Virtua Fighter 5 REVO · v1.10
be-Shedded
Characters played — VF5's own record
| Goh | 30 | 1,625 | 838 | 787 | 51.6% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 45 | 28 | 17 | 62.2% | +16.7 |
|---|---|---|---|---|---|
| Wolf | 31 | 11 | 20 | 35.5% | -7.4 |
| Aoi | 29 | 15 | 14 | 51.7% | -2.5 |
| Jacky | 26 | 12 | 14 | 46.1% | +1.1 |
| Sarah | 24 | 13 | 11 | 54.2% | +8.2 |
| El Blaze | 23 | 16 | 7 | 69.6% | +15.8 |
| Shun | 20 | 6 | 14 | 30.0% | -13.2 |
| Lion | 14 | 7 | 7 | 50.0% | -4.4 |
| Goh | 12 | 4 | 8 | 33.3% | -11.2 |
| Jeffry | 11 | 7 | 4 | 63.6% | +11.9 |
| Pai | 11 | 5 | 6 | 45.5% | -4.2 |
| Brad | 9 | 3 | 6 | 33.3% | -9.7 |
| Jean | 9 | 2 | 7 | 22.2% | -24.1 |
| Lau | 9 | 3 | 6 | 33.3% | -9.7 |
| Eileen | 7 | 4 | 3 | 57.1% | -0.3 |
| Kage | 5 | 2 | 3 | 40.0% | -15.1 |
| Lei Fei | 5 | 2 | 3 | 40.0% | -10.6 |
| Vanessa | 5 | 1 | 4 | 20.0% | -22.9 |
| Taka | 4 | 2 | 2 | 50.0% | +14.1 |
| Dural | 2 | 1 | 1 | 50.0% | +2.4 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 39 | 20 | 19 | 51.3% | +6.8 |
|---|---|---|---|---|---|
| Breakable Full Fence | 36 | 20 | 16 | 55.6% | +5.5 |
| Rectangle | 36 | 18 | 18 | 50.0% | +3.2 |
| Half Fence | 34 | 15 | 19 | 44.1% | -1.2 |
| Breakable Half Fence | 30 | 11 | 19 | 36.7% | -13.7 |
| Single Wall | 30 | 17 | 13 | 56.7% | +8.9 |
| Open | 26 | 10 | 16 | 38.5% | -10.5 |
| Full Fence | 25 | 13 | 12 | 52.0% | +7.7 |
| Low Fence | 18 | 9 | 9 | 50.0% | -2.1 |
| Full Fence and Open | 11 | 6 | 5 | 54.5% | +2.9 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 200 | 48.5% | 47.1% | +1.4 |
| No walls | 74 | 48.6% | 49.3% | -0.6 |
Walls against open: +2.0 points (95% range -11.2 to +15.2), p 0.765 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CELIS (Rank 28) | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|
| 鳩男 (Rank 30) | 8 | 1 | 7 | 12.5% |
| gimoring (Rank 25) | 7 | 5 | 2 | 71.4% |
| BANANA (Rank 29) | 6 | 4 | 2 | 66.7% |
| dalmax72 (Rank 26) | 6 | 5 | 1 | 83.3% |
| 失礼!スマッシュ☆彡 (Rank 26) | 6 | 2 | 4 | 33.3% |
| allgonnaworkout (Rank 29) | 5 | 2 | 3 | 40.0% |
| nekota (Rank 26) | 5 | 5 | 0 | 100.0% |
| nourusu (Rank 28) | 5 | 1 | 4 | 20.0% |
| JeanKujo (Rank 29) | 4 | 0 | 4 | 0.0% |
| NEKOz (Rank 26) | 4 | 2 | 2 | 50.0% |
| SHUSHUSHU (Rank 30) | 4 | 2 | 2 | 50.0% |
| TERA (Rank 27) | 4 | 0 | 4 | 0.0% |
| be-shedded (Rank 29) | 4 | 2 | 2 | 50.0% |
| juste (Rank 31) | 4 | 4 | 0 | 100.0% |
| sby (Rank 27) | 4 | 2 | 2 | 50.0% |
| somelight (Rank 26) | 4 | 2 | 2 | 50.0% |
| tentenn100 (Rank 30) | 4 | 2 | 2 | 50.0% |
| ちょいそる (Rank 26) | 4 | 3 | 1 | 75.0% |
| 青山@はなちゃん (Rank 29) | 4 | 3 | 1 | 75.0% |
| syounai (Rank 29) | 3 | 1 | 2 | 33.3% |
| こうちゃん(`ー´)SRGM (Rank 27) | 3 | 2 | 1 | 66.7% |
| こて (Rank 26) | 3 | 3 | 0 | 100.0% |
| カミナリおやじ (Rank 31) | 3 | 2 | 1 | 66.7% |
| 三輪ですが@SRGM (Rank 24) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| tentenn100 (Rank 30) | 2026/09/23 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/23 | 6 | 2 | 4 | 33.3% |
| TERA (Rank 27) | 2026/09/17 | 4 | 0 | 4 | 0.0% |
| somelight (Rank 26) | 2026/09/17 | 4 | 2 | 2 | 50.0% |
| be-shedded (Rank 29) | 2026/09/15 | 4 | 2 | 2 | 50.0% |
| nourusu (Rank 28) | 2026/09/11 | 5 | 1 | 4 | 20.0% |
| sby (Rank 27) | 2026/09/11 | 4 | 2 | 2 | 50.0% |
| CELIS (Rank 28) | 2026/09/11 | 9 | 5 | 4 | 55.6% |
| nekota (Rank 26) | 2026/09/09 | 5 | 5 | 0 | 100.0% |
| dalmax72 (Rank 26) | 2026/09/09 | 6 | 5 | 1 | 83.3% |
| juste (Rank 31) | 2026/09/08 | 4 | 4 | 0 | 100.0% |
| SHUSHUSHU (Rank 30) | 2026/09/08 | 4 | 2 | 2 | 50.0% |
| 青山@はなちゃん (Rank 29) | 2026/08/31 | 4 | 3 | 1 | 75.0% |
| こうちゃん(`ー´)SRGM (Rank 27) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| allgonnaworkout (Rank 29) | 2026/08/30 | 5 | 2 | 3 | 40.0% |
| gimoring (Rank 25) | 2026/08/30 | 7 | 5 | 2 | 71.4% |
| NEKOz (Rank 26) | 2026/08/29 | 4 | 2 | 2 | 50.0% |
| 鳩男 (Rank 30) | 2026/08/24 | 8 | 1 | 7 | 12.5% |
| JeanKujo (Rank 29) | 2026/08/22 | 4 | 0 | 4 | 0.0% |
| syounai (Rank 29) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| こて (Rank 26) | 2026/07/28 | 3 | 3 | 0 | 100.0% |
| 三輪ですが@SRGM (Rank 24) | 2026/07/25 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 29) | 2026/07/21 | 6 | 4 | 2 | 66.7% |
| カミナリおやじ (Rank 31) | 2026/07/21 | 3 | 2 | 1 | 66.7% |
| ちょいそる (Rank 26) | 2026/07/15 | 4 | 3 | 1 | 75.0% |
Round openings
Goh
| backdash into Karura4P+K | 221 | 19.5% |
|---|---|---|
| forward movement into Shouda~KasumigoroshiPK | 152 | 13.4% |
| forward movement into punchP | 117 | 10.3% |
| crouch dash forward into Batousatsu3KP | 73 | 6.5% |
| backdash into Batousatsu3KP | 59 | 5.2% |
| backdash into evade down | 52 | 4.6% |
| crouch dash forward into throwP+G | 51 | 4.5% |
| Maegeri3K into Batousatsu3KP | 41 | 3.6% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 38 | 3.4% |
| Gohou Yuriori (Deflect)236P+K into AgitosogiP+K | 21 | 1.9% |
| offensive move | 14 | 1.2% |
| evade up into crouch dash forward | 13 | 1.1% |
| evade up into Jibishou3P+K | 12 | 1.1% |
| guardG into Batousatsu3KP | 12 | 1.1% |
| backdash into Kyousengeri46K | 11 | 1.0% |
103 further openings account for the other 245 rounds.
Counted from 291 of the 301 matches played. The rest were not pulled for openings.
