Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Lei Fei | 40 | 1,408 | 831 | 577 | 59.0% |
|---|---|---|---|---|---|
| Jacky | 35 | 1,297 | 698 | 599 | 53.8% |
| Brad | 36 | 810 | 455 | 355 | 56.2% |
| Wolf | — | 131 | 84 | 47 | 64.1% |
| Vanessa | — | 122 | 96 | 26 | 78.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 19 | 6 | 13 | 31.6% | -7.8 |
|---|---|---|---|---|---|
| Kage | 16 | 6 | 10 | 37.5% | -1.2 |
| Lei Fei | 5 | 2 | 3 | 40.0% | -12.7 |
| Aoi | 4 | 0 | 4 | 0.0% | -30.4 |
| Sarah | 3 | 2 | 1 | 66.7% | -2.8 |
| Wolf | 3 | 2 | 1 | 66.7% | +26.5 |
| Akira | 2 | 2 | 0 | 100.0% | +66.5 |
| Jacky | 2 | 1 | 1 | 50.0% | +14.9 |
| Lau | 2 | 0 | 2 | 0.0% | -33.6 |
| Shun | 2 | 2 | 0 | 100.0% | +45.0 |
| Jeffry | 1 | 1 | 0 | 100.0% | +39.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 10 | 6 | 4 | 60.0% | +15.0 |
|---|---|---|---|---|---|
| Half Fence | 8 | 2 | 6 | 25.0% | -7.0 |
| Full Fence and Open | 7 | 2 | 5 | 28.6% | -5.2 |
| Low Fence | 6 | 1 | 5 | 16.7% | -29.5 |
| Open | 6 | 3 | 3 | 50.0% | +5.2 |
| Full Fence | 5 | 2 | 3 | 40.0% | +4.4 |
| Rectangle | 5 | 2 | 3 | 40.0% | -1.8 |
| Octagon | 4 | 1 | 3 | 25.0% | -13.8 |
| Breakable Full Fence | 3 | 1 | 2 | 33.3% | -6.8 |
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +13.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 28 | 35.7% | 38.2% | -2.5 |
| No walls | 22 | 45.5% | 45.7% | -0.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヤートン (Rank 39) | 19 | 6 | 13 | 31.6% |
|---|---|---|---|---|
| ふかふか (Rank 38) | 11 | 5 | 6 | 45.5% |
| てーらい (Rank 33) | 5 | 2 | 3 | 40.0% |
| マハリータまるこ (Rank 41) | 4 | 0 | 4 | 0.0% |
| ken3000wo (Rank 36) | 3 | 2 | 1 | 66.7% |
| momotaiga (Rank 42) | 3 | 1 | 2 | 33.3% |
| Mochi/かしわもち (Rank 39) | 2 | 0 | 2 | 0.0% |
| PuzzG/ぱず爺 (Rank 36) | 2 | 2 | 0 | 100.0% |
| isotopic_tundra5 (Rank 24) | 2 | 2 | 0 | 100.0% |
| jamestaniguchi (Rank 37) | 2 | 2 | 0 | 100.0% |
| jinmenusagi (Rank 42) | 2 | 0 | 2 | 0.0% |
| シゲオ (Rank 41) | 2 | 1 | 1 | 50.0% |
| feeling-frame (Rank 31) | 1 | 1 | 0 | 100.0% |
| manatsu_7 (Rank 34) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| Mochi/かしわもち (Rank 39) | 2026/09/18 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| ふかふか (Rank 38) | 2026/09/18 | 11 | 5 | 6 | 45.5% |
| jinmenusagi (Rank 42) | 2026/09/18 | 2 | 0 | 2 | 0.0% |
| マハリータまるこ (Rank 41) | 2026/09/18 | 4 | 0 | 4 | 0.0% |
| isotopic_tundra5 (Rank 24) | 2026/09/18 | 2 | 2 | 0 | 100.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/16 | 2 | 2 | 0 | 100.0% |
| ヤートン (Rank 39) | 2026/09/16 | 19 | 6 | 13 | 31.6% |
| てーらい (Rank 33) | 2026/09/16 | 5 | 2 | 3 | 40.0% |
| ken3000wo (Rank 36) | 2026/09/16 | 3 | 2 | 1 | 66.7% |
| feeling-frame (Rank 31) | 2026/09/16 | 1 | 1 | 0 | 100.0% |
| jamestaniguchi (Rank 37) | 2026/09/13 | 2 | 2 | 0 | 100.0% |
| manatsu_7 (Rank 34) | 2026/09/13 | 1 | 0 | 1 | 0.0% |
| シゲオ (Rank 41) | 2026/09/09 | 2 | 1 | 1 | 50.0% |
| momotaiga (Rank 42) | 2026/09/09 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| backdash into evade down | 35 | 14.9% |
|---|---|---|
| backdash into evade up | 28 | 11.9% |
| backward movement into throwP+G | 14 | 6.0% |
| Tenshi Ryusentai6K+G | 13 | 5.5% |
| offensive move | 13 | 5.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 12 | 5.1% |
| backdash into Sharp Shoot1P | 10 | 4.3% |
| backdash into Sway Back4P+K+G | 7 | 3.0% |
| backdash into Spin Heel Sword4K+G | 6 | 2.5% |
| backward movement into evade down | 6 | 2.5% |
| Touku Tenshinkyaku8K+G | 5 | 2.1% |
| backward movement | 5 | 2.1% |
| Middle Spin Kick66K into Ten Kao6K | 4 | 1.7% |
| Shazen Tenshin Haikyaku8K | 4 | 1.7% |
| backward movement into guardG | 4 | 1.7% |
56 further openings account for the other 69 rounds.
Brad
| backdash into evade down | 21 | 20.8% |
|---|---|---|
| backdash into evade up | 13 | 12.9% |
| Ducking6P+K+G into Crush Knee KickK+G | 12 | 11.9% |
| backdash into Sharp Shoot1P | 10 | 9.9% |
| backward movement into throwP+G | 10 | 9.9% |
| backdash into Sway Back4P+K+G | 7 | 6.9% |
| Middle Spin Kick66K into Ten Kao6K | 4 | 4.0% |
| backdash into Stop Kick4K | 2 | 2.0% |
| backward movement into evade down | 2 | 2.0% |
| Dtee Sawk Dtrohng4P+K | 1 | 1.0% |
| Shovel Hook2P+K | 1 | 1.0% |
| Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP | 1 | 1.0% |
| Turn Savate44K into Stop Kick4K | 1 | 1.0% |
| backdash | 1 | 1.0% |
| backdash into Ducking6P+K+G | 1 | 1.0% |
14 further openings account for the other 14 rounds.
Lei Fei
| Tenshi Ryusentai6K+G | 13 | 14.0% |
|---|---|---|
| offensive move | 13 | 14.0% |
| backdash into evade up | 12 | 12.9% |
| backdash into evade down | 9 | 9.7% |
| Touku Tenshinkyaku8K+G | 5 | 5.4% |
| Shazen Tenshin Haikyaku8K | 4 | 4.3% |
| backdash into Shatenshou33P | 3 | 3.2% |
| backward movement into throwP+G | 3 | 3.2% |
| offensive move into Touku Tenshinkyaku8K+G | 3 | 3.2% |
| backward movement into backdash | 2 | 2.1% |
| backward movement into evade down | 2 | 2.1% |
| offensive move into Bunkyaku3K | 2 | 2.1% |
| Bunkyaku3K | 1 | 1.1% |
| Bunkyaku3K into Toukyaku66K | 1 | 1.1% |
| Bunkyaku3K into guardG | 1 | 1.1% |
19 further openings account for the other 19 rounds.
Jacky
| backdash into Spin Heel Sword4K+G | 6 | 14.6% |
|---|---|---|
| backdash into evade down | 5 | 12.2% |
| backward movement | 5 | 12.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 7.3% |
| backdash into Slant Back Knuckle1P | 3 | 7.3% |
| backdash into evade up | 3 | 7.3% |
| backward movement into evade down | 2 | 4.9% |
| backward movement into guardG | 2 | 4.9% |
| Groin Kick6K+G | 1 | 2.4% |
| Step-in Middle Kick66K+G into backward movement | 1 | 2.4% |
| backdash into Dash Hammer Kick66K | 1 | 2.4% |
| backdash into High Angle Upper Kick6K | 1 | 2.4% |
| backdash into Spinning Back Knuckle4P | 1 | 2.4% |
| backdash into forward dash | 1 | 2.4% |
| backward movement into High Angle Upper Kick6K | 1 | 2.4% |
5 further openings account for the other 5 rounds.
