Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1873 #188 of 3,686 on the Elo list →
Jeffry1897257 matches
Lau1913124 matches
Aoi1864110 matches
Eileen188545 matches
Akira185642 matches
Vanessa187840 matches
Jacky187324 matches
Taka187416 matches
El Blaze188111 matches
Goh187511 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 852 | 631 | 221 | 74.1% |
|---|---|---|---|---|---|
| Jeffry | 36 | 423 | 260 | 163 | 61.5% |
| Lion | 34 | 141 | 103 | 38 | 73.0% |
| Aoi | 33 | 138 | 100 | 38 | 72.5% |
| Akira | 30 | 94 | 70 | 24 | 74.5% |
| El Blaze | 31 | 69 | 60 | 9 | 87.0% |
| Kage | 31 | 62 | 52 | 10 | 83.9% |
| Eileen | 30 | 61 | 49 | 12 | 80.3% |
| Wolf | 29 | 60 | 43 | 17 | 71.7% |
| Vanessa | 29 | 50 | 40 | 10 | 80.0% |
| Jacky | 30 | 46 | 39 | 7 | 84.8% |
| Shun | — | 46 | 39 | 7 | 84.8% |
| Pai | 28 | 29 | 27 | 2 | 93.1% |
| Taka | 27 | 18 | 15 | 3 | 83.3% |
| Goh | 27 | 16 | 15 | 1 | 93.8% |
| Jean | 26 | 8 | 7 | 1 | 87.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
706 of 2,839 rounds counted10.7 inputs a second (640 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 10.6 | 634 | 436 |
|---|---|---|---|
| Aoi | 10.6 | 636 | 21 |
| Eileen | 10.5 | 628 | 7 |
| Akira | 10.9 | 654 | 157 |
| Goh | 10.5 | 632 | 36 |
| Pai | 10.4 | 621 | 30 |
| Kage | 11.6 | 696 | 19 |
By opponent's character
| Lau | 10.9 | 657 | 98 |
|---|---|---|---|
| Akira | 11.1 | 663 | 57 |
| Wolf | 11.0 | 657 | 41 |
| Jeffry | 10.4 | 622 | 94 |
| Sarah | 10.7 | 642 | 57 |
| Jacky | 10.3 | 618 | 64 |
| El Blaze | 10.7 | 643 | 55 |
| Goh | 9.9 | 596 | 7 |
| Brad | 10.5 | 629 | 32 |
| Lion | 10.6 | 638 | 24 |
| Aoi | 10.7 | 645 | 20 |
| Kage | 10.7 | 642 | 33 |
| Vanessa | 9.8 | 589 | 7 |
| Jean | 10.0 | 598 | 12 |
| Lei Fei | 11.2 | 674 | 31 |
| Shun | 10.9 | 652 | 37 |
| Pai | 10.3 | 617 | 12 |
| Dural | 10.1 | 606 | 22 |
| Eileen | 10.8 | 646 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 73 | 40 | 33 | 54.8% | -14.9 |
|---|---|---|---|---|---|
| Akira | 70 | 49 | 21 | 70.0% | +0.5 |
| Wolf | 68 | 54 | 14 | 79.4% | +5.4 |
| Jeffry | 61 | 44 | 17 | 72.1% | -2.4 |
| Sarah | 50 | 27 | 23 | 54.0% | -21.9 |
| Jacky | 47 | 34 | 13 | 72.3% | -3.8 |
| El Blaze | 41 | 35 | 6 | 85.4% | +5.9 |
| Goh | 39 | 24 | 15 | 61.5% | -6.5 |
| Brad | 35 | 27 | 8 | 77.1% | +0.2 |
| Lion | 35 | 27 | 8 | 77.1% | +10.4 |
| Aoi | 34 | 22 | 12 | 64.7% | -7.0 |
| Kage | 34 | 27 | 7 | 79.4% | +8.4 |
| Vanessa | 28 | 26 | 2 | 92.9% | +20.6 |
| Jean | 27 | 20 | 7 | 74.1% | +1.8 |
| Lei Fei | 27 | 22 | 5 | 81.5% | +17.8 |
| Shun | 26 | 22 | 4 | 84.6% | +12.5 |
| Pai | 23 | 16 | 7 | 69.6% | -4.4 |
| Dural | 8 | 8 | 0 | 100.0% | +21.3 |
| Eileen | 5 | 4 | 1 | 80.0% | +8.6 |
| Taka | 2 | 2 | 0 | 100.0% | +30.6 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 88 | 71 | 17 | 80.7% | +6.0 |
|---|---|---|---|---|---|
| Rectangle | 79 | 49 | 30 | 62.0% | -9.7 |
| Octagon | 73 | 52 | 21 | 71.2% | -0.3 |
| Single Wall | 73 | 49 | 24 | 67.1% | -4.2 |
| Low Fence | 72 | 54 | 18 | 75.0% | +5.5 |
| Breakable Half Fence | 70 | 48 | 22 | 68.6% | -2.3 |
| Full Fence | 68 | 53 | 15 | 77.9% | +4.8 |
| Open | 68 | 49 | 19 | 72.1% | +0.7 |
| Breakable Full Fence | 62 | 48 | 14 | 77.4% | +2.7 |
| Full Fence and Open | 41 | 29 | 12 | 70.7% | -1.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 440 | 73.0% | 72.8% | +0.1 |
| No walls | 213 | 71.4% | 70.8% | +0.6 |
Walls against open: -0.4 points (95% range -8.4 to +7.5), p 0.915 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SICHIROUJI (Rank 26) | 13 | 12 | 1 | 92.3% |
|---|---|---|---|---|
| Uecchi-Ver53 (Rank 30) | 12 | 5 | 7 | 41.7% |
| VF12360 (Rank 33) | 12 | 5 | 7 | 41.7% |
| クレウル (Rank 32) | 11 | 7 | 4 | 63.6% |
| ヘニオ (Rank 30) | 11 | 5 | 6 | 45.5% |
| Archer (Rank 26) | 10 | 9 | 1 | 90.0% |
| めかざわ (Rank 26) | 10 | 8 | 2 | 80.0% |
| 黒川イザナ (Rank 31) | 10 | 3 | 7 | 30.0% |
| camelvf (Rank 25) | 9 | 8 | 1 | 88.9% |
| orz (Rank 26) | 9 | 9 | 0 | 100.0% |
| イイクルーン (Rank 36) | 9 | 4 | 5 | 44.4% |
| ShieldHolder (Rank 27) | 8 | 6 | 2 | 75.0% |
| mosakiti-555 (Rank 30) | 8 | 5 | 3 | 62.5% |
| たたみん♪ (Rank 33) | 8 | 5 | 3 | 62.5% |
| 龍仙人【鬼手仏心】 (Rank 28) | 8 | 6 | 2 | 75.0% |
| mossan_opa2 (Rank 34) | 7 | 5 | 2 | 71.4% |
| west-muta (Rank 33) | 7 | 3 | 4 | 42.9% |
| はげまん (Rank 27) | 7 | 6 | 1 | 85.7% |
| Akishin-0313 (Rank 29) | 6 | 5 | 1 | 83.3% |
| Lidly (Rank 35) | 6 | 2 | 4 | 33.3% |
| jeffry_inoue2025 (Rank 36) | 6 | 3 | 3 | 50.0% |
| okamiaoi_127 (Rank 31) | 6 | 3 | 3 | 50.0% |
| yta_k (Rank 32) | 6 | 5 | 1 | 83.3% |
| 入れ込むかもしれない (Rank 30) | 6 | 3 | 3 | 50.0% |
| KumadaP (Rank 36) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| orz (Rank 26) | 2026/06/17 | 9 | 9 | 0 | 100.0% |
|---|---|---|---|---|---|
| ShieldHolder (Rank 27) | 2026/06/15 | 8 | 6 | 2 | 75.0% |
| イイクルーン (Rank 36) | 2026/06/15 | 9 | 4 | 5 | 44.4% |
| west-muta (Rank 33) | 2026/06/10 | 7 | 3 | 4 | 42.9% |
| mossan_opa2 (Rank 34) | 2026/06/04 | 7 | 5 | 2 | 71.4% |
| めかざわ (Rank 26) | 2026/05/28 | 10 | 8 | 2 | 80.0% |
| Uecchi-Ver53 (Rank 30) | 2026/05/28 | 12 | 5 | 7 | 41.7% |
| クレウル (Rank 32) | 2026/05/28 | 11 | 7 | 4 | 63.6% |
| SICHIROUJI (Rank 26) | 2026/05/21 | 13 | 12 | 1 | 92.3% |
| Akishin-0313 (Rank 29) | 2026/05/21 | 6 | 5 | 1 | 83.3% |
| 龍仙人【鬼手仏心】 (Rank 28) | 2026/05/11 | 8 | 6 | 2 | 75.0% |
| Archer (Rank 26) | 2026/05/11 | 10 | 9 | 1 | 90.0% |
| はげまん (Rank 27) | 2026/05/10 | 7 | 6 | 1 | 85.7% |
| KumadaP (Rank 36) | 2026/05/09 | 5 | 4 | 1 | 80.0% |
| mosakiti-555 (Rank 30) | 2026/05/07 | 8 | 5 | 3 | 62.5% |
| ヘニオ (Rank 30) | 2026/05/07 | 11 | 5 | 6 | 45.5% |
| 黒川イザナ (Rank 31) | 2026/05/07 | 10 | 3 | 7 | 30.0% |
| camelvf (Rank 25) | 2026/05/06 | 9 | 8 | 1 | 88.9% |
| たたみん♪ (Rank 33) | 2026/04/25 | 8 | 5 | 3 | 62.5% |
| jeffry_inoue2025 (Rank 36) | 2026/04/04 | 6 | 3 | 3 | 50.0% |
| yta_k (Rank 32) | 2026/03/28 | 6 | 5 | 1 | 83.3% |
| 入れ込むかもしれない (Rank 30) | 2026/03/28 | 6 | 3 | 3 | 50.0% |
| VF12360 (Rank 33) | 2026/03/28 | 12 | 5 | 7 | 41.7% |
| okamiaoi_127 (Rank 31) | 2026/03/28 | 6 | 3 | 3 | 50.0% |
| Lidly (Rank 35) | 2026/03/28 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| backdash into evade down | 311 | 10.9% |
|---|---|---|
| forward dash into throw escape | 74 | 2.6% |
| forward movement into punchP | 70 | 2.5% |
| forward dash into throwP+G | 58 | 2.0% |
| backdash into evade up | 54 | 1.9% |
| Elbow Butt6P into Elbow Hammer6PP | 45 | 1.6% |
| Chugeki6P into Hou'ou Soushou6PP | 43 | 1.5% |
| crouch into Senchutai | 42 | 1.5% |
| Toe Kick2K | 41 | 1.4% |
| backdash into throw escape | 39 | 1.4% |
| crouch into Low Knuckle2P | 38 | 1.3% |
| forward dash into Hammer Slide1P | 37 | 1.3% |
| crouch into Fukko Kensou1P | 34 | 1.2% |
| forward dash into evade down | 34 | 1.2% |
| Chugeki6P | 32 | 1.1% |
631 further openings account for the other 1,889 rounds.
Jeffry
- Career
- 260–163 · 61.5%
- This season
- 259 matches · 61.8%
- Peak rank
- 36
First hit in 56.8% of 1,045 rounds. Won 61.5% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
- Against Aoi: moves in first in 58.2% of rounds, against 22.0% against everyone else.
- After losing a round: backs off first in 44.3% of rounds, against 26.3% after winning one.
- Against Aoi: opens with “forward dash into 1P Hammer Slide” in 27.3% of rounds, against 2.2% against everyone else.
| backdash into evade down | 133 | 12.7% |
|---|---|---|
| Elbow Butt6P into Elbow Hammer6PP | 45 | 4.3% |
| Toe Kick2K | 41 | 3.9% |
| crouch into Low Knuckle2P | 38 | 3.6% |
| forward dash into Hammer Slide1P | 37 | 3.5% |
| forward movement into punchP | 31 | 3.0% |
| forward dash into throwP+G | 25 | 2.4% |
| Elbow Butt6P | 24 | 2.3% |
| forward dash into throw escape | 24 | 2.3% |
| backdash into Full Swing Upper33P | 18 | 1.7% |
| backdash into evade up | 18 | 1.7% |
| backdash into throw escape | 18 | 1.7% |
| crouch into Hammer Slide1P | 18 | 1.7% |
| backdash into punchP | 17 | 1.6% |
| Dash Elbow66P into Dash Elbow Upper66PP | 16 | 1.5% |
187 further openings account for the other 544 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 9–7 · 56% | 8–2 · 80% | too few to test |
| Wolf | 14–6 · 70% | 3–4 · 43% | too few to test |
| Lau | 9–9 · 50% | 3–2 · 60% | too few to test |
| Sarah | 3–6 · 33% | 1–7 · 12% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 631–221 · 74.1%
- This season
- 140 matches · 85.7%
- Peak rank
- 42
First hit in 50.5% of 511 rounds. Won 76.4% of the rounds they struck first, 73.5% of the rounds they were struck first.
Significant Tells
- Against El Blaze: moves in first in 36.4% of rounds, against 12.0% against everyone else.
- Against Lau: opens with “6P Chugeki” in 15.5% of rounds, against 4.8% against everyone else.
| backdash into evade down | 50 | 9.8% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 43 | 8.4% |
| crouch into Senchutai3K | 41 | 8.0% |
| crouch into Fukko Kensou1P | 34 | 6.7% |
| Chugeki6P | 32 | 6.3% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 21 | 4.1% |
| backdash into Junho Chushou33P | 20 | 3.9% |
| Fukko Kensou1P into crouch | 16 | 3.1% |
| Fukko Kensou1P | 12 | 2.4% |
| forward dash into evade down | 11 | 2.1% |
| forward dash into Rouko Tekiga6P+KP+K | 10 | 2.0% |
| forward dash into throwP+G | 10 | 2.0% |
| backdash into throw escape | 9 | 1.8% |
| Souko Sensou66P+K into Rouko Shukkai6P+KP | 8 | 1.6% |
| backward movement into evade down | 8 | 1.6% |
92 further openings account for the other 186 rounds.
Aoi
- Career
- 100–38 · 72.5%
- This season
- 112 matches · 67.9%
- Peak rank
- 33
First hit in 48.0% of 431 rounds. Won 62.3% of the rounds they struck first, 60.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: evades first in 14.4% of rounds, against 2.4% in their other rounds.
- After losing a round: backs off first in 42.4% of rounds, against 16.4% after winning one.
- When behind: backs off first in 44.0% of rounds, against 21.3% when ahead or level.
| backdash into evade down | 39 | 8.9% |
|---|---|---|
| forward dash into throw escape | 30 | 6.9% |
| crouch into Maegeri3K | 22 | 5.0% |
| Koromoguruma66P | 20 | 4.6% |
| backdash into evade up | 19 | 4.3% |
| forward movement into punchP | 17 | 3.9% |
| forward dash into throwP+G | 13 | 3.0% |
| crouch into Hou'oushu3P | 10 | 2.3% |
| evade up | 10 | 2.3% |
| forward dash into forward, back punch+kick+guard64P+K+G | 10 | 2.3% |
| Sou'unha66K into Kumogeri6KK | 9 | 2.1% |
| Uzumaki Shutou44P into Ougimai4P | 9 | 2.1% |
| forward dash into Kamageri4K | 8 | 1.8% |
| forward dash into guardG | 8 | 1.8% |
| forward dash into Tsukiashibarai1P | 7 | 1.6% |
112 further openings account for the other 206 rounds.
Eileen
- Career
- 49–12 · 80.3%
- This season
- 45 matches · 82.2%
- Peak rank
- 30
First hit in 51.9% of 158 rounds. Won 79.3% of the rounds they struck first, 72.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 27 | 16.7% |
|---|---|---|
| Douchu6P into Jouho Chu'un6PP | 8 | 4.9% |
| forward dash into throw escape | 7 | 4.3% |
| crouch into Sokutantai3K | 6 | 3.7% |
| throw escape | 6 | 3.7% |
| Enkou Nyurin66P into Douchu6P | 5 | 3.1% |
| backdash into Tenshin Rinheki1P | 5 | 3.1% |
| backdash into throw escape | 5 | 3.1% |
| forward movement into punchP | 5 | 3.1% |
| backdash into punchP | 4 | 2.5% |
| backward movement into evade down | 4 | 2.5% |
| forward dash into evade down | 4 | 2.5% |
| punchP into Douchu6P | 4 | 2.5% |
| backdash into backward movement | 3 | 1.9% |
| evade up | 3 | 1.9% |
51 further openings account for the other 66 rounds.
Akira
- Career
- 70–24 · 74.5%
- This season
- 42 matches · 64.3%
- Peak rank
- 30
First hit in 61.2% of 160 rounds. Won 63.3% of the rounds they struck first, 56.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 29 | 18.0% |
|---|---|---|
| backdash into evade down | 16 | 9.9% |
| forward dash into Souka Housui3P+K | 12 | 7.5% |
| Yakuho Chouchu666P into Jouho Touken6P | 6 | 3.7% |
| crouch into Ekishou3P | 6 | 3.7% |
| forward dash into forward, down punch+kick62P+K | 6 | 3.7% |
| backdash into Rimon Chouchu66P | 5 | 3.1% |
| crouch into Sokutai3K | 5 | 3.1% |
| Souka Housui3P+K into crouch | 4 | 2.5% |
| forward dash into Housui2P | 4 | 2.5% |
| forward dash into Jouho Touken6P | 4 | 2.5% |
| forward dash into down punch+kick2P+K | 4 | 2.5% |
| forward dash into throw escape | 4 | 2.5% |
| Senzankou66P+K into throwP+G | 3 | 1.9% |
| Ekishou3P | 2 | 1.2% |
44 further openings account for the other 51 rounds.
Vanessa
- Career
- 40–10 · 80.0%
- This season
- 40 matches · 77.5%
- Peak rank
- 29
First hit in 29.5% of 149 rounds. Won 77.3% of the rounds they struck first, 67.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: backdash into evade down | 20 | 13.3% |
|---|---|---|
| Defensive Style: forward dash into Stinger Low Blow1P+K | 15 | 10.0% |
| Defensive Style: backdash into evade down | 13 | 8.7% |
| Defensive Style: forward dash into forward punch+kick6P+K | 5 | 3.3% |
| Defensive Style: Wind Elbow | 4 | 2.7% |
| Defensive Style: forward dash into throw escape | 4 | 2.7% |
| Offensive Style: Landing Knee Kick into Hunting Kick66KK | 4 | 2.7% |
| Offensive Style: evade up into Bunker Buster9P | 4 | 2.7% |
| Defensive Style: Stinger Low Blow | 3 | 2.0% |
| Defensive Style: forward dash into Grand Spike2P+K | 3 | 2.0% |
| Defensive Style: forward dash into Wind Elbow4P+K | 3 | 2.0% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 2 | 1.3% |
| Defensive Style: backdash into evade up | 2 | 1.3% |
| Defensive Style: crouch into Sit Jab2P | 2 | 1.3% |
| Defensive Style: forward dash into evade down | 2 | 1.3% |
54 further openings account for the other 64 rounds.
Jacky
- Career
- 39–7 · 84.8%
- This season
- 24 matches · 75.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P into Middle Smash Back Knuckle6PP | 20 | 20.2% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 13 | 13.1% |
| backdash into evade down | 13 | 13.1% |
| backdash into evade up | 4 | 4.0% |
| Middle Smash6P | 3 | 3.0% |
| backdash into Slant Back Knuckle1P | 3 | 3.0% |
| backdash into throw escape | 3 | 3.0% |
| backdash into Bil Jee6P+K | 2 | 2.0% |
| evade up | 2 | 2.0% |
| forward dash into Squat Straight2P | 2 | 2.0% |
| Bil Jee6P+K into forward dash | 1 | 1.0% |
| Low Spin Kick1K+G into Slant Back Knuckle1P | 1 | 1.0% |
| Middle Smash6P into Double Spinning KickKK | 1 | 1.0% |
| Slide Shuffle (Deflect)4P+K+G | 1 | 1.0% |
| Squat Straight2P into crouch | 1 | 1.0% |
29 further openings account for the other 29 rounds.
Taka
- Career
- 15–3 · 83.3%
- This season
- 16 matches · 81.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| kickK | 11 | 18.0% |
|---|---|---|
| forward movement into punchP | 8 | 13.1% |
| backdash into evade down | 6 | 9.8% |
| forward movement into Tsuppari 3PPP | 4 | 6.6% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 4.9% |
| backdash into Zangeki33P | 2 | 3.3% |
| backdash into evade up | 2 | 3.3% |
| punchP into Hiji'ate6P | 2 | 3.3% |
| Hiji'ate6P | 1 | 1.6% |
| Hiji'ate6P into forward dash | 1 | 1.6% |
| Shita Harite2P into crouch | 1 | 1.6% |
| Yoko Harite4P into Honda Zutsuki4PP+K | 1 | 1.6% |
| backdash into Chu Tsuppari 36P+KPP | 1 | 1.6% |
| backdash into Hiji'ate6P | 1 | 1.6% |
| backdash into Kachi'age33P+K | 1 | 1.6% |
16 further openings account for the other 16 rounds.
Goh
- Career
- 15–1 · 93.8%
- This season
- 11 matches · 90.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 20.9% |
|---|---|---|
| kickK | 6 | 13.9% |
| kickK into KiribaraiK+G | 3 | 7.0% |
| backdash into Karura4P+K | 2 | 4.7% |
| backdash into Kirin33P | 2 | 4.7% |
| backdash into evade up | 2 | 4.7% |
| backdash into kickK | 2 | 4.7% |
| evade up | 2 | 4.7% |
| Raikou3P into Denkou3PP | 1 | 2.3% |
| Soukyu46P into forward dash | 1 | 2.3% |
| backdash into Hoderi4P | 1 | 2.3% |
| backdash into Urahiji44P | 1 | 2.3% |
| backward movement into evade down | 1 | 2.3% |
| crouch into Maegeri3K | 1 | 2.3% |
| forward dash into Ni'oudaoshi3K+G | 1 | 2.3% |
8 further openings account for the other 8 rounds.
El Blaze
- Career
- 60–9 · 87.0%
- This season
- 11 matches · 90.9%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 15.4% |
|---|---|---|
| forward dash into Volcano Upper4P+K | 6 | 15.4% |
| Demon Dance9P+K into Demon's Tail9P+KK | 4 | 10.3% |
| forward dash into Rolling Low Knuckle1P | 4 | 10.3% |
| backdash into Darkness Sword43K+G | 2 | 5.1% |
| backward movement into evade up | 2 | 5.1% |
| forward dash into throw escape | 2 | 5.1% |
| High-Speed Jab46P into throwP+G | 1 | 2.6% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 2.6% |
| Sit Jab2P into backward movement | 1 | 2.6% |
| Straight6P+K | 1 | 2.6% |
| backdash into Rocket Discharge6P+K+G | 1 | 2.6% |
| backdash into crouch dash forward | 1 | 2.6% |
| backdash into evade up | 1 | 2.6% |
| backward movement into Hammer Smash46P+K | 1 | 2.6% |
5 further openings account for the other 5 rounds.
Jean
- Career
- 7–1 · 87.5%
- This season
- 9 matches · 88.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 6 | 18.2% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi6P | 3 | 9.1% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 3 | 9.1% |
| forward dash into throwP+G | 3 | 9.1% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 6.1% |
| backdash into evade down | 2 | 6.1% |
| forward dash into guardG | 2 | 6.1% |
| forward dash into throw escape | 2 | 6.1% |
| forward movement into punchP | 2 | 6.1% |
| Shitanagi Shutou1P into crouch | 1 | 3.0% |
| Tate'enpi33P | 1 | 3.0% |
| Yoko'enpi6P | 1 | 3.0% |
| backdash into evade up | 1 | 3.0% |
| crouch into Chudan~Joudan Mawashigeri3KK | 1 | 3.0% |
| crouch into Shitamaeken2P | 1 | 3.0% |
2 further openings account for the other 2 rounds.
Pai
- Career
- 27–2 · 93.1%
- This season
- 8 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 20.0% |
|---|---|---|
| Enshi Soushou66P into Senchuken6P | 2 | 6.7% |
| backdash into throw escape | 2 | 6.7% |
| backward movement into throw escape | 2 | 6.7% |
| Enshi Soushou66P into forward movement | 1 | 3.3% |
| Senchutai3K into guardG | 1 | 3.3% |
| backdash into Bajou Kaikyuu236P | 1 | 3.3% |
| backdash into Ensei SenpukyakuK+G | 1 | 3.3% |
| backdash into Enshi Soushou66P | 1 | 3.3% |
| backdash into kickK | 1 | 3.3% |
| backdash into punchP | 1 | 3.3% |
| backward movement into Souchuken2P | 1 | 3.3% |
| backward movement into punchP | 1 | 3.3% |
| crouch into Senchutai3K | 1 | 3.3% |
| crouch into Souanshou3P+K | 1 | 3.3% |
7 further openings account for the other 7 rounds.
Kage
- Career
- 52–10 · 83.9%
- This season
- 6 matches · 83.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K | 3 | 11.1% |
|---|---|---|
| Rasen4P into punchP | 3 | 11.1% |
| Rasen4P | 2 | 7.4% |
| forward dash into evade down | 2 | 7.4% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 1 | 3.7% |
| Hiji'uchi6P into punchP | 1 | 3.7% |
| Nakageri3K into Nirenkyaku3KK | 1 | 3.7% |
| backdash into Furikakato OtoshiK+G | 1 | 3.7% |
| backdash into Fusenjin3P | 1 | 3.7% |
| backdash into Gen'you4K+G | 1 | 3.7% |
| backdash into Nakageri3K | 1 | 3.7% |
| backdash into evade down | 1 | 3.7% |
| backdash into evade up | 1 | 3.7% |
| backward movement into Nakageri3K | 1 | 3.7% |
| crouch dash back into Fujinkyaku46K+G | 1 | 3.7% |
6 further openings account for the other 6 rounds.
Lion
- Career
- 103–38 · 73.0%
- This season
- 5 matches · 60.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| crouch into Dantai3K | 3 | 14.3% |
|---|---|---|
| backdash into evade down | 2 | 9.5% |
| throw escape | 2 | 9.5% |
| Katousui2P into evade down | 1 | 4.8% |
| Tourou Hassou41236P | 1 | 4.8% |
| Ukoushin46P+K into crouch | 1 | 4.8% |
| backdash into Fujinkyaku66K | 1 | 4.8% |
| backdash into back kick+guard4K+G | 1 | 4.8% |
| backward movement into Katousui2P | 1 | 4.8% |
| forward dash into Attai2K | 1 | 4.8% |
| forward dash into Senkyutai1K | 1 | 4.8% |
| forward dash into Sentai4K | 1 | 4.8% |
| forward dash into crouch dash forward | 1 | 4.8% |
| forward dash into evade down | 1 | 4.8% |
| forward dash into evade up | 1 | 4.8% |
2 further openings account for the other 2 rounds.
Wolf
- Career
- 43–17 · 71.7%
- This season
- 5 matches · 80.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch into Face Lift Kick3K | 7 | 35.0% |
|---|---|---|
| Face Lift Kick3K | 1 | 5.0% |
| Face Lift Kick3K into Heavy Middle Kick3K+G | 1 | 5.0% |
| Face Lift Kick3K into crouch | 1 | 5.0% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 5.0% |
| backdash into Low Hammer2P | 1 | 5.0% |
| backdash into evade down | 1 | 5.0% |
| backward movement into evade down | 1 | 5.0% |
| crouch into Arrow Knuckle3P | 1 | 5.0% |
| crouch into Low Drop Kick62K | 1 | 5.0% |
| crouch into Low Hammer2P | 1 | 5.0% |
| forward dash into Arrow Knuckle3P | 1 | 5.0% |
| forward dash into Dragonfish Blow6PP | 1 | 5.0% |
| forward dash into crouch | 1 | 5.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 3 of 15 tests hold up
- Lau: 2 of 14 tests hold up
- Aoi: 3 of 14 tests hold up
- Eileen: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
