VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

ざとぅ

  • El Blaze
  • Dural
Career matches4,948
Career win rate51.9%
Round win rate51.8%
Peak rank38
Distinct opponents358
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1646 #1,067 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage384,0222,0831,93951.8%
El Blaze3492148543652.7%
Dural2651420.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,829 of 3,278 rounds counted

5.5 inputs a second (333 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze5.63381,935
Kage5.4321894

By opponent's character

Akira5.5331287
Jacky5.6338264
Wolf5.8348245
Jeffry5.6336223
Shun5.6334154
Jean5.4325201
Kage5.3319169
Lion5.6335151
Sarah5.5333169
Lei Fei5.5327142
Goh5.6336153
Brad5.3319128
Lau5.7343115
Aoi5.5330110
Vanessa5.633479
Pai5.432673
El Blaze5.733962
Taka5.130636
Dural5.834944
Eileen5.231524

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira77433455.8%+1.8
Jacky74423256.8%+4.4
Wolf72343847.2%-7.9
Jeffry57332457.9%+6.9
Shun52322061.5%+10.9
Jean50212942.0%-15.4
Kage46212545.6%-7.4
Lion46262056.5%+1.5
Sarah45232251.1%-3.4
Lei Fei44271761.4%+3.7
Goh42231954.8%+0.8
Brad40182245.0%-10.1
Lau37191851.4%+2.2
Aoi33171651.5%-4.0
Vanessa28181064.3%+16.6
Pai24141058.3%+5.7
El Blaze1710758.8%+5.0
Taka125741.7%-11.9
Dural104640.0%-5.7
Eileen64266.7%+16.9

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall96494751.0%-4.2
Breakable Half Fence91533858.2%+5.6
Rectangle90494154.4%+0.2
Octagon86464053.5%+1.2
Half Fence83384545.8%-6.7
Open83473656.6%+1.1
Low Fence79403950.6%-1.2
Breakable Full Fence70422860.0%+8.0
Full Fence60352558.3%+3.7
Full Fence and Open38182047.4%-7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48054.8%53.2%+1.6
No walls25852.7%54.1%-1.4

Walls against open: +3.0 points (95% range -5.1 to +11.1), p 0.469 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

躑躅 (Rank 37)2026/10/1163350.0%
motor_colt61 (Rank 35)2026/10/1165183.3%
PuzzG/ぱず爺 (Rank 38)2026/10/1152340.0%
NORESPECT (Rank 36)2026/10/04660100.0%
44884 (Rank 31)2026/10/0452340.0%
Grimaster (Rank 31)2026/10/0252340.0%
ねこまじん (Rank 34)2026/10/0283537.5%
remiuyu (Rank 29)2026/09/29550100.0%
肉彦さん☆彡 (Rank 32)2026/09/2985362.5%
もっこり (Rank 35)2026/09/2662433.3%
yamaneko (Rank 33)2026/09/2592722.2%
SUSU_MU__ (Rank 36)2026/09/256060.0%
hsat0310 (Rank 35)2026/09/2465183.3%
ジャキる。 (Rank 32)2026/09/2373442.9%
soul-to-denchi (Rank 32)2026/09/2384450.0%
nassy-0106 (Rank 31)2026/09/1352340.0%
BeheritX5674 (Rank 29)2026/09/1364266.7%
ふぇに (Rank 32)2026/09/1386275.0%
オージ (Rank 30)2026/09/1376185.7%
弾丸(だんまる) (Rank 27)2026/09/1262433.3%
9779797 (Rank 26)2026/09/1254180.0%
koiketyan (Rank 27)2026/09/1275271.4%
村長~災禍の中心~ (Rank 37)2026/08/2465183.3%
ゼータ(MSZ-006) (Rank 39)2026/08/2452340.0%
hikabun (Rank 37)2026/04/3054180.0%

Round openings

Every character

evade up1414.7%
backdash1163.8%
backdash into guardG1023.4%
backdash into Demon's Tail9P+KK1003.3%
Ura Tsumujigeri44K933.1%
crouch dash back933.1%
punchP792.6%
forward movement into punchP742.5%
Shadow Strike6P732.4%
Volcano Upper4P+K712.4%
backdash into throw escape652.1%
evade up into kickK602.0%
evade up into backdash501.6%
Senpugeri7K471.6%
Senpugeri7K into backdash471.6%

392 further openings account for the other 1,813 rounds.

Counted from 746 of the 812 matches played. The rest were not pulled for openings.

El Blaze

Career
485–436 · 52.7%
This season
471 matches · 53.5%
Peak rank
34

First hit in 43.6% of 1,901 rounds. Won 54.8% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 19.8% of rounds, against 4.8% in their other rounds.
  • Against Wolf: attacks straight away in 43.8% of rounds, against 26.4% against everyone else.
  • After opening the round before by backing off: backs off first in 60.2% of rounds, against 42.8% after anything else.
  • In round 4 or later: opens with “evade up” in 7.4% of rounds, against 2.7% in their other rounds.
  • Against Kage: opens with “evade up” in 14.5% of rounds, against 3.5% against everyone else.

How is this tested?

backdash1065.6%
backdash into Demon's Tail9P+KK1005.2%
backdash into guardG965.0%
crouch dash back864.5%
evade up764.0%
Shadow Strike6P733.8%
Volcano Upper4P+K713.7%
backdash into throw escape603.1%
forward movement into punchP502.6%
punchP462.4%
throw escape402.1%
backdash into Volcano Upper4P+K361.9%
backdash into evade up321.7%
guardG into throw escape311.6%
Middle Kick3K281.5%

232 further openings account for the other 977 rounds.

Counted from 464 of the 471 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–14 · 60%12–8 · 60%too few to test
Wolf15–18 · 45%9–10 · 47%too few to test
Jacky22–14 · 61%4–4 · 50%too few to test
Jeffry10–12 · 45%10–7 · 59%too few to test
Sarah12–13 · 48%4–2 · 67%too few to test
Jean12–4 · 75%4–9 · 31%too few to test
Lei Fei5–3 · 62%8–4 · 67%too few to test
Goh9–9 · 50%3–0 · 100%too few to test
Lion9–6 · 60%4–2 · 67%too few to test
Kage5–8 · 38%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
2,083–1,939 · 51.8%
This season
339 matches · 53.7%
Peak rank
38

First hit in 45.0% of 1,084 rounds. Won 56.6% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 30.9% of rounds, against 16.4% in their other rounds.
  • In round 4 or later: opens with “evade up into K kick” in 9.2% of rounds, against 3.3% in their other rounds.
  • Against Lion: opens with “7K Senpugeri” in 10.9% of rounds, against 3.8% against everyone else.

How is this tested?

Ura Tsumujigeri44K938.4%
evade up655.9%
evade up into kickK534.8%
Senpugeri7K474.2%
Senpugeri7K into backdash474.2%
Sokuten44P+K+G into Hagakure-ryu You Jumonji KamaeP+K+G373.3%
Sokuten44P+K+G343.1%
backdash into Furikakato OtoshiK+G333.0%
punchP333.0%
Hiji'uchi6P272.4%
evade up into Ryu'eikyaku66K272.4%
Rasen4P262.3%
Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G262.3%
Senpugeri7K into evade up242.2%
evade up into backdash242.2%

161 further openings account for the other 513 rounds.

Counted from 280 of the 339 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad7–9 · 44%2–4 · 33%too few to test
Shun11–4 · 73%7–4 · 64%too few to test
Kage7–4 · 64%3–4 · 43%too few to test
Jacky8–9 · 47%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

59 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Dural

Career
1–4 · 20.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K into Knee Kick6K114.3%
Dragon Smash Cannon1K114.3%
Somersault Kick7K into Somersault Zwei7KK114.3%
backdash into back, forward, forward kick+guard466K+G114.3%
down kick+guard2K+G114.3%
punchP into backward movement114.3%
punchP into evade down114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 5 of 16 tests hold up
  • Kage: 3 of 15 tests hold up
  • Dural: not tested (too few rounds)