VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

tomomonyanko

Career matches1,781
Career win rate52.8%
Round win rate56.7%
Peak rank30
Distinct opponents62
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai3096554142456.1%
Jeffry2781639941748.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2419579.2%+28.5
Jeffry139469.2%+4.8
Jacky103730.0%-24.7
Kage107370.0%+0.3
Aoi95455.6%-6.4
Sarah96366.7%-3.7
Goh75271.4%+7.3
Vanessa74357.1%-12.5
Jean64266.7%-6.2
Wolf62433.3%-37.2
Dural53260.0%+5.1
Lei Fei54180.0%+6.0
Shun3030.0%-50.7
Brad220100.0%+12.0
Eileen220100.0%+36.5
El Blaze1010.0%-71.0
Lau110100.0%+56.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2316769.6%+3.6
Low Fence179852.9%-17.6
Rectangle157846.7%-28.9
Octagon148657.1%+3.1
Open139469.2%+10.9
Breakable Half Fence107370.0%+13.4
Single Wall97277.8%+20.6
Breakable Full Fence550100.0%+38.2
Half Fence54180.0%+19.4
Full Fence and Open330100.0%+26.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7265.3%63.5%+1.7
No walls3964.1%63.1%+1.0

Walls against open: +0.7 points (95% range -20.3 to +21.7), p 0.949 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

kobaman (Rank 26)550100.0%
りてりん (Rank 27)52340.0%
Sinabro (Rank 27)43175.0%
らうらう (Rank 30)42250.0%
Penoco (Rank 25)32166.7%
Shako_P (Rank 23)32166.7%
meine (Rank 26)32166.7%
すずもも (Rank 22)31233.3%
ひざくん☆中能登VF部 (Rank 29)32166.7%
ぽん (Rank 25)31233.3%
アベル (Rank 27)32166.7%
サーちゃん (Rank 22)32166.7%
寝起きにビール (Rank 27)31233.3%
紫荆一头牛 (Rank 24)31233.3%
FOX_CQC (Rank 21)220100.0%
MIES/ミース (Rank 25)2020.0%
Martin1833 (Rank 23)2020.0%
SouzaTheo (Rank 24)220100.0%
fazz00r (Rank 27)220100.0%
markfive (Rank 22)220100.0%
shinkita (Rank 21)220100.0%
starszhouuu (Rank 23)220100.0%
ガリバー (Rank 30)2020.0%
交通弱者用押しボタン (Rank 24)21150.0%
獣王(設定2) (Rank 32)2020.0%

Most played opponents, most recent first

獣王(設定2) (Rank 32)2026/09/232020.0%
りてりん (Rank 27)2026/07/2052340.0%
らうらう (Rank 30)2026/07/2042250.0%
ひざくん☆中能登VF部 (Rank 29)2026/07/1332166.7%
fazz00r (Rank 27)2026/07/03220100.0%
紫荆一头牛 (Rank 24)2026/06/3031233.3%
MIES/ミース (Rank 25)2026/06/302020.0%
サーちゃん (Rank 22)2026/06/2932166.7%
Sinabro (Rank 27)2026/06/2843175.0%
kobaman (Rank 26)2026/06/21550100.0%
ガリバー (Rank 30)2026/06/182020.0%
Penoco (Rank 25)2026/06/1832166.7%
meine (Rank 26)2026/06/1832166.7%
寝起きにビール (Rank 27)2026/06/1531233.3%
Shako_P (Rank 23)2026/06/1532166.7%
Martin1833 (Rank 23)2026/06/152020.0%
shinkita (Rank 21)2026/06/15220100.0%
アベル (Rank 27)2026/06/1332166.7%
markfive (Rank 22)2026/06/08220100.0%
交通弱者用押しボタン (Rank 24)2026/06/0821150.0%
ぽん (Rank 25)2026/06/0831233.3%
FOX_CQC (Rank 21)2026/05/31220100.0%
starszhouuu (Rank 23)2026/05/25220100.0%
SouzaTheo (Rank 24)2026/05/25220100.0%
すずもも (Rank 22)2026/05/2531233.3%

Round openings

Every character

crouch into Ducking Low2K+G285.8%
Double KnucklePP into Double Knuckle~UpperPPP224.5%
guardG into throwP+G183.7%
evade down into forward dash163.3%
guardG into evade down163.3%
backdash into Megaton Knuckle43P+K153.1%
backdash into crouch142.9%
backward movement into evade down142.9%
backdash into evade down122.5%
evade down into throwP+G122.5%
punchP into Double KnucklePP122.5%
backdash into Tsunami Beat3K+G112.3%
guardG into punchP102.1%
throwP+G102.1%
backdash into Kenka Hook46P91.9%

137 further openings account for the other 265 rounds.

Counted from 118 of the 120 matches played. The rest were not pulled for openings.

Jeffry

crouch into Ducking Low2K+G287.2%
Double KnucklePP into Double Knuckle~UpperPPP225.6%
guardG into throwP+G174.4%
backdash into Megaton Knuckle43P+K153.9%
guardG into evade down143.6%
backdash into crouch133.3%
evade down into forward dash133.3%
backward movement into evade down123.1%
punchP into Double KnucklePP123.1%
backdash into Tsunami Beat3K+G112.8%
evade down into throwP+G112.8%
guardG into punchP102.6%
backdash into Kenka Hook46P92.3%
backdash into evade down92.3%
throwP+G92.3%

101 further openings account for the other 185 rounds.

Pai

crouch into down-back kick1K66.4%
backdash into Tenshin Oushoushou46P+K55.3%
Ensei Haijinkyaku7K+G44.3%
crouch into Senchutai3K44.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK33.2%
Meishouho4P+K+G33.2%
backdash33.2%
backdash into evade down33.2%
crouch into Honshin Soukyaku1K+G33.2%
evade down into forward dash33.2%
Kochoukyaku4K+G into Ensei Haijinkyaku7K+G22.1%
backdash into Kochoukyaku4K+G22.1%
backdash into Souka Rensui3PP22.1%
backdash into backward movement22.1%
backward movement into evade down22.1%

39 further openings account for the other 47 rounds.

Counted from 23 of the 25 matches played. The rest were not pulled for openings.