VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Goh

be-Shedded

Career matches1,625
Career win rate51.6%
Round win rate48.3%
Peak rank30
Distinct opponents153
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh301,62583878751.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira45281762.2%+16.7
Wolf31112035.5%-7.4
Aoi29151451.7%-2.5
Jacky26121446.1%+1.1
Sarah24131154.2%+8.2
El Blaze2316769.6%+15.8
Shun2061430.0%-13.2
Lion147750.0%-4.4
Goh124833.3%-11.2
Jeffry117463.6%+11.9
Pai115645.5%-4.2
Brad93633.3%-9.7
Jean92722.2%-24.1
Lau93633.3%-9.7
Eileen74357.1%-0.3
Kage52340.0%-15.1
Lei Fei52340.0%-10.6
Vanessa51420.0%-22.9
Taka42250.0%+14.1
Dural21150.0%+2.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon39201951.3%+6.8
Breakable Full Fence36201655.6%+5.5
Rectangle36181850.0%+3.2
Half Fence34151944.1%-1.2
Breakable Half Fence30111936.7%-13.7
Single Wall30171356.7%+8.9
Open26101638.5%-10.5
Full Fence25131252.0%+7.7
Low Fence189950.0%-2.1
Full Fence and Open116554.5%+2.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20048.5%47.1%+1.4
No walls7448.6%49.3%-0.6

Walls against open: +2.0 points (95% range -11.2 to +15.2), p 0.765 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

CELIS (Rank 28)95455.6%
鳩男 (Rank 30)81712.5%
gimoring (Rank 25)75271.4%
BANANA (Rank 29)64266.7%
dalmax72 (Rank 26)65183.3%
失礼!スマッシュ☆彡 (Rank 26)62433.3%
allgonnaworkout (Rank 29)52340.0%
nekota (Rank 26)550100.0%
nourusu (Rank 28)51420.0%
JeanKujo (Rank 29)4040.0%
NEKOz (Rank 26)42250.0%
SHUSHUSHU (Rank 30)42250.0%
TERA (Rank 27)4040.0%
be-shedded (Rank 29)42250.0%
juste (Rank 31)440100.0%
sby (Rank 27)42250.0%
somelight (Rank 26)42250.0%
tentenn100 (Rank 30)42250.0%
ちょいそる (Rank 26)43175.0%
青山@はなちゃん (Rank 29)43175.0%
syounai (Rank 29)31233.3%
こうちゃん(`ー´)SRGM (Rank 27)32166.7%
こて (Rank 26)330100.0%
カミナリおやじ (Rank 31)32166.7%
三輪ですが@SRGM (Rank 24)32166.7%

Most played opponents, most recent first

tentenn100 (Rank 30)2026/09/2342250.0%
失礼!スマッシュ☆彡 (Rank 26)2026/09/2362433.3%
TERA (Rank 27)2026/09/174040.0%
somelight (Rank 26)2026/09/1742250.0%
be-shedded (Rank 29)2026/09/1542250.0%
nourusu (Rank 28)2026/09/1151420.0%
sby (Rank 27)2026/09/1142250.0%
CELIS (Rank 28)2026/09/1195455.6%
nekota (Rank 26)2026/09/09550100.0%
dalmax72 (Rank 26)2026/09/0965183.3%
juste (Rank 31)2026/09/08440100.0%
SHUSHUSHU (Rank 30)2026/09/0842250.0%
青山@はなちゃん (Rank 29)2026/08/3143175.0%
こうちゃん(`ー´)SRGM (Rank 27)2026/08/3132166.7%
allgonnaworkout (Rank 29)2026/08/3052340.0%
gimoring (Rank 25)2026/08/3075271.4%
NEKOz (Rank 26)2026/08/2942250.0%
鳩男 (Rank 30)2026/08/2481712.5%
JeanKujo (Rank 29)2026/08/224040.0%
syounai (Rank 29)2026/08/0331233.3%
こて (Rank 26)2026/07/28330100.0%
三輪ですが@SRGM (Rank 24)2026/07/2532166.7%
BANANA (Rank 29)2026/07/2164266.7%
カミナリおやじ (Rank 31)2026/07/2132166.7%
ちょいそる (Rank 26)2026/07/1543175.0%

Round openings

Goh

backdash into Karura4P+K22119.5%
forward movement into Shouda~KasumigoroshiPK15213.4%
forward movement into punchP11710.3%
crouch dash forward into Batousatsu3KP736.5%
backdash into Batousatsu3KP595.2%
backdash into evade down524.6%
crouch dash forward into throwP+G514.5%
Maegeri3K into Batousatsu3KP413.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G383.4%
Gohou Yuriori (Deflect)236P+K into AgitosogiP+K211.9%
offensive move141.2%
evade up into crouch dash forward131.1%
evade up into Jibishou3P+K121.1%
guardG into Batousatsu3KP121.1%
backdash into Kyousengeri46K111.0%

103 further openings account for the other 245 rounds.

Counted from 291 of the 301 matches played. The rest were not pulled for openings.