VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

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Career matches3,768
Career win rate57.4%
Round win rate45.5%
Peak rank40
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei401,40883157759.0%
Jacky351,29769859953.8%
Brad3681045535556.2%
Wolf131844764.1%
Vanessa122962678.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion1961331.6%-7.8
Kage1661037.5%-1.2
Lei Fei52340.0%-12.7
Aoi4040.0%-30.4
Sarah32166.7%-2.8
Wolf32166.7%+26.5
Akira220100.0%+66.5
Jacky21150.0%+14.9
Lau2020.0%-33.6
Shun220100.0%+45.0
Jeffry110100.0%+39.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall106460.0%+15.0
Half Fence82625.0%-7.0
Full Fence and Open72528.6%-5.2
Low Fence61516.7%-29.5
Open63350.0%+5.2
Full Fence52340.0%+4.4
Rectangle52340.0%-1.8
Octagon41325.0%-13.8
Breakable Full Fence31233.3%-6.8
Breakable Half Fence32166.7%+13.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2835.7%38.2%-2.5
No walls2245.5%45.7%-0.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Mochi/かしわもち (Rank 39)2026/09/182020.0%
ふかふか (Rank 38)2026/09/18115645.5%
jinmenusagi (Rank 42)2026/09/182020.0%
マハリータまるこ (Rank 41)2026/09/184040.0%
isotopic_tundra5 (Rank 24)2026/09/18220100.0%
PuzzG/ぱず爺 (Rank 36)2026/09/16220100.0%
ヤートン (Rank 39)2026/09/161961331.6%
てーらい (Rank 33)2026/09/1652340.0%
ken3000wo (Rank 36)2026/09/1632166.7%
feeling-frame (Rank 31)2026/09/16110100.0%
jamestaniguchi (Rank 37)2026/09/13220100.0%
manatsu_7 (Rank 34)2026/09/131010.0%
シゲオ (Rank 41)2026/09/0921150.0%
momotaiga (Rank 42)2026/09/0931233.3%

Round openings

Every character

backdash into evade down3514.9%
backdash into evade up2811.9%
backward movement into throwP+G146.0%
Tenshi Ryusentai6K+G135.5%
offensive move135.5%
Ducking6P+K+G into Crush Knee KickK+G125.1%
backdash into Sharp Shoot1P104.3%
backdash into Sway Back4P+K+G73.0%
backdash into Spin Heel Sword4K+G62.5%
backward movement into evade down62.5%
Touku Tenshinkyaku8K+G52.1%
backward movement52.1%
Middle Spin Kick66K into Ten Kao6K41.7%
Shazen Tenshin Haikyaku8K41.7%
backward movement into guardG41.7%

56 further openings account for the other 69 rounds.

Brad

backdash into evade down2120.8%
backdash into evade up1312.9%
Ducking6P+K+G into Crush Knee KickK+G1211.9%
backdash into Sharp Shoot1P109.9%
backward movement into throwP+G109.9%
backdash into Sway Back4P+K+G76.9%
Middle Spin Kick66K into Ten Kao6K44.0%
backdash into Stop Kick4K22.0%
backward movement into evade down22.0%
Dtee Sawk Dtrohng4P+K11.0%
Shovel Hook2P+K11.0%
Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP11.0%
Turn Savate44K into Stop Kick4K11.0%
backdash11.0%
backdash into Ducking6P+K+G11.0%

14 further openings account for the other 14 rounds.

Lei Fei

Tenshi Ryusentai6K+G1314.0%
offensive move1314.0%
backdash into evade up1212.9%
backdash into evade down99.7%
Touku Tenshinkyaku8K+G55.4%
Shazen Tenshin Haikyaku8K44.3%
backdash into Shatenshou33P33.2%
backward movement into throwP+G33.2%
offensive move into Touku Tenshinkyaku8K+G33.2%
backward movement into backdash22.1%
backward movement into evade down22.1%
offensive move into Bunkyaku3K22.1%
Bunkyaku3K11.1%
Bunkyaku3K into Toukyaku66K11.1%
Bunkyaku3K into guardG11.1%

19 further openings account for the other 19 rounds.

Jacky

backdash into Spin Heel Sword4K+G614.6%
backdash into evade down512.2%
backward movement512.2%
Dash Hammer Kick66K into High Angle Upper Kick6K37.3%
backdash into Slant Back Knuckle1P37.3%
backdash into evade up37.3%
backward movement into evade down24.9%
backward movement into guardG24.9%
Groin Kick6K+G12.4%
Step-in Middle Kick66K+G into backward movement12.4%
backdash into Dash Hammer Kick66K12.4%
backdash into High Angle Upper Kick6K12.4%
backdash into Spinning Back Knuckle4P12.4%
backdash into forward dash12.4%
backward movement into High Angle Upper Kick6K12.4%

5 further openings account for the other 5 rounds.