VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

えなお

Career matches10,346
Career win rate50.1%
Round win rate49.6%
Peak rank38
Distinct opponents584
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage385,6912,8142,87749.5%
Jacky364,4502,2492,20150.5%
Goh301961187860.2%
Lau2698188.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky21310710650.2%+0.8
Jean166976958.4%+9.2
Akira165947157.0%+6.0
Kage149737649.0%+3.0
Lau142667646.5%-2.1
Lion142736951.4%+3.6
Sarah135696651.1%-0.1
Pai127656251.2%+0.9
Goh121586347.9%-2.8
Wolf121625951.2%-0.9
Brad120615950.8%-0.4
Jeffry118467239.0%-11.6
Lei Fei115526345.2%-0.9
Aoi95494651.6%+1.1
El Blaze82394347.6%-2.0
Vanessa82384446.3%+1.6
Shun77275035.1%-13.0
Taka42192345.2%-1.0
Eileen2891932.1%-15.9
Dural2091145.0%+1.3

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon24412112349.6%+0.1
Rectangle23711012746.4%-3.8
Low Fence23511212347.7%-1.1
Breakable Half Fence22911811151.5%+3.5
Full Fence22411510951.3%+2.0
Breakable Full Fence22311510851.6%+2.1
Single Wall21710711049.3%-1.2
Half Fence21511210352.1%+3.7
Open2009710348.5%-0.3
Full Fence and Open130587244.6%-3.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,37250.4%49.3%+1.1
No walls65248.5%49.3%-0.8

Walls against open: +1.9 points (95% range -2.8 to +6.6), p 0.437 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hsat0310 (Rank 35)2026/09/23126650.0%
漂泊の民回線ジプシー (Rank 38)2026/09/23147750.0%
ゼータ(MSZ-006) (Rank 36)2026/09/231981142.1%
お~ちゃん (Rank 32)2026/09/2325151060.0%
★闘将拉麵男★ (Rank 37)2026/09/221861233.3%
DJG10159 (Rank 36)2026/09/22159660.0%
∈挙動不審∋ (Rank 35)2026/09/17169756.2%
abcdkazu1986 (Rank 35)2026/09/171915479.0%
AOEアオイ (Rank 33)2026/09/17158753.3%
小名浜DC (Rank 36)2026/09/16139469.2%
JAYABOX (Rank 36)2026/09/16146842.9%
寿司眼鉄 (Rank 38)2026/09/152061430.0%
ツッチー (Rank 38)2026/09/152415962.5%
stepan_BVFA (Rank 38)2026/09/15146842.9%
究極無敵 (Rank 38)2026/09/14135838.5%
Sore (Rank 36)2026/09/14126650.0%
ボブソン (Rank 35)2026/09/132013765.0%
たあぼさん (Rank 37)2026/09/13135838.5%
貧乏リオン/binboulion (Rank 37)2026/09/07139469.2%
くりたろう (Rank 39)2026/09/071441028.6%
どっせ (Rank 41)2026/09/05167943.8%
raduakira (Rank 38)2026/08/28138561.5%
ゲッパー (Rank 37)2026/08/271651131.2%
五寸釘くん (Rank 34)2026/08/271813572.2%
lapislazuli (Rank 37)2026/07/222291340.9%

Round openings

Every character

backdash into evade up5926.9%
evade down into crouch dash forward4875.7%
backdash into evade down4014.7%
Dash Hammer Kick66K into High Angle Upper Kick6K3223.8%
Ryubisen44K+G2512.9%
Hiji'uchi6P2322.7%
Senpugeri7K2212.6%
forward movement into punchP2002.4%
evade down into throwP+G1802.1%
evade down into backdash1742.0%
evade up into crouch dash forward1461.7%
evade down into forward dash1311.5%
crouch into Hiji'uchi6P1251.5%
crouch into backdash1031.2%
crouch into Jizuridan2P1011.2%

575 further openings account for the other 4,862 rounds.

Counted from 2,112 of the 2,260 matches played. The rest were not pulled for openings.

Kage

backdash into evade up3576.8%
evade down into crouch dash forward3196.1%
Ryubisen44K+G2514.8%
Hiji'uchi6P2324.4%
Senpugeri7K2214.2%
backdash into evade down2154.1%
forward movement into punchP1432.7%
crouch into Hiji'uchi6P1252.4%
crouch into Jizuridan2P1011.9%
Ura Tsumujigeri44K1001.9%
evade down into throwP+G981.9%
Rakujin Gaeri44P into Rasen4P951.8%
Hagakure-ryu In Raijingeki46P+K941.8%
evade down into backdash881.7%
Rasen4P811.5%

343 further openings account for the other 2,748 rounds.

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K32210.0%
backdash into evade up2307.2%
backdash into evade down1805.6%
evade down into crouch dash forward1645.1%
Low Spin Kick1K+G942.9%
evade down into backdash842.6%
evade down into throwP+G812.5%
evade up into crouch dash forward792.5%
forward movement into punchP571.8%
crouch into Squat Straight2P561.7%
Middle Smash6P551.7%
evade down into forward dash511.6%
crouch dash forward into throwP+G491.5%
crouch into backdash431.3%
forward dash into throwP+G411.3%

279 further openings account for the other 1,628 rounds.

Counted from 785 of the 933 matches played. The rest were not pulled for openings.

Lau

backdash into evade down520.8%
backdash into evade up416.7%
Fukko Kensou1P into Hi'en Tenshinshou44P14.2%
Kensou4P into Kosoushou46P14.2%
Kosoushou46P into forward dash14.2%
Saishikkyaku4K14.2%
backdash into Chisoutai2K+G14.2%
backdash into Senkyaku Chushou3KP14.2%
backdash into Senpuga~KokeiK+G14.2%
backdash into throwP+G14.2%
crouch dash forward into throwP+G14.2%
crouch into Souchuken2P14.2%
evade down into Shakashou3P14.2%
evade down into crouch dash back14.2%
evade down into throwP+G14.2%

2 further openings account for the other 2 rounds.

Goh

evade down into crouch dash forward418.2%
Soukyu46P into forward movement29.1%
evade down into backdash29.1%
Maegeri3K into Batousatsu3KP14.5%
Soukyu46P into forward dash14.5%
Zukotsuwari9P+K14.5%
backdash into evade down14.5%
backdash into evade up14.5%
backdash into kickK14.5%
backdash into throwP+G14.5%
crouch dash forward into Jibishou3P+K14.5%
crouch into Soukyu46P14.5%
crouch into evade down14.5%
evade down into Hiji'ate6P14.5%
evade down into Sune'uchi2P14.5%

2 further openings account for the other 2 rounds.