VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

朧月

Career matches2,693
Career win rate51.8%
Round win rate47.7%
Peak rank35
Distinct opponents60
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh352,6931,3951,29851.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky1871138.9%-3.4
Jeffry189950.0%+3.2
Jean1521313.3%-28.2
Lau159660.0%+12.8
Wolf159660.0%+14.1
Akira137653.9%+6.7
Aoi136746.1%-1.5
Lion128466.7%+29.5
Kage103730.0%-12.5
Lei Fei72528.6%-13.5
Brad62433.3%-15.9
Goh51420.0%-26.4
El Blaze41325.0%-29.8
Vanessa43175.0%+23.0
Pai3030.0%-35.1
Sarah32166.7%+24.7
Taka32166.7%+11.1
Shun220100.0%+41.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence29101934.5%-15.4
Single Wall22121054.5%+13.6
Half Fence189950.0%+7.0
Octagon189950.0%+4.8
Breakable Half Fence1710758.8%+11.1
Open1661037.5%-11.3
Breakable Full Fence145935.7%-5.8
Full Fence and Open126650.0%+3.7
Rectangle116554.5%+12.9
Low Fence41325.0%-13.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10745.8%45.4%+0.4
No walls4245.2%44.2%+1.1

Walls against open: -0.6 points (95% range -18.7 to +17.5), p 0.947 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MaBoy (Rank 35)2026/09/18550100.0%
みんみんさん (Rank 35)2026/09/1464266.7%
きよ丸 (Rank 35)2026/09/143030.0%
jikacho-Gigas (Rank 42)2026/09/0742250.0%
佐藤です (Rank 35)2026/09/074040.0%
nanami.madogiwa (Rank 35)2026/08/1763350.0%
kampfarkz (Rank 32)2026/07/1732166.7%
フンバルト・ヘーデル (Rank 34)2026/07/1753260.0%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/07/1652340.0%
paoya0423 (Rank 35)2026/07/1651420.0%
Holmes-sensei (Rank 28)2026/07/1674357.1%
nanbara (Rank 35)2026/07/16330100.0%
delicioso (Rank 35)2026/07/1631233.3%
whitnes (Rank 32)2026/06/143030.0%
zephyr_dural (Rank 31)2026/06/1196366.7%
Reezent_Sousui (Rank 35)2026/05/0551420.0%
お~ちゃん (Rank 33)2026/04/3032166.7%
cx-server (Rank 36)2026/04/3041325.0%
超아재맨 (Rank 36)2026/04/2342250.0%
west-muta (Rank 33)2026/04/2332166.7%
mi-na_1112 (Rank 32)2026/04/1031233.3%
けいすけ新宿 (Rank 31)2026/04/1032166.7%
TKS_5150 (Rank 32)2026/04/0843175.0%
カミナリおやじ (Rank 30)2026/03/2832166.7%
Hi-VisionZERO (Rank 30)2026/03/2894544.4%

Round openings

Goh

backdash into Karura4P+K548.0%
crouch dash forward into Kirin33P548.0%
crouch dash forward into Ni'oudaoshi3K+G304.4%
Hiji'ate6P284.2%
forward dash into throwP+G274.0%
punchP into Shouda~KasumigoroshiPK263.9%
forward dash into Hiji'ate6P223.3%
punchP213.1%
throwP+G172.5%
crouch dash forward into throwP+G142.1%
backward movement into Ropputsubushi6P+K131.9%
Soukyu46P121.8%
punchP into Hiji'ate6P111.6%
punchP into Kokuryusatsu Ni46P+KP111.6%
Raikou3P into Denkou3PP101.5%

135 further openings account for the other 325 rounds.