oihiji4P+K1442.1%
crouch into Katousui2P1382.0%
crouch dash forward into Agezuki3P+K1372.0%
evade down into guardG1291.9%
guardG1211.8%
Attai2K into Tousentai2KK+G1161.7%
punchP into crouch dash forward1131.7%
backdash into Enpi Kurenai Naraku2P+K1021.5%
backdash into Nozuchi1P+K1001.5%

567 further openings account for the other 4,385 rounds.

Counted from 1,679 of the 2,040 matches played. The rest were not pulled for openings.

Lion

Career
994–910 · 52.2%
This season
1,142 matches · 50.5%
Peak rank
36

First hit in 52.5% of 4,109 rounds. Won 54.4% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 42.3% of rounds, against 14.3% in their other rounds.
  • Against Jacky: moves in first in 38.1% of rounds, against 20.9% against everyone else.
  • After opening the round before by backing off: backs off first in 19.5% of rounds, against 12.7% after anything else.
  • After losing a round: evades first in 21.5% of rounds, against 3.3% after winning one.
  • When behind: evades first in 21.6% of rounds, against 6.2% when ahead or level.
  • After landing the first hit of the round before: backs off first in 15.8% of rounds, against 12.7% after being hit first.
  • In round 1: opens with “backdash into 66P Senshippo” in 13.8% of rounds, against 2.8% in their other rounds.
  • Against Jacky: opens with “forward dash into G guard” in 6.8% of rounds, against 2.9% against everyone else.
  • After opening the round before with “crouch dash forward into G guard”: opens with “crouch dash forward into G guard” in 14.1% of rounds, against 4.2% after anything else.
  • After winning a round: opens with “8P+K Juchou Senshou” in 9.0% of rounds, against 3.4% after losing one.
  • When the score is level: opens with “forward dash into G guard” in 6.1% of rounds, against 3.4% when ahead or behind.

How is this tested?

Juchou Senshou8P+K2315.6%
backdash into Senshippo66P2305.5%
crouch dash forward into guardG1754.2%
crouch into Katousui2P1383.3%
forward dash into guardG1373.3%
Attai2K into Tousentai2KK+G1162.8%
guardG into throw escape1022.5%
forward dash into Senkyutai1K1002.4%
punchP into crouch dash forward992.4%
backdash into Souji SenpuP+K952.3%
evade down into guardG942.3%
Banchu6P932.2%
backdash into Tanhikyaku46K932.2%
punchP into evade down892.1%
punchP into forward dash822.0%

368 further openings account for the other 2,275 rounds.

Counted from 1,032 of the 1,142 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky27–40 · 40%20–17 · 54%-15.3
Akira29–27 · 52%15–12 · 56%too few to test
Wolf21–20 · 51%9–11 · 45%too few to test
Kage31–25 · 55%6–8 · 43%too few to test
Aoi20–20 · 50%14–7 · 67%too few to test
Goh30–20 · 60%7–4 · 64%too few to test
Jeffry25–17 · 60%3–8 · 27%too few to test
Shun16–29 · 36%3–3 · 50%too few to test
Jean18–17 · 51%10–6 · 62%too few to test
Lion21–23 · 48%0–3 · 0%too few to test
Lau14–13 · 52%7–5 · 58%too few to test
Brad11–9 · 55%6–6 · 50%too few to test
El Blaze9–24 · 27%2–1 · 67%too few to test
Sarah12–11 · 52%7–4 · 64%too few to test
Pai16–8 · 67%0–2 · 0%too few to test
Taka11–11 · 50%3–6 · 33%too few to test
Dural13–12 · 52%4–1 · 80%too few to test
Lei Fei9–6 · 60%5–7 · 42%too few to test
Eileen9–10 · 47%1–3 · 25%too few to test
Vanessa10–9 · 53%4–3 · 57%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

110 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
898–784 · 53.4%
This season
898 matches · 50.5%
Peak rank
35

First hit in 50.2% of 2,649 rounds. Won 53.9% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 41.4% of rounds, against 15.4% in their other rounds.
  • Against Shun: evades first in 36.6% of rounds, against 16.2% against everyone else.
  • On Rectangle stages: waits first in 14.2% of rounds, against 7.7% on the other stages.
  • After losing a round: evades first in 31.1% of rounds, against 12.2% after winning one.
  • When behind: evades first in 29.8% of rounds, against 16.4% when ahead or level.
  • Against a Shun on 1+ drinks: moves in first in 28.6% of rounds, against 8.5% against a Shun on other counts.
  • In round 1: opens with “backdash into 1P+K Nozuchi” in 9.0% of rounds, against 2.1% in their other rounds.
  • Against El Blaze: opens with “backdash into 2P+K Enpi Kurenai Naraku” in 11.2% of rounds, against 3.5% against everyone else.
  • After winning a round: opens with “backdash into 4P+K Oihiji” in 6.1% of rounds, against 1.1% after losing one.
  • When ahead: opens with “backdash into 1P+K Nozuchi” in 4.2% of rounds, against 0.7% when level or behind.

How is this tested?

Gyaku Seikenzuki66P2378.9%
backdash into Oihiji4P+K1445.4%
crouch dash forward into Agezuki3P+K1375.2%
backdash into Enpi Kurenai Naraku2P+K1023.8%
backdash into Nozuchi1P+K1003.8%
guardG into throw escape963.6%
Shitanagi Shutou1P953.6%
evade down into Ryoutezuki66P+K913.4%
crouch dash forward into guardG712.7%
evade down into forward dash662.5%
Agezuki3P+K632.4%
Shitanagi Shutou1P into guardG552.1%
Yoko'enpi6P552.1%
crouch into Shitamaeken2P532.0%
punchP into KounirenPP511.9%

245 further openings account for the other 1,246 rounds.

Counted from 647 of the 898 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–23 · 39%10–12 · 45%too few to test
Jacky15–22 · 41%10–7 · 59%too few to test
Shun18–18 · 50%4–8 · 33%too few to test
Wolf18–11 · 62%9–4 · 69%too few to test
Goh12–10 · 55%12–7 · 63%too few to test
Jeffry15–11 · 58%6–8 · 43%too few to test
Jean12–15 · 44%4–5 · 44%too few to test
Brad11–12 · 48%1–4 · 20%too few to test
Lion11–7 · 61%5–7 · 42%too few to test
Pai8–18 · 31%5–2 · 71%too few to test
Aoi6–13 · 32%4–2 · 67%too few to test
Lau7–6 · 54%3–4 · 43%too few to test
El Blaze7–6 · 54%3–4 · 43%too few to test
Kage6–5 · 55%1–5 · 17%too few to test
Vanessa6–4 · 60%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

251 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (35 here; about 1.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 11 of 18 tests hold up
  • Jean: 10 of 17 tests hold up