VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

こえど

Career matches341
Career win rate67.7%
Round win rate63.7%
Peak rank43
Distinct opponents75
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry4333522511067.2%
Wolf33660100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2213959.1%-15.8
Vanessa1612475.0%-1.8
Jacky158753.3%-20.1
Pai149564.3%-12.6
Brad139469.2%-2.1
Jean129375.0%+0.3
Aoi116554.5%-17.0
Lau1110190.9%+18.2
Kage109190.0%+22.4
Wolf108280.0%+13.6
El Blaze97277.8%+2.3
Jeffry770100.0%+25.5
Lion75271.4%-0.2
Eileen660100.0%+22.4
Shun54180.0%+12.9
Sarah440100.0%+26.8
Dural21150.0%-35.8
Goh110100.0%+21.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2517868.0%-4.2
Octagon2112957.1%-18.8
Single Wall1914573.7%+2.7
Full Fence1810855.6%-17.2
Breakable Full Fence1715288.2%+16.3
Half Fence1713476.5%+5.2
Breakable Half Fence1312192.3%+22.2
Rectangle1310376.9%-0.4
Low Fence117463.6%-12.8
Full Fence and Open110100.0%+19.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9972.7%73.1%-0.3
No walls5569.1%72.3%-3.2

Walls against open: +2.9 points (95% range -14.1 to +19.9), p 0.741 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

デネ (Rank 43)2026/07/2543175.0%
こば次狼/covajiro (Rank 44)2026/07/2552340.0%
ピロオ3 (Rank 41)2026/05/3032166.7%
spacex_falcon_heavy (Rank 41)2026/05/15330100.0%
はなこ (Rank 39)2026/05/1575271.4%
シズラヒモビッチ (Rank 41)2026/05/1553260.0%
かっこ悪いジャッキー (Rank 38)2026/05/1532166.7%
ふじふじくん (Rank 41)2026/05/1173442.9%
たまつばき (Rank 41)2026/05/11220100.0%
空き缶。 (Rank 40)2026/05/1164266.7%
W_takahashi_LJ (Rank 36)2026/05/1032166.7%
jokey_awe94 (Rank 37)2026/05/1054180.0%
信州蕎麦の会☆銀狼 (Rank 38)2026/05/09440100.0%
FoooooL (Rank 34)2026/05/09220100.0%
ちゃんゆき/takayuki_vf (Rank 34)2026/05/093030.0%
joechou222 (Rank 35)2026/05/0932166.7%
Gomzou (Rank 35)2026/05/0932166.7%
LEEGOSEGA (Rank 35)2026/05/0932166.7%
★闘将拉麵男★ (Rank 36)2026/05/09660100.0%
mudanadoryokuzki (Rank 37)2026/05/0952340.0%
METALX (Rank 38)2026/05/0932166.7%
ぼっち.ぼ~る (Rank 34)2026/05/0743175.0%
ぁ     やごろ (Rank 36)2026/05/0743175.0%
ダンプよっし~改 (Rank 37)2026/05/07330100.0%
yamaneko (Rank 32)2026/05/0732166.7%

Round openings

Every character

crouch into Low Knuckle2P7410.7%
forward movement into punchP618.8%
Low Knuckle2P405.8%
backdash into evade up395.6%
Elbow Butt6P into Elbow Hammer6PP365.2%
backdash into evade down284.0%
backdash into Megaton Knuckle43P+K233.3%
Dash Elbow66P182.6%
backdash into guardG182.6%
forward dash into guardG182.6%
Low Knuckle2P into backdash162.3%
Tsunami Beat3K+G162.3%
Dash Elbow66P into Dash Elbow Upper66PP152.2%
Elbow Butt6P131.9%
forward dash into Low Knuckle2P101.4%

148 further openings account for the other 268 rounds.

Jeffry

crouch into Low Knuckle2P7410.9%
forward movement into punchP608.8%
Low Knuckle2P405.9%
backdash into evade up395.7%
Elbow Butt6P into Elbow Hammer6PP365.3%
backdash into evade down284.1%
backdash into Megaton Knuckle43P+K233.4%
Dash Elbow66P182.6%
forward dash into guardG182.6%
backdash into guardG172.5%
Low Knuckle2P into backdash162.4%
Tsunami Beat3K+G162.4%
Dash Elbow66P into Dash Elbow Upper66PP152.2%
Elbow Butt6P131.9%
forward dash into Low Knuckle2P101.5%

138 further openings account for the other 257 rounds.

Wolf

Low Hammer2P into Comet Hook1P215.4%
Arrow Knuckle3P into guardG17.7%
Elbow Butt4P into forward movement17.7%
Low Hammer2P into crouch dash forward17.7%
Screw Hook63214P into forward dash17.7%
backdash into Rolling Elbow43P17.7%
backdash into guardG17.7%
crouch into Low Hammer2P17.7%
down-back kick1K into kickK17.7%
forward dash into Low Drop Kick62K17.7%
forward movement into punchP17.7%
punchP into kickK17.7%