VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

BnicePLZ

  • Kage
  • Jacky
  • Sarah
Career matches645
Career win rate76.3%
Round win rate67.2%
Peak rank31
Distinct opponents28
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1610 #1,288 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai312622134981.3%
Sarah292231537068.6%
Kage301501222881.3%
Jacky26104640.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

424 of 424 rounds counted

6.8 inputs a second (407 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.8409296
Kage6.639677
Jacky7.243537
Sarah6.237514

By opponent's character

Jean6.438669
Goh6.740466
Jacky7.042278
Lion7.243242
Taka7.545028
Akira7.343725
Lau7.947222
Kage6.236915
Pai4.527215
Vanessa6.639816
Wolf6.739913
Jeffry6.53929
El Blaze7.24356
Sarah7.343610
Shun6.33807
Lei Fei7.34393

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jean2019195.0%+7.2
Goh1915479.0%+16.4
Jacky1913668.4%-16.4
Lion93633.3%-21.2
Taka82625.0%-24.2
Akira62433.3%-26.0
Lau660100.0%+11.9
Kage440100.0%+9.4
Pai440100.0%+3.3
Vanessa440100.0%+21.3
Wolf440100.0%+6.0
Jeffry330100.0%+11.5
El Blaze220100.0%+1.7
Sarah220100.0%+35.0
Shun220100.0%+28.3
Lei Fei110100.0%+2.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1912763.2%-18.8
Single Wall1714382.3%+0.5
Open1610662.5%-6.2
Full Fence1410471.4%-6.7
Low Fence1110190.9%+19.8
Breakable Full Fence97277.8%-3.9
Rectangle97277.8%+10.1
Octagon550100.0%+5.3
Full Fence and Open440100.0%+39.8
Half Fence42250.0%-12.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6071.7%77.5%-5.8
No walls4477.3%74.6%+2.7

Walls against open: -8.5 points (95% range -26.6 to +9.5), p 0.354 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

OhmaTOKITA31 (Rank 20)1312192.3%
CeltixBroYT (Rank 2)10100100.0%
NaughtNaught (Rank 33)108280.0%
Onpwnage (Rank 33)93633.3%
abo_Sami__M (Rank 29)82625.0%
SDrakeo (Rank 30)75271.4%
JetBryant78 (Rank 29)52340.0%
brogasaurusrex (Rank 34)51420.0%
cooladdy123 (Rank 26)53260.0%
EDO (Rank 17)440100.0%
Raifuruu (Rank 1)440100.0%
RickoSama (Rank 21)440100.0%
x3PernasPTx (Rank 1)330100.0%
Apselon (Rank 24)220100.0%
BABAJAGA4731 (Rank 2)220100.0%
Dark-Ashanti (Rank 2)220100.0%
Dreamcast (Rank 29)220100.0%
Helmo2342 (Rank 8)220100.0%
Koxakoos3035 (Rank 1)220100.0%
Nibbs (Rank 22)220100.0%
SunderSystem (Rank 15)220100.0%
nunes2276 (Rank 1)220100.0%
wilus (Rank 29)220100.0%
xISTRIPPEDIx (Rank 8)220100.0%
killuaX9026 (Rank 1)110100.0%

Most played opponents, most recent first

SunderSystem (Rank 15)2026/10/18220100.0%
BABAJAGA4731 (Rank 2)2026/10/18220100.0%
Koxakoos3035 (Rank 1)2026/10/18220100.0%
RickoSama (Rank 21)2026/10/18440100.0%
abo_Sami__M (Rank 29)2026/10/1782625.0%
CeltixBroYT (Rank 2)2026/09/2910100100.0%
NaughtNaught (Rank 33)2026/09/29108280.0%
Dreamcast (Rank 29)2026/09/29220100.0%
Apselon (Rank 24)2026/09/29220100.0%
Onpwnage (Rank 33)2026/09/2893633.3%
x3PernasPTx (Rank 1)2026/09/28330100.0%
brogasaurusrex (Rank 34)2026/09/2851420.0%
JetBryant78 (Rank 29)2026/09/2852340.0%
SDrakeo (Rank 30)2026/09/1875271.4%
cooladdy123 (Rank 26)2026/09/1853260.0%
Dark-Ashanti (Rank 2)2026/09/17220100.0%
killuaX9026 (Rank 1)2026/09/17110100.0%
EDO (Rank 17)2026/09/17440100.0%
Nibbs (Rank 22)2026/09/17220100.0%
Helmo2342 (Rank 8)2026/09/17220100.0%
Raifuruu (Rank 1)2026/09/17440100.0%
OhmaTOKITA31 (Rank 20)2026/09/161312192.3%
nunes2276 (Rank 1)2026/09/16220100.0%
xISTRIPPEDIx (Rank 8)2026/09/16220100.0%
wilus (Rank 29)2026/09/09220100.0%

Round openings

Every character

punchP into kickK256.9%
crouch into Renka Sentai2KK236.3%
RenshouPP into RaigekishouPPP164.4%
backdash into Honrakukyaku46K+G164.4%
evade down into backdash164.4%
ResshouPP into SandangekiPPP154.1%
punchP into RenshouPP154.1%
punchP into RenkentaiPK143.9%
Senchuken6P133.6%
Haitenkyaku7K82.2%
Soukasui3P into Souka Rensui3PP82.2%
punchP into ResshouPP71.9%
Meishouho4P+K+G into crouch61.6%
Souka Rensui3PP into Souka Raigekishou3PPP61.6%
backdash into backward movement61.6%

101 further openings account for the other 170 rounds.

Counted from 95 of the 98 matches played. The rest were not pulled for openings.

Pai

Career
213–49 · 81.3%
This season
76 matches · 76.3%
Peak rank
31

First hit in 58.8% of 284 rounds. Won 67.7% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renka Sentai2KK238.0%
punchP into kickK238.0%
RenshouPP into RaigekishouPPP165.6%
backdash into Honrakukyaku46K+G165.6%
punchP into RenshouPP155.2%
evade down into backdash144.9%
punchP into RenkentaiPK144.9%
Senchuken6P134.5%
Haitenkyaku7K82.8%
Soukasui3P into Souka Rensui3PP82.8%
Meishouho4P+K+G into crouch62.1%
Souka Rensui3PP into Souka Raigekishou3PPP62.1%
RenshouPP into Renken ToukyakuPPK51.7%
Sensaitai2K into Renka Sentai2KK51.7%
backdash into backward movement51.7%

71 further openings account for the other 110 rounds.

Counted from 73 of the 76 matches played. The rest were not pulled for openings.

Kage

Career
122–28 · 81.3%
This season
22 matches · 86.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

ResshouPP into SandangekiPPP1519.5%
punchP into ResshouPP79.1%
punchP into HagasanePK56.5%
backdash into Gen'you4K+G45.2%
Senpugeri7K33.9%
Sokuten44P+K+G33.9%
backdash into Furikakato OtoshiK+G33.9%
backdash into Rasen Fujin3KP33.9%
Ryubisen44K+G22.6%
evade down into backdash22.6%
evade up22.6%
punchP22.6%
punchP into kickK22.6%
Hiji'uchi6P11.3%
Kouten63214P11.3%

22 further openings account for the other 22 rounds.

Not counted here: Jacky, Sarah. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)