Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1484 #2,132 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 29 | 1,942 | 950 | 992 | 48.9% |
|---|---|---|---|---|---|
| Jacky | 27 | 1,259 | 627 | 632 | 49.8% |
| Lei Fei | 28 | 412 | 218 | 194 | 52.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
199 of 424 rounds counted8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.1 | 485 | 199 |
|---|
By opponent's character
| Aoi | 8.1 | 487 | 39 |
|---|---|---|---|
| Jean | 7.8 | 467 | 6 |
| Wolf | 8.8 | 526 | 27 |
| Jacky | 7.5 | 451 | 22 |
| Pai | 8.6 | 516 | 23 |
| Sarah | 8.7 | 522 | 12 |
| Shun | 7.7 | 459 | 17 |
| Akira | 7.9 | 477 | 11 |
| Dural | 8.5 | 512 | 5 |
| Lion | 8.2 | 489 | 4 |
| Vanessa | 7.8 | 467 | 12 |
| Goh | 7.9 | 474 | 5 |
| Taka | 7.6 | 454 | 8 |
| Eileen | 7.7 | 461 | 4 |
| El Blaze | 7.5 | 451 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 13 | 9 | 4 | 69.2% | +22.1 |
|---|---|---|---|---|---|
| Jean | 11 | 3 | 8 | 27.3% | -18.4 |
| Jeffry | 10 | 3 | 7 | 30.0% | -15.3 |
| Wolf | 10 | 4 | 6 | 40.0% | -11.3 |
| Jacky | 8 | 5 | 3 | 62.5% | +14.1 |
| Pai | 7 | 3 | 4 | 42.9% | -4.5 |
| Sarah | 7 | 4 | 3 | 57.1% | +13.0 |
| Shun | 7 | 5 | 2 | 71.4% | +22.5 |
| Akira | 6 | 3 | 3 | 50.0% | -4.7 |
| Dural | 6 | 4 | 2 | 66.7% | +20.9 |
| Lion | 4 | 2 | 2 | 50.0% | -4.7 |
| Vanessa | 4 | 0 | 4 | 0.0% | -51.1 |
| Kage | 3 | 1 | 2 | 33.3% | -10.6 |
| Goh | 2 | 1 | 1 | 50.0% | -7.5 |
| Lei Fei | 2 | 1 | 1 | 50.0% | +14.8 |
| Taka | 2 | 1 | 1 | 50.0% | +12.3 |
| Eileen | 1 | 1 | 0 | 100.0% | +33.5 |
| El Blaze | 1 | 0 | 1 | 0.0% | -53.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 15 | 6 | 9 | 40.0% | -8.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 12 | 7 | 5 | 58.3% | +10.7 |
| Full Fence | 12 | 6 | 6 | 50.0% | +2.8 |
| Open | 12 | 6 | 6 | 50.0% | +0.3 |
| Full Fence and Open | 10 | 5 | 5 | 50.0% | +3.9 |
| Half Fence | 10 | 4 | 6 | 40.0% | -9.1 |
| Single Wall | 9 | 5 | 4 | 55.6% | +6.7 |
| Low Fence | 7 | 5 | 2 | 71.4% | +24.0 |
| Breakable Full Fence | 4 | 1 | 3 | 25.0% | -21.1 |
| Octagon | 4 | 1 | 3 | 25.0% | -20.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 57 | 43.9% | 47.5% | -3.6 |
| No walls | 28 | 57.1% | 49.5% | +7.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| l-o-l0_0lx_xl (Rank 26) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| maripon (Rank 26) | 5 | 1 | 4 | 20.0% |
| ASTURIASSOLO (Rank 26) | 4 | 3 | 1 | 75.0% |
| 神無月夏美@Vtuber (Rank 27) | 4 | 3 | 1 | 75.0% |
| RANAO3AKN3 (Rank 27) | 3 | 2 | 1 | 66.7% |
| camelvf (Rank 27) | 3 | 1 | 2 | 33.3% |
| nihikibito (Rank 25) | 3 | 1 | 2 | 33.3% |
| Akishin-0313 (Rank 28) | 2 | 2 | 0 | 100.0% |
| Crippler08r (Rank 23) | 2 | 2 | 0 | 100.0% |
| HAM (Rank 30) | 2 | 0 | 2 | 0.0% |
| MaxMuncy(お茶 (Rank 26) | 2 | 2 | 0 | 100.0% |
| SUTEKI-_-san (Rank 28) | 2 | 0 | 2 | 0.0% |
| anchang1515 (Rank 28) | 2 | 0 | 2 | 0.0% |
| fwnd1396 (Rank 31) | 2 | 2 | 0 | 100.0% |
| hitagi_0228 (Rank 28) | 2 | 0 | 2 | 0.0% |
| jiruju_sara (Rank 24) | 2 | 0 | 2 | 0.0% |
| nyu_necoginjo (Rank 28) | 2 | 1 | 1 | 50.0% |
| tk_kotaro- (Rank 29) | 2 | 1 | 1 | 50.0% |
| willy-sin1970 (Rank 27) | 2 | 0 | 2 | 0.0% |
| いそじぇい (Rank 25) | 2 | 1 | 1 | 50.0% |
| てーらい (Rank 31) | 2 | 1 | 1 | 50.0% |
| ねね (Rank 27) | 2 | 1 | 1 | 50.0% |
| イイダ (Rank 29) | 2 | 0 | 2 | 0.0% |
| ペケ壱 (Rank 28) | 2 | 1 | 1 | 50.0% |
| ロデム (Rank 29) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| camelvf (Rank 27) | 2026/10/10 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| Crippler08r (Rank 23) | 2026/10/10 | 2 | 2 | 0 | 100.0% |
| nihikibito (Rank 25) | 2026/10/10 | 3 | 1 | 2 | 33.3% |
| nyu_necoginjo (Rank 28) | 2026/10/09 | 2 | 1 | 1 | 50.0% |
| willy-sin1970 (Rank 27) | 2026/09/18 | 2 | 0 | 2 | 0.0% |
| MaxMuncy(お茶 (Rank 26) | 2026/09/17 | 2 | 2 | 0 | 100.0% |
| ASTURIASSOLO (Rank 26) | 2026/09/17 | 4 | 3 | 1 | 75.0% |
| ねね (Rank 27) | 2026/09/17 | 2 | 1 | 1 | 50.0% |
| いそじぇい (Rank 25) | 2026/07/28 | 2 | 1 | 1 | 50.0% |
| hitagi_0228 (Rank 28) | 2026/05/24 | 2 | 0 | 2 | 0.0% |
| 神無月夏美@Vtuber (Rank 27) | 2026/05/24 | 4 | 3 | 1 | 75.0% |
| SUTEKI-_-san (Rank 28) | 2026/05/16 | 2 | 0 | 2 | 0.0% |
| l-o-l0_0lx_xl (Rank 26) | 2026/05/16 | 5 | 3 | 2 | 60.0% |
| maripon (Rank 26) | 2026/05/16 | 5 | 1 | 4 | 20.0% |
| RANAO3AKN3 (Rank 27) | 2026/05/16 | 3 | 2 | 1 | 66.7% |
| ロデム (Rank 29) | 2026/04/09 | 2 | 1 | 1 | 50.0% |
| HAM (Rank 30) | 2026/04/03 | 2 | 0 | 2 | 0.0% |
| ペケ壱 (Rank 28) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| てーらい (Rank 31) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
| anchang1515 (Rank 28) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
| tk_kotaro- (Rank 29) | 2026/03/27 | 2 | 1 | 1 | 50.0% |
| イイダ (Rank 29) | 2026/03/27 | 2 | 0 | 2 | 0.0% |
| Akishin-0313 (Rank 28) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
| fwnd1396 (Rank 31) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
| jiruju_sara (Rank 24) | 2026/03/27 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| evade up into Smash Straight3P | 23 | 6.4% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 20 | 5.6% |
| backdash into Karura4P+K | 19 | 5.3% |
| evade down into guardG | 9 | 2.5% |
| guardG into evade down | 8 | 2.2% |
| punchP into Jab StraightPP | 8 | 2.2% |
| Low Spin Kick1K+G | 7 | 1.9% |
| evade up into crouch dash forward | 7 | 1.9% |
| guardG | 7 | 1.9% |
| guardG into punchP | 7 | 1.9% |
| Jab StraightPP into Jab Double StraightPPP | 6 | 1.7% |
| backdash into backward movement | 6 | 1.7% |
| evade up into Smash Straight Jab3PP | 6 | 1.7% |
| guardG into evade up | 6 | 1.7% |
| up-forward kick+guard9K+G | 6 | 1.7% |
130 further openings account for the other 214 rounds.
Counted from 86 of the 104 matches played. The rest were not pulled for openings.
Jacky
- Career
- 627–632 · 49.8%
- This season
- 74 matches · 51.4%
- Peak rank
- 27
First hit in 46.1% of 230 rounds. Won 51.9% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into Smash Straight3P | 23 | 10.0% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 20 | 8.7% |
| punchP into Jab StraightPP | 8 | 3.5% |
| Low Spin Kick1K+G | 7 | 3.0% |
| evade up into crouch dash forward | 7 | 3.0% |
| guardG | 7 | 3.0% |
| Jab StraightPP into Jab Double StraightPPP | 6 | 2.6% |
| evade up into Smash Straight Jab3PP | 6 | 2.6% |
| up-forward kick+guard9K+G | 6 | 2.6% |
| up-forward kick+guard9K+G into guardG | 6 | 2.6% |
| Low Spin Kick1K+G into guardG | 5 | 2.2% |
| backdash into Long Stride Back Knuckle4P+K | 5 | 2.2% |
| guardG into Squat Straight2P | 5 | 2.2% |
| Dash Hammer Kick66K | 4 | 1.7% |
| Groin Kick6K+G | 4 | 1.7% |
72 further openings account for the other 112 rounds.
Counted from 56 of the 74 matches played. The rest were not pulled for openings.
Goh
- Career
- 950–992 · 48.9%
- This season
- 23 matches · 43.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 19 | 19.2% |
|---|---|---|
| evade down into guardG | 6 | 6.1% |
| guardG into evade down | 6 | 6.1% |
| guardG into Tsukikage6K | 5 | 5.0% |
| backdash into Shouzuka Okuri1P+K | 4 | 4.0% |
| backdash into backward movement | 4 | 4.0% |
| guardG into Jibishou3P+K | 4 | 4.0% |
| guardG into throw escape | 4 | 4.0% |
| Raikou3P into Denkou3PP | 3 | 3.0% |
| Kyousengeri46K | 2 | 2.0% |
| Tsukikage6K | 2 | 2.0% |
| backdash into Garyu66K | 2 | 2.0% |
| backdash into Jibishou3P+K | 2 | 2.0% |
| backdash into Soukyu46P | 2 | 2.0% |
| guardG into Raijinsatsu6K+G | 2 | 2.0% |
29 further openings account for the other 32 rounds.
Lei Fei
- Career
- 218–194 · 52.9%
- This season
- 7 matches · 28.6%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG into punchP | 3 | 10.3% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 2 | 6.9% |
| guardG into Souhikyaku9K+G | 2 | 6.9% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 3.5% |
| Souhikyaku9K+G | 1 | 3.5% |
| backdash into Chisen Choukyaku 13K+G | 1 | 3.5% |
| backdash into Chisen Choukyaku 23K+GK | 1 | 3.5% |
| backdash into Hai Shiki2P+K+G | 1 | 3.5% |
| backdash into Kyuho Soufuken46P+K | 1 | 3.5% |
| backdash into offensive move | 1 | 3.5% |
| crouch dash back into Souyokugeki46P | 1 | 3.5% |
| evade down into Fukusoushou2P | 1 | 3.5% |
| evade down into Katoken3P+K | 1 | 3.5% |
| evade down into kickK | 1 | 3.5% |
| guardG into Hai Shiki2P+K+G | 1 | 3.5% |
10 further openings account for the other 10 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
