VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

eternity4u

Career matches4,983
Career win rate53.8%
Round win rate47.3%
Peak rank38
Distinct opponents18
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka383,4841,8151,66952.1%
Aoi3377642934755.3%
Jacky3148629019659.7%
Goh136835361.0%
Kage29101643763.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky73442.9%-1.7
Lau63350.0%-3.6
Akira440100.0%+79.0
Sarah4040.0%-48.2
Pai32166.7%+21.4
Vanessa3030.0%-31.9
El Blaze21150.0%-8.2
Brad1010.0%-41.5
Lion1010.0%-54.0
Shun110100.0%+57.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall53260.0%+10.1
Breakable Full Fence42250.0%+23.0
Low Fence41325.0%-16.4
Open440100.0%+64.3
Rectangle4040.0%-38.0
Breakable Half Fence2020.0%-52.7
Half Fence21150.0%-8.2
Octagon220100.0%+52.4
Full Fence1010.0%-29.9
Full Fence and Open1010.0%-41.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1533.3%39.8%-6.5
No walls1361.5%45.4%+16.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

幻覚 (Rank 32)2026/08/02220100.0%
Mona (Rank 32)2026/08/02220100.0%
liangliangit (Rank 28)2026/08/02110100.0%
SAMCHAY® (Rank 32)2026/08/021010.0%
さざび (Rank 28)2026/08/02220100.0%
ビルちゃん (Rank 40)2026/08/0231233.3%
へっぽこラウ (Rank 35)2026/08/02330100.0%
竿フェッショナル (Rank 41)2026/08/021010.0%
Tokkovanessa_VF (Rank 41)2026/05/113030.0%
CRY-xxBABYxx (Rank 36)2026/05/111010.0%
ふぇに (Rank 32)2026/05/112020.0%
AVCDMAN (Rank 36)2026/05/112020.0%
爆走夢歌 (Rank 35)2026/03/2921150.0%
小名浜DC (Rank 36)2026/03/292020.0%
たつや (Rank 35)2026/03/292020.0%
송곳 (Rank 35)2026/03/29110100.0%
めっちゃセコいラウ (Rank 39)2026/03/291010.0%
ドランクン//Konpay (Rank 38)2026/03/29110100.0%

Round openings

Every character

backdash into evade up1713.0%
forward movement into punchP96.9%
backdash into Gozougeri4K64.6%
forward dash into throwP+G53.8%
backdash into evade down43.0%
backdash into kickK43.0%
forward dash into evade down43.0%
Morotezuki66P into Hiji'ate6P32.3%
Zangeki33P into Tsuppari 2PP32.3%
forward movement into Tsuppari 3PPP32.3%
guardG into Shita Harite2P32.3%
guardG into evade down32.3%
Shita Harite2P into Marutahiza6K21.5%
Zangeki33P into punchP21.5%
backdash into SouhajinP+K21.5%

57 further openings account for the other 61 rounds.

Taka

backdash into evade up1214.5%
backdash into Gozougeri4K67.2%
forward movement into punchP67.2%
backdash into kickK44.8%
Morotezuki66P into Hiji'ate6P33.6%
Zangeki33P into Tsuppari 2PP33.6%
forward movement into Tsuppari 3PPP33.6%
guardG into Shita Harite2P33.6%
guardG into evade down33.6%
Shita Harite2P into Marutahiza6K22.4%
Zangeki33P into punchP22.4%
crouch into Tsuyubarai 22P+KP22.4%
forward dash into Hiji'ate6P22.4%
forward dash into throwP+G22.4%
guardG into throwP+G22.4%

28 further openings account for the other 28 rounds.

Kage

forward dash into throwP+G314.3%
backdash into SouhajinP+K29.5%
Hiji'uchi6P14.8%
Hiji'uchi6P into forward dash14.8%
Jizuridan2P into forward dash14.8%
backdash into Fusenjin3P14.8%
backdash into Hagakure-ryu In Raijingeki46P+K14.8%
backdash into Kodachinuki4K14.8%
backdash into Nakageri3K14.8%
backdash into Tsumujigeri2K+G14.8%
backdash into evade up14.8%
backdash into guardG14.8%
evade down into backdash14.8%
forward dash into Fusenjin3P14.8%
forward dash into evade down14.8%

3 further openings account for the other 3 rounds.

Aoi

backdash into evade up428.6%
forward dash into evade down214.3%
forward movement into Nirentotsu OuchuPPP214.3%
forward movement into punchP214.3%
Ryoushi43P17.1%
Ryoushi43P into guardG17.1%
backdash into Maegeri3K17.1%
guardG into Oushu Hiji'ate6P+KP17.1%

Jacky

backdash into evade down323.1%
Middle Smash6P17.7%
Slant Back Knuckle1P into High Angle Upper Kick6K17.7%
backdash into Middle Spin Kick46K+G17.7%
backdash into punchP17.7%
crouch dash forward into Low Spin Kick1K+G17.7%
forward dash17.7%
forward dash into Dash Hammer Kick66K17.7%
forward dash into Middle Smash Sword6PK17.7%
forward dash into Slant Back Knuckle1P17.7%
forward dash into crouch dash forward17.7%