Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1511 #1,938 of 3,686 on the Elo list →
Jeffry1562443 matches
Akira1522200 matches
Vanessa1546180 matches
Shun149267 matches
Jacky149952 matches
Aoi151430 matches
Taka148124 matches
Sarah150622 matches
Jean150015 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 31 | 859 | 469 | 390 | 54.6% |
|---|---|---|---|---|---|
| Aoi | 29 | 850 | 439 | 411 | 51.6% |
| Sarah | 30 | 733 | 393 | 340 | 53.6% |
| Akira | 29 | 716 | 382 | 334 | 53.4% |
| Vanessa | 29 | 621 | 334 | 287 | 53.8% |
| Shun | 27 | 133 | 91 | 42 | 68.4% |
| Jacky | 28 | 103 | 57 | 46 | 55.3% |
| Jean | 26 | 38 | 21 | 17 | 55.3% |
| Taka | 26 | 27 | 11 | 16 | 40.7% |
| Pai | 21 | 4 | 2 | 2 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,199 of 4,199 rounds counted7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.9 | 416 | 1,816 |
|---|---|---|---|
| Akira | 8.3 | 498 | 803 |
| Vanessa | 7.3 | 439 | 724 |
| Shun | 7.3 | 436 | 266 |
| Jacky | 7.5 | 450 | 202 |
| Aoi | 7.2 | 434 | 119 |
| Taka | 7.2 | 430 | 103 |
| Sarah | 7.0 | 421 | 90 |
| Jean | 7.3 | 436 | 54 |
| Pai | 7.1 | 428 | 22 |
By opponent's character
| Wolf | 7.6 | 458 | 638 |
|---|---|---|---|
| Jacky | 7.3 | 437 | 460 |
| Akira | 7.3 | 439 | 406 |
| Aoi | 7.5 | 452 | 244 |
| Jeffry | 7.5 | 453 | 277 |
| Shun | 7.2 | 432 | 253 |
| Goh | 7.4 | 442 | 242 |
| Sarah | 7.0 | 421 | 222 |
| Pai | 7.9 | 471 | 194 |
| Lau | 7.1 | 425 | 176 |
| Kage | 7.3 | 438 | 163 |
| Lion | 7.3 | 437 | 152 |
| El Blaze | 7.1 | 425 | 145 |
| Jean | 7.0 | 417 | 145 |
| Vanessa | 7.3 | 440 | 134 |
| Brad | 6.9 | 416 | 123 |
| Lei Fei | 7.1 | 427 | 97 |
| Eileen | 6.7 | 402 | 63 |
| Taka | 6.9 | 416 | 56 |
| Dural | 6.5 | 392 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 154 | 89 | 65 | 57.8% | +4.3 |
|---|---|---|---|---|---|
| Jacky | 115 | 57 | 58 | 49.6% | -7.9 |
| Akira | 101 | 55 | 46 | 54.5% | +1.1 |
| Aoi | 66 | 39 | 27 | 59.1% | +4.9 |
| Jeffry | 66 | 35 | 31 | 53.0% | -1.9 |
| Shun | 62 | 39 | 23 | 62.9% | +6.6 |
| Goh | 61 | 21 | 40 | 34.4% | -17.7 |
| Sarah | 54 | 31 | 23 | 57.4% | +5.1 |
| Pai | 50 | 27 | 23 | 54.0% | +2.7 |
| Lau | 44 | 19 | 25 | 43.2% | -9.8 |
| Kage | 39 | 23 | 16 | 59.0% | +6.4 |
| Lion | 38 | 24 | 14 | 63.2% | +3.4 |
| El Blaze | 36 | 18 | 18 | 50.0% | -8.0 |
| Jean | 35 | 21 | 14 | 60.0% | +6.5 |
| Vanessa | 33 | 18 | 15 | 54.5% | -1.3 |
| Brad | 29 | 12 | 17 | 41.4% | -10.1 |
| Lei Fei | 25 | 15 | 10 | 60.0% | +8.4 |
| Eileen | 15 | 10 | 5 | 66.7% | +13.3 |
| Taka | 14 | 10 | 4 | 71.4% | +16.9 |
| Dural | 2 | 1 | 1 | 50.0% | +4.7 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 120 | 71 | 49 | 59.2% | +6.4 |
|---|---|---|---|---|---|
| Half Fence | 115 | 60 | 55 | 52.2% | -2.4 |
| Octagon | 110 | 64 | 46 | 58.2% | +3.9 |
| Low Fence | 108 | 55 | 53 | 50.9% | -2.2 |
| Single Wall | 103 | 54 | 49 | 52.4% | -3.6 |
| Full Fence | 101 | 58 | 43 | 57.4% | +2.5 |
| Rectangle | 99 | 53 | 46 | 53.5% | +0.6 |
| Open | 98 | 48 | 50 | 49.0% | -4.8 |
| Breakable Half Fence | 79 | 49 | 30 | 62.0% | +4.6 |
| Full Fence and Open | 47 | 26 | 21 | 55.3% | +3.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 624 | 56.9% | 54.6% | +2.3 |
| No walls | 309 | 50.8% | 54.0% | -3.2 |
Walls against open: +5.5 points (95% range -1.4 to +12.4), p 0.121 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Amor_y_Paz_0921 (Rank 29) | 17 | 10 | 7 | 58.8% |
|---|---|---|---|---|
| midori6127 (Rank 29) | 16 | 9 | 7 | 56.2% |
| openpen (Rank 30) | 16 | 9 | 7 | 56.2% |
| 鳩男 (Rank 31) | 15 | 8 | 7 | 53.3% |
| koiketyan (Rank 27) | 14 | 8 | 6 | 57.1% |
| ありがとナス (Rank 28) | 13 | 8 | 5 | 61.5% |
| Shurkn-_-pap03 (Rank 27) | 12 | 8 | 4 | 66.7% |
| 44884 (Rank 29) | 10 | 4 | 6 | 40.0% |
| Wonda15426 (Rank 28) | 10 | 6 | 4 | 60.0% |
| juste (Rank 30) | 10 | 7 | 3 | 70.0% |
| poco/ぽこ (Rank 29) | 10 | 3 | 7 | 30.0% |
| handesu519 (Rank 30) | 9 | 5 | 4 | 55.6% |
| inakastar (Rank 33) | 9 | 4 | 5 | 44.4% |
| こて (Rank 29) | 9 | 8 | 1 | 88.9% |
| たつやX (Rank 27) | 9 | 2 | 7 | 22.2% |
| MNDZ (Rank 31) | 8 | 5 | 3 | 62.5% |
| misoazy (Rank 27) | 8 | 3 | 5 | 37.5% |
| 冷やし蟹ラーメンマン (Rank 30) | 8 | 2 | 6 | 25.0% |
| buenosuzonde865 (Rank 29) | 7 | 3 | 4 | 42.9% |
| syro_u473t8-e (Rank 30) | 7 | 5 | 2 | 71.4% |
| takapiko-no (Rank 30) | 7 | 6 | 1 | 85.7% |
| tamaneen (Rank 31) | 7 | 5 | 2 | 71.4% |
| 弱者 (Rank 33) | 7 | 2 | 5 | 28.6% |
| 溟渤 (Rank 33) | 7 | 4 | 3 | 57.1% |
| 釜猫 (Rank 27) | 7 | 5 | 2 | 71.4% |
Most played opponents, most recent first
| こて (Rank 29) | 2026/10/17 | 9 | 8 | 1 | 88.9% |
|---|---|---|---|---|---|
| 44884 (Rank 29) | 2026/10/15 | 10 | 4 | 6 | 40.0% |
| midori6127 (Rank 29) | 2026/10/15 | 16 | 9 | 7 | 56.2% |
| Shurkn-_-pap03 (Rank 27) | 2026/10/14 | 12 | 8 | 4 | 66.7% |
| 鳩男 (Rank 31) | 2026/10/12 | 15 | 8 | 7 | 53.3% |
| misoazy (Rank 27) | 2026/10/12 | 8 | 3 | 5 | 37.5% |
| たつやX (Rank 27) | 2026/10/12 | 9 | 2 | 7 | 22.2% |
| buenosuzonde865 (Rank 29) | 2026/10/11 | 7 | 3 | 4 | 42.9% |
| 溟渤 (Rank 33) | 2026/10/10 | 7 | 4 | 3 | 57.1% |
| syro_u473t8-e (Rank 30) | 2026/10/09 | 7 | 5 | 2 | 71.4% |
| 釜猫 (Rank 27) | 2026/10/04 | 7 | 5 | 2 | 71.4% |
| koiketyan (Rank 27) | 2026/10/04 | 14 | 8 | 6 | 57.1% |
| openpen (Rank 30) | 2026/09/23 | 16 | 9 | 7 | 56.2% |
| 冷やし蟹ラーメンマン (Rank 30) | 2026/09/15 | 8 | 2 | 6 | 25.0% |
| MNDZ (Rank 31) | 2026/09/12 | 8 | 5 | 3 | 62.5% |
| Amor_y_Paz_0921 (Rank 29) | 2026/09/05 | 17 | 10 | 7 | 58.8% |
| tamaneen (Rank 31) | 2026/09/05 | 7 | 5 | 2 | 71.4% |
| poco/ぽこ (Rank 29) | 2026/09/03 | 10 | 3 | 7 | 30.0% |
| takapiko-no (Rank 30) | 2026/09/02 | 7 | 6 | 1 | 85.7% |
| Wonda15426 (Rank 28) | 2026/09/02 | 10 | 6 | 4 | 60.0% |
| inakastar (Rank 33) | 2026/08/26 | 9 | 4 | 5 | 44.4% |
| juste (Rank 30) | 2026/08/26 | 10 | 7 | 3 | 70.0% |
| ありがとナス (Rank 28) | 2026/08/25 | 13 | 8 | 5 | 61.5% |
| 弱者 (Rank 33) | 2026/08/18 | 7 | 2 | 5 | 28.6% |
| handesu519 (Rank 30) | 2026/07/27 | 9 | 5 | 4 | 55.6% |
Round openings
Every character
| Body CrushP+K | 163 | 4.5% |
|---|---|---|
| backdash into Double Hammer Down43P | 131 | 3.6% |
| forward movement into punchP | 121 | 3.4% |
| forward dash into evade up | 104 | 2.9% |
| Offensive Style: forward movement into One TwoPP | 79 | 2.2% |
| backdash into evade up | 57 | 1.6% |
| Rimon Chouchu66P into forward dash | 54 | 1.5% |
| Yakuho Chouchu666P into forward dash | 52 | 1.4% |
| Senzankou66P+K into throwP+G | 49 | 1.4% |
| backdash into Toe Kick2K | 49 | 1.4% |
| crouch into Ducking Low2K+G | 46 | 1.3% |
| Elbow Butt6P | 44 | 1.2% |
| Offensive Style: backdash into Bunker Buster9P | 43 | 1.2% |
| forward dash into Souka Housui3P+K | 43 | 1.2% |
| Offensive Style: crouch into Short Upper3P | 41 | 1.1% |
725 further openings account for the other 2,533 rounds.
Counted from 890 of the 1,039 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 469–390 · 54.6%
- This season
- 443 matches · 54.2%
- Peak rank
- 31
First hit in 57.3% of 1,396 rounds. Won 55.0% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 17.3% of rounds, against 9.7% in their other rounds.
- Against Wolf: attacks straight away in 48.5% of rounds, against 32.0% against everyone else.
- After opening the round before by moving in: backs off first in 38.9% of rounds, against 30.1% after anything else.
- In round 1: opens with “crouch into 2K+G Ducking Low” in 6.5% of rounds, against 2.3% in their other rounds.
- Against Jeffry: opens with “backdash into 2K Toe Kick” in 9.6% of rounds, against 2.9% against everyone else.
| Body CrushP+K | 163 | 11.6% |
|---|---|---|
| backdash into Double Hammer Down43P | 131 | 9.3% |
| forward movement into punchP | 85 | 6.1% |
| backdash into Toe Kick2K | 49 | 3.5% |
| crouch into Ducking Low2K+G | 46 | 3.3% |
| Elbow Butt6P | 44 | 3.1% |
| backdash into Head Attack46P+K | 39 | 2.8% |
| backdash into Rising Hammer43PP | 35 | 2.5% |
| forward dash into evade up | 34 | 2.4% |
| forward movement into Double KnucklePP | 31 | 2.2% |
| backdash into Kenka Hook46P | 29 | 2.1% |
| Middle Hell Stab6P+K | 27 | 1.9% |
| backdash into Ducking Low2K+G | 27 | 1.9% |
| crouch into Double Upper3PP | 25 | 1.8% |
| Body CrushP+K into forward dash | 24 | 1.7% |
167 further openings account for the other 612 rounds.
Counted from 341 of the 443 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 25–8 · 76% | 7–4 · 64% | too few to test |
| Akira | 12–9 · 57% | 8–2 · 80% | too few to test |
| Jeffry | 8–10 · 44% | 5–6 · 45% | too few to test |
| Jacky | 11–10 · 52% | 1–2 · 33% | too few to test |
| Goh | 5–8 · 38% | 1–4 · 20% | too few to test |
| Shun | 4–4 · 50% | 6–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
102 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 382–334 · 53.4%
- This season
- 200 matches · 55.5%
- Peak rank
- 29
First hit in 53.1% of 795 rounds. Won 56.9% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 49.2% of rounds, against 27.9% in their other rounds.
- Against Shun: waits first in 21.5% of rounds, against 7.9% against everyone else.
- After losing a round: moves in first in 37.2% of rounds, against 19.9% after winning one.
- When behind: moves in first in 35.5% of rounds, against 22.0% when ahead or level.
- In round 1: opens with “forward dash into evade up” in 16.1% of rounds, against 4.5% in their other rounds.
- Against Pai: opens with “666P Yakuho Chouchu into forward dash” in 20.8% of rounds, against 5.1% against everyone else.
- After winning a round: opens with “666P Yakuho Chouchu into forward dash” in 12.3% of rounds, against 3.3% after losing one.
| forward dash into evade up | 59 | 7.4% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 54 | 6.7% |
| Yakuho Chouchu666P into forward dash | 52 | 6.5% |
| Senzankou66P+K into throwP+G | 49 | 6.1% |
| forward dash into Souka Housui3P+K | 43 | 5.4% |
| backdash into Chouzan Housui46P+K | 41 | 5.1% |
| forward dash into Jouho Touken6P | 30 | 3.7% |
| backdash into Hekishou43P | 26 | 3.2% |
| backdash into evade up | 25 | 3.1% |
| Rimon Chouchu66P | 18 | 2.2% |
| Yakuho Chouchu666P | 17 | 2.1% |
| forward movement into punchP | 17 | 2.1% |
| backdash into Jouho Senshou46P | 16 | 2.0% |
| Senzankou66P+K into HoukenP+K+G | 14 | 1.8% |
| crouch into Souka Housui3P+K | 14 | 1.8% |
125 further openings account for the other 327 rounds.
Counted from 199 of the 200 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–6 · 60% | 5–5 · 50% | too few to test |
| Wolf | 7–4 · 64% | 2–8 · 20% | too few to test |
| Akira | 10–5 · 67% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 334–287 · 53.8%
- This season
- 181 matches · 53.0%
- Peak rank
- 29
First hit in 30.0% of 717 rounds. Won 53.0% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 21.5% of rounds, against 13.5% in their other rounds.
- When ahead: opens with “Offensive Style: forward movement into PPP Combo Upper” in 9.4% of rounds, against 2.8% when level or behind.
| Offensive Style: forward movement into One TwoPP | 79 | 10.8% |
|---|---|---|
| Offensive Style: backdash into Bunker Buster9P | 43 | 5.9% |
| Offensive Style: crouch into Short Upper3P | 41 | 5.6% |
| Offensive Style: forward movement into Combo UpperPPP | 33 | 4.5% |
| Offensive Style: forward movement into punchP | 33 | 4.5% |
| Offensive Style: crouch into Sweet Leg Slash1P | 25 | 3.4% |
| Offensive Style: forward dash into evade up | 25 | 3.4% |
| Offensive Style: backdash into evade up | 13 | 1.8% |
| Offensive Style: punch into One TwoPP | 13 | 1.8% |
| Defensive Style: forward movement into Jab~BodyPP | 12 | 1.6% |
| Offensive Style: backdash into Russian Hook43P+K | 12 | 1.6% |
| Offensive Style: crouch dash forward into Pile Bunker6P+K | 10 | 1.4% |
| Defensive Style: backdash into evade up | 9 | 1.2% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 9 | 1.2% |
| Defensive Style: forward movement into punchP | 9 | 1.2% |
192 further openings account for the other 362 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 14–9 · 61% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 91–42 · 68.4%
- This season
- 67 matches · 62.7%
- Peak rank
- 27
First hit in 57.4% of 265 rounds. Won 59.2% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Gyou'in Haishu3P | 22 | 8.3% |
|---|---|---|
| Getsuga Gakushu46P | 18 | 6.8% |
| Getsuga Gakushu46P into forward dash | 18 | 6.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 17 | 6.4% |
| Getsuga Gakushu46P into throwP+G | 15 | 5.6% |
| crouch into Haisenchu1P | 13 | 4.9% |
| backward movement into Kasen Chugeki6P | 12 | 4.5% |
| backdash into Getsuga Gakushu46P | 9 | 3.4% |
| backdash into evade up | 8 | 3.0% |
| Getsuga Gakushu46P into crouch | 7 | 2.6% |
| crouch into Haisenchu Kaikakyaku1PK | 7 | 2.6% |
| Getsuga Gakushu46P into Kasen Chugeki6P | 6 | 2.3% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 6 | 2.3% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 5 | 1.9% |
| backdash into Gyou'in Haishu3P | 4 | 1.5% |
68 further openings account for the other 99 rounds.
Aoi
- Career
- 439–411 · 51.6%
- This season
- 30 matches · 60.0%
- Peak rank
- 29
First hit in 57.1% of 112 rounds. Won 57.8% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ouda6P+K into Oushu Hiji'ate6P+KP | 40 | 35.1% |
|---|---|---|
| backdash into Soushouda46P+K | 10 | 8.8% |
| Jousei Ryusenshou214P+K | 4 | 3.5% |
| backdash into Kasane'ate46P | 4 | 3.5% |
| forward dash into evade up | 4 | 3.5% |
| Kamageri4K | 3 | 2.6% |
| Koromoguruma66P | 3 | 2.6% |
| backdash into Jousei Ryusenshou214P+K | 3 | 2.6% |
| backdash into evade up | 3 | 2.6% |
| crouch dash back into Sou'unha66K | 3 | 2.6% |
| Tenchi In'youP+K+G | 2 | 1.8% |
| Uzumaki Shutou44P | 2 | 1.8% |
| crouch dash forward into Hou'oushu3P | 2 | 1.8% |
| crouch into Hou'oushu3P | 2 | 1.8% |
| crouch into Kusanagi2K+G | 2 | 1.8% |
26 further openings account for the other 27 rounds.
Counted from 29 of the 30 matches played. The rest were not pulled for openings.
Taka
- Career
- 11–16 · 40.7%
- This season
- 24 matches · 37.5%
- Peak rank
- 26
First hit in 56.3% of 103 rounds. Won 48.3% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Dohyouwari43P | 9 | 8.7% |
|---|---|---|
| Hiji'ate6P | 7 | 6.8% |
| Aka'oni MidaremageP+K | 6 | 5.8% |
| forward movement into Tsuppari 3PPP | 6 | 5.8% |
| KaminaridaikoK+G | 5 | 4.8% |
| crouch into Kirikabu Kudaki1P+K | 5 | 4.8% |
| Hiji'ate6P into forward dash | 4 | 3.9% |
| forward dash into Onigoroshi3P | 4 | 3.9% |
| Gozougeri4K into Gozou Kehataki4KP | 3 | 2.9% |
| Tsuppari 2PP into Tsuppari 3PPP | 3 | 2.9% |
| crouch into Takatsumehashi3P+K | 3 | 2.9% |
| Tsuyubarai2P+K into crouch | 2 | 1.9% |
| backdash into Gozou Kehataki4KP | 2 | 1.9% |
| backdash into throwP+G | 2 | 1.9% |
| crouch into Tsuyubarai2P+K | 2 | 1.9% |
37 further openings account for the other 40 rounds.
Jacky
- Career
- 57–46 · 55.3%
- This season
- 52 matches · 53.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into backdash | 11 | 14.9% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 9 | 12.2% |
| forward movement into punchP | 7 | 9.5% |
| Middle Smash6P | 6 | 8.1% |
| forward movement into Jab Double StraightPPP | 4 | 5.4% |
| Long Stride Back Knuckle4P+K | 3 | 4.0% |
| guardG into Bil Jee6P+K | 3 | 4.0% |
| backdash into Middle Spin Kick46K+G | 2 | 2.7% |
| forward movement into Jab StraightPP | 2 | 2.7% |
| forward movement into Punch High KickPK | 2 | 2.7% |
| punchP into Punch High KickPK | 2 | 2.7% |
| Dash Hammer Kick66K into forward movement | 1 | 1.4% |
| Low Spin Kick1K+G into crouch | 1 | 1.4% |
| Middle Smash6P into forward dash | 1 | 1.4% |
| Slant Back Knuckle1P into evade down | 1 | 1.4% |
19 further openings account for the other 19 rounds.
Counted from 18 of the 52 matches played. The rest were not pulled for openings.
Sarah
- Career
- 393–340 · 53.6%
- This season
- 22 matches · 40.9%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 14 | 21.5% |
|---|---|---|
| crouch into Long Snap Side Chop3P+K | 7 | 10.8% |
| Sharpsword44K into Sharpsword Combo44KK | 5 | 7.7% |
| forward movement into punchP | 5 | 7.7% |
| forward dash into Crescent Heel4K+G | 4 | 6.2% |
| Rising Elbow6P | 3 | 4.6% |
| forward dash into evade up | 3 | 4.6% |
| Rising Elbow6P into forward movement | 2 | 3.1% |
| Snap Side Chop3P | 2 | 3.1% |
| Snap Side Chop3P into backdash | 2 | 3.1% |
| backdash into Low Spin Kick3K+G | 2 | 3.1% |
| crouch into Snap Side Chop3P | 2 | 3.1% |
| forward dash into Serpent Toe Kick2P+K | 2 | 3.1% |
| Dragon Smash Cannon1K | 1 | 1.5% |
| Leg Slicer2K+G | 1 | 1.5% |
10 further openings account for the other 10 rounds.
Counted from 16 of the 22 matches played. The rest were not pulled for openings.
Jean
- Career
- 21–17 · 55.3%
- This season
- 15 matches · 53.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Konohana Sakuya43P+K | 5 | 14.7% |
|---|---|---|
| crouch into Shitazuki3P | 3 | 8.8% |
| forward movement into punchP | 3 | 8.8% |
| punchP into KounirenPP | 3 | 8.8% |
| Yoko'enpi6P | 2 | 5.9% |
| backdash into Kousenshu4KP | 2 | 5.9% |
| crouch dash back into Gedan Mawashigeri2K | 2 | 5.9% |
| Hangetsu NirenzukiP+K | 1 | 2.9% |
| Konohana Sakuya43P+K | 1 | 2.9% |
| KounirenPP into Nishin KakegeriPPK | 1 | 2.9% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 1 | 2.9% |
| Yoko'enpi6P into Yamakuzushi6K | 1 | 2.9% |
| Yoko'enpi6P into forward dash | 1 | 2.9% |
| Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK | 1 | 2.9% |
| backdash into Nozuchi1P+K | 1 | 2.9% |
6 further openings account for the other 6 rounds.
Counted from 10 of the 15 matches played. The rest were not pulled for openings.
Pai
- Career
- 2–2 · 50.0%
- This season
- 5 matches · 60.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Senchuken6P into crouch dash forward | 3 | 13.6% |
|---|---|---|
| Senchuken6P into evade down | 2 | 9.1% |
| Senchuken6P into forward dash | 2 | 9.1% |
| Soukasui3P into Souka Rensui3PP | 2 | 9.1% |
| forward movement into punchP | 2 | 9.1% |
| Honshin Soukyaku1K+G into crouch | 1 | 4.5% |
| RenshouPP into RaigekishouPPP | 1 | 4.5% |
| Senchuken6P into backdash | 1 | 4.5% |
| Soukasui3P into backward movement | 1 | 4.5% |
| backdash into Heiho Chutenshou64P | 1 | 4.5% |
| backdash into Soukasui3P | 1 | 4.5% |
| backdash into evade up | 1 | 4.5% |
| crouch dash forward into guardG | 1 | 4.5% |
| crouch into Shi'en Settai2K+G | 1 | 4.5% |
| guardG into Rikensui1P | 1 | 4.5% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 5 of 16 tests hold up
- Akira: 7 of 15 tests hold up
- Vanessa: 2 of 15 tests hold up
- Shun: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
