Virtua Fighter 5 REVO · v1.10 · Region: North America
HIMA
Characters played — VF5's own record
| Jean | — | 1,295 | 1,165 | 130 | 90.0% |
|---|---|---|---|---|---|
| Jacky | 44 | 1,246 | 1,040 | 206 | 83.5% |
| Jeffry | 37 | 59 | 55 | 4 | 93.2% |
| Pai | — | 51 | 43 | 8 | 84.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 8 | 8 | 0 | 100.0% | +12.7 |
|---|---|---|---|---|---|
| Vanessa | 7 | 5 | 2 | 71.4% | -18.1 |
| Jacky | 6 | 5 | 1 | 83.3% | -5.3 |
| Brad | 2 | 2 | 0 | 100.0% | +10.1 |
| Pai | 2 | 2 | 0 | 100.0% | +3.9 |
| Sarah | 2 | 2 | 0 | 100.0% | +10.1 |
| Lau | 1 | 1 | 0 | 100.0% | +3.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 5 | 4 | 1 | 80.0% | -10.7 |
|---|---|---|---|---|---|
| Open | 5 | 5 | 0 | 100.0% | +8.3 |
| Rectangle | 5 | 5 | 0 | 100.0% | +15.6 |
| Breakable Half Fence | 4 | 4 | 0 | 100.0% | +10.0 |
| Full Fence | 4 | 4 | 0 | 100.0% | +14.0 |
| Single Wall | 2 | 2 | 0 | 100.0% | +9.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 13 | 100.0% | 88.7% | +11.3 |
| No walls | 12 | 91.7% | 91.0% | +0.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Trashman (Rank 42) | 8 | 8 | 0 | 100.0% |
|---|---|---|---|---|
| MelonBread (Rank 33) | 7 | 5 | 2 | 71.4% |
| Gamesettings->Delay4plz (Rank 32) | 6 | 5 | 1 | 83.3% |
| Crashing_Blow2003 (Rank 30) | 2 | 2 | 0 | 100.0% |
| fivey70 (Rank 26) | 2 | 2 | 0 | 100.0% |
| nameswitcher (Rank 30) | 2 | 2 | 0 | 100.0% |
| gamerINchief (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| gamerINchief (Rank 24) | 2026/04/15 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| fivey70 (Rank 26) | 2026/04/15 | 2 | 2 | 0 | 100.0% |
| Gamesettings->Delay4plz (Rank 32) | 2026/04/08 | 6 | 5 | 1 | 83.3% |
| nameswitcher (Rank 30) | 2026/04/08 | 2 | 2 | 0 | 100.0% |
| MelonBread (Rank 33) | 2026/04/08 | 7 | 5 | 2 | 71.4% |
| Crashing_Blow2003 (Rank 30) | 2026/04/08 | 2 | 2 | 0 | 100.0% |
| Trashman (Rank 42) | 2026/04/02 | 8 | 8 | 0 | 100.0% |
Round openings
Every character
| Low Knuckle2P | 10 | 9.3% |
|---|---|---|
| backdash into evade up | 9 | 8.4% |
| backdash into Double Hammer Down43P | 7 | 6.5% |
| forward movement into punchP | 6 | 5.6% |
| backdash into evade down | 5 | 4.7% |
| backdash into forward dash | 4 | 3.7% |
| backdash into punchP | 4 | 3.7% |
| evade up into crouch dash forward | 4 | 3.7% |
| backdash into Full Swing Upper33P | 3 | 2.8% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 3 | 2.8% |
| crouch dash forward into guardG | 3 | 2.8% |
| Slant Back Knuckle1P | 2 | 1.9% |
| backdash | 2 | 1.9% |
| backdash into Beat KnuckleP+K | 2 | 1.9% |
| backdash into Hammer Slide1P | 2 | 1.9% |
35 further openings account for the other 41 rounds.
Jeffry
| Low Knuckle2P | 10 | 13.5% |
|---|---|---|
| backdash into Double Hammer Down43P | 7 | 9.5% |
| backdash into evade up | 6 | 8.1% |
| forward movement into punchP | 6 | 8.1% |
| backdash into Full Swing Upper33P | 3 | 4.0% |
| backdash into evade down | 3 | 4.0% |
| backdash into forward dash | 3 | 4.0% |
| backdash into Hammer Slide1P | 2 | 2.7% |
| backdash into Tsunami Beat3K+G | 2 | 2.7% |
| backdash into guardG | 2 | 2.7% |
| evade up into crouch dash forward | 2 | 2.7% |
| guardG into Low Knuckle2P | 2 | 2.7% |
| punchP into Double KnucklePP | 2 | 2.7% |
| Low Knuckle2P into Elbow Butt6P | 1 | 1.4% |
| Low Knuckle2P into backdash | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Jacky
| backdash into Slide Shuffle (Deflect)4P+K+G | 3 | 9.1% |
|---|---|---|
| backdash into evade up | 3 | 9.1% |
| backdash into punchP | 3 | 9.1% |
| Slant Back Knuckle1P | 2 | 6.1% |
| backdash into Beat KnuckleP+K | 2 | 6.1% |
| backdash into Long Stride Back Knuckle4P+K | 2 | 6.1% |
| backdash into Middle Smash6P | 2 | 6.1% |
| backdash into evade down | 2 | 6.1% |
| crouch dash forward into guardG | 2 | 6.1% |
| evade up into crouch dash forward | 2 | 6.1% |
| Dash Hammer Kick66K | 1 | 3.0% |
| backdash | 1 | 3.0% |
| backdash into Punch High KickPK | 1 | 3.0% |
| backdash into Smash Straight3P | 1 | 3.0% |
| backdash into crouch dash forward | 1 | 3.0% |
5 further openings account for the other 5 rounds.
