VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

#Dr.Hugbox™

  • Lion
Career matches2,486
Career win rate46.9%
Round win rate52.7%
Peak rank26
Distinct opponents82
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1352 #2,913 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei262,3031,0821,22147.0%
Lion241838310045.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,202 of 1,258 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.5387799
Lion6.1367403

By opponent's character

Pai6.8407153
Wolf6.2373155
Aoi6.3381130
Jacky6.0360109
Shun6.237066
Taka6.840772
Jeffry6.438563
El Blaze6.035856
Vanessa6.036163
Dural6.539155
Brad6.337848
Kage5.834744
Goh6.237123
Lion6.639336
Jean6.438427
Sarah6.237023
Akira6.035915
Eileen6.840825
Lau6.136522
Lei Fei6.740217

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai42162638.1%-5.3
Wolf38251365.8%+10.0
Aoi32211165.6%+11.7
Jacky27101737.0%-13.0
Shun22121054.5%-2.0
Taka1911857.9%+6.8
Jeffry1710758.8%+1.3
El Blaze159660.0%+6.4
Vanessa1531220.0%-32.5
Dural134930.8%-14.8
Brad12120100.0%+38.7
Kage107370.0%+6.0
Goh95455.6%-13.4
Lion92722.2%-30.4
Jean86275.0%+13.7
Sarah75271.4%+9.5
Akira64266.7%+20.2
Eileen64266.7%-6.7
Lau64266.7%-1.3
Lei Fei41325.0%-17.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence41241758.5%+4.2
Open35171848.6%-7.8
Breakable Half Fence32161650.0%-7.6
Rectangle32211165.6%+12.0
Single Wall31171454.8%+6.2
Breakable Full Fence29141548.3%-5.1
Octagon28181064.3%+12.5
Full Fence26121446.1%-4.8
Low Fence24101441.7%-8.6
Full Fence and Open2013765.0%+3.7

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18855.9%54.0%+1.8
No walls9048.9%51.8%-2.9

Walls against open: +4.7 points (95% range -7.0 to +16.5), p 0.428 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

THEWEIAND (Rank 23)2026/10/182011955.0%
KiNg_KoOpA (Rank 21)2026/10/18440100.0%
SnakeEyes3280 (Rank 15)2026/10/18550100.0%
TheFinnisher-D (Rank 20)2026/10/1264266.7%
The8thOne (Rank 29)2026/10/12550100.0%
RomeTheGod99 (Rank 21)2026/10/1094544.4%
BandoSensei (Rank 24)2026/10/0795455.6%
possesedmercenary (Rank 21)2026/10/021510566.7%
fivey70 (Rank 27)2026/10/02112918.2%
Sen_TheRuler__ (Rank 25)2026/09/2663350.0%
robib (Rank 24)2026/09/2654180.0%
unreasonablygruff (Rank 26)2026/09/2684450.0%
Nohpex (Rank 23)2026/09/141411378.6%
Wodin (Rank 26)2026/08/2474357.1%
suna19 (Rank 30)2026/08/1762433.3%
ZattisQ (Rank 19)2026/08/17660100.0%
mamaluigi145 (Rank 25)2026/08/0294544.4%
SC1_Signia (Rank 26)2026/07/2962433.3%
ZaZaNinja513 (Rank 22)2026/07/2651420.0%
LonesomeDevils (Rank 23)2026/06/15440100.0%
Kai_Uchiha10 (Rank 28)2026/06/136060.0%
j_remover (Rank 30)2026/06/1351420.0%
Bigsneak12 (Rank 22)2026/06/12440100.0%
SuperScaler (Rank 21)2026/06/12440100.0%
sideswipe75x (Rank 23)2026/05/12440100.0%

Round openings

Every character

Kaisei Tento1P+K616.3%
offensive move474.8%
Souhikyaku9K+G394.0%
evade down into Kochouheki (Deflect)236P+K343.5%
guardG343.5%
backward movement into Katoken3P+K323.3%
Shatenshou33P into Shaten Renshou33PP313.2%
offensive move into evade up262.7%
Toushou66P into Kakushu Suirengeki6PP252.6%
Souryu Shukkai43P+K242.5%
Kochouheki (Deflect)236P+K into punchP202.1%
Kakushu Suigeki6P into Kakushu Suirengeki6PP191.9%
Touku Tenshinkyaku8K+G171.8%
Toukyaku66K161.6%
evade up into Kakushu Suirengeki6PP141.4%

221 further openings account for the other 533 rounds.

Counted from 243 of the 317 matches played. The rest were not pulled for openings.

Lei Fei

Career
1,082–1,221 · 47.0%
This season
214 matches · 55.6%
Peak rank
26

First hit in 45.4% of 851 rounds. Won 57.5% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 18.5% of rounds, against 8.7% after anything else.

How is this tested?

Kaisei Tento1P+K617.1%
offensive move475.5%
Souhikyaku9K+G394.5%
evade down into Kochouheki (Deflect)236P+K344.0%
backward movement into Katoken3P+K323.7%
Shatenshou33P into Shaten Renshou33PP313.6%
guardG313.6%
offensive move into evade up263.0%
Toushou66P into Kakushu Suirengeki6PP252.9%
Souryu Shukkai43P+K242.8%
Kochouheki (Deflect)236P+K into punchP202.3%
Kakushu Suigeki6P into Kakushu Suirengeki6PP192.2%
Touku Tenshinkyaku8K+G172.0%
Toukyaku66K161.9%
evade up into Kakushu Suirengeki6PP141.6%

167 further openings account for the other 424 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi16–6 · 73%0–2 · 0%too few to test
Pai5–5 · 50%4–4 · 50%too few to test
Shun5–4 · 56%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
83–100 · 45.4%
This season
103 matches · 50.5%
Peak rank
24

First hit in 46.4% of 112 rounds. Won 44.2% of the rounds they struck first, 35.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Banchu Renkanshu6PP98.0%
Souji SenpuP+K87.1%
backward movement into Honsui3P+K87.1%
Banchu6P into Banchu Renkanshu6PP65.4%
punchP into Koushu RensuiPP65.4%
Ryusei Koushugeki (Deflect)214P into punchP32.7%
backward movement into Touho Soushu2P+K32.7%
crouch into Honsui3P+K32.7%
evade down32.7%
evade down into throwP+G32.7%
evade up into Banchu Renkanshu6PP32.7%
guardG32.7%
Juchou Senshou8P+K21.8%
Kousoutai2K+G21.8%
evade down into Honsui3P+K21.8%

44 further openings account for the other 48 rounds.

Counted from 29 of the 103 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 1 of 15 tests hold up
  • Lion: not tested (too few rounds)