Virtua Fighter 5 REVO · v1.10 · Region: Asia
hiragishizangi
Characters played — VF5's own record
| Goh | 29 | 290 | 188 | 102 | 64.8% |
|---|---|---|---|---|---|
| Wolf | 29 | 236 | 158 | 78 | 67.0% |
| Aoi | 30 | 183 | 132 | 51 | 72.1% |
| Jeffry | 29 | 149 | 103 | 46 | 69.1% |
| Lion | 29 | 129 | 91 | 38 | 70.5% |
| Jean | 27 | 59 | 49 | 10 | 83.0% |
| Lau | — | 39 | 33 | 6 | 84.6% |
| Pai | 23 | 39 | 26 | 13 | 66.7% |
| Akira | 25 | 31 | 22 | 9 | 71.0% |
| Shun | — | 26 | 19 | 7 | 73.1% |
| Taka | — | 22 | 19 | 3 | 86.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 20 | 13 | 7 | 65.0% | -13.3 |
|---|---|---|---|---|---|
| Aoi | 12 | 8 | 4 | 66.7% | -18.9 |
| Pai | 9 | 7 | 2 | 77.8% | +7.3 |
| Jacky | 6 | 4 | 2 | 66.7% | -7.4 |
| Wolf | 6 | 6 | 0 | 100.0% | +20.3 |
| El Blaze | 5 | 4 | 1 | 80.0% | -2.3 |
| Jean | 5 | 5 | 0 | 100.0% | +35.0 |
| Brad | 4 | 2 | 2 | 50.0% | -26.0 |
| Jeffry | 4 | 4 | 0 | 100.0% | +25.7 |
| Sarah | 4 | 3 | 1 | 75.0% | +1.3 |
| Vanessa | 4 | 3 | 1 | 75.0% | -0.4 |
| Shun | 3 | 2 | 1 | 66.7% | -14.6 |
| Lau | 2 | 2 | 0 | 100.0% | +19.8 |
| Lion | 2 | 2 | 0 | 100.0% | +21.1 |
| Taka | 2 | 2 | 0 | 100.0% | +19.4 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +40.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 18 | 9 | 9 | 50.0% | -37.1 |
|---|---|---|---|---|---|
| Open | 13 | 12 | 1 | 92.3% | +22.5 |
| Single Wall | 11 | 7 | 4 | 63.6% | -11.8 |
| Breakable Full Fence | 8 | 5 | 3 | 62.5% | -14.6 |
| Half Fence | 8 | 6 | 2 | 75.0% | -3.5 |
| Full Fence | 6 | 6 | 0 | 100.0% | +30.0 |
| Low Fence | 6 | 6 | 0 | 100.0% | +23.8 |
| Octagon | 6 | 6 | 0 | 100.0% | +23.4 |
| Rectangle | 6 | 5 | 1 | 83.3% | -1.0 |
| Full Fence and Open | 4 | 4 | 0 | 100.0% | +32.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 52 | 71.2% | 78.3% | -7.2 |
| No walls | 30 | 83.3% | 74.4% | +9.0 |
Walls against open: -16.1 points (95% range -36.8 to +4.6), p 0.127 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| syounai (Rank 30) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| え~る (Rank 25) | 5 | 3 | 2 | 60.0% |
| μ (Rank 25) | 4 | 4 | 0 | 100.0% |
| GaaMANジール (Rank 24) | 3 | 3 | 0 | 100.0% |
| nekota (Rank 25) | 3 | 2 | 1 | 66.7% |
| しろ☆おび。@のびしろF (Rank 25) | 3 | 3 | 0 | 100.0% |
| りゅうのすけ (Rank 30) | 3 | 1 | 2 | 33.3% |
| ガリバー (Rank 29) | 3 | 3 | 0 | 100.0% |
| BANANA (Rank 30) | 2 | 1 | 1 | 50.0% |
| CHASER (Rank 21) | 2 | 2 | 0 | 100.0% |
| GWO (Rank 24) | 2 | 1 | 1 | 50.0% |
| HaseMasa (Rank 24) | 2 | 2 | 0 | 100.0% |
| Light (Rank 27) | 2 | 2 | 0 | 100.0% |
| PinMen (Rank 26) | 2 | 1 | 1 | 50.0% |
| banbal/バンバル (Rank 28) | 2 | 2 | 0 | 100.0% |
| expensive-sand (Rank 29) | 2 | 0 | 2 | 0.0% |
| fazz00r (Rank 28) | 2 | 2 | 0 | 100.0% |
| majide (Rank 27) | 2 | 2 | 0 | 100.0% |
| youama (Rank 24) | 2 | 0 | 2 | 0.0% |
| あかげら (Rank 23) | 2 | 2 | 0 | 100.0% |
| さざび (Rank 28) | 2 | 2 | 0 | 100.0% |
| すずきあゆむ (Rank 24) | 2 | 0 | 2 | 0.0% |
| ぽん (Rank 27) | 2 | 1 | 1 | 50.0% |
| 抹茶かふぇ (Rank 26) | 2 | 2 | 0 | 100.0% |
| 가즈아!!! (Rank 25) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| μ (Rank 25) | 2026/08/04 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| banbal/バンバル (Rank 28) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| ぽん (Rank 27) | 2026/08/02 | 2 | 1 | 1 | 50.0% |
| しろ☆おび。@のびしろF (Rank 25) | 2026/08/02 | 3 | 3 | 0 | 100.0% |
| fazz00r (Rank 28) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| あかげら (Rank 23) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| 가즈아!!! (Rank 25) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| nekota (Rank 25) | 2026/07/29 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 30) | 2026/07/29 | 2 | 1 | 1 | 50.0% |
| さざび (Rank 28) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| syounai (Rank 30) | 2026/07/29 | 5 | 3 | 2 | 60.0% |
| expensive-sand (Rank 29) | 2026/07/29 | 2 | 0 | 2 | 0.0% |
| Light (Rank 27) | 2026/07/19 | 2 | 2 | 0 | 100.0% |
| youama (Rank 24) | 2026/07/09 | 2 | 0 | 2 | 0.0% |
| CHASER (Rank 21) | 2026/07/09 | 2 | 2 | 0 | 100.0% |
| ガリバー (Rank 29) | 2026/05/17 | 3 | 3 | 0 | 100.0% |
| え~る (Rank 25) | 2026/05/16 | 5 | 3 | 2 | 60.0% |
| GaaMANジール (Rank 24) | 2026/05/10 | 3 | 3 | 0 | 100.0% |
| りゅうのすけ (Rank 30) | 2026/04/26 | 3 | 1 | 2 | 33.3% |
| majide (Rank 27) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
| すずきあゆむ (Rank 24) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
| GWO (Rank 24) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
| PinMen (Rank 26) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
| 抹茶かふぇ (Rank 26) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| HaseMasa (Rank 24) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 87 | 25.8% |
|---|---|---|
| forward dash into evade down | 14 | 4.2% |
| crouch into Ducking Low2K+G | 10 | 3.0% |
| evade down into crouch dash forward | 10 | 3.0% |
| evade up into crouch dash forward | 8 | 2.4% |
| backdash into Side Kick3K | 7 | 2.1% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 6 | 1.8% |
| backdash into Karura4P+K | 6 | 1.8% |
| backdash into Sentai4K | 6 | 1.8% |
| backward movement into evade down | 6 | 1.8% |
| evade down into evade up | 6 | 1.8% |
| forward dash into crouch dash forward | 6 | 1.8% |
| backdash into throwP+G | 5 | 1.5% |
| evade up into forward dash | 5 | 1.5% |
| forward dash into throwP+G | 5 | 1.5% |
97 further openings account for the other 150 rounds.
Jeffry
| backdash into evade down | 27 | 24.6% |
|---|---|---|
| crouch into Ducking Low2K+G | 10 | 9.1% |
| backdash into Side Kick3K | 7 | 6.4% |
| backdash into Toe Kick2K | 4 | 3.6% |
| backdash into throwP+G | 4 | 3.6% |
| forward dash into evade down | 4 | 3.6% |
| forward movement into evade up | 4 | 3.6% |
| forward dash into crouch dash forward | 3 | 2.7% |
| forward movement into forward dash | 3 | 2.7% |
| Ducking Low2K+G | 2 | 1.8% |
| Low Knuckle2P | 2 | 1.8% |
| backdash into Full Swing Upper33P | 2 | 1.8% |
| backdash into Toe Kick Hammer2KP | 2 | 1.8% |
| backward movement into evade down | 2 | 1.8% |
| forward movement into Low Knuckle2P | 2 | 1.8% |
29 further openings account for the other 32 rounds.
Goh
| backdash into evade down | 20 | 29.4% |
|---|---|---|
| backdash into Karura4P+K | 6 | 8.8% |
| forward dash into evade down | 5 | 7.3% |
| backdash into guardG | 3 | 4.4% |
| evade down into evade up | 3 | 4.4% |
| forward movement into evade down | 3 | 4.4% |
| Tsukikage6K | 2 | 2.9% |
| backdash into Garyu66K | 2 | 2.9% |
| crouch into Ni'oudaoshi3K+G | 2 | 2.9% |
| evade down into crouch dash forward | 2 | 2.9% |
| forward dash into throwP+G | 2 | 2.9% |
| Kumite Harai (Deflect)4P+K+G | 1 | 1.5% |
| Maegeri3K into Batousatsu3KP | 1 | 1.5% |
| Ni'oudaoshi3K+G | 1 | 1.5% |
| backdash | 1 | 1.5% |
14 further openings account for the other 14 rounds.
Lion
| backdash into evade down | 18 | 33.3% |
|---|---|---|
| backdash into Sentai4K | 6 | 11.1% |
| backdash into Fujinkyaku66K | 3 | 5.6% |
| backward movement into evade down | 3 | 5.6% |
| backdash into Dantai3K | 2 | 3.7% |
| forward dash into crouch dash forward | 2 | 3.7% |
| forward dash into evade down | 2 | 3.7% |
| forward movement into punchP | 2 | 3.7% |
| forward movement into throwP+G | 2 | 3.7% |
| Attai2K into Tousentai2KK+G | 1 | 1.9% |
| Attai2K into Zensoutai2KK | 1 | 1.9% |
| Kishitsu Kasensou43P | 1 | 1.9% |
| backdash into HakotsushuP+K+G | 1 | 1.9% |
| backdash into Kishitsu Kasensou43P | 1 | 1.9% |
| backdash into Senshippo66P | 1 | 1.9% |
8 further openings account for the other 8 rounds.
Jean
| backdash into evade down | 9 | 26.5% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 6 | 17.6% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 5.9% |
| backdash into crouch dash forward | 2 | 5.9% |
| evade down into crouch dash forward | 2 | 5.9% |
| backdash into Konohana Sakuya43P+K | 1 | 2.9% |
| backdash into Renge Karitsumi2K+G | 1 | 2.9% |
| backdash into Sune'ori1K+G | 1 | 2.9% |
| backward movement into Hangetsu NirenzukiP+K | 1 | 2.9% |
| crouch into Renge Karitsumi2K+G | 1 | 2.9% |
| evade down into throwP+G | 1 | 2.9% |
| evade up into crouch dash forward | 1 | 2.9% |
| evade up into forward dash | 1 | 2.9% |
| forward dash into crouch dash forward | 1 | 2.9% |
| forward dash into evade up | 1 | 2.9% |
3 further openings account for the other 3 rounds.
Aoi
| backdash into evade down | 5 | 19.2% |
|---|---|---|
| evade up into crouch dash forward | 4 | 15.4% |
| forward dash into evade down | 3 | 11.5% |
| Jousei Ryusenshou214P+K | 2 | 7.7% |
| evade down into crouch dash forward | 2 | 7.7% |
| forward dash into throwP+G | 2 | 7.7% |
| Raijinha6K into Kumogeri6KK | 1 | 3.9% |
| backdash into Jousei Ryusenshou214P+K | 1 | 3.9% |
| backdash into Koromoguruma66P | 1 | 3.9% |
| crouch dash back into Kumogeri6KK | 1 | 3.9% |
| evade down into Tenchi In'youP+K+G | 1 | 3.9% |
| evade down into evade up | 1 | 3.9% |
| evade down into throwP+G | 1 | 3.9% |
| forward movement into Hou'oushu3P | 1 | 3.9% |
Akira
| backdash into evade down | 5 | 20.8% |
|---|---|---|
| crouch into Souka Housui3P+K | 2 | 8.3% |
| guardG into evade up | 2 | 8.3% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 4.2% |
| Utankyaku66K into Renkantai66KK | 1 | 4.2% |
| backdash into Ekishou3P | 1 | 4.2% |
| backdash into Renkantai66KK | 1 | 4.2% |
| backdash into Sokutai3K | 1 | 4.2% |
| backdash into Youzentai2K | 1 | 4.2% |
| backdash into crouch dash forward | 1 | 4.2% |
| evade down into crouch dash forward | 1 | 4.2% |
| evade up into crouch dash forward | 1 | 4.2% |
| forward dash into Jouho Touken6P | 1 | 4.2% |
| forward dash into punchP | 1 | 4.2% |
| forward movement into crouch dash forward | 1 | 4.2% |
3 further openings account for the other 3 rounds.
Wolf
| Heavy Toe Kick4K+G into throwP+G | 2 | 11.8% |
|---|---|---|
| backdash into evade down | 2 | 11.8% |
| Low Hammer2P into evade down | 1 | 5.9% |
| backdash into Elbow Butt4P | 1 | 5.9% |
| backdash into punchP | 1 | 5.9% |
| crouch dash forward into Low Hammer2P | 1 | 5.9% |
| crouch dash forward into guardG | 1 | 5.9% |
| down kick+guard2K+G | 1 | 5.9% |
| evade down into crouch dash forward | 1 | 5.9% |
| evade down into evade up | 1 | 5.9% |
| evade up into crouch dash forward | 1 | 5.9% |
| evade up into forward dash | 1 | 5.9% |
| forward movement into Elbow Butt4P | 1 | 5.9% |
| punchP into kickK | 1 | 5.9% |
| throwP+G | 1 | 5.9% |
Pai
| backdash into Senchutai3K | 1 | 25.0% |
|---|---|---|
| backdash into evade down | 1 | 25.0% |
| evade down into crouch dash forward | 1 | 25.0% |
| guardG into evade down | 1 | 25.0% |
