Virtua Fighter 5 REVO · v1.10 · Region: Asia
eternity4u
Characters played — VF5's own record
| Taka | 38 | 3,484 | 1,815 | 1,669 | 52.1% |
|---|---|---|---|---|---|
| Aoi | 33 | 776 | 429 | 347 | 55.3% |
| Jacky | 31 | 486 | 290 | 196 | 59.7% |
| Goh | — | 136 | 83 | 53 | 61.0% |
| Kage | 29 | 101 | 64 | 37 | 63.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 7 | 3 | 4 | 42.9% | -1.7 |
|---|---|---|---|---|---|
| Lau | 6 | 3 | 3 | 50.0% | -3.6 |
| Akira | 4 | 4 | 0 | 100.0% | +79.0 |
| Sarah | 4 | 0 | 4 | 0.0% | -48.2 |
| Pai | 3 | 2 | 1 | 66.7% | +21.4 |
| Vanessa | 3 | 0 | 3 | 0.0% | -31.9 |
| El Blaze | 2 | 1 | 1 | 50.0% | -8.2 |
| Brad | 1 | 0 | 1 | 0.0% | -41.5 |
| Lion | 1 | 0 | 1 | 0.0% | -54.0 |
| Shun | 1 | 1 | 0 | 100.0% | +57.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 5 | 3 | 2 | 60.0% | +10.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 4 | 2 | 2 | 50.0% | +23.0 |
| Low Fence | 4 | 1 | 3 | 25.0% | -16.4 |
| Open | 4 | 4 | 0 | 100.0% | +64.3 |
| Rectangle | 4 | 0 | 4 | 0.0% | -38.0 |
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -52.7 |
| Half Fence | 2 | 1 | 1 | 50.0% | -8.2 |
| Octagon | 2 | 2 | 0 | 100.0% | +52.4 |
| Full Fence | 1 | 0 | 1 | 0.0% | -29.9 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -41.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 15 | 33.3% | 39.8% | -6.5 |
| No walls | 13 | 61.5% | 45.4% | +16.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Tokkovanessa_VF (Rank 41) | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|
| へっぽこラウ (Rank 35) | 3 | 3 | 0 | 100.0% |
| ビルちゃん (Rank 40) | 3 | 1 | 2 | 33.3% |
| AVCDMAN (Rank 36) | 2 | 0 | 2 | 0.0% |
| Mona (Rank 32) | 2 | 2 | 0 | 100.0% |
| さざび (Rank 28) | 2 | 2 | 0 | 100.0% |
| たつや (Rank 35) | 2 | 0 | 2 | 0.0% |
| ふぇに (Rank 32) | 2 | 0 | 2 | 0.0% |
| 小名浜DC (Rank 36) | 2 | 0 | 2 | 0.0% |
| 幻覚 (Rank 32) | 2 | 2 | 0 | 100.0% |
| 爆走夢歌 (Rank 35) | 2 | 1 | 1 | 50.0% |
| CRY-xxBABYxx (Rank 36) | 1 | 0 | 1 | 0.0% |
| SAMCHAY® (Rank 32) | 1 | 0 | 1 | 0.0% |
| liangliangit (Rank 28) | 1 | 1 | 0 | 100.0% |
| めっちゃセコいラウ (Rank 39) | 1 | 0 | 1 | 0.0% |
| ドランクン//Konpay (Rank 38) | 1 | 1 | 0 | 100.0% |
| 竿フェッショナル (Rank 41) | 1 | 0 | 1 | 0.0% |
| 송곳 (Rank 35) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| 幻覚 (Rank 32) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| Mona (Rank 32) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| liangliangit (Rank 28) | 2026/08/02 | 1 | 1 | 0 | 100.0% |
| SAMCHAY® (Rank 32) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| さざび (Rank 28) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| ビルちゃん (Rank 40) | 2026/08/02 | 3 | 1 | 2 | 33.3% |
| へっぽこラウ (Rank 35) | 2026/08/02 | 3 | 3 | 0 | 100.0% |
| 竿フェッショナル (Rank 41) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| Tokkovanessa_VF (Rank 41) | 2026/05/11 | 3 | 0 | 3 | 0.0% |
| CRY-xxBABYxx (Rank 36) | 2026/05/11 | 1 | 0 | 1 | 0.0% |
| ふぇに (Rank 32) | 2026/05/11 | 2 | 0 | 2 | 0.0% |
| AVCDMAN (Rank 36) | 2026/05/11 | 2 | 0 | 2 | 0.0% |
| 爆走夢歌 (Rank 35) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| 小名浜DC (Rank 36) | 2026/03/29 | 2 | 0 | 2 | 0.0% |
| たつや (Rank 35) | 2026/03/29 | 2 | 0 | 2 | 0.0% |
| 송곳 (Rank 35) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| めっちゃセコいラウ (Rank 39) | 2026/03/29 | 1 | 0 | 1 | 0.0% |
| ドランクン//Konpay (Rank 38) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 17 | 13.0% |
|---|---|---|
| forward movement into punchP | 9 | 6.9% |
| backdash into Gozougeri4K | 6 | 4.6% |
| forward dash into throwP+G | 5 | 3.8% |
| backdash into evade down | 4 | 3.0% |
| backdash into kickK | 4 | 3.0% |
| forward dash into evade down | 4 | 3.0% |
| Morotezuki66P into Hiji'ate6P | 3 | 2.3% |
| Zangeki33P into Tsuppari 2PP | 3 | 2.3% |
| forward movement into Tsuppari 3PPP | 3 | 2.3% |
| guardG into Shita Harite2P | 3 | 2.3% |
| guardG into evade down | 3 | 2.3% |
| Shita Harite2P into Marutahiza6K | 2 | 1.5% |
| Zangeki33P into punchP | 2 | 1.5% |
| backdash into SouhajinP+K | 2 | 1.5% |
57 further openings account for the other 61 rounds.
Taka
| backdash into evade up | 12 | 14.5% |
|---|---|---|
| backdash into Gozougeri4K | 6 | 7.2% |
| forward movement into punchP | 6 | 7.2% |
| backdash into kickK | 4 | 4.8% |
| Morotezuki66P into Hiji'ate6P | 3 | 3.6% |
| Zangeki33P into Tsuppari 2PP | 3 | 3.6% |
| forward movement into Tsuppari 3PPP | 3 | 3.6% |
| guardG into Shita Harite2P | 3 | 3.6% |
| guardG into evade down | 3 | 3.6% |
| Shita Harite2P into Marutahiza6K | 2 | 2.4% |
| Zangeki33P into punchP | 2 | 2.4% |
| crouch into Tsuyubarai 22P+KP | 2 | 2.4% |
| forward dash into Hiji'ate6P | 2 | 2.4% |
| forward dash into throwP+G | 2 | 2.4% |
| guardG into throwP+G | 2 | 2.4% |
28 further openings account for the other 28 rounds.
Kage
| forward dash into throwP+G | 3 | 14.3% |
|---|---|---|
| backdash into SouhajinP+K | 2 | 9.5% |
| Hiji'uchi6P | 1 | 4.8% |
| Hiji'uchi6P into forward dash | 1 | 4.8% |
| Jizuridan2P into forward dash | 1 | 4.8% |
| backdash into Fusenjin3P | 1 | 4.8% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 4.8% |
| backdash into Kodachinuki4K | 1 | 4.8% |
| backdash into Nakageri3K | 1 | 4.8% |
| backdash into Tsumujigeri2K+G | 1 | 4.8% |
| backdash into evade up | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| evade down into backdash | 1 | 4.8% |
| forward dash into Fusenjin3P | 1 | 4.8% |
| forward dash into evade down | 1 | 4.8% |
3 further openings account for the other 3 rounds.
Aoi
| backdash into evade up | 4 | 28.6% |
|---|---|---|
| forward dash into evade down | 2 | 14.3% |
| forward movement into Nirentotsu OuchuPPP | 2 | 14.3% |
| forward movement into punchP | 2 | 14.3% |
| Ryoushi43P | 1 | 7.1% |
| Ryoushi43P into guardG | 1 | 7.1% |
| backdash into Maegeri3K | 1 | 7.1% |
| guardG into Oushu Hiji'ate6P+KP | 1 | 7.1% |
Jacky
| backdash into evade down | 3 | 23.1% |
|---|---|---|
| Middle Smash6P | 1 | 7.7% |
| Slant Back Knuckle1P into High Angle Upper Kick6K | 1 | 7.7% |
| backdash into Middle Spin Kick46K+G | 1 | 7.7% |
| backdash into punchP | 1 | 7.7% |
| crouch dash forward into Low Spin Kick1K+G | 1 | 7.7% |
| forward dash | 1 | 7.7% |
| forward dash into Dash Hammer Kick66K | 1 | 7.7% |
| forward dash into Middle Smash Sword6PK | 1 | 7.7% |
| forward dash into Slant Back Knuckle1P | 1 | 7.7% |
| forward dash into crouch dash forward | 1 | 7.7% |
