VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

HIMA

Career matches2,651
Career win rate86.9%
Round win rate72.0%
Peak rank44
Distinct opponents7
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean1,2951,16513090.0%
Jacky441,2461,04020683.5%
Jeffry375955493.2%
Pai5143884.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh880100.0%+12.7
Vanessa75271.4%-18.1
Jacky65183.3%-5.3
Brad220100.0%+10.1
Pai220100.0%+3.9
Sarah220100.0%+10.1
Lau110100.0%+3.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence54180.0%-10.7
Open550100.0%+8.3
Rectangle550100.0%+15.6
Breakable Half Fence440100.0%+10.0
Full Fence440100.0%+14.0
Single Wall220100.0%+9.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13100.0%88.7%+11.3
No walls1291.7%91.0%+0.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Trashman (Rank 42)880100.0%
MelonBread (Rank 33)75271.4%
Gamesettings->Delay4plz (Rank 32)65183.3%
Crashing_Blow2003 (Rank 30)220100.0%
fivey70 (Rank 26)220100.0%
nameswitcher (Rank 30)220100.0%
gamerINchief (Rank 24)110100.0%

Most played opponents, most recent first

gamerINchief (Rank 24)2026/04/15110100.0%
fivey70 (Rank 26)2026/04/15220100.0%
Gamesettings->Delay4plz (Rank 32)2026/04/0865183.3%
nameswitcher (Rank 30)2026/04/08220100.0%
MelonBread (Rank 33)2026/04/0875271.4%
Crashing_Blow2003 (Rank 30)2026/04/08220100.0%
Trashman (Rank 42)2026/04/02880100.0%

Round openings

Every character

Low Knuckle2P109.3%
backdash into evade up98.4%
backdash into Double Hammer Down43P76.5%
forward movement into punchP65.6%
backdash into evade down54.7%
backdash into forward dash43.7%
backdash into punchP43.7%
evade up into crouch dash forward43.7%
backdash into Full Swing Upper33P32.8%
backdash into Slide Shuffle (Deflect)4P+K+G32.8%
crouch dash forward into guardG32.8%
Slant Back Knuckle1P21.9%
backdash21.9%
backdash into Beat KnuckleP+K21.9%
backdash into Hammer Slide1P21.9%

35 further openings account for the other 41 rounds.

Jeffry

Low Knuckle2P1013.5%
backdash into Double Hammer Down43P79.5%
backdash into evade up68.1%
forward movement into punchP68.1%
backdash into Full Swing Upper33P34.0%
backdash into evade down34.0%
backdash into forward dash34.0%
backdash into Hammer Slide1P22.7%
backdash into Tsunami Beat3K+G22.7%
backdash into guardG22.7%
evade up into crouch dash forward22.7%
guardG into Low Knuckle2P22.7%
punchP into Double KnucklePP22.7%
Low Knuckle2P into Elbow Butt6P11.4%
Low Knuckle2P into backdash11.4%

22 further openings account for the other 22 rounds.

Jacky

backdash into Slide Shuffle (Deflect)4P+K+G39.1%
backdash into evade up39.1%
backdash into punchP39.1%
Slant Back Knuckle1P26.1%
backdash into Beat KnuckleP+K26.1%
backdash into Long Stride Back Knuckle4P+K26.1%
backdash into Middle Smash6P26.1%
backdash into evade down26.1%
crouch dash forward into guardG26.1%
evade up into crouch dash forward26.1%
Dash Hammer Kick66K13.0%
backdash13.0%
backdash into Punch High KickPK13.0%
backdash into Smash Straight3P13.0%
backdash into crouch dash forward13.0%

5 further openings account for the other 5 rounds.