Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1485 #2,127 of 3,686 on the Elo list →
Aoi1490130 matches
Akira147369 matches
Jacky147463 matches
Wolf149331 matches
Eileen148029 matches
Sarah149827 matches
Taka148322 matches
Shun148021 matches
Brad148418 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 27 | 1,096 | 556 | 540 | 50.7% |
|---|---|---|---|---|---|
| Akira | 26 | 949 | 487 | 462 | 51.3% |
| Jacky | 28 | 798 | 408 | 390 | 51.1% |
| Wolf | 27 | 630 | 333 | 297 | 52.9% |
| Lei Fei | 26 | 451 | 236 | 215 | 52.3% |
| Kage | — | 326 | 171 | 155 | 52.5% |
| Taka | 27 | 322 | 176 | 146 | 54.7% |
| Eileen | 27 | 297 | 172 | 125 | 57.9% |
| Sarah | 28 | 297 | 165 | 132 | 55.6% |
| Brad | 27 | 256 | 144 | 112 | 56.2% |
| Shun | 26 | 245 | 121 | 124 | 49.4% |
| Lau | — | 171 | 98 | 73 | 57.3% |
| Pai | — | 140 | 88 | 52 | 62.9% |
| Jean | — | 136 | 91 | 45 | 66.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
197 of 1,668 rounds counted7.2 inputs a second (430 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 6.8 | 408 | 111 |
|---|---|---|---|
| Taka | 7.7 | 460 | 86 |
By opponent's character
| Akira | 7.1 | 428 | 31 |
|---|---|---|---|
| Jacky | 6.3 | 378 | 11 |
| Pai | 7.4 | 443 | 13 |
| Sarah | 7.0 | 420 | 6 |
| El Blaze | 7.8 | 466 | 3 |
| Wolf | 7.5 | 450 | 34 |
| Jeffry | 7.3 | 441 | 27 |
| Vanessa | 6.1 | 368 | 3 |
| Kage | 6.7 | 401 | 13 |
| Goh | 6.8 | 409 | 13 |
| Eileen | 8.0 | 480 | 15 |
| Lion | 6.3 | 378 | 12 |
| Jean | 7.9 | 476 | 4 |
| Lau | 8.2 | 491 | 5 |
| Lei Fei | 7.1 | 425 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 61 | 40 | 21 | 65.6% | +6.1 |
|---|---|---|---|---|---|
| Jacky | 52 | 18 | 34 | 34.6% | -12.7 |
| Pai | 35 | 19 | 16 | 54.3% | -4.6 |
| Sarah | 35 | 28 | 7 | 80.0% | +15.3 |
| El Blaze | 31 | 26 | 5 | 83.9% | +21.5 |
| Wolf | 31 | 12 | 19 | 38.7% | -12.1 |
| Aoi | 28 | 18 | 10 | 64.3% | +0.5 |
| Jeffry | 24 | 15 | 9 | 62.5% | +7.7 |
| Vanessa | 21 | 10 | 11 | 47.6% | -15.7 |
| Kage | 20 | 16 | 4 | 80.0% | +17.6 |
| Goh | 18 | 7 | 11 | 38.9% | -11.3 |
| Eileen | 17 | 11 | 6 | 64.7% | -5.7 |
| Shun | 17 | 7 | 10 | 41.2% | -5.5 |
| Lion | 13 | 7 | 6 | 53.9% | -2.5 |
| Jean | 5 | 0 | 5 | 0.0% | -42.1 |
| Lau | 5 | 4 | 1 | 80.0% | +27.1 |
| Brad | 3 | 0 | 3 | 0.0% | -35.0 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +2.5 |
| Dural | 1 | 0 | 1 | 0.0% | -19.1 |
| Taka | 1 | 1 | 0 | 100.0% | +41.0 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 52 | 29 | 23 | 55.8% | +0.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 51 | 29 | 22 | 56.9% | -1.0 |
| Breakable Half Fence | 50 | 28 | 22 | 56.0% | -3.9 |
| Rectangle | 46 | 27 | 19 | 58.7% | -1.4 |
| Single Wall | 45 | 26 | 19 | 57.8% | -0.5 |
| Octagon | 44 | 28 | 16 | 63.6% | +5.1 |
| Half Fence | 38 | 25 | 13 | 65.8% | +9.6 |
| Low Fence | 37 | 18 | 19 | 48.6% | -8.9 |
| Open | 25 | 15 | 10 | 60.0% | +10.6 |
| Full Fence and Open | 16 | 7 | 9 | 43.8% | -15.3 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 281 | 59.1% | 58.1% | +1.0 |
| No walls | 107 | 55.1% | 55.8% | -0.7 |
Walls against open: +1.7 points (95% range -9.1 to +12.5), p 0.758 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 破軍恩 (Rank 23) | 18 | 16 | 2 | 88.9% |
|---|---|---|---|---|
| ガンジャッキー (Rank 25) | 16 | 11 | 5 | 68.8% |
| Oo-Mujirushi-oO (Rank 30) | 11 | 1 | 10 | 9.1% |
| ☆大神中尉☆ (Rank 26) | 11 | 4 | 7 | 36.4% |
| しゅが~nsr (Rank 24) | 11 | 7 | 4 | 63.6% |
| 要你命3000 (Rank 25) | 11 | 9 | 2 | 81.8% |
| a_h_i_k_o (Rank 26) | 10 | 5 | 5 | 50.0% |
| 自從練了神功~我就廢了 (Rank 24) | 10 | 8 | 2 | 80.0% |
| Realbard]변화의계절 (Rank 23) | 8 | 7 | 1 | 87.5% |
| 聖☆奈♡♡ (Rank 24) | 8 | 5 | 3 | 62.5% |
| 6132da (Rank 23) | 7 | 6 | 1 | 85.7% |
| はげまん (Rank 28) | 7 | 4 | 3 | 57.1% |
| DDaDDai (Rank 27) | 6 | 2 | 4 | 33.3% |
| GaaMANジール (Rank 25) | 6 | 5 | 1 | 83.3% |
| HavocWingPLZG (Rank 24) | 6 | 6 | 0 | 100.0% |
| Ishmokin (Rank 23) | 6 | 6 | 0 | 100.0% |
| bany (Rank 23) | 6 | 6 | 0 | 100.0% |
| hahaha (Rank 26) | 6 | 2 | 4 | 33.3% |
| 銀 (Rank 27) | 6 | 1 | 5 | 16.7% |
| BANANA (Rank 29) | 5 | 3 | 2 | 60.0% |
| こて (Rank 25) | 5 | 4 | 1 | 80.0% |
| ぽん (Rank 23) | 5 | 3 | 2 | 60.0% |
| サーちゃん (Rank 21) | 5 | 4 | 1 | 80.0% |
| 伍の人 (Rank 28) | 5 | 3 | 2 | 60.0% |
| 鳶飛戾天,魚躍於淵 (Rank 23) | 5 | 5 | 0 | 100.0% |
Most played opponents, most recent first
| 聖☆奈♡♡ (Rank 24) | 2026/05/21 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| 銀 (Rank 27) | 2026/05/21 | 6 | 1 | 5 | 16.7% |
| こて (Rank 25) | 2026/05/21 | 5 | 4 | 1 | 80.0% |
| a_h_i_k_o (Rank 26) | 2026/05/21 | 10 | 5 | 5 | 50.0% |
| ぽん (Rank 23) | 2026/05/21 | 5 | 3 | 2 | 60.0% |
| GaaMANジール (Rank 25) | 2026/05/05 | 6 | 5 | 1 | 83.3% |
| 自從練了神功~我就廢了 (Rank 24) | 2026/05/05 | 10 | 8 | 2 | 80.0% |
| HavocWingPLZG (Rank 24) | 2026/05/05 | 6 | 6 | 0 | 100.0% |
| ガンジャッキー (Rank 25) | 2026/04/23 | 16 | 11 | 5 | 68.8% |
| ☆大神中尉☆ (Rank 26) | 2026/04/22 | 11 | 4 | 7 | 36.4% |
| 破軍恩 (Rank 23) | 2026/04/22 | 18 | 16 | 2 | 88.9% |
| BANANA (Rank 29) | 2026/04/22 | 5 | 3 | 2 | 60.0% |
| Realbard]변화의계절 (Rank 23) | 2026/04/22 | 8 | 7 | 1 | 87.5% |
| Oo-Mujirushi-oO (Rank 30) | 2026/04/22 | 11 | 1 | 10 | 9.1% |
| はげまん (Rank 28) | 2026/04/22 | 7 | 4 | 3 | 57.1% |
| 伍の人 (Rank 28) | 2026/04/21 | 5 | 3 | 2 | 60.0% |
| 鳶飛戾天,魚躍於淵 (Rank 23) | 2026/04/16 | 5 | 5 | 0 | 100.0% |
| サーちゃん (Rank 21) | 2026/04/14 | 5 | 4 | 1 | 80.0% |
| しゅが~nsr (Rank 24) | 2026/04/14 | 11 | 7 | 4 | 63.6% |
| bany (Rank 23) | 2026/04/08 | 6 | 6 | 0 | 100.0% |
| 要你命3000 (Rank 25) | 2026/04/08 | 11 | 9 | 2 | 81.8% |
| hahaha (Rank 26) | 2026/04/06 | 6 | 2 | 4 | 33.3% |
| 6132da (Rank 23) | 2026/04/03 | 7 | 6 | 1 | 85.7% |
| Ishmokin (Rank 23) | 2026/04/02 | 6 | 6 | 0 | 100.0% |
| DDaDDai (Rank 27) | 2026/03/28 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| backdash into evade up | 171 | 10.2% |
|---|---|---|
| backdash into backward movement | 121 | 7.2% |
| backdash into guardG | 73 | 4.4% |
| backward movement into punchP | 53 | 3.2% |
| punchP | 43 | 2.6% |
| crouch into Shita Harite2P | 34 | 2.0% |
| crouch into Squat Straight | 31 | 1.9% |
| backdash into punchP | 30 | 1.8% |
| backdash into throw escape | 29 | 1.7% |
| crouch into Haisenchu1P | 29 | 1.7% |
| crouch into Low Hammer2P | 29 | 1.7% |
| Raijinha6K into Kumogeri6KK | 28 | 1.7% |
| crouch dash back | 27 | 1.6% |
| Sou'unha66K into Kumogeri6KK | 26 | 1.6% |
| backward movement into evade up | 26 | 1.6% |
319 further openings account for the other 922 rounds.
Aoi
- Career
- 556–540 · 50.7%
- This season
- 131 matches · 55.0%
- Peak rank
- 27
First hit in 53.5% of 521 rounds. Won 59.1% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 75.0% of rounds, against 50.8% against everyone else.
- After losing a round: backs off first in 72.1% of rounds, against 38.0% after winning one.
- When behind: backs off first in 68.8% of rounds, against 46.3% when ahead or level.
- After losing a round: opens with “backdash into evade up” in 24.6% of rounds, against 6.6% after winning one.
- When behind: opens with “backdash into evade up” in 23.9% of rounds, against 9.3% when ahead or level.
| backdash into evade up | 72 | 13.7% |
|---|---|---|
| Raijinha6K into Kumogeri6KK | 28 | 5.3% |
| backdash into backward movement | 27 | 5.2% |
| Sou'unha66K into Kumogeri6KK | 26 | 5.0% |
| backdash into guardG | 21 | 4.0% |
| Ryoushi43P | 19 | 3.6% |
| backdash into punchP | 18 | 3.4% |
| Sou'unha66K into Raijinha6K | 15 | 2.9% |
| crouch into Gedan Shouda2P | 14 | 2.7% |
| crouch dash back | 12 | 2.3% |
| guardG into NirentotsuPP | 12 | 2.3% |
| backdash into Sou'unha66K | 11 | 2.1% |
| backdash into throw escape | 11 | 2.1% |
| backward movement into evade up | 11 | 2.1% |
| guardG into punchP | 11 | 2.1% |
100 further openings account for the other 216 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 3–14 · 18% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 487–462 · 51.3%
- This season
- 69 matches · 55.1%
- Peak rank
- 26
First hit in 57.8% of 289 rounds. Won 53.9% of the rounds they struck first, 54.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 26 | 9.0% |
|---|---|---|
| crouch into Housui2P | 25 | 8.7% |
| forward dash | 25 | 8.7% |
| Rimon Chouchu66P into Jouho Touken6P | 19 | 6.6% |
| forward dash into Jouho Touken6P | 19 | 6.6% |
| backdash into backward movement | 18 | 6.2% |
| crouch dash back into evade down | 11 | 3.8% |
| backdash into Housui2P | 9 | 3.1% |
| backdash into Souka Housui3P+K | 8 | 2.8% |
| backdash into guardG | 7 | 2.4% |
| backdash into throwP+G | 6 | 2.1% |
| crouch dash back | 6 | 2.1% |
| backdash into Jouho Senshou46P | 5 | 1.7% |
| backdash into Jouho Touken6P | 5 | 1.7% |
| backdash into evade down | 5 | 1.7% |
59 further openings account for the other 95 rounds.
Jacky
- Career
- 408–390 · 51.1%
- This season
- 63 matches · 50.8%
- Peak rank
- 28
First hit in 54.7% of 247 rounds. Won 50.4% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backward movement into punchP | 41 | 16.6% |
|---|---|---|
| backdash into evade up | 27 | 10.9% |
| backdash into Spin Heel Sword4K+G | 25 | 10.1% |
| punchP | 23 | 9.3% |
| backdash into backward movement | 20 | 8.1% |
| backdash into guardG | 12 | 4.9% |
| crouch into Squat Straight2P | 12 | 4.9% |
| guardG | 5 | 2.0% |
| backdash into evade down | 4 | 1.6% |
| backdash into throwP+G | 4 | 1.6% |
| backdash into throw escape | 4 | 1.6% |
| punchP into Jab StraightPP | 4 | 1.6% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 1.2% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 3 | 1.2% |
| backdash into Low Spin Kick1K+G | 3 | 1.2% |
42 further openings account for the other 57 rounds.
Wolf
- Career
- 333–297 · 52.9%
- This season
- 33 matches · 69.7%
- Peak rank
- 27
First hit in 65.4% of 136 rounds. Won 64.0% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 29 | 21.3% |
|---|---|---|
| crouch into Arrow Knuckle3P | 23 | 16.9% |
| backdash into backward movement | 18 | 13.2% |
| backdash into evade up | 8 | 5.9% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 4.4% |
| Comet Hook1P into Knuckle Part1PP | 3 | 2.2% |
| backdash into Low Hammer2P | 3 | 2.2% |
| backdash into guardG | 3 | 2.2% |
| crouch dash back | 3 | 2.2% |
| forward movement into Jab StraightPP | 3 | 2.2% |
| guardG into Jab StraightPP | 3 | 2.2% |
| guardG into throw escape | 3 | 2.2% |
| Low Hammer2P into punchP | 2 | 1.5% |
| backdash into Heavy Middle Kick3K+G | 2 | 1.5% |
| backdash into throw escape | 2 | 1.5% |
23 further openings account for the other 25 rounds.
Sarah
- Career
- 165–132 · 55.6%
- This season
- 27 matches · 74.1%
- Peak rank
- 28
First hit in 48.5% of 103 rounds. Won 58.0% of the rounds they struck first, 62.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Squat Straight2P | 19 | 16.8% |
|---|---|---|
| backdash into evade up | 16 | 14.2% |
| backdash into Crescent Heel4K+G | 14 | 12.4% |
| crouch dash back | 5 | 4.4% |
| Rising Elbow6P into Elbow Side Chop6PP | 4 | 3.5% |
| backdash into Double Joint Butt6PK | 4 | 3.5% |
| backdash into backward movement | 4 | 3.5% |
| backdash into guardG | 4 | 3.5% |
| backward movement into evade up | 4 | 3.5% |
| crouch into Leg Slicer2K+G | 4 | 3.5% |
| Squat Straight2P | 3 | 2.6% |
| backdash into Squat Straight2P | 3 | 2.6% |
| punchP | 3 | 2.6% |
| Rising Elbow6P | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
18 further openings account for the other 22 rounds.
Eileen
- Career
- 172–125 · 57.9%
- This season
- 29 matches · 55.2%
- Peak rank
- 27
First hit in 54.6% of 108 rounds. Won 67.8% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 19 | 17.1% |
|---|---|---|
| backdash into Enkou Nyurin66P | 13 | 11.7% |
| backdash into evade up | 12 | 10.8% |
| backdash into Enkou Kenka46P | 11 | 9.9% |
| Enkou Kenka46P | 5 | 4.5% |
| backdash into forward dash | 4 | 3.6% |
| Douchu6P | 3 | 2.7% |
| Douchu6P into Jouho Chu'un6PP | 3 | 2.7% |
| backdash into Kesshi Hanbi46K+G | 3 | 2.7% |
| backdash into guardG | 3 | 2.7% |
| guardG | 3 | 2.7% |
| backdash | 2 | 1.8% |
| backdash into Douchu6P | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
| crouch into Fukushinshou2P | 2 | 1.8% |
23 further openings account for the other 24 rounds.
Taka
- Career
- 176–146 · 54.7%
- This season
- 22 matches · 45.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 34 | 39.5% |
|---|---|---|
| backdash into evade up | 5 | 5.8% |
| backdash into guardG | 5 | 5.8% |
| backdash into punchP | 4 | 4.7% |
| backward movement into evade up | 4 | 4.7% |
| backdash into Dohyouwari43P | 3 | 3.5% |
| Hiji'ate6P | 2 | 2.3% |
| backdash into Kachi'age33P+K | 2 | 2.3% |
| backdash into Takatsumehashi3P+K | 2 | 2.3% |
| guardG | 2 | 2.3% |
| guardG into punchP | 2 | 2.3% |
| Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP | 1 | 1.2% |
| Dohyouwari43P | 1 | 1.2% |
| Kachi'age33P+K | 1 | 1.2% |
| Mageryu46P | 1 | 1.2% |
17 further openings account for the other 17 rounds.
Brad
- Career
- 144–112 · 56.2%
- This season
- 22 matches · 63.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 14 | 17.3% |
|---|---|---|
| backdash into backward movement | 11 | 13.6% |
| backdash into Dtee Sawk Lang3P+KP | 6 | 7.4% |
| crouch into Sit Jab2P | 5 | 6.2% |
| backdash into Destruction Body3P+K | 4 | 4.9% |
| crouch dash back into Dtee Sawk Lang3P+KP | 3 | 3.7% |
| Turn Savate44K | 2 | 2.5% |
| backdash into Lumpini Combination4PK | 2 | 2.5% |
| backdash into Sit Jab2P | 2 | 2.5% |
| backdash into punchP | 2 | 2.5% |
| crouch dash back into evade down | 2 | 2.5% |
| punchP into Jab StraightPP | 2 | 2.5% |
| Spine Whip4P | 1 | 1.2% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 1.2% |
| backdash into Elbow Hook~Screw High Kick6PK | 1 | 1.2% |
23 further openings account for the other 23 rounds.
Shun
- Career
- 121–124 · 49.4%
- This season
- 21 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 29 | 40.3% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 5 | 6.9% |
| backdash into evade up | 4 | 5.6% |
| backdash into throw escape | 4 | 5.6% |
| Gyou'in Haishu3P | 3 | 4.2% |
| backdash into Haisenchu1P | 3 | 4.2% |
| backdash into backward movement | 3 | 4.2% |
| backdash into guardG | 2 | 2.8% |
| Chougeki Haiten44P into Tenshin Haishu4P | 1 | 1.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 1.4% |
| backdash into Haisenchu Kaikakyaku1PK | 1 | 1.4% |
| backdash into Koushu Rentai1KK | 1 | 1.4% |
| backdash into RengekiPP | 1 | 1.4% |
| backdash into Rengeki Gakushu46PPP | 1 | 1.4% |
| backdash into Sokutan Senshu6K | 1 | 1.4% |
12 further openings account for the other 12 rounds.
Lei Fei
- Career
- 236–215 · 52.3%
- This season
- 4 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 2 | 15.4% |
|---|---|---|
| punchP into Sayu ShoukenPP | 2 | 15.4% |
| Rousou Senka43P | 1 | 7.7% |
| Souryu Shukkai43P+K | 1 | 7.7% |
| backdash into backward movement | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backward movement into Katoken3P+K | 1 | 7.7% |
| crouch dash back into Kaisei Tento1P+K | 1 | 7.7% |
| crouch into Fukusoushou2P | 1 | 7.7% |
| evade down into Kakushu Suigeki6P | 1 | 7.7% |
| forward dash into forward movement | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 5 of 15 tests hold up
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
