Virtua Fighter 5 REVO · v1.10
BnicePLZ
Characters played — VF5's own record
| Pai | 30 | 201 | 170 | 31 | 84.6% |
|---|---|---|---|---|---|
| Kage | 30 | 150 | 122 | 28 | 81.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 18 | 17 | 1 | 94.4% | +2.5 |
|---|---|---|---|---|---|
| Goh | 9 | 7 | 2 | 77.8% | -2.0 |
| Jacky | 7 | 5 | 2 | 71.4% | -21.7 |
| Vanessa | 4 | 4 | 0 | 100.0% | +15.0 |
| Pai | 3 | 3 | 0 | 100.0% | +2.2 |
| El Blaze | 2 | 2 | 0 | 100.0% | +0.8 |
| Sarah | 2 | 2 | 0 | 100.0% | +23.8 |
| Wolf | 2 | 2 | 0 | 100.0% | +1.8 |
| Akira | 1 | 1 | 0 | 100.0% | +3.9 |
| Kage | 1 | 1 | 0 | 100.0% | +0.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 11 | 10 | 1 | 90.9% | -0.9 |
|---|---|---|---|---|---|
| Breakable Half Fence | 7 | 5 | 2 | 71.4% | -13.7 |
| Open | 7 | 5 | 2 | 71.4% | -16.3 |
| Breakable Full Fence | 5 | 5 | 0 | 100.0% | +4.4 |
| Full Fence | 5 | 5 | 0 | 100.0% | +1.4 |
| Rectangle | 5 | 5 | 0 | 100.0% | +16.0 |
| Low Fence | 4 | 4 | 0 | 100.0% | +19.9 |
| Octagon | 1 | 1 | 0 | 100.0% | +2.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 23 | 91.3% | 90.5% | +0.8 |
| No walls | 22 | 86.4% | 87.8% | -1.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| OhmaTOKITA31 (Rank 20) | 13 | 12 | 1 | 92.3% |
|---|---|---|---|---|
| SDrakeo (Rank 30) | 7 | 5 | 2 | 71.4% |
| cooladdy123 (Rank 26) | 5 | 3 | 2 | 60.0% |
| EDO (Rank 17) | 4 | 4 | 0 | 100.0% |
| Raifuruu (Rank 1) | 4 | 4 | 0 | 100.0% |
| Dark-Ashanti (Rank 2) | 2 | 2 | 0 | 100.0% |
| Helmo2342 (Rank 8) | 2 | 2 | 0 | 100.0% |
| NaughtNaught (Rank 31) | 2 | 2 | 0 | 100.0% |
| Nibbs (Rank 22) | 2 | 2 | 0 | 100.0% |
| nunes2276 (Rank 1) | 2 | 2 | 0 | 100.0% |
| wilus (Rank 29) | 2 | 2 | 0 | 100.0% |
| xISTRIPPEDIx (Rank 8) | 2 | 2 | 0 | 100.0% |
| Masterpie917T (Rank 12) | 1 | 1 | 0 | 100.0% |
| killuaX9026 (Rank 1) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| SDrakeo (Rank 30) | 2026/09/18 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| cooladdy123 (Rank 26) | 2026/09/18 | 5 | 3 | 2 | 60.0% |
| Masterpie917T (Rank 12) | 2026/09/18 | 1 | 1 | 0 | 100.0% |
| Dark-Ashanti (Rank 2) | 2026/09/17 | 2 | 2 | 0 | 100.0% |
| killuaX9026 (Rank 1) | 2026/09/17 | 1 | 1 | 0 | 100.0% |
| EDO (Rank 17) | 2026/09/17 | 4 | 4 | 0 | 100.0% |
| Nibbs (Rank 22) | 2026/09/17 | 2 | 2 | 0 | 100.0% |
| Helmo2342 (Rank 8) | 2026/09/17 | 2 | 2 | 0 | 100.0% |
| Raifuruu (Rank 1) | 2026/09/17 | 4 | 4 | 0 | 100.0% |
| OhmaTOKITA31 (Rank 20) | 2026/09/16 | 13 | 12 | 1 | 92.3% |
| nunes2276 (Rank 1) | 2026/09/16 | 2 | 2 | 0 | 100.0% |
| xISTRIPPEDIx (Rank 8) | 2026/09/16 | 2 | 2 | 0 | 100.0% |
| NaughtNaught (Rank 31) | 2026/09/12 | 2 | 2 | 0 | 100.0% |
| wilus (Rank 29) | 2026/09/09 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| ResshouPP into SandangekiPPP | 15 | 8.5% |
|---|---|---|
| punchP into kickK | 10 | 5.7% |
| crouch into Renka Sentai2KK | 7 | 4.0% |
| punchP into ResshouPP | 7 | 4.0% |
| Senchuken6P | 6 | 3.4% |
| RenshouPP into RaigekishouPPP | 5 | 2.8% |
| backdash into Honrakukyaku46K+G | 5 | 2.8% |
| backdash into guardG | 5 | 2.8% |
| punchP into HagasanePK | 5 | 2.8% |
| Haitenkyaku7K | 4 | 2.3% |
| Soukasui3P into Souka Rensui3PP | 4 | 2.3% |
| backdash into Gen'you4K+G | 4 | 2.3% |
| backdash into backward movement | 4 | 2.3% |
| evade down into backdash | 4 | 2.3% |
| punchP into RenkentaiPK | 4 | 2.3% |
68 further openings account for the other 88 rounds.
Pai
| punchP into kickK | 8 | 8.0% |
|---|---|---|
| crouch into Renka Sentai2KK | 7 | 7.0% |
| Senchuken6P | 6 | 6.0% |
| RenshouPP into RaigekishouPPP | 5 | 5.0% |
| backdash into Honrakukyaku46K+G | 5 | 5.0% |
| Haitenkyaku7K | 4 | 4.0% |
| Soukasui3P into Souka Rensui3PP | 4 | 4.0% |
| punchP into RenkentaiPK | 4 | 4.0% |
| Meishouho4P+K+G | 3 | 3.0% |
| Meishouho4P+K+G into crouch | 3 | 3.0% |
| backdash into backward movement | 3 | 3.0% |
| backdash into guardG | 3 | 3.0% |
| backdash into Haitenkyaku7K | 2 | 2.0% |
| crouch | 2 | 2.0% |
| evade up into crouch dash forward | 2 | 2.0% |
38 further openings account for the other 39 rounds.
Kage
| ResshouPP into SandangekiPPP | 15 | 19.5% |
|---|---|---|
| punchP into ResshouPP | 7 | 9.1% |
| punchP into HagasanePK | 5 | 6.5% |
| backdash into Gen'you4K+G | 4 | 5.2% |
| Senpugeri7K | 3 | 3.9% |
| Sokuten44P+K+G | 3 | 3.9% |
| backdash into Furikakato OtoshiK+G | 3 | 3.9% |
| backdash into Rasen Fujin3KP | 3 | 3.9% |
| evade down into backdash | 3 | 3.9% |
| evade up | 3 | 3.9% |
| Ryubisen44K+G | 2 | 2.6% |
| backdash into guardG | 2 | 2.6% |
| punchP | 2 | 2.6% |
| punchP into kickK | 2 | 2.6% |
| Hiji'uchi6P | 1 | 1.3% |
19 further openings account for the other 19 rounds.
