VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lion

keigo_kanetake

  • Sarah
  • Jeffry
  • Lau
  • Taka
  • Kage
  • Pai
  • Dural
  • Lei Fei
Career matches2,524
Career win rate29.6%
Round win rate31.5%
Peak rank23
Distinct opponents163
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

950 #3,676 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion231,06728977827.1%
Jeffry2238810328526.6%
Sarah213378525225.2%
Lau212859718834.0%
Kage21142598341.5%
Taka20140419929.3%
Pai2197455246.4%
Dural1966273940.9%
Lei Fei162020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,378 of 1,532 rounds counted

9.7 inputs a second (579 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion9.3559536
Sarah9.9596218
Jeffry10.0602199
Lau9.9596185
Taka9.758195
Kage9.557057
Pai9.657456
Dural10.060124
Lei Fei11.06618

By opponent's character

Akira9.6578190
Jacky9.9594145
Sarah9.9592150
Lau9.3558129
Jeffry9.557297
Aoi9.757995
Jean9.859075
Lion9.758471
Pai9.657665
Wolf9.858558
Goh9.356152
Brad9.255440
Shun9.758254
El Blaze9.959752
Kage8.953231
Vanessa9.355913
Taka10.462219
Dural8.852810
Eileen11.066114
Lei Fei9.757918

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira53143926.4%+4.8
Jacky4183319.5%-2.7
Sarah412394.9%-7.3
Lau3773018.9%-2.0
Jeffry3382524.2%+3.2
Aoi30121840.0%+17.4
Jean2451920.8%-1.8
Lion2131814.3%-6.1
Pai1931615.8%+0.6
Wolf1661037.5%+15.4
Goh1551033.3%+5.5
Brad140140.0%-22.9
Shun1421214.3%-5.9
El Blaze1321115.4%-5.3
Kage104640.0%+13.1
Vanessa7070.0%-16.2
Taka61516.7%-8.2
Dural4040.0%-31.4
Eileen42250.0%+41.7
Lei Fei4040.0%-21.0

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open4683817.4%-3.7
Breakable Half Fence4393420.9%+0.0
Octagon4273516.7%+0.3
Rectangle4073317.5%-2.4
Breakable Full Fence393367.7%-13.6
Low Fence38132534.2%+15.2
Full Fence37102727.0%+5.7
Half Fence3562917.1%-4.2
Single Wall3252715.6%-8.0
Full Fence and Open2691734.6%+7.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23617.8%19.9%-2.1
No walls11622.4%21.3%+1.1

Walls against open: -3.2 points (95% range -12.7 to +6.2), p 0.501 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

yabo (Rank 23)2026/10/1571614.3%
ttfour@サラしかできないw (Rank 22)2026/10/1291811.1%
幕ノ内独歩 (Rank 17)2026/10/105050.0%
都筑まもる君 (Rank 31)2026/10/0861516.7%
時宣院日要 (Rank 21)2026/10/05114736.4%
みらめたる (Rank 22)2026/10/0561516.7%
DOMNSEMN (Rank 24)2026/10/0551420.0%
a39611619 (Rank 21)2026/10/0574357.1%
김멋있다 (Rank 21)2026/10/036060.0%
ゅろぽ (Rank 23)2026/09/228080.0%
ばくちーラウ (Rank 21)2026/09/1861516.7%
StarGuitar (Rank 29)2026/09/1881712.5%
破軍恩 (Rank 21)2026/09/17112918.2%
Mevius1 (Rank 16)2026/09/1285362.5%
μ (Rank 24)2026/08/0441325.0%
你是来拉屎的吗 (Rank 22)2026/08/024040.0%
Mon3tr (Rank 21)2026/07/2552340.0%
dalmax72 (Rank 21)2026/07/25121118.3%
NEO (Rank 18)2026/07/226060.0%
an_dika_001 (Rank 21)2026/06/2754180.0%
銀 (Rank 24)2026/06/186060.0%
★★★★★ (Rank 24)2026/06/166060.0%
kouchant0051 (Rank 21)2026/06/0541325.0%
wsddd (Rank 22)2026/06/045050.0%
lauaki3260 (Rank 17)2026/05/2981712.5%

Round openings

Every character

guardG18913.6%
guardG into evade down1339.6%
crouch dash forward into Sen'inshou3P322.3%
guardG into punchP322.3%
guardG into Kenka Hook46P312.2%
guardG into Sentai Shumen4KP251.8%
guardG into Tousentai2KK+G231.6%
guardG into Dragon Smash Cannon201.4%
guardG into Katoutai8KK201.4%
guardG into Senkyutai1K201.4%
guardG into kickK171.2%
guardG into Taizan Acchou43P+K161.1%
guardG into Dantai3K151.1%
guardG into Switch Kick4K130.9%
guardG into Kosoushou46P120.9%

328 further openings account for the other 795 rounds.

Counted from 369 of the 406 matches played. The rest were not pulled for openings.

Lion

Career
289–778 · 27.1%
This season
181 matches · 16.0%
Peak rank
23

First hit in 50.9% of 645 rounds. Won 31.1% of the rounds they struck first, 25.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 10.3% of rounds, against 1.9% in their other rounds.
  • After opening the round before with “G guard”: opens with “G guard” in 43.8% of rounds, against 17.0% after anything else.

How is this tested?

guardG13921.3%
guardG into evade down507.7%
crouch dash forward into Sen'inshou3P324.9%
guardG into Sentai Shumen4KP253.8%
guardG into Tousentai2KK+G233.5%
guardG into Katoutai8KK203.1%
guardG into Senkyutai1K203.1%
guardG into punchP172.6%
guardG into Taizan Acchou43P+K162.5%
guardG into Dantai3K152.3%
guardG into Sen'inshou3P121.8%
guardG into Kishitsu Kasensou43P111.7%
guardG into Juchou Senshou8P+K101.5%
guardG into Zensoutai2KK101.5%
Attai2K into Tousentai2KK+G91.4%

93 further openings account for the other 244 rounds.

Counted from 174 of the 181 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–11 · 39%2–6 · 25%too few to test
Sarah0–15 · 0%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
85–252 · 25.2%
This season
55 matches · 23.6%
Peak rank
21

First hit in 53.2% of 216 rounds. Won 34.8% of the rounds they struck first, 35.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG3616.5%
guardG into evade down219.6%
guardG into Dragon Smash Cannon1K177.8%
guardG into Switch Kick4K136.0%
guardG into Setup Combination3PK94.1%
guardG into Low Spin Kick3K+G83.7%
guardG into Serpent Smash Cannon2P+KK83.7%
guardG into Sharpsword Combo44KK73.2%
guardG into Crescent Heel4K+G52.3%
guardG into Leg Slicer2K+G52.3%
guardG into Long Snap Side Chop3P+K52.3%
guardG into backdash52.3%
Dragon Smash Cannon1K41.8%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK41.8%
Round Kick8K+G31.4%

46 further openings account for the other 68 rounds.

Jeffry

Career
103–285 · 26.6%
This season
51 matches · 25.5%
Peak rank
22

First hit in 47.5% of 177 rounds. Won 36.9% of the rounds they struck first, 28.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Kenka Hook46P3117.3%
guardG into evade down2413.4%
guardG into Stomach Destroyer4PK116.2%
guardG into Toe Kick2K116.2%
guardG into Tsunami Beat3K+G105.6%
guardG into punchP105.6%
guardG into Sunlit Body Upper3P+K95.0%
guardG into Hell Dunk Elbow2P+K63.4%
guardG into Head Attack46P+K52.8%
guardG into Elbow Butt6P42.2%
guardG into Low Knuckle2P42.2%
guardG into Rising Hammer43PP42.2%
guardG into Threat StanceP+K+G42.2%
guardG into Arrow Knuckle1P+K31.7%
guardG into Heavy Back Knuckle4P31.7%

30 further openings account for the other 40 rounds.

Counted from 46 of the 51 matches played. The rest were not pulled for openings.

Taka

Career
41–99 · 29.3%
This season
27 matches · 33.3%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down1515.8%
guardG into Kirikabu Kudaki1P+K1111.6%
guardG into Kaminaridaiko Hasami'uchiK+GP99.5%
guardG into Gozou Kehataki4KP66.3%
guardG into Ao'oni Midaremage214P+K55.3%
guardG into kickK55.3%
guardG into Kachi'age33P+K44.2%
guardG into Mageryu46P44.2%
guardG into Takatsumehashi3P+K44.2%
Kirikabu Kudaki1P+K33.2%
guardG into Honda Kata'ate4PPP33.2%
guardG into Tsuyubarai2P+K33.2%
evade down into kickK22.1%
guardG into KaminaridaikoK+G22.1%
guardG into Nakageri3K22.1%

16 further openings account for the other 17 rounds.

Lau

Career
97–188 · 34.0%
This season
48 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Kosoushou46P1213.5%
guardG into evade down1011.2%
guardG89.0%
guardG into Kasoutai2K66.7%
guardG into Sako Soushou4P+K66.7%
guardG into Honshin Hekiken1P+K55.6%
guardG into Koryu Tenshinkyaku6K+G33.4%
guardG into Ko'en Souken2P+K22.2%
guardG into Risensou46P+K22.2%
guardG into Saishikkyaku4K22.2%
guardG into Senkyaku Renkan Sakurokushou3KPP22.2%
Chugeki6P into Hou'ou Soushou6PP11.1%
Kasoutai2K into Ko'en Kasou Renshou2KP11.1%
Kensou4P11.1%
Ko'en Souken2P+K into punch+kick+guardP+K+G11.1%

27 further openings account for the other 27 rounds.

Counted from 23 of the 48 matches played. The rest were not pulled for openings.

Kage

Career
59–83 · 41.5%
This season
20 matches · 10.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down811.3%
guardG into Hagakure-ryu In Raijingeki46P+K68.4%
guardG into Rasen4P68.4%
ResshouPP into SandangekiPPP57.0%
guardG34.2%
Rasen4P22.8%
crouch into Nirenkyaku3KK22.8%
evade down into guardG22.8%
guardG into Fujinrenkyaku46K+GK22.8%
guardG into Senpujin2P+K22.8%
guardG into Yokoshutou4P+K22.8%
Hiji'uchi6P11.4%
Kouten63214P into Furikakato OtoshiK+G11.4%
Rasen Fujin3KP into Rasen Kouryujin3KPP11.4%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G11.4%

27 further openings account for the other 27 rounds.

Pai

Career
45–52 · 46.4%
This season
16 matches · 31.2%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Enbikyaku3K+G712.5%
guardG into Rikensui1P58.9%
guardG into Danshitsu Senshou6KP47.1%
guardG into evade down47.1%
guardG into Renka Sentai2KK35.4%
guardG into Souanshou3P+K35.4%
crouch dash forward into Souanshou3P+K23.6%
guardG into Danshitsu6K23.6%
guardG into Meishouho4P+K+G23.6%
guardG into Tenshin Oushoushou46P+K23.6%
guardG into crouch23.6%
guardG into punchP23.6%
Danshitsu6K into Danshitsu Senshou6KP11.8%
Ensei Haijinkyaku7K+G11.8%
Ensei SenpukyakuK+G into Enbikyaku3K+G11.8%

15 further openings account for the other 15 rounds.

Dural

Career
27–39 · 40.9%
This season
6 matches · 16.7%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Dragon Smash Cannon1K312.5%
Somersault Kick7K into Somersault Zwei7KK28.3%
guardG into Attai2K28.3%
guardG into down, back, back kick+guard244K+G28.3%
kickK into Double Spinning KickKK28.3%
Attai2K into kick+guardK+G14.2%
Dragon Smash Cannon1K14.2%
Dragon Smash Cannon1K into guardG14.2%
One TwoPP into One Two UpperPPP14.2%
crouch into Nagiharai3KP14.2%
down, down-forward punch+kick23P+K14.2%
guardG into Double Spinning KickKK14.2%
guardG into Lumpini Combination4PK14.2%
guardG into Ryubikyaku8K14.2%
guardG into Spinning Savate6KKK14.2%

3 further openings account for the other 3 rounds.

Lei Fei

Career
0–2 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Niki Bunkyaku9K225.0%
Chinheki4P+K into Hekizan Jujikou4P+KP112.5%
evade down into Kongou Renshin HoudaP+KPP112.5%
guardG112.5%
guardG into Kyo Shiki4P+K+G112.5%
guardG into Toushin Choukyukyaku33K+GKK112.5%
offensive move112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 2 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)