VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

pochiyone

  • Jacky
  • Lei Fei
Career matches3,613
Career win rate49.7%
Round win rate49.1%
Peak rank29
Distinct opponents64
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1484 #2,132 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh291,94295099248.9%
Jacky271,25962763249.8%
Lei Fei2841221819452.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

199 of 424 rounds counted

8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.1485199

By opponent's character

Aoi8.148739
Jean7.84676
Wolf8.852627
Jacky7.545122
Pai8.651623
Sarah8.752212
Shun7.745917
Akira7.947711
Dural8.55125
Lion8.24894
Vanessa7.846712
Goh7.94745
Taka7.64548
Eileen7.74614
El Blaze7.54514

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi139469.2%+22.1
Jean113827.3%-18.4
Jeffry103730.0%-15.3
Wolf104640.0%-11.3
Jacky85362.5%+14.1
Pai73442.9%-4.5
Sarah74357.1%+13.0
Shun75271.4%+22.5
Akira63350.0%-4.7
Dural64266.7%+20.9
Lion42250.0%-4.7
Vanessa4040.0%-51.1
Kage31233.3%-10.6
Goh21150.0%-7.5
Lei Fei21150.0%+14.8
Taka21150.0%+12.3
Eileen110100.0%+33.5
El Blaze1010.0%-53.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle156940.0%-8.3
Breakable Half Fence127558.3%+10.7
Full Fence126650.0%+2.8
Open126650.0%+0.3
Full Fence and Open105550.0%+3.9
Half Fence104640.0%-9.1
Single Wall95455.6%+6.7
Low Fence75271.4%+24.0
Breakable Full Fence41325.0%-21.1
Octagon41325.0%-20.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5743.9%47.5%-3.6
No walls2857.1%49.5%+7.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

camelvf (Rank 27)2026/10/1031233.3%
Crippler08r (Rank 23)2026/10/10220100.0%
nihikibito (Rank 25)2026/10/1031233.3%
nyu_necoginjo (Rank 28)2026/10/0921150.0%
willy-sin1970 (Rank 27)2026/09/182020.0%
MaxMuncy(お茶 (Rank 26)2026/09/17220100.0%
ASTURIASSOLO (Rank 26)2026/09/1743175.0%
ねね (Rank 27)2026/09/1721150.0%
いそじぇい (Rank 25)2026/07/2821150.0%
hitagi_0228 (Rank 28)2026/05/242020.0%
神無月夏美@Vtuber (Rank 27)2026/05/2443175.0%
SUTEKI-_-san (Rank 28)2026/05/162020.0%
l-o-l0_0lx_xl (Rank 26)2026/05/1653260.0%
maripon (Rank 26)2026/05/1651420.0%
RANAO3AKN3 (Rank 27)2026/05/1632166.7%
ロデム (Rank 29)2026/04/0921150.0%
HAM (Rank 30)2026/04/032020.0%
ペケ壱 (Rank 28)2026/03/2921150.0%
てーらい (Rank 31)2026/03/2821150.0%
anchang1515 (Rank 28)2026/03/282020.0%
tk_kotaro- (Rank 29)2026/03/2721150.0%
イイダ (Rank 29)2026/03/272020.0%
Akishin-0313 (Rank 28)2026/03/27220100.0%
fwnd1396 (Rank 31)2026/03/27220100.0%
jiruju_sara (Rank 24)2026/03/272020.0%

Round openings

Every character

evade up into Smash Straight3P236.4%
backdash into Spin Heel Sword4K+G205.6%
backdash into Karura4P+K195.3%
evade down into guardG92.5%
guardG into evade down82.2%
punchP into Jab StraightPP82.2%
Low Spin Kick1K+G71.9%
evade up into crouch dash forward71.9%
guardG71.9%
guardG into punchP71.9%
Jab StraightPP into Jab Double StraightPPP61.7%
backdash into backward movement61.7%
evade up into Smash Straight Jab3PP61.7%
guardG into evade up61.7%
up-forward kick+guard9K+G61.7%

130 further openings account for the other 214 rounds.

Counted from 86 of the 104 matches played. The rest were not pulled for openings.

Jacky

Career
627–632 · 49.8%
This season
74 matches · 51.4%
Peak rank
27

First hit in 46.1% of 230 rounds. Won 51.9% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Smash Straight3P2310.0%
backdash into Spin Heel Sword4K+G208.7%
punchP into Jab StraightPP83.5%
Low Spin Kick1K+G73.0%
evade up into crouch dash forward73.0%
guardG73.0%
Jab StraightPP into Jab Double StraightPPP62.6%
evade up into Smash Straight Jab3PP62.6%
up-forward kick+guard9K+G62.6%
up-forward kick+guard9K+G into guardG62.6%
Low Spin Kick1K+G into guardG52.2%
backdash into Long Stride Back Knuckle4P+K52.2%
guardG into Squat Straight2P52.2%
Dash Hammer Kick66K41.7%
Groin Kick6K+G41.7%

72 further openings account for the other 112 rounds.

Counted from 56 of the 74 matches played. The rest were not pulled for openings.

Goh

Career
950–992 · 48.9%
This season
23 matches · 43.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1919.2%
evade down into guardG66.1%
guardG into evade down66.1%
guardG into Tsukikage6K55.0%
backdash into Shouzuka Okuri1P+K44.0%
backdash into backward movement44.0%
guardG into Jibishou3P+K44.0%
guardG into throw escape44.0%
Raikou3P into Denkou3PP33.0%
Kyousengeri46K22.0%
Tsukikage6K22.0%
backdash into Garyu66K22.0%
backdash into Jibishou3P+K22.0%
backdash into Soukyu46P22.0%
guardG into Raijinsatsu6K+G22.0%

29 further openings account for the other 32 rounds.

Lei Fei

Career
218–194 · 52.9%
This season
7 matches · 28.6%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into punchP310.3%
backdash into Kaisei Tento1P+K26.9%
guardG into Souhikyaku9K+G26.9%
Sayu ShoukenPP into Renkan MahosuiPPP13.5%
Souhikyaku9K+G13.5%
backdash into Chisen Choukyaku 13K+G13.5%
backdash into Chisen Choukyaku 23K+GK13.5%
backdash into Hai Shiki2P+K+G13.5%
backdash into Kyuho Soufuken46P+K13.5%
backdash into offensive move13.5%
crouch dash back into Souyokugeki46P13.5%
evade down into Fukusoushou2P13.5%
evade down into Katoken3P+K13.5%
evade down into kickK13.5%
guardG into Hai Shiki2P+K+G13.5%

10 further openings account for the other 10 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)