Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1936 #87 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 44 | 8,202 | 4,829 | 3,373 | 58.9% |
|---|---|---|---|---|---|
| Brad | 43 | 2,882 | 1,663 | 1,219 | 57.7% |
| Wolf | 42 | 1,797 | 924 | 873 | 51.4% |
| Akira | 41 | 784 | 441 | 343 | 56.2% |
| Jacky | 35 | 119 | 71 | 48 | 59.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,729 of 7,421 rounds counted8.2 inputs a second (491 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 7.9 | 476 | 2,682 |
|---|---|---|---|
| Wolf | 8.1 | 484 | 1,711 |
| Akira | 8.9 | 532 | 1,665 |
| Brad | 7.8 | 467 | 635 |
| Jacky | 8.7 | 524 | 36 |
By opponent's character
| Lion | 8.4 | 506 | 621 |
|---|---|---|---|
| Lau | 8.2 | 490 | 596 |
| Kage | 8.1 | 483 | 551 |
| Goh | 8.0 | 481 | 580 |
| Sarah | 8.0 | 480 | 461 |
| El Blaze | 8.3 | 501 | 360 |
| Jacky | 8.4 | 504 | 409 |
| Akira | 8.7 | 523 | 411 |
| Vanessa | 8.0 | 478 | 417 |
| Shun | 8.2 | 490 | 332 |
| Brad | 7.9 | 475 | 339 |
| Lei Fei | 7.8 | 469 | 326 |
| Pai | 8.2 | 494 | 318 |
| Jeffry | 8.2 | 490 | 244 |
| Jean | 8.3 | 500 | 216 |
| Wolf | 8.6 | 518 | 167 |
| Aoi | 8.0 | 481 | 179 |
| Eileen | 8.1 | 488 | 134 |
| Taka | 8.0 | 480 | 41 |
| Dural | 8.4 | 502 | 27 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 165 | 88 | 77 | 53.3% | -4.6 |
|---|---|---|---|---|---|
| Lau | 151 | 81 | 70 | 53.6% | -6.2 |
| Kage | 146 | 83 | 63 | 56.9% | -0.6 |
| Goh | 144 | 81 | 63 | 56.2% | -0.8 |
| Sarah | 134 | 73 | 61 | 54.5% | -5.6 |
| El Blaze | 117 | 62 | 55 | 53.0% | -3.2 |
| Jacky | 116 | 69 | 47 | 59.5% | +1.1 |
| Akira | 111 | 64 | 47 | 57.7% | -0.3 |
| Vanessa | 109 | 61 | 48 | 56.0% | -3.0 |
| Shun | 100 | 63 | 37 | 63.0% | +4.8 |
| Brad | 94 | 59 | 35 | 62.8% | +2.8 |
| Lei Fei | 90 | 61 | 29 | 67.8% | +9.7 |
| Pai | 81 | 60 | 21 | 74.1% | +12.0 |
| Jeffry | 69 | 41 | 28 | 59.4% | -3.4 |
| Jean | 56 | 37 | 19 | 66.1% | +5.0 |
| Wolf | 46 | 30 | 16 | 65.2% | +3.7 |
| Aoi | 45 | 33 | 12 | 73.3% | +10.6 |
| Eileen | 34 | 20 | 14 | 58.8% | -0.6 |
| Taka | 10 | 6 | 4 | 60.0% | -5.2 |
| Dural | 7 | 4 | 3 | 57.1% | -7.4 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 210 | 117 | 93 | 55.7% | -2.4 |
|---|---|---|---|---|---|
| Single Wall | 209 | 122 | 87 | 58.4% | -0.3 |
| Half Fence | 193 | 117 | 76 | 60.6% | +2.2 |
| Rectangle | 191 | 120 | 71 | 62.8% | +4.3 |
| Full Fence | 179 | 116 | 63 | 64.8% | +6.3 |
| Low Fence | 174 | 88 | 86 | 50.6% | -8.5 |
| Octagon | 166 | 98 | 68 | 59.0% | +0.2 |
| Open | 165 | 100 | 65 | 60.6% | +0.5 |
| Breakable Half Fence | 149 | 89 | 60 | 59.7% | +0.4 |
| Full Fence and Open | 85 | 50 | 35 | 58.8% | -3.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,088 | 60.4% | 58.8% | +1.6 |
| No walls | 548 | 56.6% | 59.0% | -2.4 |
Walls against open: +4.0 points (95% range -1.4 to +9.4), p 0.148 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 42) | 62 | 25 | 37 | 40.3% |
|---|---|---|---|---|
| 自作マニア@むめい。 (Rank 43) | 58 | 34 | 24 | 58.6% |
| shenron0321 (Rank 41) | 54 | 30 | 24 | 55.6% |
| ス~パ~オヤツマ~ン (Rank 42) | 51 | 25 | 26 | 49.0% |
| あむざん (Rank 43) | 44 | 30 | 14 | 68.2% |
| ハマラウ (Rank 42) | 42 | 28 | 14 | 66.7% |
| manatsu_7 (Rank 42) | 34 | 23 | 11 | 67.7% |
| のりシオン (Rank 42) | 33 | 19 | 14 | 57.6% |
| 藪からBOY (Rank 41) | 31 | 15 | 16 | 48.4% |
| Tokkovanessa_VF (Rank 42) | 28 | 18 | 10 | 64.3% |
| ATTIME (Rank 41) | 26 | 12 | 14 | 46.1% |
| 堂島様 (Rank 44) | 24 | 16 | 8 | 66.7% |
| めがじぇね (Rank 43) | 23 | 14 | 9 | 60.9% |
| ちび太☆らふぁ~る (Rank 42) | 21 | 11 | 10 | 52.4% |
| カルティカ (Rank 41) | 20 | 10 | 10 | 50.0% |
| すぐる (Rank 41) | 18 | 6 | 12 | 33.3% |
| はなるん (Rank 41) | 18 | 11 | 7 | 61.1% |
| 硬め濃いめ少なめお米 (Rank 42) | 18 | 8 | 10 | 44.4% |
| かめやま (Rank 42) | 17 | 9 | 8 | 52.9% |
| おかし (Rank 42) | 16 | 9 | 7 | 56.2% |
| Grandpa__Jean (Rank 39) | 15 | 12 | 3 | 80.0% |
| せろり☆ (Rank 44) | 15 | 10 | 5 | 66.7% |
| 愛蒔らぶり (Rank 40) | 15 | 6 | 9 | 40.0% |
| expensive-sand (Rank 40) | 14 | 7 | 7 | 50.0% |
| gucchi_1222 (Rank 43) | 14 | 7 | 7 | 50.0% |
Most played opponents, most recent first
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/15 | 51 | 25 | 26 | 49.0% |
|---|---|---|---|---|---|
| Tokkovanessa_VF (Rank 42) | 2026/10/15 | 28 | 18 | 10 | 64.3% |
| はなるん (Rank 41) | 2026/10/15 | 18 | 11 | 7 | 61.1% |
| カルティカ (Rank 41) | 2026/10/15 | 20 | 10 | 10 | 50.0% |
| あむざん (Rank 43) | 2026/10/14 | 44 | 30 | 14 | 68.2% |
| すぐる (Rank 41) | 2026/10/14 | 18 | 6 | 12 | 33.3% |
| せろり☆ (Rank 44) | 2026/10/12 | 15 | 10 | 5 | 66.7% |
| 硬め濃いめ少なめお米 (Rank 42) | 2026/10/10 | 18 | 8 | 10 | 44.4% |
| 自作マニア@むめい。 (Rank 43) | 2026/10/10 | 58 | 34 | 24 | 58.6% |
| おかし (Rank 42) | 2026/10/09 | 16 | 9 | 7 | 56.2% |
| 愛蒔らぶり (Rank 40) | 2026/10/09 | 15 | 6 | 9 | 40.0% |
| 堂島様 (Rank 44) | 2026/10/09 | 24 | 16 | 8 | 66.7% |
| いくお (Rank 42) | 2026/09/28 | 62 | 25 | 37 | 40.3% |
| ATTIME (Rank 41) | 2026/09/23 | 26 | 12 | 14 | 46.1% |
| かめやま (Rank 42) | 2026/09/18 | 17 | 9 | 8 | 52.9% |
| のりシオン (Rank 42) | 2026/09/18 | 33 | 19 | 14 | 57.6% |
| ハマラウ (Rank 42) | 2026/09/18 | 42 | 28 | 14 | 66.7% |
| 藪からBOY (Rank 41) | 2026/09/18 | 31 | 15 | 16 | 48.4% |
| manatsu_7 (Rank 42) | 2026/09/17 | 34 | 23 | 11 | 67.7% |
| ちび太☆らふぁ~る (Rank 42) | 2026/09/15 | 21 | 11 | 10 | 52.4% |
| shenron0321 (Rank 41) | 2026/09/12 | 54 | 30 | 24 | 55.6% |
| めがじぇね (Rank 43) | 2026/09/04 | 23 | 14 | 9 | 60.9% |
| expensive-sand (Rank 40) | 2026/09/04 | 14 | 7 | 7 | 50.0% |
| Grandpa__Jean (Rank 39) | 2026/08/02 | 15 | 12 | 3 | 80.0% |
| gucchi_1222 (Rank 43) | 2026/06/25 | 14 | 7 | 7 | 50.0% |
Round openings
Every character
| crouch dash forward into throwP+G | 293 | 4.3% |
|---|---|---|
| crouch dash forward into guardG | 263 | 3.9% |
| crouch dash forward into throw escape | 229 | 3.4% |
| forward dash into throwP+G | 208 | 3.1% |
| forward movement into punchP | 196 | 2.9% |
| Rimon Chouchu66P | 187 | 2.8% |
| forward dash into guardG | 177 | 2.6% |
| crouch dash forward into forward dash | 134 | 2.0% |
| Chugeki6P | 130 | 1.9% |
| forward dash into throw escape | 125 | 1.9% |
| backdash into evade down | 110 | 1.6% |
| forward dash into evade down | 106 | 1.6% |
| crouch dash forward into Jouho Touken6P | 98 | 1.4% |
| crouch dash forward into Sako Soushou4P+K | 95 | 1.4% |
| punchP | 89 | 1.3% |
606 further openings account for the other 4,320 rounds.
Counted from 1,662 of the 1,825 matches played. The rest were not pulled for openings.
Lau
- Career
- 4,829–3,373 · 58.9%
- This season
- 732 matches · 66.1%
- Peak rank
- 44
First hit in 43.7% of 2,567 rounds. Won 60.0% of the rounds they struck first, 58.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 3.0% of rounds, against 0.9% in their other rounds.
- Against El Blaze: backs off first in 29.3% of rounds, against 12.7% against everyone else.
- After the opponent opened the round before by evading: waits first in 10.5% of rounds, against 4.8% after anything else.
- In round 1: opens with “crouch dash forward into 4P+K Sako Soushou” in 8.1% of rounds, against 2.2% in their other rounds.
- Against Sarah: opens with “crouch dash forward into throw escape” in 9.7% of rounds, against 3.5% against everyone else.
- On Breakable Full Fence stages: opens with “crouch dash forward into 4P+K Sako Soushou” in 7.5% of rounds, against 3.3% on the other stages.
- When ahead: opens with “crouch dash forward into throw escape” in 5.2% of rounds, against 2.3% when level or behind.
| Chugeki6P | 130 | 5.0% |
|---|---|---|
| crouch dash forward into throwP+G | 127 | 4.9% |
| crouch dash forward into guardG | 103 | 4.0% |
| crouch dash forward into throw escape | 101 | 3.9% |
| crouch dash forward into Sako Soushou4P+K | 95 | 3.7% |
| backdash into Sako Soushou4P+K | 83 | 3.2% |
| Fukko Kensou1P | 81 | 3.1% |
| forward dash into guardG | 70 | 2.7% |
| forward dash into throwP+G | 63 | 2.4% |
| crouch into Senchutai3K | 59 | 2.3% |
| Chugeki6P into punchP | 54 | 2.1% |
| forward dash into Chugeki6P | 53 | 2.1% |
| Fukko Kensou1P into guardG | 46 | 1.8% |
| Sako Soushou4P+K into punchP | 45 | 1.8% |
| Souko Sensou66P+K into crouch | 43 | 1.7% |
235 further openings account for the other 1,425 rounds.
Counted from 642 of the 732 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 31–16 · 66% | 7–11 · 39% | too few to test |
| Goh | 24–15 · 62% | 11–7 · 61% | too few to test |
| Lau | 25–14 · 64% | 13–6 · 68% | too few to test |
| Kage | 18–8 · 69% | 11–6 · 65% | too few to test |
| Sarah | 13–11 · 54% | 11–4 · 73% | too few to test |
| El Blaze | 22–10 · 69% | 6–3 · 67% | too few to test |
| Shun | 17–3 · 85% | 11–3 · 79% | too few to test |
| Lei Fei | 14–10 · 58% | 7–3 · 70% | too few to test |
| Brad | 14–4 · 78% | 5–6 · 45% | too few to test |
| Akira | 10–8 · 56% | 8–6 · 57% | too few to test |
| Jacky | 12–5 · 71% | 4–3 · 57% | too few to test |
| Pai | 15–4 · 79% | 6–1 · 86% | too few to test |
| Vanessa | 11–5 · 69% | 7–2 · 78% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
90 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 441–343 · 56.2%
- This season
- 405 matches · 55.8%
- Peak rank
- 41
First hit in 51.5% of 1,656 rounds. Won 55.1% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 41.1% of rounds, against 29.8% in their other rounds.
- Against El Blaze: backs off first in 24.1% of rounds, against 11.7% against everyone else.
- After losing a round: moves in first in 60.1% of rounds, against 45.3% after winning one.
- When behind: moves in first in 61.5% of rounds, against 48.3% when ahead or level.
- In round 1: opens with “crouch dash forward into 6P Jouho Touken” in 9.6% of rounds, against 4.7% in their other rounds.
- Against Jacky: opens with “forward movement into P punch” in 11.7% of rounds, against 3.5% against everyone else.
| Rimon Chouchu66P | 187 | 11.2% |
|---|---|---|
| crouch dash forward into Jouho Touken6P | 98 | 5.9% |
| forward dash into throwP+G | 92 | 5.5% |
| Senzankou66P+K into throwP+G | 73 | 4.4% |
| forward movement into punchP | 68 | 4.1% |
| forward dash into Jouho Touken6P | 60 | 3.6% |
| crouch dash forward into forward dash | 58 | 3.5% |
| forward dash into evade down | 48 | 2.9% |
| crouch dash forward into guardG | 46 | 2.8% |
| Yakuho Chouchu666P | 42 | 2.5% |
| crouch dash forward into throwP+G | 42 | 2.5% |
| forward dash into guardG | 41 | 2.5% |
| crouch dash forward into throw escape | 37 | 2.2% |
| backdash into evade down | 36 | 2.2% |
| forward dash into Souka Housui3P+K | 35 | 2.1% |
143 further openings account for the other 702 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 13–14 · 48% | 5–8 · 38% | too few to test |
| Goh | 13–14 · 48% | 7–8 · 47% | too few to test |
| Sarah | 11–9 · 55% | 3–7 · 30% | too few to test |
| Jean | 13–6 · 68% | 6–3 · 67% | too few to test |
| Lau | 8–13 · 38% | 3–2 · 60% | too few to test |
| Kage | 7–8 · 47% | 7–3 · 70% | too few to test |
| Jacky | 12–8 · 60% | 3–5 · 38% | too few to test |
| Vanessa | 9–8 · 53% | 5–3 · 62% | too few to test |
| El Blaze | 6–4 · 60% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 924–873 · 51.4%
- This season
- 464 matches · 48.5%
- Peak rank
- 42
First hit in 43.6% of 1,594 rounds. Won 51.4% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 3.8% of rounds, against 1.1% in their other rounds.
- Against Vanessa: waits first in 15.2% of rounds, against 4.3% against everyone else.
- In round 1: opens with “crouch dash forward into throw escape” in 7.6% of rounds, against 2.7% in their other rounds.
- Against Shun: opens with “crouch dash forward into G guard” in 13.0% of rounds, against 3.6% against everyone else.
| crouch dash forward into throwP+G | 82 | 5.1% |
|---|---|---|
| crouch dash forward into guardG | 71 | 4.4% |
| crouch dash forward into throw escape | 63 | 3.9% |
| forward movement into punchP | 59 | 3.7% |
| crouch dash forward into Arrow Knuckle3P | 56 | 3.5% |
| Arrow Knuckle3P into guardG | 54 | 3.4% |
| forward dash into Knee Lift6K | 47 | 2.9% |
| Arrow Knuckle3P | 44 | 2.8% |
| forward dash into guardG | 44 | 2.8% |
| Low Hammer2P | 38 | 2.4% |
| Quick Shoulder66P+K | 37 | 2.3% |
| backdash into guardG | 34 | 2.1% |
| backdash into evade down | 32 | 2.0% |
| forward dash into throw escape | 32 | 2.0% |
| punchP | 32 | 2.0% |
197 further openings account for the other 873 rounds.
Counted from 394 of the 464 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 17–18 · 49% | 0–1 · 0% | too few to test |
| Shun | 9–10 · 47% | 5–7 · 42% | too few to test |
| Jacky | 22–5 · 81% | 3–3 · 50% | too few to test |
| Jeffry | 10–11 · 48% | 5–2 · 71% | too few to test |
| El Blaze | 5–12 · 29% | 5–6 · 45% | too few to test |
| Vanessa | 4–13 · 24% | 3–5 · 38% | too few to test |
| Akira | 10–5 · 67% | 5–6 · 45% | too few to test |
| Kage | 9–11 · 45% | 1–6 · 14% | too few to test |
| Pai | 4–2 · 67% | 10–4 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
70 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 1,663–1,219 · 57.7%
- This season
- 215 matches · 61.9%
- Peak rank
- 43
First hit in 46.6% of 891 rounds. Won 57.1% of the rounds they struck first, 55.0% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 29.8% of rounds, against 14.1% against everyone else.
- In round 1: opens with “crouch dash forward into G guard” in 9.3% of rounds, against 3.4% in their other rounds.
- Against Lau: opens with “crouch dash forward into G guard” in 11.4% of rounds, against 3.5% against everyone else.
| crouch dash forward into Jolt Upper3P | 49 | 5.5% |
|---|---|---|
| crouch dash forward into guardG | 43 | 4.8% |
| crouch dash forward into throwP+G | 41 | 4.6% |
| forward movement into punchP | 36 | 4.0% |
| backdash into Destruction Body3P+K | 32 | 3.6% |
| forward dash into Sharp Shoot1P | 31 | 3.5% |
| crouch dash forward into throw escape | 28 | 3.1% |
| Middle Spin Kick66K | 25 | 2.8% |
| forward dash into guardG | 22 | 2.5% |
| forward dash into throwP+G | 22 | 2.5% |
| Elbow Hook6P | 21 | 2.3% |
| Sit Jab2P | 21 | 2.3% |
| forward dash into throw escape | 20 | 2.2% |
| throw escape | 18 | 2.0% |
| backdash into Stop Kick4K | 16 | 1.8% |
136 further openings account for the other 471 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 10–6 · 62% | 7–8 · 47% | too few to test |
| El Blaze | 4–2 · 67% | 7–8 · 47% | too few to test |
| Kage | 8–7 · 53% | 7–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 71–48 · 59.7%
- This season
- 9 matches · 88.9%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| punchP into Punch High KickPK | 3 | 13.0% |
|---|---|---|
| Dash Hammer Kick66K | 2 | 8.7% |
| Middle Smash6P | 2 | 8.7% |
| crouch dash forward into forward dash | 2 | 8.7% |
| crouch dash forward into punchP | 2 | 8.7% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 4.3% |
| Slant Back Knuckle1P | 1 | 4.3% |
| backdash into Beat KnuckleP+K | 1 | 4.3% |
| backward movement into evade down | 1 | 4.3% |
| backward movement into throwP+G | 1 | 4.3% |
| crouch dash forward into Groin Kick6K+G | 1 | 4.3% |
| crouch dash forward into Squat Straight2P | 1 | 4.3% |
| crouch dash forward into throwP+G | 1 | 4.3% |
| forward dash into crouch dash forward | 1 | 4.3% |
| forward dash into evade down | 1 | 4.3% |
2 further openings account for the other 2 rounds.
Counted from 6 of the 9 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 7 of 16 tests hold up
- Akira: 6 of 16 tests hold up
- Wolf: 4 of 16 tests hold up
- Brad: 3 of 14 tests hold up
- Jacky: not tested (too few rounds)
