VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

KanabunBIGSALE

Career matches1,878
Career win rate53.9%
Round win rate49.8%
Peak rank33
Distinct opponents77
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry331,75393082353.0%
Pai28125834266.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf24101441.7%-5.0
Jeffry2081240.0%-13.4
Akira1510566.7%+10.9
Jacky145935.7%-10.8
El Blaze106460.0%+13.9
Goh106460.0%+17.5
Shun106460.0%+7.4
Brad84450.0%-3.7
Kage81712.5%-37.2
Lau73442.9%-15.7
Jean63350.0%+4.5
Lion64266.7%+19.2
Pai63350.0%+9.1
Vanessa65183.3%+35.5
Aoi53260.0%+3.4
Sarah43175.0%+21.6
Dural32166.7%+8.9
Eileen1010.0%-57.1
Lei Fei1010.0%-41.7
Taka1010.0%-41.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence25101540.0%-12.0
Breakable Full Fence22101245.5%-1.7
Open2014670.0%+21.1
Half Fence1810855.6%+12.2
Rectangle1641225.0%-32.2
Low Fence146842.9%-4.4
Octagon149564.3%+16.9
Single Wall115645.5%-2.5
Full Fence and Open86275.0%+27.7
Breakable Half Fence53260.0%+3.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10046.0%49.2%-3.2
No walls4555.6%49.1%+6.4

Walls against open: -9.7 points (95% range -27.4 to +8.1), p 0.286 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

雷電 (Rank 31)2026/08/2843175.0%
サンドイッチ (Rank 36)2026/08/2731233.3%
openpen (Rank 31)2026/08/0431233.3%
headup11 (Rank 27)2026/08/0443175.0%
poco/ぽこ (Rank 28)2026/08/0343175.0%
Koutei (Rank 30)2026/08/0332166.7%
きてぃ☆ (Rank 30)2026/08/0364266.7%
かりすまっくすさん♡ (Rank 29)2026/08/0332166.7%
ManEater (Rank 28)2026/08/0331233.3%
こて (Rank 27)2026/08/0332166.7%
BigBoin (Rank 33)2026/07/2854180.0%
★闘将拉麵男★ (Rank 35)2026/07/2632166.7%
自作マニア@いにしえ (Rank 35)2026/07/2632166.7%
ふぇに (Rank 34)2026/07/2672528.6%
五寸釘くん (Rank 35)2026/07/2531233.3%
hikabun (Rank 33)2026/07/2531233.3%
へにほに (Rank 34)2026/07/2431233.3%
ぷこ (Rank 33)2026/05/1842250.0%
はいぱ~ちゃん (Rank 30)2026/05/1831233.3%
テオ (Rank 33)2026/05/1131233.3%
Grimaster (Rank 29)2026/04/2643175.0%
申 ディレイ2!!! (Rank 29)2026/04/1932166.7%
デネ (Rank 36)2026/04/1231233.3%
獣王(設定2)delayis2 (Rank 31)2026/03/29330100.0%
ゼータ(MSZ-006) (Rank 36)2026/03/284040.0%

Round openings

Every character

forward movement into punchP25036.7%
guardG395.7%
crouch dash back into Middle Hell Stab6P+K375.4%
crouch into Middle Hell Stab6P+K284.1%
guardG into evade down213.1%
guardG into throwP+G152.2%
crouch142.1%
crouch dash forward into Full Swing Upper33P121.8%
evade up into crouch dash forward121.8%
evade up into throwP+G121.8%
guardG into punchP111.6%
crouch dash forward into throwP+G101.5%
crouch dash back into Hell Dunk Hammer214P+K91.3%
crouch into Ducking Low2K+G91.3%
crouch into Hell Dunk Hammer214P+K91.3%

92 further openings account for the other 193 rounds.

Jeffry

forward movement into punchP18033.7%
crouch dash back into Middle Hell Stab6P+K376.9%
guardG295.4%
crouch into Middle Hell Stab6P+K285.2%
crouch122.2%
crouch dash forward into Full Swing Upper33P122.2%
guardG into evade down122.2%
evade up into crouch dash forward112.1%
evade up into throwP+G112.1%
guardG into throwP+G112.1%
guardG into punchP101.9%
crouch dash back into Hell Dunk Hammer214P+K91.7%
crouch dash forward into throwP+G91.7%
crouch into Ducking Low2K+G91.7%
crouch into Hell Dunk Hammer214P+K91.7%

68 further openings account for the other 145 rounds.

Pai

forward movement into punchP7047.6%
guardG106.8%
guardG into evade down96.1%
backdash into Honrakukyaku46K+G85.4%
crouch into Senchutai3K53.4%
guardG into throwP+G42.7%
Senchuken6P21.4%
backdash into Senchutai3K21.4%
crouch21.4%
crouch dash back into Senchutai3K21.4%
crouch dash back into crouch dash forward21.4%
crouch dash back into guardG21.4%
crouch dash forward into Souanshou3P+K21.4%
guardG into Senchutai3K21.4%
crouch dash back into Ensei Toukyaku46K10.7%

24 further openings account for the other 24 rounds.