VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

hotman_jet795

  • Akira
  • Jacky
  • Wolf
  • Eileen
  • Sarah
  • Brad
  • Taka
  • Shun
  • Lei Fei
Career matches6,114
Career win rate53.1%
Round win rate55.5%
Peak rank28
Distinct opponents143
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1485 #2,127 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi271,09655654050.7%
Akira2694948746251.3%
Jacky2879840839051.1%
Wolf2763033329752.9%
Lei Fei2645123621552.3%
Kage—32617115552.5%
Taka2732217614654.7%
Eileen2729717212557.9%
Sarah2829716513255.6%
Brad2725614411256.2%
Shun2624512112449.4%
Lau—171987357.3%
Pai—140885262.9%
Jean—136914566.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

197 of 1,668 rounds counted

7.2 inputs a second (430 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.8408111
Taka7.746086

By opponent's character

Akira7.142831
Jacky6.337811
Pai7.444313
Sarah7.04206
El Blaze7.84663
Wolf7.545034
Jeffry7.344127
Vanessa6.13683
Kage6.740113
Goh6.840913
Eileen8.048015
Lion6.337812
Jean7.94764
Lau8.24915
Lei Fei7.14257

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira61402165.6%+6.1
Jacky52183434.6%-12.7
Pai35191654.3%-4.6
Sarah3528780.0%+15.3
El Blaze3126583.9%+21.5
Wolf31121938.7%-12.1
Aoi28181064.3%+0.5
Jeffry2415962.5%+7.7
Vanessa21101147.6%-15.7
Kage2016480.0%+17.6
Goh1871138.9%-11.3
Eileen1711664.7%-5.7
Shun1771041.2%-5.5
Lion137653.9%-2.5
Jean5050.0%-42.1
Lau54180.0%+27.1
Brad3030.0%-35.0
Lei Fei32166.7%+2.5
Dural1010.0%-19.1
Taka110100.0%+41.0

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence52292355.8%+0.7
Breakable Full Fence51292256.9%-1.0
Breakable Half Fence50282256.0%-3.9
Rectangle46271958.7%-1.4
Single Wall45261957.8%-0.5
Octagon44281663.6%+5.1
Half Fence38251365.8%+9.6
Low Fence37181948.6%-8.9
Open25151060.0%+10.6
Full Fence and Open167943.8%-15.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28159.1%58.1%+1.0
No walls10755.1%55.8%-0.7

Walls against open: +1.7 points (95% range -9.1 to +12.5), p 0.758 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

聖☆奈♡♡ (Rank 24)2026/05/2185362.5%
銀 (Rank 27)2026/05/2161516.7%
こて (Rank 25)2026/05/2154180.0%
a_h_i_k_o (Rank 26)2026/05/21105550.0%
ぽん (Rank 23)2026/05/2153260.0%
GaaMANジール (Rank 25)2026/05/0565183.3%
自從練了神功~我就廢了 (Rank 24)2026/05/05108280.0%
HavocWingPLZG (Rank 24)2026/05/05660100.0%
ガンジャッキー (Rank 25)2026/04/231611568.8%
☆大神中尉☆ (Rank 26)2026/04/22114736.4%
破軍恩 (Rank 23)2026/04/221816288.9%
BANANA (Rank 29)2026/04/2253260.0%
Realbard]변화의계절 (Rank 23)2026/04/2287187.5%
Oo-Mujirushi-oO (Rank 30)2026/04/22111109.1%
はげまん (Rank 28)2026/04/2274357.1%
伍の人 (Rank 28)2026/04/2153260.0%
鳶飛戾天,魚躍於淵 (Rank 23)2026/04/16550100.0%
サーちゃん (Rank 21)2026/04/1454180.0%
しゅが~nsr (Rank 24)2026/04/14117463.6%
bany (Rank 23)2026/04/08660100.0%
要你命3000 (Rank 25)2026/04/08119281.8%
hahaha (Rank 26)2026/04/0662433.3%
6132da (Rank 23)2026/04/0376185.7%
Ishmokin (Rank 23)2026/04/02660100.0%
DDaDDai (Rank 27)2026/03/2862433.3%

Round openings

Every character

backdash into evade up17110.2%
backdash into backward movement1217.2%
backdash into guardG734.4%
backward movement into punchP533.2%
punchP432.6%
crouch into Shita Harite2P342.0%
crouch into Squat Straight311.9%
backdash into punchP301.8%
backdash into throw escape291.7%
crouch into Haisenchu1P291.7%
crouch into Low Hammer2P291.7%
Raijinha6K into Kumogeri6KK281.7%
crouch dash back271.6%
Sou'unha66K into Kumogeri6KK261.6%
backward movement into evade up261.6%

319 further openings account for the other 922 rounds.

Aoi

Career
556–540 · 50.7%
This season
131 matches · 55.0%
Peak rank
27

First hit in 53.5% of 521 rounds. Won 59.1% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 75.0% of rounds, against 50.8% against everyone else.
  • After losing a round: backs off first in 72.1% of rounds, against 38.0% after winning one.
  • When behind: backs off first in 68.8% of rounds, against 46.3% when ahead or level.
  • After losing a round: opens with “backdash into evade up” in 24.6% of rounds, against 6.6% after winning one.
  • When behind: opens with “backdash into evade up” in 23.9% of rounds, against 9.3% when ahead or level.

How is this tested?

backdash into evade up7213.7%
Raijinha6K into Kumogeri6KK285.3%
backdash into backward movement275.2%
Sou'unha66K into Kumogeri6KK265.0%
backdash into guardG214.0%
Ryoushi43P193.6%
backdash into punchP183.4%
Sou'unha66K into Raijinha6K152.9%
crouch into Gedan Shouda2P142.7%
crouch dash back122.3%
guardG into NirentotsuPP122.3%
backdash into Sou'unha66K112.1%
backdash into throw escape112.1%
backward movement into evade up112.1%
guardG into punchP112.1%

100 further openings account for the other 216 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky3–14 · 18%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
487–462 · 51.3%
This season
69 matches · 55.1%
Peak rank
26

First hit in 57.8% of 289 rounds. Won 53.9% of the rounds they struck first, 54.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up269.0%
crouch into Housui2P258.7%
forward dash258.7%
Rimon Chouchu66P into Jouho Touken6P196.6%
forward dash into Jouho Touken6P196.6%
backdash into backward movement186.2%
crouch dash back into evade down113.8%
backdash into Housui2P93.1%
backdash into Souka Housui3P+K82.8%
backdash into guardG72.4%
backdash into throwP+G62.1%
crouch dash back62.1%
backdash into Jouho Senshou46P51.7%
backdash into Jouho Touken6P51.7%
backdash into evade down51.7%

59 further openings account for the other 95 rounds.

Jacky

Career
408–390 · 51.1%
This season
63 matches · 50.8%
Peak rank
28

First hit in 54.7% of 247 rounds. Won 50.4% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into punchP4116.6%
backdash into evade up2710.9%
backdash into Spin Heel Sword4K+G2510.1%
punchP239.3%
backdash into backward movement208.1%
backdash into guardG124.9%
crouch into Squat Straight2P124.9%
guardG52.0%
backdash into evade down41.6%
backdash into throwP+G41.6%
backdash into throw escape41.6%
punchP into Jab StraightPP41.6%
Dash Hammer Kick66K into High Angle Upper Kick6K31.2%
Spinning Back Knuckle4P into Double Back Knuckle4PP31.2%
backdash into Low Spin Kick1K+G31.2%

42 further openings account for the other 57 rounds.

Wolf

Career
333–297 · 52.9%
This season
33 matches · 69.7%
Peak rank
27

First hit in 65.4% of 136 rounds. Won 64.0% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P2921.3%
crouch into Arrow Knuckle3P2316.9%
backdash into backward movement1813.2%
backdash into evade up85.9%
Screw Hook63214P into Screw Lariat63214PP64.4%
Comet Hook1P into Knuckle Part1PP32.2%
backdash into Low Hammer2P32.2%
backdash into guardG32.2%
crouch dash back32.2%
forward movement into Jab StraightPP32.2%
guardG into Jab StraightPP32.2%
guardG into throw escape32.2%
Low Hammer2P into punchP21.5%
backdash into Heavy Middle Kick3K+G21.5%
backdash into throw escape21.5%

23 further openings account for the other 25 rounds.

Sarah

Career
165–132 · 55.6%
This season
27 matches · 74.1%
Peak rank
28

First hit in 48.5% of 103 rounds. Won 58.0% of the rounds they struck first, 62.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Squat Straight2P1916.8%
backdash into evade up1614.2%
backdash into Crescent Heel4K+G1412.4%
crouch dash back54.4%
Rising Elbow6P into Elbow Side Chop6PP43.5%
backdash into Double Joint Butt6PK43.5%
backdash into backward movement43.5%
backdash into guardG43.5%
backward movement into evade up43.5%
crouch into Leg Slicer2K+G43.5%
Squat Straight2P32.6%
backdash into Squat Straight2P32.6%
punchP32.6%
Rising Elbow6P21.8%
backdash into evade down21.8%

18 further openings account for the other 22 rounds.

Eileen

Career
172–125 · 57.9%
This season
29 matches · 55.2%
Peak rank
27

First hit in 54.6% of 108 rounds. Won 67.8% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1917.1%
backdash into Enkou Nyurin66P1311.7%
backdash into evade up1210.8%
backdash into Enkou Kenka46P119.9%
Enkou Kenka46P54.5%
backdash into forward dash43.6%
Douchu6P32.7%
Douchu6P into Jouho Chu'un6PP32.7%
backdash into Kesshi Hanbi46K+G32.7%
backdash into guardG32.7%
guardG32.7%
backdash21.8%
backdash into Douchu6P21.8%
backdash into evade down21.8%
crouch into Fukushinshou2P21.8%

23 further openings account for the other 24 rounds.

Taka

Career
176–146 · 54.7%
This season
22 matches · 45.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P3439.5%
backdash into evade up55.8%
backdash into guardG55.8%
backdash into punchP44.7%
backward movement into evade up44.7%
backdash into Dohyouwari43P33.5%
Hiji'ate6P22.3%
backdash into Kachi'age33P+K22.3%
backdash into Takatsumehashi3P+K22.3%
guardG22.3%
guardG into punchP22.3%
Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP11.2%
Dohyouwari43P11.2%
Kachi'age33P+K11.2%
Mageryu46P11.2%

17 further openings account for the other 17 rounds.

Brad

Career
144–112 · 56.2%
This season
22 matches · 63.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1417.3%
backdash into backward movement1113.6%
backdash into Dtee Sawk Lang3P+KP67.4%
crouch into Sit Jab2P56.2%
backdash into Destruction Body3P+K44.9%
crouch dash back into Dtee Sawk Lang3P+KP33.7%
Turn Savate44K22.5%
backdash into Lumpini Combination4PK22.5%
backdash into Sit Jab2P22.5%
backdash into punchP22.5%
crouch dash back into evade down22.5%
punchP into Jab StraightPP22.5%
Spine Whip4P11.2%
Spine Whip4P into Lumpini Combination4PK11.2%
backdash into Elbow Hook~Screw High Kick6PK11.2%

23 further openings account for the other 23 rounds.

Shun

Career
121–124 · 49.4%
This season
21 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P2940.3%
crouch into Gyou'in Haishu3P56.9%
backdash into evade up45.6%
backdash into throw escape45.6%
Gyou'in Haishu3P34.2%
backdash into Haisenchu1P34.2%
backdash into backward movement34.2%
backdash into guardG22.8%
Chougeki Haiten44P into Tenshin Haishu4P11.4%
Kasen Chugeki6P into Kasen Zenbokushou6PP11.4%
backdash into Haisenchu Kaikakyaku1PK11.4%
backdash into Koushu Rentai1KK11.4%
backdash into RengekiPP11.4%
backdash into Rengeki Gakushu46PPP11.4%
backdash into Sokutan Senshu6K11.4%

12 further openings account for the other 12 rounds.

Lei Fei

Career
236–215 · 52.3%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG215.4%
punchP into Sayu ShoukenPP215.4%
Rousou Senka43P17.7%
Souryu Shukkai43P+K17.7%
backdash into backward movement17.7%
backdash into evade down17.7%
backward movement into Katoken3P+K17.7%
crouch dash back into Kaisei Tento1P+K17.7%
crouch into Fukusoushou2P17.7%
evade down into Kakushu Suigeki6P17.7%
forward dash into forward movement17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 5 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)