VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

Source-chaude-Pa

Career matches8,183
Career win rate54.9%
Round win rate51.4%
Peak rank42
Distinct opponents295
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai426,5563,6412,91555.5%
Goh361,62785077752.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage134726253.7%+0.7
Akira116625453.5%+0.9
Shun105594656.2%+4.0
Lau101554654.5%+3.6
Sarah87513658.6%+6.3
Jacky86355140.7%-13.8
Wolf77374048.0%-0.9
Vanessa76472961.8%+11.4
Lion74383651.4%+2.8
Jeffry73343946.6%-5.1
Aoi71422959.1%+5.9
El Blaze59293049.1%-4.0
Brad58283048.3%-4.7
Pai57273047.4%-4.8
Goh42261661.9%+5.1
Lei Fei40221855.0%+6.3
Taka37172046.0%-7.8
Jean2691734.6%-20.7
Eileen2181338.1%-8.6
Dural42250.0%-2.7

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle155767949.0%-5.1
Full Fence139776255.4%+4.0
Breakable Full Fence138825659.4%+8.2
Breakable Half Fence137677048.9%-3.9
Half Fence135756055.6%+2.7
Low Fence132716153.8%+3.1
Octagon131597245.0%-6.9
Single Wall125616448.8%-4.6
Open121655653.7%+0.8
Full Fence and Open68353351.5%+2.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls83552.2%52.4%-0.2
No walls37852.1%52.3%-0.2

Walls against open: -0.0 points (95% range -6.1 to +6.1), p 0.993 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

天我 (Rank 38)2026/09/23148657.1%
カルティカ (Rank 41)2026/09/22168850.0%
cyomiko (Rank 42)2026/09/221551033.3%
!باللههذاتحديث؟ (Rank 39)2026/09/1828151353.6%
うるヲ参拾 (Rank 39)2026/09/162115671.4%
siroiro_16bit (Rank 37)2026/09/13147750.0%
Eno (Rank 40)2026/09/13149564.3%
どっせ (Rank 41)2026/09/132391439.1%
Mochi/かしわもち (Rank 40)2026/09/13138561.5%
マハリータまるこ (Rank 39)2026/09/06138561.5%
アナパイ1973 (Rank 38)2026/09/06169756.2%
村長~災禍の中心~ (Rank 39)2026/09/03168850.0%
かべごん (Rank 39)2026/08/301815383.3%
ちぃつが (Rank 41)2026/08/0328131546.4%
rocku (Rank 41)2026/08/02127558.3%
ひかる (Rank 40)2026/07/31178947.1%
たたみん♪ (Rank 39)2026/07/292181338.1%
RUSH (Rank 36)2026/07/261810855.6%
デネ (Rank 42)2026/07/1333181554.5%
lapislazuli (Rank 35)2026/07/061861233.3%
Umemon2026 (Rank 36)2026/06/28138561.5%
いえす (Rank 40)2026/06/221631318.8%
guigui8393 (Rank 38)2026/06/161611568.8%
くりたろう (Rank 40)2026/06/09156940.0%
clearcare (Rank 41)2026/05/18145935.7%

Round openings

Every character

forward movement into punchP92517.3%
Ensei Haijinkyaku7K+G55810.4%
backdash into evade down3827.1%
backdash into Tenshin Oushoushou46P+K3426.4%
crouch into Senchutai3K2675.0%
Enbu Renkyaku6K+G into forward movement2364.4%
Meishouho4P+K+G into Kochoukyaku4K+G1973.7%
backdash into Souanshou3P+K1653.1%
Kochoukyaku4K+G1412.6%
backdash into Senkyaku Chushou3KP1412.6%
backdash into throwP+G1282.4%
punchP into RenkentaiPK1072.0%
Meishouho4P+K+G into Ensei SenpukyakuK+G1041.9%
backdash into Ensei Toukyaku46K871.6%
Garyu66K500.9%

291 further openings account for the other 1,530 rounds.

Counted from 1,323 of the 1,344 matches played. The rest were not pulled for openings.

Pai

forward movement into punchP82016.8%
Ensei Haijinkyaku7K+G55811.4%
backdash into Tenshin Oushoushou46P+K3427.0%
backdash into evade down3356.8%
crouch into Senchutai3K2675.5%
Enbu Renkyaku6K+G into forward movement2364.8%
Meishouho4P+K+G into Kochoukyaku4K+G1974.0%
backdash into Souanshou3P+K1653.4%
Kochoukyaku4K+G1412.9%
backdash into Senkyaku Chushou3KP1412.9%
punchP into RenkentaiPK1072.2%
backdash into throwP+G1062.2%
Meishouho4P+K+G into Ensei SenpukyakuK+G1042.1%
backdash into Ensei Toukyaku46K871.8%
forward dash into Honshin Soukyaku1K+G450.9%

239 further openings account for the other 1,243 rounds.

Counted from 1,206 of the 1,227 matches played. The rest were not pulled for openings.

Goh

forward movement into punchP10522.5%
Garyu66K5010.7%
backdash into evade down4710.1%
backdash into Karura4P+K347.3%
Karura4P+K234.9%
backdash into throwP+G224.7%
forward dash into Ni'oudaoshi3K+G194.1%
backdash into Batousatsu3KP153.2%
backdash into Soukyu46P122.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G91.9%
punchP into kickK81.7%
Ni'oudaoshi3K+G into forward dash71.5%
forward movement into Ni'oudaoshi3K+G71.5%
Ni'oudaoshi3K+G61.3%
forward dash into throwP+G61.3%

55 further openings account for the other 96 rounds.