VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

エルグランド

  • Jeffry
  • Aoi
  • Eileen
  • Akira
  • Vanessa
  • Jacky
  • Taka
  • El Blaze
  • Goh
  • Jean
  • Pai
  • Kage
  • Lion
  • Wolf
Career matches2,113
Career win rate73.4%
Round win rate64.4%
Peak rank42
Distinct opponents273
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1873 #188 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau4285263122174.1%
Jeffry3642326016361.5%
Lion341411033873.0%
Aoi331381003872.5%
Akira3094702474.5%
El Blaze316960987.0%
Kage3162521083.9%
Eileen3061491280.3%
Wolf2960431771.7%
Vanessa2950401080.0%
Jacky304639784.8%
Shun—4639784.8%
Pai282927293.1%
Taka271815383.3%
Goh271615193.8%
Jean2687187.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

706 of 2,839 rounds counted

10.7 inputs a second (640 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau10.6634436
Aoi10.663621
Eileen10.56287
Akira10.9654157
Goh10.563236
Pai10.462130
Kage11.669619

By opponent's character

Lau10.965798
Akira11.166357
Wolf11.065741
Jeffry10.462294
Sarah10.764257
Jacky10.361864
El Blaze10.764355
Goh9.95967
Brad10.562932
Lion10.663824
Aoi10.764520
Kage10.764233
Vanessa9.85897
Jean10.059812
Lei Fei11.267431
Shun10.965237
Pai10.361712
Dural10.160622
Eileen10.86463

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau73403354.8%-14.9
Akira70492170.0%+0.5
Wolf68541479.4%+5.4
Jeffry61441772.1%-2.4
Sarah50272354.0%-21.9
Jacky47341372.3%-3.8
El Blaze4135685.4%+5.9
Goh39241561.5%-6.5
Brad3527877.1%+0.2
Lion3527877.1%+10.4
Aoi34221264.7%-7.0
Kage3427779.4%+8.4
Vanessa2826292.9%+20.6
Jean2720774.1%+1.8
Lei Fei2722581.5%+17.8
Shun2622484.6%+12.5
Pai2316769.6%-4.4
Dural880100.0%+21.3
Eileen54180.0%+8.6
Taka220100.0%+30.6

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence88711780.7%+6.0
Rectangle79493062.0%-9.7
Octagon73522171.2%-0.3
Single Wall73492467.1%-4.2
Low Fence72541875.0%+5.5
Breakable Half Fence70482268.6%-2.3
Full Fence68531577.9%+4.8
Open68491972.1%+0.7
Breakable Full Fence62481477.4%+2.7
Full Fence and Open41291270.7%-1.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44073.0%72.8%+0.1
No walls21371.4%70.8%+0.6

Walls against open: -0.4 points (95% range -8.4 to +7.5), p 0.915 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 26)2026/06/17990100.0%
ShieldHolder (Rank 27)2026/06/1586275.0%
イイクルーン (Rank 36)2026/06/1594544.4%
west-muta (Rank 33)2026/06/1073442.9%
mossan_opa2 (Rank 34)2026/06/0475271.4%
めかざわ (Rank 26)2026/05/28108280.0%
Uecchi-Ver53 (Rank 30)2026/05/28125741.7%
クレウル (Rank 32)2026/05/28117463.6%
SICHIROUJI (Rank 26)2026/05/211312192.3%
Akishin-0313 (Rank 29)2026/05/2165183.3%
龍仙人【鬼手仏心】 (Rank 28)2026/05/1186275.0%
Archer (Rank 26)2026/05/11109190.0%
はげまん (Rank 27)2026/05/1076185.7%
KumadaP (Rank 36)2026/05/0954180.0%
mosakiti-555 (Rank 30)2026/05/0785362.5%
ヘニオ (Rank 30)2026/05/07115645.5%
黒川イザナ (Rank 31)2026/05/07103730.0%
camelvf (Rank 25)2026/05/0698188.9%
たたみん♪ (Rank 33)2026/04/2585362.5%
jeffry_inoue2025 (Rank 36)2026/04/0463350.0%
yta_k (Rank 32)2026/03/2865183.3%
入れ込むかもしれない (Rank 30)2026/03/2863350.0%
VF12360 (Rank 33)2026/03/28125741.7%
okamiaoi_127 (Rank 31)2026/03/2863350.0%
Lidly (Rank 35)2026/03/2862433.3%

Round openings

Every character

backdash into evade down31110.9%
forward dash into throw escape742.6%
forward movement into punchP702.5%
forward dash into throwP+G582.0%
backdash into evade up541.9%
Elbow Butt6P into Elbow Hammer6PP451.6%
Chugeki6P into Hou'ou Soushou6PP431.5%
crouch into Senchutai421.5%
Toe Kick2K411.4%
backdash into throw escape391.4%
crouch into Low Knuckle2P381.3%
forward dash into Hammer Slide1P371.3%
crouch into Fukko Kensou1P341.2%
forward dash into evade down341.2%
Chugeki6P321.1%

631 further openings account for the other 1,889 rounds.

Jeffry

Career
260–163 · 61.5%
This season
259 matches · 61.8%
Peak rank
36

First hit in 56.8% of 1,045 rounds. Won 61.5% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • Against Aoi: moves in first in 58.2% of rounds, against 22.0% against everyone else.
  • After losing a round: backs off first in 44.3% of rounds, against 26.3% after winning one.
  • Against Aoi: opens with “forward dash into 1P Hammer Slide” in 27.3% of rounds, against 2.2% against everyone else.

How is this tested?

backdash into evade down13312.7%
Elbow Butt6P into Elbow Hammer6PP454.3%
Toe Kick2K413.9%
crouch into Low Knuckle2P383.6%
forward dash into Hammer Slide1P373.5%
forward movement into punchP313.0%
forward dash into throwP+G252.4%
Elbow Butt6P242.3%
forward dash into throw escape242.3%
backdash into Full Swing Upper33P181.7%
backdash into evade up181.7%
backdash into throw escape181.7%
crouch into Hammer Slide1P181.7%
backdash into punchP171.6%
Dash Elbow66P into Dash Elbow Upper66PP161.5%

187 further openings account for the other 544 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry9–7 · 56%8–2 · 80%too few to test
Wolf14–6 · 70%3–4 · 43%too few to test
Lau9–9 · 50%3–2 · 60%too few to test
Sarah3–6 · 33%1–7 · 12%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
631–221 · 74.1%
This season
140 matches · 85.7%
Peak rank
42

First hit in 50.5% of 511 rounds. Won 76.4% of the rounds they struck first, 73.5% of the rounds they were struck first.

Significant Tells

  • Against El Blaze: moves in first in 36.4% of rounds, against 12.0% against everyone else.
  • Against Lau: opens with “6P Chugeki” in 15.5% of rounds, against 4.8% against everyone else.

How is this tested?

backdash into evade down509.8%
Chugeki6P into Hou'ou Soushou6PP438.4%
crouch into Senchutai3K418.0%
crouch into Fukko Kensou1P346.7%
Chugeki6P326.3%
Souko Sensou66P+K into Rouko Tankai6P+K214.1%
backdash into Junho Chushou33P203.9%
Fukko Kensou1P into crouch163.1%
Fukko Kensou1P122.4%
forward dash into evade down112.1%
forward dash into Rouko Tekiga6P+KP+K102.0%
forward dash into throwP+G102.0%
backdash into throw escape91.8%
Souko Sensou66P+K into Rouko Shukkai6P+KP81.6%
backward movement into evade down81.6%

92 further openings account for the other 186 rounds.

Aoi

Career
100–38 · 72.5%
This season
112 matches · 67.9%
Peak rank
33

First hit in 48.0% of 431 rounds. Won 62.3% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 14.4% of rounds, against 2.4% in their other rounds.
  • After losing a round: backs off first in 42.4% of rounds, against 16.4% after winning one.
  • When behind: backs off first in 44.0% of rounds, against 21.3% when ahead or level.

How is this tested?

backdash into evade down398.9%
forward dash into throw escape306.9%
crouch into Maegeri3K225.0%
Koromoguruma66P204.6%
backdash into evade up194.3%
forward movement into punchP173.9%
forward dash into throwP+G133.0%
crouch into Hou'oushu3P102.3%
evade up102.3%
forward dash into forward, back punch+kick+guard64P+K+G102.3%
Sou'unha66K into Kumogeri6KK92.1%
Uzumaki Shutou44P into Ougimai4P92.1%
forward dash into Kamageri4K81.8%
forward dash into guardG81.8%
forward dash into Tsukiashibarai1P71.6%

112 further openings account for the other 206 rounds.

Eileen

Career
49–12 · 80.3%
This season
45 matches · 82.2%
Peak rank
30

First hit in 51.9% of 158 rounds. Won 79.3% of the rounds they struck first, 72.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2716.7%
Douchu6P into Jouho Chu'un6PP84.9%
forward dash into throw escape74.3%
crouch into Sokutantai3K63.7%
throw escape63.7%
Enkou Nyurin66P into Douchu6P53.1%
backdash into Tenshin Rinheki1P53.1%
backdash into throw escape53.1%
forward movement into punchP53.1%
backdash into punchP42.5%
backward movement into evade down42.5%
forward dash into evade down42.5%
punchP into Douchu6P42.5%
backdash into backward movement31.9%
evade up31.9%

51 further openings account for the other 66 rounds.

Akira

Career
70–24 · 74.5%
This season
42 matches · 64.3%
Peak rank
30

First hit in 61.2% of 160 rounds. Won 63.3% of the rounds they struck first, 56.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P2918.0%
backdash into evade down169.9%
forward dash into Souka Housui3P+K127.5%
Yakuho Chouchu666P into Jouho Touken6P63.7%
crouch into Ekishou3P63.7%
forward dash into forward, down punch+kick62P+K63.7%
backdash into Rimon Chouchu66P53.1%
crouch into Sokutai3K53.1%
Souka Housui3P+K into crouch42.5%
forward dash into Housui2P42.5%
forward dash into Jouho Touken6P42.5%
forward dash into down punch+kick2P+K42.5%
forward dash into throw escape42.5%
Senzankou66P+K into throwP+G31.9%
Ekishou3P21.2%

44 further openings account for the other 51 rounds.

Vanessa

Career
40–10 · 80.0%
This season
40 matches · 77.5%
Peak rank
29

First hit in 29.5% of 149 rounds. Won 77.3% of the rounds they struck first, 67.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into evade down2013.3%
Defensive Style: forward dash into Stinger Low Blow1P+K1510.0%
Defensive Style: backdash into evade down138.7%
Defensive Style: forward dash into forward punch+kick6P+K53.3%
Defensive Style: Wind Elbow42.7%
Defensive Style: forward dash into throw escape42.7%
Offensive Style: Landing Knee Kick into Hunting Kick66KK42.7%
Offensive Style: evade up into Bunker Buster9P42.7%
Defensive Style: Stinger Low Blow32.0%
Defensive Style: forward dash into Grand Spike2P+K32.0%
Defensive Style: forward dash into Wind Elbow4P+K32.0%
Defensive Style: backdash into Stinger Low Blow1P+K21.3%
Defensive Style: backdash into evade up21.3%
Defensive Style: crouch into Sit Jab2P21.3%
Defensive Style: forward dash into evade down21.3%

54 further openings account for the other 64 rounds.

Jacky

Career
39–7 · 84.8%
This season
24 matches · 75.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P into Middle Smash Back Knuckle6PP2020.2%
Dash Hammer Kick66K into High Angle Upper Kick6K1313.1%
backdash into evade down1313.1%
backdash into evade up44.0%
Middle Smash6P33.0%
backdash into Slant Back Knuckle1P33.0%
backdash into throw escape33.0%
backdash into Bil Jee6P+K22.0%
evade up22.0%
forward dash into Squat Straight2P22.0%
Bil Jee6P+K into forward dash11.0%
Low Spin Kick1K+G into Slant Back Knuckle1P11.0%
Middle Smash6P into Double Spinning KickKK11.0%
Slide Shuffle (Deflect)4P+K+G11.0%
Squat Straight2P into crouch11.0%

29 further openings account for the other 29 rounds.

Taka

Career
15–3 · 83.3%
This season
16 matches · 81.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK1118.0%
forward movement into punchP813.1%
backdash into evade down69.8%
forward movement into Tsuppari 3PPP46.6%
Morotezuki66P into Morote Tsuppari66PP34.9%
backdash into Zangeki33P23.3%
backdash into evade up23.3%
punchP into Hiji'ate6P23.3%
Hiji'ate6P11.6%
Hiji'ate6P into forward dash11.6%
Shita Harite2P into crouch11.6%
Yoko Harite4P into Honda Zutsuki4PP+K11.6%
backdash into Chu Tsuppari 36P+KPP11.6%
backdash into Hiji'ate6P11.6%
backdash into Kachi'age33P+K11.6%

16 further openings account for the other 16 rounds.

Goh

Career
15–1 · 93.8%
This season
11 matches · 90.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down920.9%
kickK613.9%
kickK into KiribaraiK+G37.0%
backdash into Karura4P+K24.7%
backdash into Kirin33P24.7%
backdash into evade up24.7%
backdash into kickK24.7%
evade up24.7%
Raikou3P into Denkou3PP12.3%
Soukyu46P into forward dash12.3%
backdash into Hoderi4P12.3%
backdash into Urahiji44P12.3%
backward movement into evade down12.3%
crouch into Maegeri3K12.3%
forward dash into Ni'oudaoshi3K+G12.3%

8 further openings account for the other 8 rounds.

El Blaze

Career
60–9 · 87.0%
This season
11 matches · 90.9%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down615.4%
forward dash into Volcano Upper4P+K615.4%
Demon Dance9P+K into Demon's Tail9P+KK410.3%
forward dash into Rolling Low Knuckle1P410.3%
backdash into Darkness Sword43K+G25.1%
backward movement into evade up25.1%
forward dash into throw escape25.1%
High-Speed Jab46P into throwP+G12.6%
Shouda46PP into Rising Back Spin Kick46PPK12.6%
Sit Jab2P into backward movement12.6%
Straight6P+K12.6%
backdash into Rocket Discharge6P+K+G12.6%
backdash into crouch dash forward12.6%
backdash into evade up12.6%
backward movement into Hammer Smash46P+K12.6%

5 further openings account for the other 5 rounds.

Jean

Career
7–1 · 87.5%
This season
9 matches · 88.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK618.2%
Gyaku Seikenzuki66P into Yoko'enpi6P39.1%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP39.1%
forward dash into throwP+G39.1%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP26.1%
backdash into evade down26.1%
forward dash into guardG26.1%
forward dash into throw escape26.1%
forward movement into punchP26.1%
Shitanagi Shutou1P into crouch13.0%
Tate'enpi33P13.0%
Yoko'enpi6P13.0%
backdash into evade up13.0%
crouch into Chudan~Joudan Mawashigeri3KK13.0%
crouch into Shitamaeken2P13.0%

2 further openings account for the other 2 rounds.

Pai

Career
27–2 · 93.1%
This season
8 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down620.0%
Enshi Soushou66P into Senchuken6P26.7%
backdash into throw escape26.7%
backward movement into throw escape26.7%
Enshi Soushou66P into forward movement13.3%
Senchutai3K into guardG13.3%
backdash into Bajou Kaikyuu236P13.3%
backdash into Ensei SenpukyakuK+G13.3%
backdash into Enshi Soushou66P13.3%
backdash into kickK13.3%
backdash into punchP13.3%
backward movement into Souchuken2P13.3%
backward movement into punchP13.3%
crouch into Senchutai3K13.3%
crouch into Souanshou3P+K13.3%

7 further openings account for the other 7 rounds.

Kage

Career
52–10 · 83.9%
This season
6 matches · 83.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K311.1%
Rasen4P into punchP311.1%
Rasen4P27.4%
forward dash into evade down27.4%
Hagakure-ryu In Raijingeki46P+K into forward movement13.7%
Hiji'uchi6P into punchP13.7%
Nakageri3K into Nirenkyaku3KK13.7%
backdash into Furikakato OtoshiK+G13.7%
backdash into Fusenjin3P13.7%
backdash into Gen'you4K+G13.7%
backdash into Nakageri3K13.7%
backdash into evade down13.7%
backdash into evade up13.7%
backward movement into Nakageri3K13.7%
crouch dash back into Fujinkyaku46K+G13.7%

6 further openings account for the other 6 rounds.

Lion

Career
103–38 · 73.0%
This season
5 matches · 60.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Dantai3K314.3%
backdash into evade down29.5%
throw escape29.5%
Katousui2P into evade down14.8%
Tourou Hassou41236P14.8%
Ukoushin46P+K into crouch14.8%
backdash into Fujinkyaku66K14.8%
backdash into back kick+guard4K+G14.8%
backward movement into Katousui2P14.8%
forward dash into Attai2K14.8%
forward dash into Senkyutai1K14.8%
forward dash into Sentai4K14.8%
forward dash into crouch dash forward14.8%
forward dash into evade down14.8%
forward dash into evade up14.8%

2 further openings account for the other 2 rounds.

Wolf

Career
43–17 · 71.7%
This season
5 matches · 80.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Face Lift Kick3K735.0%
Face Lift Kick3K15.0%
Face Lift Kick3K into Heavy Middle Kick3K+G15.0%
Face Lift Kick3K into crouch15.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K15.0%
backdash into Low Hammer2P15.0%
backdash into evade down15.0%
backward movement into evade down15.0%
crouch into Arrow Knuckle3P15.0%
crouch into Low Drop Kick62K15.0%
crouch into Low Hammer2P15.0%
forward dash into Arrow Knuckle3P15.0%
forward dash into Dragonfish Blow6PP15.0%
forward dash into crouch15.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 3 of 15 tests hold up
  • Lau: 2 of 14 tests hold up
  • Aoi: 3 of 14 tests hold up
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)