VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

yusyusonna

  • El Blaze
  • Goh
  • Jean
  • Shun
  • Kage
  • Vanessa
  • Akira
  • Jeffry
  • Lei Fei
  • Wolf
Career matches7,101
Career win rate49.9%
Round win rate49.8%
Peak rank29
Distinct opponents320
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1410 #2,592 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen291,35569066550.9%
Jeffry261,04252052249.9%
Akira2471232338945.4%
Goh2765432932550.3%
Vanessa2562629633047.3%
El Blaze2859631228452.4%
Wolf2455828427450.9%
Jean2749024424649.8%
Lei Fei2547825122752.5%
Kage2532315516848.0%
Shun2526713613150.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,491 of 3,491 rounds counted

5.7 inputs a second (344 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze6.1364857
Goh5.5333791
Jean5.5328534
Shun5.8350301
Kage5.5333285
Eileen5.8346245
Vanessa5.3319168
Akira6.6397155
Jeffry5.432362
Lei Fei5.734047
Wolf5.029946

By opponent's character

Akira5.7341543
Jacky5.8346359
Wolf5.7343288
Pai6.1368245
Jeffry5.4322210
Goh5.6338202
Aoi5.8345188
Shun5.8348183
Lion5.7344192
Sarah5.5327184
Jean6.0360147
Kage5.8350131
Lau5.9356125
El Blaze5.6335103
Vanessa5.533398
Lei Fei5.331879
Eileen6.036286
Brad5.834659
Taka5.533155
Dural5.834514

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira131805161.1%+8.2
Jacky89404944.9%-0.0
Wolf71393254.9%+6.5
Pai62233937.1%-12.4
Jeffry53193435.9%-12.4
Goh51282354.9%+6.3
Aoi48232547.9%-2.6
Shun48212743.8%-5.2
Lion47341372.3%+16.4
Sarah47192840.4%-8.4
Jean36122433.3%-14.3
Kage32201262.5%+14.0
Lau30201066.7%+16.7
El Blaze26131350.0%-3.9
Vanessa2581732.0%-17.6
Lei Fei21101147.6%+4.5
Eileen20101050.0%-0.6
Brad148657.1%+5.9
Taka1331023.1%-20.9
Dural31233.3%-29.8

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence110525847.3%-2.8
Breakable Half Fence104545051.9%+2.5
Octagon88404845.5%-3.4
Rectangle88434548.9%-4.8
Breakable Full Fence87434449.4%+3.7
Half Fence85414448.2%+0.7
Single Wall84384645.2%-4.9
Full Fence74423256.8%+6.8
Open65313447.7%-3.7
Full Fence and Open42251759.5%+8.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52650.0%49.3%+0.7
No walls25946.7%50.0%-3.3

Walls against open: +4.0 points (95% range -3.6 to +11.7), p 0.298 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

44884 (Rank 31)2026/10/1794544.4%
なっちゃんねる (Rank 25)2026/10/1283537.5%
スタンプジャンパー (Rank 23)2026/10/1275271.4%
ターム (Rank 23)2026/10/1287187.5%
nora-tanuki07 (Rank 27)2026/10/12112918.2%
ER_higante (Rank 29)2026/10/1273442.9%
オージ (Rank 29)2026/10/121810855.6%
AzurDragon (Rank 28)2026/10/1286275.0%
混浴ジャキミリアン (Rank 31)2026/10/1094544.4%
ザイオン (Rank 30)2026/10/1071614.3%
ラオゥ (Rank 29)2026/10/1075271.4%
SpaceKnight (Rank 24)2026/10/04109190.0%
massaka_summer (Rank 25)2026/10/0495455.6%
トローリロートル (Rank 22)2026/10/0496366.7%
Murakumo-0831 (Rank 26)2026/09/3071614.3%
ぱぱ (Rank 24)2026/09/29660100.0%
たけし (Rank 26)2026/09/29125741.7%
AiokometeZ (Rank 23)2026/09/241310376.9%
Sevengar01 (Rank 23)2026/09/1676185.7%
SakuRa (Rank 24)2026/09/1563350.0%
GSX1300R_CX-3 (Rank 24)2026/09/1574357.1%
dark-baron (Rank 22)2026/09/15129375.0%
도룡밖에난몰라/RSA (Rank 23)2026/09/0596366.7%
imhanzo (Rank 27)2026/09/0462433.3%
DDaDDai (Rank 28)2026/09/04104640.0%

Round openings

Every character

backdash1024.0%
punchP973.8%
backdash into Karura4P+K913.6%
KounirenPP into Nishin KakegeriPPK612.4%
punchP into kickK552.2%
Straight6P+K into Quick Combo6P+KP431.7%
punchP into KounirenPP421.6%
kickK351.4%
backdash into kickK331.3%
punchP into Tsurane ShoudaPP321.3%
ResshouPP into SandangekiPPP291.1%
backdash into High Spin KickK+G271.1%
punchP into Enkou RensouPP271.1%
backdash into Hou'ou Kourui Otoshi4K+G261.0%
backdash into Aragami4K251.0%

565 further openings account for the other 1,820 rounds.

Counted from 629 of the 867 matches played. The rest were not pulled for openings.

Goh

Career
329–325 · 50.3%
This season
191 matches · 47.6%
Peak rank
27

First hit in 53.9% of 575 rounds. Won 48.7% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Karura4P+K9115.8%
punchP into kickK406.9%
kickK335.7%
punchP into Tsurane ShoudaPP325.5%
punchP315.4%
backdash into kickK305.2%
backdash264.5%
backdash into Aragami4K254.3%
Soukyu46P234.0%
Sune Kudaki43P193.3%
crouch into Denkou3PP152.6%
Aragami4K into throwP+G142.4%
Ni'oudaoshi3K+G111.9%
punchP into backward movement111.9%
Hiji'ate6P91.6%

78 further openings account for the other 167 rounds.

Counted from 138 of the 191 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–5 · 67%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
244–246 · 49.8%
This season
132 matches · 51.5%
Peak rank
27

First hit in 57.6% of 505 rounds. Won 49.1% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

KounirenPP into Nishin KakegeriPPK6112.0%
punchP into KounirenPP428.3%
backdash into Hou'ou Kourui Otoshi4K+G265.1%
punchP into Maeken~Joudan MawashigeriPK254.9%
Hangetsu NirenzukiP+K224.3%
backdash into Oihiji4P+K224.3%
crouch into Shitanagi Shutou1P203.9%
punchP203.9%
Oihiji4P+K183.5%
backdash183.5%
backdash into Joudan Ushiro MawashigeriK+G132.6%
backdash into Yamakuzushi6K122.4%
backdash into Kousenshu4KP102.0%
crouch into Oishitazuki3PP102.0%
crouch into Shitamaeken2P91.8%

83 further openings account for the other 180 rounds.

Counted from 126 of the 132 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah2–12 · 14%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
312–284 · 52.4%
This season
215 matches · 48.4%
Peak rank
28

First hit in 52.9% of 374 rounds. Won 49.5% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Straight6P+K into Quick Combo6P+KP4311.5%
backdash349.1%
backdash into High Spin KickK+G277.2%
punchP into Jab~High KickPK184.8%
Volcano Upper4P+K174.5%
backdash into Volcano Upper4P+K143.7%
backdash into Demon's Tail9P+KK123.2%
crouch into Rolling Low Knuckle1P112.9%
backdash into Head Smash Kick46K102.7%
backdash into Shadow Spin Kick4PK102.7%
crouch into Low Spin Kick2K+G102.7%
Low Spin Kick2K+G92.4%
Shadow Spear6K into forward movement92.4%
Back Knuckle4P into Shadow Spin Kick4PK71.9%
back, up-back kick+guard47K+G71.9%

71 further openings account for the other 136 rounds.

Counted from 91 of the 215 matches played. The rest were not pulled for openings.

Kage

Career
155–168 · 48.0%
This season
72 matches · 51.4%
Peak rank
25

First hit in 56.7% of 284 rounds. Won 48.5% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

ResshouPP into SandangekiPPP2910.2%
crouch into Jibashiri1K238.1%
Yokoshutou4P+K into Sunebarai4P+KP207.0%
backdash into Shippuzan3PP196.7%
Tsumujigeri2K+G176.0%
punchP144.9%
Rasen4P124.2%
backdash124.2%
SandangekiPPP into Sandan UrageriPPPK82.8%
backdash into Tsumujigeri2K+G62.1%
Rasen4P into Rasen Urageri4PK51.8%
SouhajinP+K51.8%
backdash into Fusenjin3P51.8%
backdash into Rasen4P51.8%
punchP into ResshouPP51.8%

65 further openings account for the other 100 rounds.

Eileen

Career
690–665 · 50.9%
This season
63 matches · 50.8%
Peak rank
29

First hit in 54.9% of 204 rounds. Won 56.2% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Enkou RensouPP2713.2%
Kousokuhon7K+G209.8%
Enkou Toutou3P+K146.9%
crouch into Rinheki Hairen1PK125.9%
backdash into Kesshi Hanbi46K+G104.9%
Enkou RensouPP into Rensou HekizanPPP94.4%
Douchu6P into Jouho Chu'un6PP73.4%
Tenshin Rinheki1P into Rinheki Hairen1PK73.4%
Hairenkyaku4K62.9%
Honshin Senputai6K+G into Hikou Rantsui6K+GK52.5%
Matsumensou4P+K into Matsumen Tousou4P+KK52.5%
backdash42.0%
backdash into Hikou Rantsui6K+GK42.0%
crouch into Zensou Senpu2K+GK42.0%
punchP42.0%

50 further openings account for the other 66 rounds.

Counted from 53 of the 63 matches played. The rest were not pulled for openings.

Shun

Career
136–131 · 50.9%
This season
77 matches · 53.2%
Peak rank
25

First hit in 52.2% of 178 rounds. Won 54.8% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasen Chugeki6P into Kasen Zenbokushou6PP2312.8%
Ryubikyaku8K+G2111.7%
punchP into RengekiPP2111.7%
punchP105.6%
Honshin TankaP+K84.5%
RengekiPP into Saishu RenkangekiPPP84.5%
crouch into Haisenchu Kaikakyaku1PK84.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK63.4%
punchP into Chougeki RigoutaiPK63.4%
Kouhi Tentai7K+G42.2%
crouch into Fukuchougeki2P42.2%
crouch into Gyou'in Haishu3P42.2%
Kasen Chugeki6P31.7%
backdash into Kasen Gyou'in6P+K+G31.7%
crouch into Koushu Rentai1KK31.7%

38 further openings account for the other 47 rounds.

Counted from 46 of the 77 matches played. The rest were not pulled for openings.

Vanessa

Career
296–330 · 47.3%
This season
42 matches · 59.5%
Peak rank
25

First hit in 24.4% of 168 rounds. Won 53.7% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow1710.1%
Defensive Style: Wind Elbow148.3%
Defensive Style: kick into Switch Left SlicerKK137.7%
Offensive Style: backdash into Bunker Buster9P106.0%
Offensive Style: punch95.4%
Defensive Style: Jab~Body into Combo High KickPPK84.8%
Defensive Style: backdash74.2%
Defensive Style: Boomerang Hook53.0%
Defensive Style: backdash into Stinger Low Blow1P+K53.0%
Defensive Style: backdash into Switch Left SlicerKK53.0%
Defensive Style: punch into kickK53.0%
Defensive Style: kick42.4%
Defensive Style: punch into Jab High KickPK42.4%
Offensive Style: backdash into kickK42.4%
Defensive Style: Defensive Elbow (Deflect)31.8%

40 further openings account for the other 55 rounds.

Akira

Career
323–389 · 45.4%
This season
37 matches · 35.1%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Koboku214P1414.7%
punchP into kickK77.4%
backdash66.3%
Jouho Senshou46P55.3%
Rimon Chouchu66P44.2%
Souka Housui3P+K44.2%
backdash into Jouho Senshou46P44.2%
punchP44.2%
crouch into Chouyoushu1P33.2%
punchP into Hachimon KaidaPP33.2%
backdash into Satei3K+G22.1%
backdash into evade down22.1%
crouch dash forward into Youhou33P22.1%
forward dash into Jouho Touken6P22.1%
forward movement into punchP22.1%

30 further openings account for the other 31 rounds.

Counted from 23 of the 37 matches played. The rest were not pulled for openings.

Jeffry

Career
520–522 · 49.9%
This season
16 matches · 56.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double KnucklePP into Double Knuckle~UpperPPP914.5%
backdash into Tsunami Beat3K+G914.5%
punchP into Double KnucklePP812.9%
punchP69.7%
backdash into Side Kick3K46.5%
Ducking Low2K+G34.8%
Elbow Butt6P into Elbow Hammer6PP23.2%
evade up into Knee Attack6K23.2%
punchP into forward dash23.2%
Heavy Back Knuckle4P into Stomach Destroyer4PK11.6%
Knee Attack6K11.6%
Knee Attack6K into evade up11.6%
Knee Push4K11.6%
Knee Push4K into Knee Push Wild Hook4KP11.6%
Torpedo Head Butt4P+K11.6%

11 further openings account for the other 11 rounds.

Lei Fei

Career
251–227 · 52.5%
This season
11 matches · 45.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move919.1%
Zensoutai2K+G714.9%
Sayu ShoukenPP into Renkan MahosuiPPP510.6%
Soushou2P+K into Haishin Chugeki2P+KP510.6%
punchP into Sayu ShoukenPP48.5%
backdash into offensive move24.3%
kickK24.3%
punchP24.3%
Gaiken6P+K into Gaida Santen6P+KP12.1%
Katoken3P+K into Haisetsukou39P+KP12.1%
Nehan Shiki1P+K+G into Honshin KouryoukyakuK12.1%
Souryu Shukkai43P+K12.1%
backdash into Fukushin Soukyaku33K+G12.1%
backdash into Rigoutai6K12.1%
backdash into Souryu Shukkai43P+K12.1%

4 further openings account for the other 4 rounds.

Wolf

Career
284–274 · 50.9%
This season
11 matches · 54.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt4P817.4%
Low Drop Kick62K48.7%
backdash into Toe Kick Side4K+GK48.7%
Face Lift Kick3K24.3%
Jab StraightPP into One Two UpperPPP24.3%
backdash into Elbow Butt4P24.3%
backdash into Heavy Middle Kick3K+G24.3%
crouch into Low Hammer2P24.3%
forward dash into Body Blow6P24.3%
forward dash into Elbow Butt4P24.3%
punchP into evade up24.3%
Arrow Knuckle3P12.2%
Gasp Kneel Palm Bomb6P+K12.2%
Short Shoulder46P+K12.2%
backdash12.2%

10 further openings account for the other 10 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 0 of 15 tests hold up
  • Jean: 0 of 15 tests hold up
  • El Blaze: 0 of 14 tests hold up
  • Kage: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Wolf: not tested (too few rounds)