VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Shurkn-_-pap03

  • Pai
  • Shun
  • Lau
  • Akira
  • Kage
Career matches13,222
Career win rate46.4%
Round win rate49.6%
Peak rank27
Distinct opponents294
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1480 #2,154 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky278,3033,8254,47846.1%
Pai272,1441,0191,12547.5%
Shun271,66781385448.8%
Lau261,05445160342.8%
Jeffry—26101638.5%
Kage21158753.3%
Akira21134930.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,445 of 4,988 rounds counted

7.7 inputs a second (463 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.74632,621
Pai7.74591,564
Shun8.1484144
Lau8.047873
Akira8.853032
Kage7.042111

By opponent's character

Akira8.0482720
Wolf7.7463589
Pai7.6457384
Aoi7.6456368
Sarah7.5448280
Jacky8.2490226
Shun7.4441260
Jean7.8468233
Kage7.3435227
Lion7.7460174
Jeffry7.8469173
Goh7.7460151
Lau8.0479135
El Blaze7.4446134
Taka7.7462115
Lei Fei7.746393
Eileen7.545178
Brad8.249159
Vanessa7.947126
Dural7.545120

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2059910648.3%-1.5
Wolf156718545.5%+1.1
Pai100564456.0%+5.9
Aoi94524255.3%+1.3
Sarah76265034.2%-14.7
Jacky74383651.4%+6.5
Shun72343847.2%-3.5
Jean61332854.1%+5.0
Kage60283246.7%-5.0
Lion52272551.9%-2.4
Jeffry48242450.0%+1.2
Goh41192246.3%-7.1
Lau39172243.6%-2.6
El Blaze36201655.6%+5.2
Taka32181456.2%-4.3
Lei Fei2419579.2%+25.0
Eileen1911857.9%+6.3
Brad178947.1%-6.4
Vanessa137653.9%+11.4
Dural41325.0%-21.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence137637446.0%-2.9
Open133557841.4%-7.7
Breakable Full Fence128577144.5%-4.3
Octagon128715755.5%+9.2
Rectangle121596248.8%-2.3
Low Fence118625652.5%+2.2
Half Fence115615453.0%+3.1
Breakable Half Fence106584854.7%+2.7
Single Wall86493757.0%+3.9
Full Fence and Open74334144.6%-4.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls73550.2%49.4%+0.8
No walls33749.3%50.3%-1.1

Walls against open: +1.8 points (95% range -4.6 to +8.3), p 0.576 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

anachan194 (Rank 24)2026/10/17107370.0%
豆次郎 (Rank 23)2026/10/17129375.0%
dalmax72 (Rank 26)2026/10/172015575.0%
ねこ吉 (Rank 26)2026/10/161710758.8%
Wonda15426 (Rank 27)2026/10/16178947.1%
gimoring (Rank 28)2026/10/161751229.4%
m01ch1 (Rank 28)2026/10/14124833.3%
ゲス拳サンボ☆彡 (Rank 29)2026/10/072061430.0%
ぽん (Rank 27)2026/10/0224101441.7%
TERA (Rank 21)2026/09/301731417.6%
CELIS (Rank 29)2026/09/29136746.1%
asteroid-belt777 (Rank 23)2026/09/27128466.7%
kinoppy0126 (Rank 23)2026/09/24128466.7%
orz (Rank 30)2026/09/18104640.0%
wcc6181 (Rank 28)2026/09/17114736.4%
fazz00r (Rank 28)2026/09/15126650.0%
しろ☆おび。@のびしろF (Rank 23)2026/09/08138561.5%
Rosagigantea (Rank 28)2026/09/08116554.5%
亀 (Rank 24)2026/09/061861233.3%
砂の橋 (Rank 27)2026/08/311310376.9%
金田一の少年 (Rank 26)2026/08/29118372.7%
忘本朱の父 (Rank 27)2026/08/27116554.5%
M&E (Rank 24)2026/08/22127558.3%
chimichama (Rank 21)2026/07/30118372.7%
有明海 (Rank 27)2026/06/14125741.7%

Round openings

Every character

forward movement into punchP91220.5%
backdash into Spin Heel Sword4K+G73016.4%
backdash into Honrakukyaku46K+G2726.1%
Dash Hammer Kick66K1453.3%
forward dash into High Angle Upper Kick6K1312.9%
guardG into evade down1292.9%
guardG into evade up1212.7%
forward movement into Jab Double StraightPPP1102.5%
Slant Back Knuckle1P into Rage Kick1PK922.1%
crouch into Low Spin Kick1K+G621.4%
forward dash into throwP+G471.1%
guardG into throwP+G451.0%
Dash Hammer Kick66K into throwP+G400.9%
crouch into Honshin Soukyaku1K+G400.9%
forward movement into Jab StraightPP390.9%

410 further openings account for the other 1,537 rounds.

Counted from 1,093 of the 1,223 matches played. The rest were not pulled for openings.

Jacky

Career
3,825–4,478 · 46.1%
This season
747 matches · 47.8%
Peak rank
27

First hit in 48.3% of 2,751 rounds. Won 51.8% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 32.5% of rounds, against 16.4% in their other rounds.
  • Against Wolf: waits first in 26.2% of rounds, against 16.2% against everyone else.
  • On Breakable Full Fence stages: waits first in 24.7% of rounds, against 17.2% on the other stages.
  • After opening the round before by backing off: moves in first in 34.7% of rounds, against 26.1% after anything else.
  • After winning a round: backs off first in 45.1% of rounds, against 25.1% after losing one.
  • When ahead: backs off first in 43.0% of rounds, against 31.2% when level or behind.
  • In round 1: opens with “66K Dash Hammer Kick” in 10.5% of rounds, against 3.6% in their other rounds.
  • Against Jean: opens with “forward movement into P punch” in 29.9% of rounds, against 15.4% against everyone else.
  • After opening the round before with “backdash into 4K+G Spin Heel Sword”: opens with “forward movement into P punch” in 21.8% of rounds, against 14.2% after anything else.
  • After winning a round: opens with “backdash into 4K+G Spin Heel Sword” in 40.6% of rounds, against 22.5% after losing one.
  • When behind: opens with “66K Dash Hammer Kick” in 6.2% of rounds, against 1.6% when ahead or level.

How is this tested?

backdash into Spin Heel Sword4K+G73026.5%
forward movement into punchP44816.2%
Dash Hammer Kick66K1455.3%
forward dash into High Angle Upper Kick6K1314.8%
forward movement into Jab Double StraightPPP1104.0%
Slant Back Knuckle1P into Rage Kick1PK923.3%
guardG into evade down823.0%
guardG into evade up702.5%
crouch into Low Spin Kick1K+G622.2%
forward dash into throwP+G431.6%
Dash Hammer Kick66K into throwP+G401.4%
forward movement into Jab StraightPP391.4%
forward movement into kickK341.2%
guardG into Rage Kick1PK321.2%
guardG into Middle Smash Sword6PK301.1%

170 further openings account for the other 671 rounds.

Counted from 676 of the 747 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira35–35 · 50%11–22 · 33%+11.6
Wolf35–31 · 53%12–20 · 38%+10.5
Sarah9–15 · 38%8–11 · 42%too few to test
Pai19–12 · 61%3–6 · 33%too few to test
Jacky8–13 · 38%7–10 · 41%too few to test
Aoi17–12 · 59%6–1 · 86%too few to test
Shun10–19 · 34%6–5 · 55%too few to test
Jean13–12 · 52%4–5 · 44%too few to test
Lion12–5 · 71%2–5 · 29%too few to test
Jeffry5–9 · 36%4–5 · 44%too few to test
Goh6–10 · 38%4–4 · 50%too few to test
Lau3–6 · 33%5–6 · 45%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

71 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
1,019–1,125 · 47.5%
This season
386 matches · 51.8%
Peak rank
27

First hit in 53.6% of 1,316 rounds. Won 53.3% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 30.0% of rounds, against 16.8% in their other rounds.
  • Against Akira: backs off first in 33.6% of rounds, against 20.4% against everyone else.
  • After winning a round: backs off first in 39.9% of rounds, against 15.3% after losing one.
  • When behind: moves in first in 46.2% of rounds, against 29.3% when ahead or level.
  • In round 2: opens with “backdash into 46K+G Honrakukyaku” in 29.8% of rounds, against 17.4% in their other rounds.
  • Against Jacky: opens with “crouch into 1K+G Honshin Soukyaku” in 13.5% of rounds, against 2.6% against everyone else.
  • After winning a round: opens with “backdash into 46K+G Honrakukyaku” in 37.3% of rounds, against 13.8% after losing one.
  • When behind: opens with “forward movement into P punch” in 43.5% of rounds, against 25.8% when ahead or level.

How is this tested?

forward movement into punchP44333.3%
backdash into Honrakukyaku46K+G27220.5%
crouch into Honshin Soukyaku1K+G403.0%
guardG into evade up382.9%
Ensei Haijinkyaku7K+G352.6%
guardG into evade down352.6%
punchP into RenkentaiPK251.9%
punchP into RenshouPP241.8%
Honrakukyaku46K+G211.6%
forward movement into RaigekishouPPP211.6%
Honshin Soukyaku1K+G161.2%
Ensei Haijinkyaku7K+G into throwP+G131.0%
Souka Rensui3PP into Souka Raigekishou3PPP110.8%
crouch into down-back kick1K110.8%
guardG110.8%

143 further openings account for the other 313 rounds.

Counted from 327 of the 386 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–15 · 52%9–6 · 60%too few to test
Aoi11–13 · 46%4–5 · 44%too few to test
Wolf6–13 · 32%2–4 · 33%too few to test
Kage9–12 · 43%3–1 · 75%too few to test
Pai9–8 · 53%4–6 · 40%too few to test
Shun3–8 · 27%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

59 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
813–854 · 48.8%
This season
61 matches · 62.3%
Peak rank
27

First hit in 54.4% of 248 rounds. Won 58.5% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RengekiPP2710.9%
RengekiPP into Saishu RenkangekiPPP239.3%
offensive move into Honshin TankaP+K228.9%
forward movement into punchP187.3%
guardG into evade down83.2%
guardG into evade up83.2%
Getsuga Gakushu46P into Rensai Gakushu46PP72.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP72.8%
guardG into Koushu Rentai1KK72.8%
guardG into throwP+G72.8%
punchP into Chougeki RigoutaiPK62.4%
forward movement into RengekiPP52.0%
guardG into Kasen Zenbokushou6PP52.0%
guardG into crouch52.0%
forward dash into Sokutan Senshu6K41.6%

62 further openings account for the other 89 rounds.

Lau

Career
451–603 · 42.8%
This season
18 matches · 38.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K1621.9%
backdash into Honshin Hekiken1P+K912.3%
guardG into evade up56.8%
guardG into evade down45.5%
backdash into Honten Rakutoutai46K+G34.1%
guardG into Hou'ou Soushou6PP34.1%
Chisoutai2K+G22.7%
Chisoutai2K+G into crouch22.7%
Fukko Kensou1P22.7%
backdash into Kosoushou46P22.7%
forward dash into throwP+G22.7%
guardG into crouch22.7%
Hi'en Tenshinshou44P into Hi'en Renshou44PP11.4%
Honshin Hekiken1P+K11.4%
Ko'en Senshi66K+G into forward dash11.4%

18 further openings account for the other 18 rounds.

Akira

Career
4–9 · 30.8%
This season
8 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P515.6%
backdash into Chouzan Housui46P+K412.5%
Jouho Touken6P into Tsutenhou (Deflect)4P+K+G26.2%
Rimon Chouchu66P into throwP+G26.2%
Yakuho Chouchu666P26.2%
Yakuho Chouchu666P into throwP+G26.2%
Chouzan Housui46P+K13.1%
Jouho Senshou46P into forward movement13.1%
Jouho Senshou46P into throwP+G13.1%
Jouho Touken6P into forward dash13.1%
Rimon Chouchu66P into forward dash13.1%
Souka Housui3P+K into throwP+G13.1%
SoutoP+K13.1%
Tsutenhou (Deflect)4P+K+G into Jouho Touken6P13.1%
Yakuho Chouchu666P into forward dash13.1%

6 further openings account for the other 6 rounds.

Kage

Career
8–7 · 53.3%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP327.3%
forward movement into SandangekiPPP218.2%
backdash into Engetsugeri9K+G19.1%
backdash into Furikakato OtoshiK+G19.1%
backdash into Nirenkyaku3KK19.1%
down-back kick+guard1K+G19.1%
forward movement into ResshouPP19.1%
guardG into HagasanePK19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 11 of 18 tests hold up
  • Pai: 8 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)