Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1624 #1,196 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 34 | 4,037 | 2,012 | 2,025 | 49.8% |
|---|---|---|---|---|---|
| Goh | 27 | 1,037 | 503 | 534 | 48.5% |
| Wolf | 29 | 655 | 306 | 349 | 46.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,458 of 1,748 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.3 | 436 | 1,277 |
|---|---|---|---|
| Goh | 6.8 | 407 | 60 |
| Wolf | 6.7 | 404 | 121 |
By opponent's character
| Akira | 7.4 | 442 | 154 |
|---|---|---|---|
| Jacky | 7.3 | 438 | 176 |
| Kage | 6.9 | 412 | 94 |
| Aoi | 7.0 | 420 | 124 |
| Jeffry | 7.2 | 434 | 73 |
| El Blaze | 6.8 | 410 | 71 |
| Wolf | 7.2 | 430 | 86 |
| Pai | 7.1 | 428 | 104 |
| Lau | 7.5 | 450 | 93 |
| Lion | 7.6 | 456 | 88 |
| Jean | 7.3 | 437 | 78 |
| Sarah | 7.1 | 425 | 81 |
| Lei Fei | 7.1 | 429 | 56 |
| Goh | 6.7 | 404 | 50 |
| Shun | 7.3 | 436 | 38 |
| Brad | 7.0 | 420 | 27 |
| Taka | 7.1 | 427 | 37 |
| Vanessa | 8.1 | 486 | 12 |
| Dural | 7.6 | 456 | 9 |
| Eileen | 6.9 | 416 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 49 | 25 | 24 | 51.0% | +2.0 |
|---|---|---|---|---|---|
| Jacky | 48 | 25 | 23 | 52.1% | +7.7 |
| Kage | 32 | 14 | 18 | 43.8% | -2.5 |
| Aoi | 31 | 11 | 20 | 35.5% | -13.7 |
| Jeffry | 31 | 19 | 12 | 61.3% | +22.4 |
| El Blaze | 27 | 14 | 13 | 51.9% | +3.9 |
| Wolf | 27 | 14 | 13 | 51.9% | +3.9 |
| Pai | 26 | 8 | 18 | 30.8% | -12.7 |
| Lau | 25 | 9 | 16 | 36.0% | -5.9 |
| Lion | 23 | 10 | 13 | 43.5% | -8.3 |
| Jean | 21 | 7 | 14 | 33.3% | -12.8 |
| Sarah | 20 | 8 | 12 | 40.0% | -7.9 |
| Lei Fei | 17 | 8 | 9 | 47.1% | -2.7 |
| Goh | 16 | 10 | 6 | 62.5% | +22.6 |
| Shun | 12 | 7 | 5 | 58.3% | +13.9 |
| Brad | 10 | 4 | 6 | 40.0% | -8.3 |
| Taka | 10 | 3 | 7 | 30.0% | -17.4 |
| Vanessa | 4 | 1 | 3 | 25.0% | -18.9 |
| Dural | 2 | 2 | 0 | 100.0% | +60.8 |
| Eileen | 2 | 1 | 1 | 50.0% | -3.3 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 63 | 28 | 35 | 44.4% | -0.6 |
|---|---|---|---|---|---|
| Low Fence | 60 | 28 | 32 | 46.7% | +0.3 |
| Full Fence | 55 | 18 | 37 | 32.7% | -16.8 |
| Open | 49 | 25 | 24 | 51.0% | +5.2 |
| Breakable Half Fence | 43 | 19 | 24 | 44.2% | +0.3 |
| Single Wall | 43 | 20 | 23 | 46.5% | -1.7 |
| Breakable Full Fence | 39 | 21 | 18 | 53.9% | +8.3 |
| Octagon | 29 | 10 | 19 | 34.5% | -10.6 |
| Rectangle | 29 | 15 | 14 | 51.7% | +6.6 |
| Full Fence and Open | 7 | 5 | 2 | 71.4% | +21.9 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 258 | 43.0% | 45.5% | -2.5 |
| No walls | 152 | 48.0% | 46.9% | +1.2 |
Walls against open: -3.6 points (95% range -13.6 to +6.3), p 0.475 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Phrazes_For_The_Young (Rank 34) | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|
| へっぽこラウ (Rank 34) | 12 | 5 | 7 | 41.7% |
| ぷこ (Rank 36) | 10 | 2 | 8 | 20.0% |
| imhanzo (Rank 27) | 8 | 5 | 3 | 62.5% |
| manao_0609 (Rank 31) | 8 | 6 | 2 | 75.0% |
| うめおに。 (Rank 33) | 8 | 2 | 6 | 25.0% |
| Yuzu (Rank 33) | 6 | 0 | 6 | 0.0% |
| fwnd1396 (Rank 34) | 6 | 2 | 4 | 33.3% |
| しろJ (Rank 34) | 6 | 0 | 6 | 0.0% |
| てーらい (Rank 32) | 6 | 4 | 2 | 66.7% |
| ガリバー (Rank 32) | 6 | 3 | 3 | 50.0% |
| 自作マニア@いにしえ (Rank 35) | 6 | 1 | 5 | 16.7% |
| HIROCHILL (Rank 29) | 5 | 2 | 3 | 40.0% |
| Oo-Mujirushi-oO (Rank 29) | 5 | 2 | 3 | 40.0% |
| bonbon (Rank 34) | 5 | 2 | 3 | 40.0% |
| kampfarkz (Rank 34) | 5 | 0 | 5 | 0.0% |
| seion_mode (Rank 27) | 5 | 4 | 1 | 80.0% |
| syounai (Rank 30) | 5 | 3 | 2 | 60.0% |
| すぐる (Rank 34) | 5 | 1 | 4 | 20.0% |
| イチゲン (Rank 28) | 5 | 1 | 4 | 20.0% |
| クレウル (Rank 36) | 5 | 2 | 3 | 40.0% |
| ニトロ (Rank 36) | 5 | 3 | 2 | 60.0% |
| 大谷 小平 (Rank 35) | 5 | 2 | 3 | 40.0% |
| こうちゃん(`ー´)SRGM (Rank 26) | 4 | 2 | 2 | 50.0% |
| 発生26F打撃投げ (Rank 30) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| ニトロ (Rank 36) | 2026/09/18 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| ぷこ (Rank 36) | 2026/09/18 | 10 | 2 | 8 | 20.0% |
| うめおに。 (Rank 33) | 2026/09/16 | 8 | 2 | 6 | 25.0% |
| kampfarkz (Rank 34) | 2026/09/09 | 5 | 0 | 5 | 0.0% |
| へっぽこラウ (Rank 34) | 2026/09/09 | 12 | 5 | 7 | 41.7% |
| 大谷 小平 (Rank 35) | 2026/09/06 | 5 | 2 | 3 | 40.0% |
| Phrazes_For_The_Young (Rank 34) | 2026/09/05 | 13 | 5 | 8 | 38.5% |
| クレウル (Rank 36) | 2026/08/29 | 5 | 2 | 3 | 40.0% |
| すぐる (Rank 34) | 2026/08/29 | 5 | 1 | 4 | 20.0% |
| fwnd1396 (Rank 34) | 2026/08/28 | 6 | 2 | 4 | 33.3% |
| しろJ (Rank 34) | 2026/08/21 | 6 | 0 | 6 | 0.0% |
| manao_0609 (Rank 31) | 2026/08/21 | 8 | 6 | 2 | 75.0% |
| 自作マニア@いにしえ (Rank 35) | 2026/08/18 | 6 | 1 | 5 | 16.7% |
| こうちゃん(`ー´)SRGM (Rank 26) | 2026/07/28 | 4 | 2 | 2 | 50.0% |
| syounai (Rank 30) | 2026/07/25 | 5 | 3 | 2 | 60.0% |
| bonbon (Rank 34) | 2026/07/25 | 5 | 2 | 3 | 40.0% |
| ガリバー (Rank 32) | 2026/07/25 | 6 | 3 | 3 | 50.0% |
| てーらい (Rank 32) | 2026/07/04 | 6 | 4 | 2 | 66.7% |
| HIROCHILL (Rank 29) | 2026/06/28 | 5 | 2 | 3 | 40.0% |
| Oo-Mujirushi-oO (Rank 29) | 2026/06/22 | 5 | 2 | 3 | 40.0% |
| 発生26F打撃投げ (Rank 30) | 2026/05/22 | 4 | 1 | 3 | 25.0% |
| Yuzu (Rank 33) | 2026/05/22 | 6 | 0 | 6 | 0.0% |
| イチゲン (Rank 28) | 2026/05/09 | 5 | 1 | 4 | 20.0% |
| seion_mode (Rank 27) | 2026/05/09 | 5 | 4 | 1 | 80.0% |
| imhanzo (Rank 27) | 2026/05/08 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| Senzankou66P+K | 139 | 7.9% |
|---|---|---|
| crouch into Youhou33P | 121 | 6.9% |
| Senzankou66P+K into throwP+G | 117 | 6.7% |
| Rimon Chouchu66P | 80 | 4.6% |
| backdash into Jouho Senshou46P | 71 | 4.0% |
| Jouho Senshou46P | 60 | 3.4% |
| forward dash into Jouho Touken6P | 54 | 3.1% |
| Koboku214P | 39 | 2.2% |
| crouch dash forward into throwP+G | 39 | 2.2% |
| forward dash into forward punch+kick6P+K | 35 | 2.0% |
| Rimon Chouchu66P into Jouho Touken6P | 27 | 1.5% |
| backdash into Geimon Tessen46P+K+G | 27 | 1.5% |
| punchP into Jouho Touken6P | 26 | 1.5% |
| crouch into Denkou3PP | 25 | 1.4% |
| forward movement into punchP | 25 | 1.4% |
268 further openings account for the other 866 rounds.
Akira
- Career
- 2,012–2,025 · 49.8%
- This season
- 345 matches · 45.5%
- Peak rank
- 34
First hit in 51.4% of 1,372 rounds. Won 48.4% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 25.8% of rounds, against 14.2% in their other rounds.
- Against Wolf: evades first in 29.4% of rounds, against 7.2% against everyone else.
- After winning a round: attacks straight away in 56.9% of rounds, against 44.6% after losing one.
- In round 1: opens with “crouch into 33P Youhou” in 13.6% of rounds, against 7.1% in their other rounds.
- After winning a round: opens with “66P Rimon Chouchu” in 9.9% of rounds, against 4.4% after losing one.
| Senzankou66P+K | 139 | 10.0% |
|---|---|---|
| crouch into Youhou33P | 121 | 8.7% |
| Senzankou66P+K into throwP+G | 117 | 8.4% |
| Rimon Chouchu66P | 80 | 5.8% |
| backdash into Jouho Senshou46P | 71 | 5.1% |
| Jouho Senshou46P | 60 | 4.3% |
| forward dash into Jouho Touken6P | 54 | 3.9% |
| Koboku214P | 39 | 2.8% |
| crouch dash forward into throwP+G | 37 | 2.7% |
| forward dash into forward punch+kick6P+K | 35 | 2.5% |
| Rimon Chouchu66P into Jouho Touken6P | 27 | 1.9% |
| backdash into Geimon Tessen46P+K+G | 27 | 1.9% |
| punchP into Jouho Touken6P | 26 | 1.9% |
| forward movement into punchP | 25 | 1.8% |
| crouch into Sokutai3K | 22 | 1.6% |
149 further openings account for the other 508 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–10 · 52% | 9–10 · 47% | too few to test |
| Akira | 9–6 · 60% | 8–6 · 57% | too few to test |
| Aoi | 4–13 · 24% | 6–2 · 75% | too few to test |
| Wolf | 8–9 · 47% | 1–3 · 25% | too few to test |
| Kage | 5–6 · 45% | 5–8 · 38% | too few to test |
| Lau | 8–13 · 38% | 0–2 · 0% | too few to test |
| Pai | 3–9 · 25% | 4–8 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 503–534 · 48.5%
- This season
- 46 matches · 41.3%
- Peak rank
- 27
First hit in 54.0% of 185 rounds. Won 53.0% of the rounds they struck first, 37.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Denkou3PP | 25 | 13.4% |
|---|---|---|
| backdash into Karura4P+K | 15 | 8.1% |
| crouch into Kirin33P | 15 | 8.1% |
| kickK | 9 | 4.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 8 | 4.3% |
| Raikou3P into Denkou3PP | 8 | 4.3% |
| crouch into Batousatsu3KP | 5 | 2.7% |
| crouch into Ni'oudaoshi3K+G | 5 | 2.7% |
| guardG into kickK | 4 | 2.1% |
| punchP | 4 | 2.1% |
| punchP into kickK | 4 | 2.1% |
| forward dash into Batousatsu3KP | 3 | 1.6% |
| forward dash into Ni'oudaoshi3K+G | 3 | 1.6% |
| guardG into Hoderi4P | 3 | 1.6% |
| guardG into crouch | 3 | 1.6% |
53 further openings account for the other 72 rounds.
Wolf
- Career
- 306–349 · 46.7%
- This season
- 42 matches · 57.1%
- Peak rank
- 29
First hit in 45.2% of 177 rounds. Won 57.5% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Screw Hook63214P into Screw Lariat63214PP | 15 | 8.5% |
|---|---|---|
| Savate4K | 6 | 3.4% |
| backdash into Elbow Butt4P | 6 | 3.4% |
| backdash into Heavy Middle Kick3K+G | 6 | 3.4% |
| forward movement into Elbow Butt4P | 6 | 3.4% |
| Comet Hook1P into Knuckle Part1PP | 5 | 2.8% |
| Gasp Kneel Palm Bomb6P+K | 5 | 2.8% |
| Level Back CrushP+K into Gasp Kneel Palm Bomb6P+K | 5 | 2.8% |
| Low Drop Kick62K | 5 | 2.8% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 5 | 2.8% |
| backdash into Short Shoulder46P+K | 5 | 2.8% |
| Heavy Middle Kick3K+G | 4 | 2.3% |
| Heavy Middle Kick3K+G into forward dash | 4 | 2.3% |
| Quick Shoulder66P+K | 4 | 2.3% |
| crouch into Low Hammer2P | 4 | 2.3% |
62 further openings account for the other 92 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 5 of 16 tests hold up
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
