VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

BnicePLZ

Career matches351
Career win rate83.2%
Round win rate76.8%
Peak rank30
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai302011703184.6%
Kage301501222881.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean1817194.4%+2.5
Goh97277.8%-2.0
Jacky75271.4%-21.7
Vanessa440100.0%+15.0
Pai330100.0%+2.2
El Blaze220100.0%+0.8
Sarah220100.0%+23.8
Wolf220100.0%+1.8
Akira110100.0%+3.9
Kage110100.0%+0.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall1110190.9%-0.9
Breakable Half Fence75271.4%-13.7
Open75271.4%-16.3
Breakable Full Fence550100.0%+4.4
Full Fence550100.0%+1.4
Rectangle550100.0%+16.0
Low Fence440100.0%+19.9
Octagon110100.0%+2.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2391.3%90.5%+0.8
No walls2286.4%87.8%-1.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

OhmaTOKITA31 (Rank 20)1312192.3%
SDrakeo (Rank 30)75271.4%
cooladdy123 (Rank 26)53260.0%
EDO (Rank 17)440100.0%
Raifuruu (Rank 1)440100.0%
Dark-Ashanti (Rank 2)220100.0%
Helmo2342 (Rank 8)220100.0%
NaughtNaught (Rank 31)220100.0%
Nibbs (Rank 22)220100.0%
nunes2276 (Rank 1)220100.0%
wilus (Rank 29)220100.0%
xISTRIPPEDIx (Rank 8)220100.0%
Masterpie917T (Rank 12)110100.0%
killuaX9026 (Rank 1)110100.0%

Most played opponents, most recent first

SDrakeo (Rank 30)2026/09/1875271.4%
cooladdy123 (Rank 26)2026/09/1853260.0%
Masterpie917T (Rank 12)2026/09/18110100.0%
Dark-Ashanti (Rank 2)2026/09/17220100.0%
killuaX9026 (Rank 1)2026/09/17110100.0%
EDO (Rank 17)2026/09/17440100.0%
Nibbs (Rank 22)2026/09/17220100.0%
Helmo2342 (Rank 8)2026/09/17220100.0%
Raifuruu (Rank 1)2026/09/17440100.0%
OhmaTOKITA31 (Rank 20)2026/09/161312192.3%
nunes2276 (Rank 1)2026/09/16220100.0%
xISTRIPPEDIx (Rank 8)2026/09/16220100.0%
NaughtNaught (Rank 31)2026/09/12220100.0%
wilus (Rank 29)2026/09/09220100.0%

Round openings

Every character

ResshouPP into SandangekiPPP158.5%
punchP into kickK105.7%
crouch into Renka Sentai2KK74.0%
punchP into ResshouPP74.0%
Senchuken6P63.4%
RenshouPP into RaigekishouPPP52.8%
backdash into Honrakukyaku46K+G52.8%
backdash into guardG52.8%
punchP into HagasanePK52.8%
Haitenkyaku7K42.3%
Soukasui3P into Souka Rensui3PP42.3%
backdash into Gen'you4K+G42.3%
backdash into backward movement42.3%
evade down into backdash42.3%
punchP into RenkentaiPK42.3%

68 further openings account for the other 88 rounds.

Pai

punchP into kickK88.0%
crouch into Renka Sentai2KK77.0%
Senchuken6P66.0%
RenshouPP into RaigekishouPPP55.0%
backdash into Honrakukyaku46K+G55.0%
Haitenkyaku7K44.0%
Soukasui3P into Souka Rensui3PP44.0%
punchP into RenkentaiPK44.0%
Meishouho4P+K+G33.0%
Meishouho4P+K+G into crouch33.0%
backdash into backward movement33.0%
backdash into guardG33.0%
backdash into Haitenkyaku7K22.0%
crouch22.0%
evade up into crouch dash forward22.0%

38 further openings account for the other 39 rounds.

Kage

ResshouPP into SandangekiPPP1519.5%
punchP into ResshouPP79.1%
punchP into HagasanePK56.5%
backdash into Gen'you4K+G45.2%
Senpugeri7K33.9%
Sokuten44P+K+G33.9%
backdash into Furikakato OtoshiK+G33.9%
backdash into Rasen Fujin3KP33.9%
evade down into backdash33.9%
evade up33.9%
Ryubisen44K+G22.6%
backdash into guardG22.6%
punchP22.6%
punchP into kickK22.6%
Hiji'uchi6P11.3%

19 further openings account for the other 19 rounds.