VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

ジュリエッタ紗羅

  • Jean
  • Wolf
  • Goh
Career matches8,571
Career win rate61.5%
Round win rate59.1%
Peak rank44
Distinct opponents222
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1992 #38 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah446,9174,2442,67361.4%
Wolf4278448130361.4%
Jean4146428617861.6%
Goh4240625714963.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,054 of 4,125 rounds counted

5.9 inputs a second (353 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.93552,324
Jean5.7344431
Wolf5.8351299

By opponent's character

Akira5.7344390
Jacky6.1365349
Kage5.8347242
Lion6.0363206
Lei Fei6.0360180
Sarah5.8348197
Vanessa6.1364170
Brad5.9353164
Lau5.8346123
Goh5.9352148
Wolf6.1367166
Eileen5.734185
Jeffry5.6334128
Jean5.8348124
Aoi5.835195
Shun6.035895
Pai6.136580
El Blaze5.835161
Taka5.532937
Dural5.532814

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira145935264.1%-1.4
Jacky100673367.0%+3.1
Kage74433158.1%-10.7
Lion61451673.8%+7.9
Lei Fei60372361.7%+0.8
Sarah59372262.7%-3.6
Vanessa58421672.4%+4.2
Brad57391868.4%+1.7
Lau53351866.0%-1.1
Goh51302158.8%-5.8
Wolf5041982.0%+13.2
Eileen47272057.5%-8.6
Jeffry41271465.8%-7.5
Jean35211460.0%-7.7
Aoi3324972.7%+12.5
Shun3021970.0%+1.0
Pai2824485.7%+12.9
El Blaze2415962.5%-1.2
Taka147750.0%-6.1
Dural32166.7%-1.2

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence131874466.4%+1.7
Full Fence112704262.5%-0.9
Breakable Half Fence111753667.6%+2.9
Single Wall107753270.1%+2.7
Octagon106723467.9%+0.2
Low Fence96603662.5%-4.8
Breakable Full Fence91603165.9%-1.3
Rectangle81552667.9%+1.8
Open75453060.0%-7.0
Full Fence and Open64471773.4%+6.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls63266.3%65.6%+0.7
No walls27864.7%67.1%-2.3

Walls against open: +3.0 points (95% range -4.1 to +10.1), p 0.405 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

堂島様 (Rank 44)2026/10/08137653.9%
陰キャチー牛くそメガ (Rank 42)2026/09/291311284.6%
ぴゅあくん (Rank 41)2026/09/29123925.0%
藪からBOY (Rank 42)2026/09/2928151353.6%
cyomiko (Rank 41)2026/09/242920969.0%
schwein777 (Rank 42)2026/08/191810855.6%
こんにちわアキラ (Rank 41)2026/08/18149564.3%
manatsu_7 (Rank 42)2026/08/1828111739.3%
KWGC-Union (Rank 39)2026/08/18128466.7%
ヨドリバジャッキー (Rank 41)2026/07/30118372.7%
k-wofs (Rank 41)2026/07/29128466.7%
ラーメソマソ (Rank 45)2026/07/2225101540.0%
せろり☆ (Rank 43)2026/07/15124833.3%
ロドリゴサンチェス (Rank 41)2026/07/151210283.3%
lost-growth6050 (Rank 43)2026/07/14147750.0%
カルティカ (Rank 40)2026/07/102617965.4%
やそかみ (Rank 44)2026/07/08146842.9%
KA-GO (Rank 40)2026/07/04119281.8%
H-CUBE 駅まえ (Rank 40)2026/07/03129375.0%
ちび太☆らふぁ~る (Rank 42)2026/06/301912763.2%
おかし (Rank 41)2026/06/211711664.7%
愛蒔らぶりVT (Rank 40)2026/06/18139469.2%
かめやま (Rank 42)2026/06/18114736.4%
エル・シエロ (Rank 42)2026/06/161210283.3%
STAGEW(ON)@스테이지원 (Rank 40)2026/05/151915479.0%

Round openings

Every character

crouch dash forward into guardG3167.8%
backdash into evade down2666.5%
Sharpsword44K1954.8%
forward dash into evade down1894.6%
Sharpsword44K into crouch dash back1563.8%
Yoko'enpi6P1513.7%
backdash into Crescent Heel4K+G1263.1%
Rising Elbow6P1182.9%
backdash into forward dash1112.7%
crouch dash forward into Squat Straight2P761.9%
forward dash into Squat Straight2P741.8%
Rising Elbow6P into Double Joint Butt6PK731.8%
crouch dash forward into Rising Elbow6P631.5%
crouch dash forward into Storm Combination6P+KPK591.4%
punchP571.4%

396 further openings account for the other 2,050 rounds.

Counted from 1,012 of the 1,023 matches played. The rest were not pulled for openings.

Sarah

Career
4,244–2,673 · 61.4%
This season
748 matches · 69.2%
Peak rank
44

First hit in 57.4% of 2,940 rounds. Won 63.4% of the rounds they struck first, 58.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 40.7% of rounds, against 33.2% in their other rounds.
  • Against Jacky: backs off first in 37.2% of rounds, against 20.8% against everyone else.
  • On Single Wall stages: attacks straight away in 49.1% of rounds, against 33.8% on the other stages.
  • After opening the round before by waiting: waits first in 11.9% of rounds, against 2.1% after anything else.
  • After winning a round: attacks straight away in 41.1% of rounds, against 23.7% after losing one.
  • When ahead: attacks straight away in 41.1% of rounds, against 25.4% when level or behind.
  • In round 4 or later: opens with “backdash into evade down” in 7.4% of rounds, against 4.8% in their other rounds.
  • Against Brad: opens with “crouch dash forward into G guard” in 22.4% of rounds, against 7.9% against everyone else.
  • On Single Wall stages: opens with “44K Sharpsword” in 10.2% of rounds, against 6.3% on the other stages.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 23.1% of rounds, against 5.5% after anything else.
  • After losing a round: opens with “crouch dash forward into G guard” in 11.4% of rounds, against 6.9% after winning one.
  • When behind: opens with “crouch dash forward into G guard” in 11.7% of rounds, against 7.6% when ahead or level.

How is this tested?

crouch dash forward into guardG2598.8%
Sharpsword44K1956.6%
backdash into evade down1605.4%
forward dash into evade down1585.3%
Sharpsword44K into crouch dash back1565.3%
backdash into Crescent Heel4K+G1264.3%
Rising Elbow6P1184.0%
backdash into forward dash993.4%
crouch dash forward into Squat Straight2P762.6%
forward dash into Squat Straight2P742.5%
Rising Elbow6P into Double Joint Butt6PK732.5%
crouch dash forward into Rising Elbow6P632.1%
crouch dash forward into Storm Combination6P+KPK592.0%
Snap Side Chop3P541.8%
punchP511.7%

225 further openings account for the other 1,230 rounds.

Counted from 737 of the 748 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira42–20 · 68%18–9 · 67%too few to test
Jacky38–16 · 70%8–7 · 53%too few to test
Kage25–17 · 60%5–7 · 42%too few to test
Lion20–8 · 71%16–2 · 89%too few to test
Brad17–5 · 77%12–8 · 60%too few to test
Lei Fei18–11 · 62%5–2 · 71%too few to test
Vanessa23–6 · 79%7–1 · 88%too few to test
Lau16–8 · 67%4–2 · 67%too few to test
Wolf22–2 · 92%7–3 · 70%too few to test
Sarah15–9 · 62%3–3 · 50%too few to test
Goh12–4 · 75%4–3 · 57%too few to test
Eileen10–8 · 56%8–2 · 80%too few to test
Jean9–4 · 69%7–4 · 64%too few to test
Jeffry11–4 · 73%5–4 · 56%too few to test
Pai8–3 · 73%11–1 · 92%too few to test
Shun9–3 · 75%6–2 · 75%too few to test
Aoi7–3 · 70%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
286–178 · 61.6%
This season
198 matches · 59.6%
Peak rank
41

First hit in 59.0% of 810 rounds. Won 58.4% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 48.0% of rounds, against 28.6% in their other rounds.
  • Against Brad: moves in first in 51.1% of rounds, against 26.4% against everyone else.
  • In round 1: opens with “6P Yoko'enpi” in 29.8% of rounds, against 14.9% in their other rounds.
  • Against Brad: opens with “crouch dash forward into G guard” in 23.4% of rounds, against 5.5% against everyone else.

How is this tested?

Yoko'enpi6P15118.5%
backdash into evade down9011.0%
crouch dash forward into guardG536.5%
backdash into Kake'uchi46P323.9%
backdash into Kake'uchi~Maekeri'age46PK232.8%
backdash into Tate'enpi~Tenkai Hizageri33PK232.8%
forward dash into Yoko'enpi6P222.7%
KounirenPP into Nishin KakegeriPPK192.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP172.1%
crouch dash forward into Yoko'enpi6P162.0%
forward dash into Shitamaeken2P151.8%
evade down into Tate'enpi~Tenkai Hizageri33PK131.6%
forward dash into evade down121.5%
Gyaku Seikenzuki66P111.4%
backdash into throwP+G111.4%

118 further openings account for the other 308 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–7 · 53%7–3 · 70%too few to test
Jacky8–5 · 62%3–4 · 43%too few to test
Sarah7–5 · 58%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
481–303 · 61.4%
This season
74 matches · 52.7%
Peak rank
42

First hit in 49.5% of 295 rounds. Won 57.5% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P3511.7%
forward dash into evade down196.3%
backdash into evade down165.3%
Arrow Knuckle3P into guardG155.0%
forward dash into Low Drop Kick62K155.0%
Low Hammer2P134.3%
forward movement into Elbow Butt4P103.3%
forward dash into Regret Discharge33P+K72.3%
Elbow Butt4P62.0%
backdash into Elbow Butt4P62.0%
backdash into forward dash62.0%
evade down into Elbow Butt4P62.0%
forward movement into evade down62.0%
Screw Hook63214P51.7%
evade down into crouch dash forward51.7%

78 further openings account for the other 129 rounds.

Goh

Career
257–149 · 63.3%
This season
3 matches · 66.7%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P535.7%
Kirin33P17.1%
Soukyu46P17.1%
backdash into Kirin33P17.1%
backdash into Ni'oudaoshi3K+G17.1%
crouch dash back into forward dash17.1%
evade down into Kirin33P17.1%
evade down into Maegeri3K17.1%
evade down into crouch dash forward17.1%
punchP into Tsurane ShoudaPP17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 12 of 16 tests hold up
  • Jean: 4 of 15 tests hold up
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)