VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

CrossGorgonzola

  • Wolf
  • Akira
  • Brad
  • Jacky
Career matches13,784
Career win rate57.5%
Round win rate54.9%
Peak rank44
Distinct opponents314
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1936 #87 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau448,2024,8293,37358.9%
Brad432,8821,6631,21957.7%
Wolf421,79792487351.4%
Akira4178444134356.2%
Jacky35119714859.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,729 of 7,421 rounds counted

8.2 inputs a second (491 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.94762,682
Wolf8.14841,711
Akira8.95321,665
Brad7.8467635
Jacky8.752436

By opponent's character

Lion8.4506621
Lau8.2490596
Kage8.1483551
Goh8.0481580
Sarah8.0480461
El Blaze8.3501360
Jacky8.4504409
Akira8.7523411
Vanessa8.0478417
Shun8.2490332
Brad7.9475339
Lei Fei7.8469326
Pai8.2494318
Jeffry8.2490244
Jean8.3500216
Wolf8.6518167
Aoi8.0481179
Eileen8.1488134
Taka8.048041
Dural8.450227

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion165887753.3%-4.6
Lau151817053.6%-6.2
Kage146836356.9%-0.6
Goh144816356.2%-0.8
Sarah134736154.5%-5.6
El Blaze117625553.0%-3.2
Jacky116694759.5%+1.1
Akira111644757.7%-0.3
Vanessa109614856.0%-3.0
Shun100633763.0%+4.8
Brad94593562.8%+2.8
Lei Fei90612967.8%+9.7
Pai81602174.1%+12.0
Jeffry69412859.4%-3.4
Jean56371966.1%+5.0
Wolf46301665.2%+3.7
Aoi45331273.3%+10.6
Eileen34201458.8%-0.6
Taka106460.0%-5.2
Dural74357.1%-7.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2101179355.7%-2.4
Single Wall2091228758.4%-0.3
Half Fence1931177660.6%+2.2
Rectangle1911207162.8%+4.3
Full Fence1791166364.8%+6.3
Low Fence174888650.6%-8.5
Octagon166986859.0%+0.2
Open1651006560.6%+0.5
Breakable Half Fence149896059.7%+0.4
Full Fence and Open85503558.8%-3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,08860.4%58.8%+1.6
No walls54856.6%59.0%-2.4

Walls against open: +4.0 points (95% range -1.4 to +9.4), p 0.148 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 42)2026/10/1551252649.0%
Tokkovanessa_VF (Rank 42)2026/10/1528181064.3%
はなるん (Rank 41)2026/10/151811761.1%
カルティカ (Rank 41)2026/10/1520101050.0%
あむざん (Rank 43)2026/10/1444301468.2%
すぐる (Rank 41)2026/10/141861233.3%
せろり☆ (Rank 44)2026/10/121510566.7%
硬め濃いめ少なめお米 (Rank 42)2026/10/101881044.4%
自作マニア@むめい。 (Rank 43)2026/10/1058342458.6%
おかし (Rank 42)2026/10/09169756.2%
愛蒔らぶり (Rank 40)2026/10/09156940.0%
堂島様 (Rank 44)2026/10/092416866.7%
いくお (Rank 42)2026/09/2862253740.3%
ATTIME (Rank 41)2026/09/2326121446.1%
かめやま (Rank 42)2026/09/18179852.9%
のりシオン (Rank 42)2026/09/1833191457.6%
ハマラウ (Rank 42)2026/09/1842281466.7%
藪からBOY (Rank 41)2026/09/1831151648.4%
manatsu_7 (Rank 42)2026/09/1734231167.7%
ちび太☆らふぁ~る (Rank 42)2026/09/1521111052.4%
shenron0321 (Rank 41)2026/09/1254302455.6%
めがじぇね (Rank 43)2026/09/042314960.9%
expensive-sand (Rank 40)2026/09/04147750.0%
Grandpa__Jean (Rank 39)2026/08/021512380.0%
gucchi_1222 (Rank 43)2026/06/25147750.0%

Round openings

Every character

crouch dash forward into throwP+G2934.3%
crouch dash forward into guardG2633.9%
crouch dash forward into throw escape2293.4%
forward dash into throwP+G2083.1%
forward movement into punchP1962.9%
Rimon Chouchu66P1872.8%
forward dash into guardG1772.6%
crouch dash forward into forward dash1342.0%
Chugeki6P1301.9%
forward dash into throw escape1251.9%
backdash into evade down1101.6%
forward dash into evade down1061.6%
crouch dash forward into Jouho Touken6P981.4%
crouch dash forward into Sako Soushou4P+K951.4%
punchP891.3%

606 further openings account for the other 4,320 rounds.

Counted from 1,662 of the 1,825 matches played. The rest were not pulled for openings.

Lau

Career
4,829–3,373 · 58.9%
This season
732 matches · 66.1%
Peak rank
44

First hit in 43.7% of 2,567 rounds. Won 60.0% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 3.0% of rounds, against 0.9% in their other rounds.
  • Against El Blaze: backs off first in 29.3% of rounds, against 12.7% against everyone else.
  • After the opponent opened the round before by evading: waits first in 10.5% of rounds, against 4.8% after anything else.
  • In round 1: opens with “crouch dash forward into 4P+K Sako Soushou” in 8.1% of rounds, against 2.2% in their other rounds.
  • Against Sarah: opens with “crouch dash forward into throw escape” in 9.7% of rounds, against 3.5% against everyone else.
  • On Breakable Full Fence stages: opens with “crouch dash forward into 4P+K Sako Soushou” in 7.5% of rounds, against 3.3% on the other stages.
  • When ahead: opens with “crouch dash forward into throw escape” in 5.2% of rounds, against 2.3% when level or behind.

How is this tested?

Chugeki6P1305.0%
crouch dash forward into throwP+G1274.9%
crouch dash forward into guardG1034.0%
crouch dash forward into throw escape1013.9%
crouch dash forward into Sako Soushou4P+K953.7%
backdash into Sako Soushou4P+K833.2%
Fukko Kensou1P813.1%
forward dash into guardG702.7%
forward dash into throwP+G632.4%
crouch into Senchutai3K592.3%
Chugeki6P into punchP542.1%
forward dash into Chugeki6P532.1%
Fukko Kensou1P into guardG461.8%
Sako Soushou4P+K into punchP451.8%
Souko Sensou66P+K into crouch431.7%

235 further openings account for the other 1,425 rounds.

Counted from 642 of the 732 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion31–16 · 66%7–11 · 39%too few to test
Goh24–15 · 62%11–7 · 61%too few to test
Lau25–14 · 64%13–6 · 68%too few to test
Kage18–8 · 69%11–6 · 65%too few to test
Sarah13–11 · 54%11–4 · 73%too few to test
El Blaze22–10 · 69%6–3 · 67%too few to test
Shun17–3 · 85%11–3 · 79%too few to test
Lei Fei14–10 · 58%7–3 · 70%too few to test
Brad14–4 · 78%5–6 · 45%too few to test
Akira10–8 · 56%8–6 · 57%too few to test
Jacky12–5 · 71%4–3 · 57%too few to test
Pai15–4 · 79%6–1 · 86%too few to test
Vanessa11–5 · 69%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

90 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
441–343 · 56.2%
This season
405 matches · 55.8%
Peak rank
41

First hit in 51.5% of 1,656 rounds. Won 55.1% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 41.1% of rounds, against 29.8% in their other rounds.
  • Against El Blaze: backs off first in 24.1% of rounds, against 11.7% against everyone else.
  • After losing a round: moves in first in 60.1% of rounds, against 45.3% after winning one.
  • When behind: moves in first in 61.5% of rounds, against 48.3% when ahead or level.
  • In round 1: opens with “crouch dash forward into 6P Jouho Touken” in 9.6% of rounds, against 4.7% in their other rounds.
  • Against Jacky: opens with “forward movement into P punch” in 11.7% of rounds, against 3.5% against everyone else.

How is this tested?

Rimon Chouchu66P18711.2%
crouch dash forward into Jouho Touken6P985.9%
forward dash into throwP+G925.5%
Senzankou66P+K into throwP+G734.4%
forward movement into punchP684.1%
forward dash into Jouho Touken6P603.6%
crouch dash forward into forward dash583.5%
forward dash into evade down482.9%
crouch dash forward into guardG462.8%
Yakuho Chouchu666P422.5%
crouch dash forward into throwP+G422.5%
forward dash into guardG412.5%
crouch dash forward into throw escape372.2%
backdash into evade down362.2%
forward dash into Souka Housui3P+K352.1%

143 further openings account for the other 702 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion13–14 · 48%5–8 · 38%too few to test
Goh13–14 · 48%7–8 · 47%too few to test
Sarah11–9 · 55%3–7 · 30%too few to test
Jean13–6 · 68%6–3 · 67%too few to test
Lau8–13 · 38%3–2 · 60%too few to test
Kage7–8 · 47%7–3 · 70%too few to test
Jacky12–8 · 60%3–5 · 38%too few to test
Vanessa9–8 · 53%5–3 · 62%too few to test
El Blaze6–4 · 60%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
924–873 · 51.4%
This season
464 matches · 48.5%
Peak rank
42

First hit in 43.6% of 1,594 rounds. Won 51.4% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 3.8% of rounds, against 1.1% in their other rounds.
  • Against Vanessa: waits first in 15.2% of rounds, against 4.3% against everyone else.
  • In round 1: opens with “crouch dash forward into throw escape” in 7.6% of rounds, against 2.7% in their other rounds.
  • Against Shun: opens with “crouch dash forward into G guard” in 13.0% of rounds, against 3.6% against everyone else.

How is this tested?

crouch dash forward into throwP+G825.1%
crouch dash forward into guardG714.4%
crouch dash forward into throw escape633.9%
forward movement into punchP593.7%
crouch dash forward into Arrow Knuckle3P563.5%
Arrow Knuckle3P into guardG543.4%
forward dash into Knee Lift6K472.9%
Arrow Knuckle3P442.8%
forward dash into guardG442.8%
Low Hammer2P382.4%
Quick Shoulder66P+K372.3%
backdash into guardG342.1%
backdash into evade down322.0%
forward dash into throw escape322.0%
punchP322.0%

197 further openings account for the other 873 rounds.

Counted from 394 of the 464 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah17–18 · 49%0–1 · 0%too few to test
Shun9–10 · 47%5–7 · 42%too few to test
Jacky22–5 · 81%3–3 · 50%too few to test
Jeffry10–11 · 48%5–2 · 71%too few to test
El Blaze5–12 · 29%5–6 · 45%too few to test
Vanessa4–13 · 24%3–5 · 38%too few to test
Akira10–5 · 67%5–6 · 45%too few to test
Kage9–11 · 45%1–6 · 14%too few to test
Pai4–2 · 67%10–4 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

70 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
1,663–1,219 · 57.7%
This season
215 matches · 61.9%
Peak rank
43

First hit in 46.6% of 891 rounds. Won 57.1% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 29.8% of rounds, against 14.1% against everyone else.
  • In round 1: opens with “crouch dash forward into G guard” in 9.3% of rounds, against 3.4% in their other rounds.
  • Against Lau: opens with “crouch dash forward into G guard” in 11.4% of rounds, against 3.5% against everyone else.

How is this tested?

crouch dash forward into Jolt Upper3P495.5%
crouch dash forward into guardG434.8%
crouch dash forward into throwP+G414.6%
forward movement into punchP364.0%
backdash into Destruction Body3P+K323.6%
forward dash into Sharp Shoot1P313.5%
crouch dash forward into throw escape283.1%
Middle Spin Kick66K252.8%
forward dash into guardG222.5%
forward dash into throwP+G222.5%
Elbow Hook6P212.3%
Sit Jab2P212.3%
forward dash into throw escape202.2%
throw escape182.0%
backdash into Stop Kick4K161.8%

136 further openings account for the other 471 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–6 · 62%7–8 · 47%too few to test
El Blaze4–2 · 67%7–8 · 47%too few to test
Kage8–7 · 53%7–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
71–48 · 59.7%
This season
9 matches · 88.9%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Punch High KickPK313.0%
Dash Hammer Kick66K28.7%
Middle Smash6P28.7%
crouch dash forward into forward dash28.7%
crouch dash forward into punchP28.7%
Jab StraightPP into Jab Double StraightPPP14.3%
Slant Back Knuckle1P14.3%
backdash into Beat KnuckleP+K14.3%
backward movement into evade down14.3%
backward movement into throwP+G14.3%
crouch dash forward into Groin Kick6K+G14.3%
crouch dash forward into Squat Straight2P14.3%
crouch dash forward into throwP+G14.3%
forward dash into crouch dash forward14.3%
forward dash into evade down14.3%

2 further openings account for the other 2 rounds.

Counted from 6 of the 9 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 7 of 16 tests hold up
  • Akira: 6 of 16 tests hold up
  • Wolf: 4 of 16 tests hold up
  • Brad: 3 of 14 tests hold up
  • Jacky: not tested (too few rounds)