VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

hiragishizangi

Career matches1,203
Career win rate69.8%
Round win rate67.1%
Peak rank30
Distinct opponents49
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh2929018810264.8%
Wolf292361587867.0%
Aoi301831325172.1%
Jeffry291491034669.1%
Lion29129913870.5%
Jean2759491083.0%
Lau3933684.6%
Pai2339261366.7%
Akira253122971.0%
Shun2619773.1%
Taka2219386.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2013765.0%-13.3
Aoi128466.7%-18.9
Pai97277.8%+7.3
Jacky64266.7%-7.4
Wolf660100.0%+20.3
El Blaze54180.0%-2.3
Jean550100.0%+35.0
Brad42250.0%-26.0
Jeffry440100.0%+25.7
Sarah43175.0%+1.3
Vanessa43175.0%-0.4
Shun32166.7%-14.6
Lau220100.0%+19.8
Lion220100.0%+21.1
Taka220100.0%+19.4
Lei Fei110100.0%+40.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence189950.0%-37.1
Open1312192.3%+22.5
Single Wall117463.6%-11.8
Breakable Full Fence85362.5%-14.6
Half Fence86275.0%-3.5
Full Fence660100.0%+30.0
Low Fence660100.0%+23.8
Octagon660100.0%+23.4
Rectangle65183.3%-1.0
Full Fence and Open440100.0%+32.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5271.2%78.3%-7.2
No walls3083.3%74.4%+9.0

Walls against open: -16.1 points (95% range -36.8 to +4.6), p 0.127 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

syounai (Rank 30)53260.0%
え~る (Rank 25)53260.0%
μ (Rank 25)440100.0%
GaaMANジール (Rank 24)330100.0%
nekota (Rank 25)32166.7%
しろ☆おび。@のびしろF (Rank 25)330100.0%
りゅうのすけ (Rank 30)31233.3%
ガリバー (Rank 29)330100.0%
BANANA (Rank 30)21150.0%
CHASER (Rank 21)220100.0%
GWO (Rank 24)21150.0%
HaseMasa (Rank 24)220100.0%
Light (Rank 27)220100.0%
PinMen (Rank 26)21150.0%
banbal/バンバル (Rank 28)220100.0%
expensive-sand (Rank 29)2020.0%
fazz00r (Rank 28)220100.0%
majide (Rank 27)220100.0%
youama (Rank 24)2020.0%
あかげら (Rank 23)220100.0%
さざび (Rank 28)220100.0%
すずきあゆむ (Rank 24)2020.0%
ぽん (Rank 27)21150.0%
抹茶かふぇ (Rank 26)220100.0%
가즈아!!! (Rank 25)220100.0%

Most played opponents, most recent first

μ (Rank 25)2026/08/04440100.0%
banbal/バンバル (Rank 28)2026/08/04220100.0%
ぽん (Rank 27)2026/08/0221150.0%
しろ☆おび。@のびしろF (Rank 25)2026/08/02330100.0%
fazz00r (Rank 28)2026/07/31220100.0%
あかげら (Rank 23)2026/07/31220100.0%
가즈아!!! (Rank 25)2026/07/31220100.0%
nekota (Rank 25)2026/07/2932166.7%
BANANA (Rank 30)2026/07/2921150.0%
さざび (Rank 28)2026/07/29220100.0%
syounai (Rank 30)2026/07/2953260.0%
expensive-sand (Rank 29)2026/07/292020.0%
Light (Rank 27)2026/07/19220100.0%
youama (Rank 24)2026/07/092020.0%
CHASER (Rank 21)2026/07/09220100.0%
ガリバー (Rank 29)2026/05/17330100.0%
え~る (Rank 25)2026/05/1653260.0%
GaaMANジール (Rank 24)2026/05/10330100.0%
りゅうのすけ (Rank 30)2026/04/2631233.3%
majide (Rank 27)2026/04/26220100.0%
すずきあゆむ (Rank 24)2026/03/282020.0%
GWO (Rank 24)2026/03/2821150.0%
PinMen (Rank 26)2026/03/2821150.0%
抹茶かふぇ (Rank 26)2026/03/28220100.0%
HaseMasa (Rank 24)2026/03/28220100.0%

Round openings

Every character

backdash into evade down8725.8%
forward dash into evade down144.2%
crouch into Ducking Low2K+G103.0%
evade down into crouch dash forward103.0%
evade up into crouch dash forward82.4%
backdash into Side Kick3K72.1%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP61.8%
backdash into Karura4P+K61.8%
backdash into Sentai4K61.8%
backward movement into evade down61.8%
evade down into evade up61.8%
forward dash into crouch dash forward61.8%
backdash into throwP+G51.5%
evade up into forward dash51.5%
forward dash into throwP+G51.5%

97 further openings account for the other 150 rounds.

Jeffry

backdash into evade down2724.6%
crouch into Ducking Low2K+G109.1%
backdash into Side Kick3K76.4%
backdash into Toe Kick2K43.6%
backdash into throwP+G43.6%
forward dash into evade down43.6%
forward movement into evade up43.6%
forward dash into crouch dash forward32.7%
forward movement into forward dash32.7%
Ducking Low2K+G21.8%
Low Knuckle2P21.8%
backdash into Full Swing Upper33P21.8%
backdash into Toe Kick Hammer2KP21.8%
backward movement into evade down21.8%
forward movement into Low Knuckle2P21.8%

29 further openings account for the other 32 rounds.

Goh

backdash into evade down2029.4%
backdash into Karura4P+K68.8%
forward dash into evade down57.3%
backdash into guardG34.4%
evade down into evade up34.4%
forward movement into evade down34.4%
Tsukikage6K22.9%
backdash into Garyu66K22.9%
crouch into Ni'oudaoshi3K+G22.9%
evade down into crouch dash forward22.9%
forward dash into throwP+G22.9%
Kumite Harai (Deflect)4P+K+G11.5%
Maegeri3K into Batousatsu3KP11.5%
Ni'oudaoshi3K+G11.5%
backdash11.5%

14 further openings account for the other 14 rounds.

Lion

backdash into evade down1833.3%
backdash into Sentai4K611.1%
backdash into Fujinkyaku66K35.6%
backward movement into evade down35.6%
backdash into Dantai3K23.7%
forward dash into crouch dash forward23.7%
forward dash into evade down23.7%
forward movement into punchP23.7%
forward movement into throwP+G23.7%
Attai2K into Tousentai2KK+G11.9%
Attai2K into Zensoutai2KK11.9%
Kishitsu Kasensou43P11.9%
backdash into HakotsushuP+K+G11.9%
backdash into Kishitsu Kasensou43P11.9%
backdash into Senshippo66P11.9%

8 further openings account for the other 8 rounds.

Jean

backdash into evade down926.5%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP617.6%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP25.9%
backdash into crouch dash forward25.9%
evade down into crouch dash forward25.9%
backdash into Konohana Sakuya43P+K12.9%
backdash into Renge Karitsumi2K+G12.9%
backdash into Sune'ori1K+G12.9%
backward movement into Hangetsu NirenzukiP+K12.9%
crouch into Renge Karitsumi2K+G12.9%
evade down into throwP+G12.9%
evade up into crouch dash forward12.9%
evade up into forward dash12.9%
forward dash into crouch dash forward12.9%
forward dash into evade up12.9%

3 further openings account for the other 3 rounds.

Aoi

backdash into evade down519.2%
evade up into crouch dash forward415.4%
forward dash into evade down311.5%
Jousei Ryusenshou214P+K27.7%
evade down into crouch dash forward27.7%
forward dash into throwP+G27.7%
Raijinha6K into Kumogeri6KK13.9%
backdash into Jousei Ryusenshou214P+K13.9%
backdash into Koromoguruma66P13.9%
crouch dash back into Kumogeri6KK13.9%
evade down into Tenchi In'youP+K+G13.9%
evade down into evade up13.9%
evade down into throwP+G13.9%
forward movement into Hou'oushu3P13.9%

Akira

backdash into evade down520.8%
crouch into Souka Housui3P+K28.3%
guardG into evade up28.3%
Rimon Chouchu66P into Jouho Touken6P14.2%
Utankyaku66K into Renkantai66KK14.2%
backdash into Ekishou3P14.2%
backdash into Renkantai66KK14.2%
backdash into Sokutai3K14.2%
backdash into Youzentai2K14.2%
backdash into crouch dash forward14.2%
evade down into crouch dash forward14.2%
evade up into crouch dash forward14.2%
forward dash into Jouho Touken6P14.2%
forward dash into punchP14.2%
forward movement into crouch dash forward14.2%

3 further openings account for the other 3 rounds.

Wolf

Heavy Toe Kick4K+G into throwP+G211.8%
backdash into evade down211.8%
Low Hammer2P into evade down15.9%
backdash into Elbow Butt4P15.9%
backdash into punchP15.9%
crouch dash forward into Low Hammer2P15.9%
crouch dash forward into guardG15.9%
down kick+guard2K+G15.9%
evade down into crouch dash forward15.9%
evade down into evade up15.9%
evade up into crouch dash forward15.9%
evade up into forward dash15.9%
forward movement into Elbow Butt4P15.9%
punchP into kickK15.9%
throwP+G15.9%

Pai

backdash into Senchutai3K125.0%
backdash into evade down125.0%
evade down into crouch dash forward125.0%
guardG into evade down125.0%