Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times950 #3,676 of 3,686 on the Elo list →
Lion905173 matches
Jeffry93945 matches
Sarah94240 matches
Lau94939 matches
Taka94422 matches
Kage93919 matches
Pai95112 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 23 | 1,067 | 289 | 778 | 27.1% |
|---|---|---|---|---|---|
| Jeffry | 22 | 388 | 103 | 285 | 26.6% |
| Sarah | 21 | 337 | 85 | 252 | 25.2% |
| Lau | 21 | 285 | 97 | 188 | 34.0% |
| Kage | 21 | 142 | 59 | 83 | 41.5% |
| Taka | 20 | 140 | 41 | 99 | 29.3% |
| Pai | 21 | 97 | 45 | 52 | 46.4% |
| Dural | 19 | 66 | 27 | 39 | 40.9% |
| Lei Fei | 16 | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,378 of 1,532 rounds counted9.7 inputs a second (579 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 9.3 | 559 | 536 |
|---|---|---|---|
| Sarah | 9.9 | 596 | 218 |
| Jeffry | 10.0 | 602 | 199 |
| Lau | 9.9 | 596 | 185 |
| Taka | 9.7 | 581 | 95 |
| Kage | 9.5 | 570 | 57 |
| Pai | 9.6 | 574 | 56 |
| Dural | 10.0 | 601 | 24 |
| Lei Fei | 11.0 | 661 | 8 |
By opponent's character
| Akira | 9.6 | 578 | 190 |
|---|---|---|---|
| Jacky | 9.9 | 594 | 145 |
| Sarah | 9.9 | 592 | 150 |
| Lau | 9.3 | 558 | 129 |
| Jeffry | 9.5 | 572 | 97 |
| Aoi | 9.7 | 579 | 95 |
| Jean | 9.8 | 590 | 75 |
| Lion | 9.7 | 584 | 71 |
| Pai | 9.6 | 576 | 65 |
| Wolf | 9.8 | 585 | 58 |
| Goh | 9.3 | 561 | 52 |
| Brad | 9.2 | 554 | 40 |
| Shun | 9.7 | 582 | 54 |
| El Blaze | 9.9 | 597 | 52 |
| Kage | 8.9 | 532 | 31 |
| Vanessa | 9.3 | 559 | 13 |
| Taka | 10.4 | 622 | 19 |
| Dural | 8.8 | 528 | 10 |
| Eileen | 11.0 | 661 | 14 |
| Lei Fei | 9.7 | 579 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 53 | 14 | 39 | 26.4% | +4.8 |
|---|---|---|---|---|---|
| Jacky | 41 | 8 | 33 | 19.5% | -2.7 |
| Sarah | 41 | 2 | 39 | 4.9% | -7.3 |
| Lau | 37 | 7 | 30 | 18.9% | -2.0 |
| Jeffry | 33 | 8 | 25 | 24.2% | +3.2 |
| Aoi | 30 | 12 | 18 | 40.0% | +17.4 |
| Jean | 24 | 5 | 19 | 20.8% | -1.8 |
| Lion | 21 | 3 | 18 | 14.3% | -6.1 |
| Pai | 19 | 3 | 16 | 15.8% | +0.6 |
| Wolf | 16 | 6 | 10 | 37.5% | +15.4 |
| Goh | 15 | 5 | 10 | 33.3% | +5.5 |
| Brad | 14 | 0 | 14 | 0.0% | -22.9 |
| Shun | 14 | 2 | 12 | 14.3% | -5.9 |
| El Blaze | 13 | 2 | 11 | 15.4% | -5.3 |
| Kage | 10 | 4 | 6 | 40.0% | +13.1 |
| Vanessa | 7 | 0 | 7 | 0.0% | -16.2 |
| Taka | 6 | 1 | 5 | 16.7% | -8.2 |
| Dural | 4 | 0 | 4 | 0.0% | -31.4 |
| Eileen | 4 | 2 | 2 | 50.0% | +41.7 |
| Lei Fei | 4 | 0 | 4 | 0.0% | -21.0 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 46 | 8 | 38 | 17.4% | -3.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 43 | 9 | 34 | 20.9% | +0.0 |
| Octagon | 42 | 7 | 35 | 16.7% | +0.3 |
| Rectangle | 40 | 7 | 33 | 17.5% | -2.4 |
| Breakable Full Fence | 39 | 3 | 36 | 7.7% | -13.6 |
| Low Fence | 38 | 13 | 25 | 34.2% | +15.2 |
| Full Fence | 37 | 10 | 27 | 27.0% | +5.7 |
| Half Fence | 35 | 6 | 29 | 17.1% | -4.2 |
| Single Wall | 32 | 5 | 27 | 15.6% | -8.0 |
| Full Fence and Open | 26 | 9 | 17 | 34.6% | +7.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 236 | 17.8% | 19.9% | -2.1 |
| No walls | 116 | 22.4% | 21.3% | +1.1 |
Walls against open: -3.2 points (95% range -12.7 to +6.2), p 0.501 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 21) | 12 | 1 | 11 | 8.3% |
|---|---|---|---|---|
| 時宣院日要 (Rank 21) | 11 | 4 | 7 | 36.4% |
| 破軍恩 (Rank 21) | 11 | 2 | 9 | 18.2% |
| ttfour@サラしかできないw (Rank 22) | 9 | 1 | 8 | 11.1% |
| Mevius1 (Rank 16) | 8 | 5 | 3 | 62.5% |
| StarGuitar (Rank 29) | 8 | 1 | 7 | 12.5% |
| lauaki3260 (Rank 17) | 8 | 1 | 7 | 12.5% |
| ゅろぽ (Rank 23) | 8 | 0 | 8 | 0.0% |
| a39611619 (Rank 21) | 7 | 4 | 3 | 57.1% |
| yabo (Rank 23) | 7 | 1 | 6 | 14.3% |
| NEO (Rank 18) | 6 | 0 | 6 | 0.0% |
| ★★★★★ (Rank 24) | 6 | 0 | 6 | 0.0% |
| ばくちーラウ (Rank 21) | 6 | 1 | 5 | 16.7% |
| みらめたる (Rank 22) | 6 | 1 | 5 | 16.7% |
| 都筑まもる君 (Rank 31) | 6 | 1 | 5 | 16.7% |
| 銀 (Rank 24) | 6 | 0 | 6 | 0.0% |
| 김멋있다 (Rank 21) | 6 | 0 | 6 | 0.0% |
| DOMNSEMN (Rank 24) | 5 | 1 | 4 | 20.0% |
| Mon3tr (Rank 21) | 5 | 2 | 3 | 40.0% |
| an_dika_001 (Rank 21) | 5 | 4 | 1 | 80.0% |
| wsddd (Rank 22) | 5 | 0 | 5 | 0.0% |
| 幕ノ内独歩 (Rank 17) | 5 | 0 | 5 | 0.0% |
| kouchant0051 (Rank 21) | 4 | 1 | 3 | 25.0% |
| μ (Rank 24) | 4 | 1 | 3 | 25.0% |
| 你是来拉屎的吗 (Rank 22) | 4 | 0 | 4 | 0.0% |
Most played opponents, most recent first
| yabo (Rank 23) | 2026/10/15 | 7 | 1 | 6 | 14.3% |
|---|---|---|---|---|---|
| ttfour@サラしかできないw (Rank 22) | 2026/10/12 | 9 | 1 | 8 | 11.1% |
| 幕ノ内独歩 (Rank 17) | 2026/10/10 | 5 | 0 | 5 | 0.0% |
| 都筑まもる君 (Rank 31) | 2026/10/08 | 6 | 1 | 5 | 16.7% |
| 時宣院日要 (Rank 21) | 2026/10/05 | 11 | 4 | 7 | 36.4% |
| みらめたる (Rank 22) | 2026/10/05 | 6 | 1 | 5 | 16.7% |
| DOMNSEMN (Rank 24) | 2026/10/05 | 5 | 1 | 4 | 20.0% |
| a39611619 (Rank 21) | 2026/10/05 | 7 | 4 | 3 | 57.1% |
| 김멋있다 (Rank 21) | 2026/10/03 | 6 | 0 | 6 | 0.0% |
| ゅろぽ (Rank 23) | 2026/09/22 | 8 | 0 | 8 | 0.0% |
| ばくちーラウ (Rank 21) | 2026/09/18 | 6 | 1 | 5 | 16.7% |
| StarGuitar (Rank 29) | 2026/09/18 | 8 | 1 | 7 | 12.5% |
| 破軍恩 (Rank 21) | 2026/09/17 | 11 | 2 | 9 | 18.2% |
| Mevius1 (Rank 16) | 2026/09/12 | 8 | 5 | 3 | 62.5% |
| μ (Rank 24) | 2026/08/04 | 4 | 1 | 3 | 25.0% |
| 你是来拉屎的吗 (Rank 22) | 2026/08/02 | 4 | 0 | 4 | 0.0% |
| Mon3tr (Rank 21) | 2026/07/25 | 5 | 2 | 3 | 40.0% |
| dalmax72 (Rank 21) | 2026/07/25 | 12 | 1 | 11 | 8.3% |
| NEO (Rank 18) | 2026/07/22 | 6 | 0 | 6 | 0.0% |
| an_dika_001 (Rank 21) | 2026/06/27 | 5 | 4 | 1 | 80.0% |
| 銀 (Rank 24) | 2026/06/18 | 6 | 0 | 6 | 0.0% |
| ★★★★★ (Rank 24) | 2026/06/16 | 6 | 0 | 6 | 0.0% |
| kouchant0051 (Rank 21) | 2026/06/05 | 4 | 1 | 3 | 25.0% |
| wsddd (Rank 22) | 2026/06/04 | 5 | 0 | 5 | 0.0% |
| lauaki3260 (Rank 17) | 2026/05/29 | 8 | 1 | 7 | 12.5% |
Round openings
Every character
| guardG | 189 | 13.6% |
|---|---|---|
| guardG into evade down | 133 | 9.6% |
| crouch dash forward into Sen'inshou3P | 32 | 2.3% |
| guardG into punchP | 32 | 2.3% |
| guardG into Kenka Hook46P | 31 | 2.2% |
| guardG into Sentai Shumen4KP | 25 | 1.8% |
| guardG into Tousentai2KK+G | 23 | 1.6% |
| guardG into Dragon Smash Cannon | 20 | 1.4% |
| guardG into Katoutai8KK | 20 | 1.4% |
| guardG into Senkyutai1K | 20 | 1.4% |
| guardG into kickK | 17 | 1.2% |
| guardG into Taizan Acchou43P+K | 16 | 1.1% |
| guardG into Dantai3K | 15 | 1.1% |
| guardG into Switch Kick4K | 13 | 0.9% |
| guardG into Kosoushou46P | 12 | 0.9% |
328 further openings account for the other 795 rounds.
Counted from 369 of the 406 matches played. The rest were not pulled for openings.
Lion
- Career
- 289–778 · 27.1%
- This season
- 181 matches · 16.0%
- Peak rank
- 23
First hit in 50.9% of 645 rounds. Won 31.1% of the rounds they struck first, 25.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 10.3% of rounds, against 1.9% in their other rounds.
- After opening the round before with “G guard”: opens with “G guard” in 43.8% of rounds, against 17.0% after anything else.
| guardG | 139 | 21.3% |
|---|---|---|
| guardG into evade down | 50 | 7.7% |
| crouch dash forward into Sen'inshou3P | 32 | 4.9% |
| guardG into Sentai Shumen4KP | 25 | 3.8% |
| guardG into Tousentai2KK+G | 23 | 3.5% |
| guardG into Katoutai8KK | 20 | 3.1% |
| guardG into Senkyutai1K | 20 | 3.1% |
| guardG into punchP | 17 | 2.6% |
| guardG into Taizan Acchou43P+K | 16 | 2.5% |
| guardG into Dantai3K | 15 | 2.3% |
| guardG into Sen'inshou3P | 12 | 1.8% |
| guardG into Kishitsu Kasensou43P | 11 | 1.7% |
| guardG into Juchou Senshou8P+K | 10 | 1.5% |
| guardG into Zensoutai2KK | 10 | 1.5% |
| Attai2K into Tousentai2KK+G | 9 | 1.4% |
93 further openings account for the other 244 rounds.
Counted from 174 of the 181 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–11 · 39% | 2–6 · 25% | too few to test |
| Sarah | 0–15 · 0% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 85–252 · 25.2%
- This season
- 55 matches · 23.6%
- Peak rank
- 21
First hit in 53.2% of 216 rounds. Won 34.8% of the rounds they struck first, 35.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 36 | 16.5% |
|---|---|---|
| guardG into evade down | 21 | 9.6% |
| guardG into Dragon Smash Cannon1K | 17 | 7.8% |
| guardG into Switch Kick4K | 13 | 6.0% |
| guardG into Setup Combination3PK | 9 | 4.1% |
| guardG into Low Spin Kick3K+G | 8 | 3.7% |
| guardG into Serpent Smash Cannon2P+KK | 8 | 3.7% |
| guardG into Sharpsword Combo44KK | 7 | 3.2% |
| guardG into Crescent Heel4K+G | 5 | 2.3% |
| guardG into Leg Slicer2K+G | 5 | 2.3% |
| guardG into Long Snap Side Chop3P+K | 5 | 2.3% |
| guardG into backdash | 5 | 2.3% |
| Dragon Smash Cannon1K | 4 | 1.8% |
| Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK | 4 | 1.8% |
| Round Kick8K+G | 3 | 1.4% |
46 further openings account for the other 68 rounds.
Jeffry
- Career
- 103–285 · 26.6%
- This season
- 51 matches · 25.5%
- Peak rank
- 22
First hit in 47.5% of 177 rounds. Won 36.9% of the rounds they struck first, 28.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into Kenka Hook46P | 31 | 17.3% |
|---|---|---|
| guardG into evade down | 24 | 13.4% |
| guardG into Stomach Destroyer4PK | 11 | 6.2% |
| guardG into Toe Kick2K | 11 | 6.2% |
| guardG into Tsunami Beat3K+G | 10 | 5.6% |
| guardG into punchP | 10 | 5.6% |
| guardG into Sunlit Body Upper3P+K | 9 | 5.0% |
| guardG into Hell Dunk Elbow2P+K | 6 | 3.4% |
| guardG into Head Attack46P+K | 5 | 2.8% |
| guardG into Elbow Butt6P | 4 | 2.2% |
| guardG into Low Knuckle2P | 4 | 2.2% |
| guardG into Rising Hammer43PP | 4 | 2.2% |
| guardG into Threat StanceP+K+G | 4 | 2.2% |
| guardG into Arrow Knuckle1P+K | 3 | 1.7% |
| guardG into Heavy Back Knuckle4P | 3 | 1.7% |
30 further openings account for the other 40 rounds.
Counted from 46 of the 51 matches played. The rest were not pulled for openings.
Taka
- Career
- 41–99 · 29.3%
- This season
- 27 matches · 33.3%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 15 | 15.8% |
|---|---|---|
| guardG into Kirikabu Kudaki1P+K | 11 | 11.6% |
| guardG into Kaminaridaiko Hasami'uchiK+GP | 9 | 9.5% |
| guardG into Gozou Kehataki4KP | 6 | 6.3% |
| guardG into Ao'oni Midaremage214P+K | 5 | 5.3% |
| guardG into kickK | 5 | 5.3% |
| guardG into Kachi'age33P+K | 4 | 4.2% |
| guardG into Mageryu46P | 4 | 4.2% |
| guardG into Takatsumehashi3P+K | 4 | 4.2% |
| Kirikabu Kudaki1P+K | 3 | 3.2% |
| guardG into Honda Kata'ate4PPP | 3 | 3.2% |
| guardG into Tsuyubarai2P+K | 3 | 3.2% |
| evade down into kickK | 2 | 2.1% |
| guardG into KaminaridaikoK+G | 2 | 2.1% |
| guardG into Nakageri3K | 2 | 2.1% |
16 further openings account for the other 17 rounds.
Lau
- Career
- 97–188 · 34.0%
- This season
- 48 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into Kosoushou46P | 12 | 13.5% |
|---|---|---|
| guardG into evade down | 10 | 11.2% |
| guardG | 8 | 9.0% |
| guardG into Kasoutai2K | 6 | 6.7% |
| guardG into Sako Soushou4P+K | 6 | 6.7% |
| guardG into Honshin Hekiken1P+K | 5 | 5.6% |
| guardG into Koryu Tenshinkyaku6K+G | 3 | 3.4% |
| guardG into Ko'en Souken2P+K | 2 | 2.2% |
| guardG into Risensou46P+K | 2 | 2.2% |
| guardG into Saishikkyaku4K | 2 | 2.2% |
| guardG into Senkyaku Renkan Sakurokushou3KPP | 2 | 2.2% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 1.1% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 1 | 1.1% |
| Kensou4P | 1 | 1.1% |
| Ko'en Souken2P+K into punch+kick+guardP+K+G | 1 | 1.1% |
27 further openings account for the other 27 rounds.
Counted from 23 of the 48 matches played. The rest were not pulled for openings.
Kage
- Career
- 59–83 · 41.5%
- This season
- 20 matches · 10.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 8 | 11.3% |
|---|---|---|
| guardG into Hagakure-ryu In Raijingeki46P+K | 6 | 8.4% |
| guardG into Rasen4P | 6 | 8.4% |
| ResshouPP into SandangekiPPP | 5 | 7.0% |
| guardG | 3 | 4.2% |
| Rasen4P | 2 | 2.8% |
| crouch into Nirenkyaku3KK | 2 | 2.8% |
| evade down into guardG | 2 | 2.8% |
| guardG into Fujinrenkyaku46K+GK | 2 | 2.8% |
| guardG into Senpujin2P+K | 2 | 2.8% |
| guardG into Yokoshutou4P+K | 2 | 2.8% |
| Hiji'uchi6P | 1 | 1.4% |
| Kouten63214P into Furikakato OtoshiK+G | 1 | 1.4% |
| Rasen Fujin3KP into Rasen Kouryujin3KPP | 1 | 1.4% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 1 | 1.4% |
27 further openings account for the other 27 rounds.
Pai
- Career
- 45–52 · 46.4%
- This season
- 16 matches · 31.2%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into Enbikyaku3K+G | 7 | 12.5% |
|---|---|---|
| guardG into Rikensui1P | 5 | 8.9% |
| guardG into Danshitsu Senshou6KP | 4 | 7.1% |
| guardG into evade down | 4 | 7.1% |
| guardG into Renka Sentai2KK | 3 | 5.4% |
| guardG into Souanshou3P+K | 3 | 5.4% |
| crouch dash forward into Souanshou3P+K | 2 | 3.6% |
| guardG into Danshitsu6K | 2 | 3.6% |
| guardG into Meishouho4P+K+G | 2 | 3.6% |
| guardG into Tenshin Oushoushou46P+K | 2 | 3.6% |
| guardG into crouch | 2 | 3.6% |
| guardG into punchP | 2 | 3.6% |
| Danshitsu6K into Danshitsu Senshou6KP | 1 | 1.8% |
| Ensei Haijinkyaku7K+G | 1 | 1.8% |
| Ensei SenpukyakuK+G into Enbikyaku3K+G | 1 | 1.8% |
15 further openings account for the other 15 rounds.
Dural
- Career
- 27–39 · 40.9%
- This season
- 6 matches · 16.7%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| guardG into Dragon Smash Cannon1K | 3 | 12.5% |
|---|---|---|
| Somersault Kick7K into Somersault Zwei7KK | 2 | 8.3% |
| guardG into Attai2K | 2 | 8.3% |
| guardG into down, back, back kick+guard244K+G | 2 | 8.3% |
| kickK into Double Spinning KickKK | 2 | 8.3% |
| Attai2K into kick+guardK+G | 1 | 4.2% |
| Dragon Smash Cannon1K | 1 | 4.2% |
| Dragon Smash Cannon1K into guardG | 1 | 4.2% |
| One TwoPP into One Two UpperPPP | 1 | 4.2% |
| crouch into Nagiharai3KP | 1 | 4.2% |
| down, down-forward punch+kick23P+K | 1 | 4.2% |
| guardG into Double Spinning KickKK | 1 | 4.2% |
| guardG into Lumpini Combination4PK | 1 | 4.2% |
| guardG into Ryubikyaku8K | 1 | 4.2% |
| guardG into Spinning Savate6KKK | 1 | 4.2% |
3 further openings account for the other 3 rounds.
Lei Fei
- Career
- 0–2 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| guardG into Niki Bunkyaku9K | 2 | 25.0% |
|---|---|---|
| Chinheki4P+K into Hekizan Jujikou4P+KP | 1 | 12.5% |
| evade down into Kongou Renshin HoudaP+KPP | 1 | 12.5% |
| guardG | 1 | 12.5% |
| guardG into Kyo Shiki4P+K+G | 1 | 12.5% |
| guardG into Toushin Choukyukyaku33K+GKK | 1 | 12.5% |
| offensive move | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 2 of 15 tests hold up
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
