VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

bakuretu-akira

Career matches2,604
Career win rate51.3%
Round win rate50.5%
Peak rank32
Distinct opponents74
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira322,6041,3361,26851.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf31171454.8%+4.7
Akira30141646.7%-3.9
Jean23101343.5%-1.1
Jacky2112957.1%+2.6
Shun167943.8%-9.0
Lei Fei145935.7%-16.8
El Blaze126650.0%+8.5
Sarah129375.0%+21.4
Jeffry114736.4%-7.2
Dural96366.7%+7.4
Aoi85362.5%+13.3
Brad72528.6%-34.5
Goh74357.1%+8.4
Taka75271.4%+23.7
Pai65183.3%+28.3
Kage53260.0%+4.7
Lau51420.0%-32.4
Vanessa3030.0%-49.3
Lion21150.0%+2.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence36191752.8%+1.5
Full Fence2781929.6%-25.8
Breakable Half Fence2415962.5%+16.2
Half Fence2415962.5%+12.2
Octagon2281436.4%-11.4
Low Fence2112957.1%+6.8
Rectangle1991047.4%-3.0
Single Wall179852.9%+0.5
Open167943.8%-4.5
Full Fence and Open94544.4%-14.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15248.7%50.2%-1.6
No walls5451.9%50.5%+1.3

Walls against open: -2.9 points (95% range -19.0 to +13.2), p 0.727 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 28)2026/09/1464266.7%
ゲッパー (Rank 33)2026/09/1441325.0%
西岐奈奈 (Rank 30)2026/09/0642250.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/09/0651420.0%
be-shedded (Rank 29)2026/09/0652340.0%
fwnd1396 (Rank 35)2026/09/0683537.5%
Nn_nekosuke (Rank 28)2026/09/0643175.0%
[VirtuAnalytics]SuperGolden (Rank 34)2026/09/0643175.0%
Melt (Rank 32)2026/08/3052340.0%
juste (Rank 29)2026/08/3043175.0%
ヘニオ (Rank 34)2026/08/30105550.0%
えびもち (Rank 33)2026/08/30125741.7%
南部の釣れないルアー (Rank 32)2026/08/2772528.6%
mmmsm (Rank 30)2026/08/2754180.0%
TaKaArAsHi573 (Rank 29)2026/08/0374357.1%
yuzu (Rank 29)2026/07/0542250.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/07/0585362.5%
maripon (Rank 32)2026/07/05127558.3%
カミナリおやじ (Rank 32)2026/07/0564266.7%
猫鼻 (Rank 31)2026/06/1462433.3%
jinjin (Rank 31)2026/06/1465183.3%
肉彦さん☆彡 (Rank 30)2026/06/1443175.0%
ぺーくんだよ (Rank 27)2026/05/244040.0%
ぼっさん (Rank 34)2026/05/236060.0%
龍仙人【鬼手仏心】 (Rank 27)2026/04/19330100.0%

Round openings

Akira

Souka Housui3P+K738.0%
backdash into evade down738.0%
Senzankou66P+K353.9%
Rimon Chouchu66P into forward dash313.4%
backdash into evade up303.3%
backdash into Souka Housui3P+K283.1%
Rimon Chouchu66P262.9%
crouch dash forward into Jouho Touken6P252.8%
crouch dash forward into Youhou33P252.8%
crouch dash forward into forward dash232.5%
evade down into guardG212.3%
evade down into forward dash202.2%
forward dash into forward punch+kick6P+K192.1%
evade down into Jouho Touken6P171.9%
backdash into Youhou33P161.8%

115 further openings account for the other 448 rounds.