VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

El Blaze

Fever-tree_35p

Career matches547
Career win rate56.7%
Round win rate51.6%
Peak rank30
Distinct opponents38
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze3054731023756.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira24121250.0%-3.3
Jacky106460.0%+0.2
Sarah108280.0%+30.9
El Blaze72528.6%-19.5
Lion74357.1%+2.7
Wolf75271.4%+21.8
Aoi64266.7%+6.9
Brad64266.7%+21.8
Pai6060.0%-49.0
Shun62433.3%-19.9
Jeffry2020.0%-33.3
Vanessa220100.0%+44.9
Goh1010.0%-48.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle148657.1%+8.5
Breakable Half Fence137653.9%+0.9
Octagon135838.5%-13.1
Full Fence118372.7%+20.9
Low Fence117463.6%+5.7
Open93633.3%-22.5
Breakable Full Fence84450.0%+5.2
Full Fence and Open63350.0%-0.9
Half Fence51420.0%-30.9
Single Wall43175.0%+19.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6451.6%50.6%+0.9
No walls2454.2%56.4%-2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

クロサギ@はなちゃん (Rank 31)62433.3%
カミナリおやじ (Rank 27)54180.0%
REDdog.狂犬 (Rank 33)42250.0%
allgonnaworkout (Rank 29)43175.0%
カプリッチョ (Rank 27)43175.0%
ズサ齋藤 (Rank 25)42250.0%
ファイブミニ (Rank 32)4040.0%
Bird-Tat (Rank 32)31233.3%
CELIS (Rank 28)32166.7%
Gun-Interceptor (Rank 29)31233.3%
be-shedded (Rank 28)32166.7%
nasumiso (Rank 30)32166.7%
みとG_ちゃんねる (Rank 27)32166.7%
コラーゲン (Rank 28)31233.3%
ダッシュハンマー (Rank 27)32166.7%
南部の釣れないルアー (Rank 32)31233.3%
HUN (Rank 22)220100.0%
SHUSHUSHU (Rank 28)220100.0%
loj845 (Rank 28)2020.0%
ooosugi1202 (Rank 29)21150.0%
yasai (Rank 22)21150.0%
こて (Rank 26)21150.0%
ダイナマイト門前仲町 (Rank 31)2020.0%
ヘニオ (Rank 33)2020.0%
키키러브 (Rank 30)2020.0%

Most played opponents, most recent first

カミナリおやじ (Rank 27)2026/09/1454180.0%
Gun-Interceptor (Rank 29)2026/09/1431233.3%
REDdog.狂犬 (Rank 33)2026/09/1342250.0%
ヘニオ (Rank 33)2026/09/132020.0%
クロサギ@はなちゃん (Rank 31)2026/09/1262433.3%
CELIS (Rank 28)2026/09/0432166.7%
ファイブミニ (Rank 32)2026/09/044040.0%
こて (Rank 26)2026/09/0321150.0%
be-shedded (Rank 28)2026/09/0232166.7%
カプリッチョ (Rank 27)2026/08/3143175.0%
ooosugi1202 (Rank 29)2026/08/3021150.0%
SHUSHUSHU (Rank 28)2026/08/30220100.0%
コラーゲン (Rank 28)2026/08/3031233.3%
Bird-Tat (Rank 32)2026/08/3031233.3%
키키러브 (Rank 30)2026/08/302020.0%
allgonnaworkout (Rank 29)2026/08/3043175.0%
みとG_ちゃんねる (Rank 27)2026/08/2732166.7%
nasumiso (Rank 30)2026/08/2732166.7%
ダイナマイト門前仲町 (Rank 31)2026/08/252020.0%
南部の釣れないルアー (Rank 32)2026/08/2431233.3%
loj845 (Rank 28)2026/08/232020.0%
ダッシュハンマー (Rank 27)2026/08/0432166.7%
ズサ齋藤 (Rank 25)2026/08/0442250.0%
HUN (Rank 22)2026/08/04220100.0%
yasai (Rank 22)2026/07/3121150.0%

Round openings

El Blaze

guardG into throwP+G328.4%
backdash into Darkness Sword43K+G287.3%
forward dash into Volcano Upper4P+K266.8%
Demon Dance9P+K into Demon's Tail9P+KK143.7%
Tornado Spin (Deflect)P+K+G into backdash123.1%
throwP+G112.9%
Tornado Spin (Deflect)P+K+G into throwP+G102.6%
backdash into Rising Back Spin Kick46PPK102.6%
backdash into High-Speed Jab46P92.4%
Shadow Strike6P82.1%
Tornado Spin (Deflect)P+K+G into forward dash82.1%
backdash into Shouda46PP61.6%
backdash into evade down61.6%
backdash into evade up61.6%
crouch dash back into Straight6P+K61.6%

117 further openings account for the other 190 rounds.