Virtua Fighter 5 REVO · v1.10 · Region: Asia
ndroiworld
Characters played — VF5's own record
| Lion | 42 | 848 | 537 | 311 | 63.3% |
|---|---|---|---|---|---|
| Brad | 40 | 784 | 505 | 279 | 64.4% |
| Jacky | 35 | 331 | 222 | 109 | 67.1% |
| Jeffry | 25 | 18 | 17 | 1 | 94.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 75 | 36 | 39 | 48.0% | -8.2 |
|---|---|---|---|---|---|
| Jacky | 67 | 43 | 24 | 64.2% | +8.6 |
| Lau | 65 | 32 | 33 | 49.2% | -1.0 |
| Shun | 59 | 39 | 20 | 66.1% | +10.8 |
| Lion | 49 | 25 | 24 | 51.0% | -0.3 |
| Kage | 46 | 20 | 26 | 43.5% | -11.1 |
| Pai | 27 | 15 | 12 | 55.6% | -11.3 |
| Jean | 23 | 17 | 6 | 73.9% | +14.2 |
| Jeffry | 23 | 11 | 12 | 47.8% | -7.8 |
| Wolf | 23 | 18 | 5 | 78.3% | +20.8 |
| Sarah | 22 | 14 | 8 | 63.6% | +4.7 |
| Taka | 19 | 10 | 9 | 52.6% | -7.6 |
| Vanessa | 19 | 9 | 10 | 47.4% | -11.2 |
| Aoi | 18 | 13 | 5 | 72.2% | +14.1 |
| El Blaze | 14 | 8 | 6 | 57.1% | -1.6 |
| Lei Fei | 11 | 4 | 7 | 36.4% | -17.4 |
| Goh | 10 | 5 | 5 | 50.0% | +1.0 |
| Brad | 7 | 2 | 5 | 28.6% | -30.1 |
| Dural | 6 | 5 | 1 | 83.3% | +30.4 |
| Eileen | 6 | 3 | 3 | 50.0% | -13.5 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 78 | 44 | 34 | 56.4% | +2.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 68 | 34 | 34 | 50.0% | -6.1 |
| Low Fence | 62 | 42 | 20 | 67.7% | +11.9 |
| Breakable Half Fence | 59 | 35 | 24 | 59.3% | +1.3 |
| Full Fence | 56 | 30 | 26 | 53.6% | -1.9 |
| Single Wall | 56 | 33 | 23 | 58.9% | +3.5 |
| Octagon | 53 | 28 | 25 | 52.8% | -1.6 |
| Open | 49 | 28 | 21 | 57.1% | +2.2 |
| Half Fence | 46 | 21 | 25 | 45.6% | -14.0 |
| Full Fence and Open | 42 | 23 | 19 | 54.8% | -2.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 360 | 53.3% | 55.9% | -2.5 |
| No walls | 167 | 61.7% | 56.0% | +5.6 |
Walls against open: -8.2 points (95% range -17.5 to +1.1), p 0.085 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manatsu_7 (Rank 37) | 22 | 8 | 14 | 36.4% |
|---|---|---|---|---|
| interceptor (Rank 40) | 17 | 13 | 4 | 76.5% |
| テクノモデル (Rank 35) | 17 | 7 | 10 | 41.2% |
| デネ (Rank 41) | 17 | 6 | 11 | 35.3% |
| PuzzG/ぱず爺 (Rank 36) | 16 | 11 | 5 | 68.8% |
| ハマラウ (Rank 43) | 16 | 5 | 11 | 31.2% |
| マサオチョップの廻天 (Rank 39) | 14 | 7 | 7 | 50.0% |
| STAGEW(ON)@스테이지원 (Rank 41) | 12 | 5 | 7 | 41.7% |
| whitnes (Rank 32) | 11 | 6 | 5 | 54.5% |
| 亜希 (Rank 43) | 11 | 5 | 6 | 45.5% |
| muumuu (Rank 38) | 10 | 4 | 6 | 40.0% |
| くりたろう (Rank 40) | 10 | 5 | 5 | 50.0% |
| あむざん (Rank 42) | 9 | 4 | 5 | 44.4% |
| マハリータまるこ (Rank 39) | 9 | 5 | 4 | 55.6% |
| GP (Rank 40) | 8 | 3 | 5 | 37.5% |
| jean (Rank 43) | 8 | 3 | 5 | 37.5% |
| かえる (Rank 39) | 8 | 3 | 5 | 37.5% |
| ctraum (Rank 39) | 7 | 3 | 4 | 42.9% |
| lapislazuli (Rank 38) | 7 | 6 | 1 | 85.7% |
| ちゃあ (Rank 38) | 7 | 6 | 1 | 85.7% |
| どっせ (Rank 41) | 7 | 4 | 3 | 57.1% |
| 漂泊の民回線ジプシー (Rank 34) | 7 | 2 | 5 | 28.6% |
| CLEARCARE (Rank 41) | 6 | 3 | 3 | 50.0% |
| Multipla (Rank 24) | 6 | 6 | 0 | 100.0% |
| うをん (Rank 31) | 6 | 6 | 0 | 100.0% |
Most played opponents, most recent first
| ctraum (Rank 39) | 2026/09/16 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/09/13 | 12 | 5 | 7 | 41.7% |
| manatsu_7 (Rank 37) | 2026/09/13 | 22 | 8 | 14 | 36.4% |
| マサオチョップの廻天 (Rank 39) | 2026/09/11 | 14 | 7 | 7 | 50.0% |
| デネ (Rank 41) | 2026/09/09 | 17 | 6 | 11 | 35.3% |
| マハリータまるこ (Rank 39) | 2026/09/06 | 9 | 5 | 4 | 55.6% |
| ハマラウ (Rank 43) | 2026/09/02 | 16 | 5 | 11 | 31.2% |
| どっせ (Rank 41) | 2026/09/02 | 7 | 4 | 3 | 57.1% |
| あむざん (Rank 42) | 2026/08/26 | 9 | 4 | 5 | 44.4% |
| ちゃあ (Rank 38) | 2026/08/26 | 7 | 6 | 1 | 85.7% |
| CLEARCARE (Rank 41) | 2026/08/22 | 6 | 3 | 3 | 50.0% |
| かえる (Rank 39) | 2026/08/22 | 8 | 3 | 5 | 37.5% |
| 亜希 (Rank 43) | 2026/08/21 | 11 | 5 | 6 | 45.5% |
| interceptor (Rank 40) | 2026/08/05 | 17 | 13 | 4 | 76.5% |
| jean (Rank 43) | 2026/08/02 | 8 | 3 | 5 | 37.5% |
| PuzzG/ぱず爺 (Rank 36) | 2026/08/02 | 16 | 11 | 5 | 68.8% |
| GP (Rank 40) | 2026/08/02 | 8 | 3 | 5 | 37.5% |
| くりたろう (Rank 40) | 2026/08/02 | 10 | 5 | 5 | 50.0% |
| テクノモデル (Rank 35) | 2026/07/24 | 17 | 7 | 10 | 41.2% |
| うをん (Rank 31) | 2026/07/22 | 6 | 6 | 0 | 100.0% |
| lapislazuli (Rank 38) | 2026/07/14 | 7 | 6 | 1 | 85.7% |
| 漂泊の民回線ジプシー (Rank 34) | 2026/06/21 | 7 | 2 | 5 | 28.6% |
| whitnes (Rank 32) | 2026/06/16 | 11 | 6 | 5 | 54.5% |
| muumuu (Rank 38) | 2026/06/14 | 10 | 4 | 6 | 40.0% |
| Multipla (Rank 24) | 2026/04/21 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 319 | 13.2% |
|---|---|---|
| backdash into evade up | 295 | 12.2% |
| Juchou Senshou8P+K into Souji SenpuP+K | 94 | 3.9% |
| Ducking6P+K+G into Crush Knee KickK+G | 89 | 3.7% |
| Banchu6P | 82 | 3.4% |
| crouch into Katousui2P | 82 | 3.4% |
| backdash into Sentai4K | 79 | 3.3% |
| backdash into Stop Kick4K | 74 | 3.1% |
| backward movement into evade down | 67 | 2.8% |
| backward movement into evade up | 47 | 1.9% |
| crouch into Sharp Shoot1P | 46 | 1.9% |
| backdash into crouch dash forward | 39 | 1.6% |
| Middle Spin Kick66K into Ten Kao6K | 36 | 1.5% |
| backdash into Sway Back4P+K+G | 35 | 1.4% |
| offensive move into High Spin KickK+G | 34 | 1.4% |
254 further openings account for the other 1,003 rounds.
Lion
| backdash into evade up | 175 | 13.7% |
|---|---|---|
| backdash into evade down | 161 | 12.6% |
| Juchou Senshou8P+K into Souji SenpuP+K | 94 | 7.4% |
| Banchu6P | 82 | 6.4% |
| crouch into Katousui2P | 82 | 6.4% |
| backdash into Sentai4K | 79 | 6.2% |
| backward movement into evade down | 49 | 3.8% |
| crouch into Shicchi Soutai3K+G | 33 | 2.6% |
| backward movement into evade up | 32 | 2.5% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 31 | 2.4% |
| Tourou Hassou41236P into punchP | 31 | 2.4% |
| backdash into Tanhikyaku46K | 17 | 1.3% |
| backward movement into guardG | 17 | 1.3% |
| punchP into Koushu RensuiPP | 17 | 1.3% |
| crouch dash forward into throwP+G | 15 | 1.2% |
128 further openings account for the other 360 rounds.
Brad
| backdash into evade down | 122 | 13.4% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 89 | 9.8% |
| backdash into evade up | 84 | 9.3% |
| backdash into Stop Kick4K | 74 | 8.2% |
| crouch into Sharp Shoot1P | 46 | 5.1% |
| Middle Spin Kick66K into Ten Kao6K | 36 | 4.0% |
| backdash into Sway Back4P+K+G | 35 | 3.9% |
| offensive move into High Spin KickK+G | 34 | 3.8% |
| Elbow Hook6P | 32 | 3.5% |
| Jackal Straight46P+K into Rapid Double JabP+K | 21 | 2.3% |
| backdash into crouch dash forward | 21 | 2.3% |
| crouch dash forward into throwP+G | 17 | 1.9% |
| backdash into throwP+G | 13 | 1.4% |
| forward dash into Middle Spin Kick66K | 13 | 1.4% |
| Sharp Shoot1P | 11 | 1.2% |
98 further openings account for the other 259 rounds.
Jacky
| backdash into evade down | 32 | 14.7% |
|---|---|---|
| backdash into evade up | 30 | 13.8% |
| Middle Smash6P | 27 | 12.4% |
| Middle Spin Kick46K+G into Spinning KickK+G | 13 | 6.0% |
| backdash into crouch dash forward | 9 | 4.1% |
| backward movement into evade up | 8 | 3.7% |
| crouch into Low Spin Kick1K+G | 8 | 3.7% |
| crouch into Squat Straight2P | 8 | 3.7% |
| backward movement into evade down | 7 | 3.2% |
| Groin Kick6K+G | 6 | 2.8% |
| Middle Spin Kick46K+G into throwP+G | 4 | 1.8% |
| Somersault Kick7K into kickK | 4 | 1.8% |
| backward movement | 4 | 1.8% |
| backward movement into guardG | 4 | 1.8% |
| Groin Kick6K+G into Spinning KickK+G | 3 | 1.4% |
35 further openings account for the other 51 rounds.
Jeffry
| backdash into evade up | 6 | 28.6% |
|---|---|---|
| Elbow Butt6P | 4 | 19.1% |
| backdash into evade down | 4 | 19.1% |
| Overblow Shoulder66P+K | 1 | 4.8% |
| backdash into Overblow Shoulder66P+K | 1 | 4.8% |
| backdash into Toe Kick2K | 1 | 4.8% |
| backdash into Tsunami Beat3K+G | 1 | 4.8% |
| backdash into punchP | 1 | 4.8% |
| backward movement into evade down | 1 | 4.8% |
| guardG into evade up | 1 | 4.8% |
