VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

ndroiworld

Career matches1,981
Career win rate64.7%
Round win rate53.8%
Peak rank42
Distinct opponents160
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion4284853731163.3%
Brad4078450527964.4%
Jacky3533122210967.1%
Jeffry251817194.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira75363948.0%-8.2
Jacky67432464.2%+8.6
Lau65323349.2%-1.0
Shun59392066.1%+10.8
Lion49252451.0%-0.3
Kage46202643.5%-11.1
Pai27151255.6%-11.3
Jean2317673.9%+14.2
Jeffry23111247.8%-7.8
Wolf2318578.3%+20.8
Sarah2214863.6%+4.7
Taka1910952.6%-7.6
Vanessa1991047.4%-11.2
Aoi1813572.2%+14.1
El Blaze148657.1%-1.6
Lei Fei114736.4%-17.4
Goh105550.0%+1.0
Brad72528.6%-30.1
Dural65183.3%+30.4
Eileen63350.0%-13.5

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle78443456.4%+2.3
Breakable Full Fence68343450.0%-6.1
Low Fence62422067.7%+11.9
Breakable Half Fence59352459.3%+1.3
Full Fence56302653.6%-1.9
Single Wall56332358.9%+3.5
Octagon53282552.8%-1.6
Open49282157.1%+2.2
Half Fence46212545.6%-14.0
Full Fence and Open42231954.8%-2.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36053.3%55.9%-2.5
No walls16761.7%56.0%+5.6

Walls against open: -8.2 points (95% range -17.5 to +1.1), p 0.085 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ctraum (Rank 39)2026/09/1673442.9%
STAGEW(ON)@스테이지원 (Rank 41)2026/09/13125741.7%
manatsu_7 (Rank 37)2026/09/132281436.4%
マサオチョップの廻天 (Rank 39)2026/09/11147750.0%
デネ (Rank 41)2026/09/091761135.3%
マハリータまるこ (Rank 39)2026/09/0695455.6%
ハマラウ (Rank 43)2026/09/021651131.2%
どっせ (Rank 41)2026/09/0274357.1%
あむざん (Rank 42)2026/08/2694544.4%
ちゃあ (Rank 38)2026/08/2676185.7%
CLEARCARE (Rank 41)2026/08/2263350.0%
かえる (Rank 39)2026/08/2283537.5%
亜希 (Rank 43)2026/08/21115645.5%
interceptor (Rank 40)2026/08/051713476.5%
jean (Rank 43)2026/08/0283537.5%
PuzzG/ぱず爺 (Rank 36)2026/08/021611568.8%
GP (Rank 40)2026/08/0283537.5%
くりたろう (Rank 40)2026/08/02105550.0%
テクノモデル (Rank 35)2026/07/241771041.2%
うをん (Rank 31)2026/07/22660100.0%
lapislazuli (Rank 38)2026/07/1476185.7%
漂泊の民回線ジプシー (Rank 34)2026/06/2172528.6%
whitnes (Rank 32)2026/06/16116554.5%
muumuu (Rank 38)2026/06/14104640.0%
Multipla (Rank 24)2026/04/21660100.0%

Round openings

Every character

backdash into evade down31913.2%
backdash into evade up29512.2%
Juchou Senshou8P+K into Souji SenpuP+K943.9%
Ducking6P+K+G into Crush Knee KickK+G893.7%
Banchu6P823.4%
crouch into Katousui2P823.4%
backdash into Sentai4K793.3%
backdash into Stop Kick4K743.1%
backward movement into evade down672.8%
backward movement into evade up471.9%
crouch into Sharp Shoot1P461.9%
backdash into crouch dash forward391.6%
Middle Spin Kick66K into Ten Kao6K361.5%
backdash into Sway Back4P+K+G351.4%
offensive move into High Spin KickK+G341.4%

254 further openings account for the other 1,003 rounds.

Lion

backdash into evade up17513.7%
backdash into evade down16112.6%
Juchou Senshou8P+K into Souji SenpuP+K947.4%
Banchu6P826.4%
crouch into Katousui2P826.4%
backdash into Sentai4K796.2%
backward movement into evade down493.8%
crouch into Shicchi Soutai3K+G332.6%
backward movement into evade up322.5%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP312.4%
Tourou Hassou41236P into punchP312.4%
backdash into Tanhikyaku46K171.3%
backward movement into guardG171.3%
punchP into Koushu RensuiPP171.3%
crouch dash forward into throwP+G151.2%

128 further openings account for the other 360 rounds.

Brad

backdash into evade down12213.4%
Ducking6P+K+G into Crush Knee KickK+G899.8%
backdash into evade up849.3%
backdash into Stop Kick4K748.2%
crouch into Sharp Shoot1P465.1%
Middle Spin Kick66K into Ten Kao6K364.0%
backdash into Sway Back4P+K+G353.9%
offensive move into High Spin KickK+G343.8%
Elbow Hook6P323.5%
Jackal Straight46P+K into Rapid Double JabP+K212.3%
backdash into crouch dash forward212.3%
crouch dash forward into throwP+G171.9%
backdash into throwP+G131.4%
forward dash into Middle Spin Kick66K131.4%
Sharp Shoot1P111.2%

98 further openings account for the other 259 rounds.

Jacky

backdash into evade down3214.7%
backdash into evade up3013.8%
Middle Smash6P2712.4%
Middle Spin Kick46K+G into Spinning KickK+G136.0%
backdash into crouch dash forward94.1%
backward movement into evade up83.7%
crouch into Low Spin Kick1K+G83.7%
crouch into Squat Straight2P83.7%
backward movement into evade down73.2%
Groin Kick6K+G62.8%
Middle Spin Kick46K+G into throwP+G41.8%
Somersault Kick7K into kickK41.8%
backward movement41.8%
backward movement into guardG41.8%
Groin Kick6K+G into Spinning KickK+G31.4%

35 further openings account for the other 51 rounds.

Jeffry

backdash into evade up628.6%
Elbow Butt6P419.1%
backdash into evade down419.1%
Overblow Shoulder66P+K14.8%
backdash into Overblow Shoulder66P+K14.8%
backdash into Toe Kick2K14.8%
backdash into Tsunami Beat3K+G14.8%
backdash into punchP14.8%
backward movement into evade down14.8%
guardG into evade up14.8%