VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

m01ch1

  • Akira
  • Vanessa
  • Shun
  • Jacky
  • Aoi
  • Taka
  • Sarah
  • Jean
  • Pai
Career matches4,084
Career win rate53.8%
Round win rate53.0%
Peak rank31
Distinct opponents368
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1511 #1,938 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry3185946939054.6%
Aoi2985043941151.6%
Sarah3073339334053.6%
Akira2971638233453.4%
Vanessa2962133428753.8%
Shun27133914268.4%
Jacky28103574655.3%
Jean2638211755.3%
Taka2627111640.7%
Pai2142250.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,199 of 4,199 rounds counted

7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.94161,816
Akira8.3498803
Vanessa7.3439724
Shun7.3436266
Jacky7.5450202
Aoi7.2434119
Taka7.2430103
Sarah7.042190
Jean7.343654
Pai7.142822

By opponent's character

Wolf7.6458638
Jacky7.3437460
Akira7.3439406
Aoi7.5452244
Jeffry7.5453277
Shun7.2432253
Goh7.4442242
Sarah7.0421222
Pai7.9471194
Lau7.1425176
Kage7.3438163
Lion7.3437152
El Blaze7.1425145
Jean7.0417145
Vanessa7.3440134
Brad6.9416123
Lei Fei7.142797
Eileen6.740263
Taka6.941656
Dural6.53929

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf154896557.8%+4.3
Jacky115575849.6%-7.9
Akira101554654.5%+1.1
Aoi66392759.1%+4.9
Jeffry66353153.0%-1.9
Shun62392362.9%+6.6
Goh61214034.4%-17.7
Sarah54312357.4%+5.1
Pai50272354.0%+2.7
Lau44192543.2%-9.8
Kage39231659.0%+6.4
Lion38241463.2%+3.4
El Blaze36181850.0%-8.0
Jean35211460.0%+6.5
Vanessa33181554.5%-1.3
Brad29121741.4%-10.1
Lei Fei25151060.0%+8.4
Eileen1510566.7%+13.3
Taka1410471.4%+16.9
Dural21150.0%+4.7

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence120714959.2%+6.4
Half Fence115605552.2%-2.4
Octagon110644658.2%+3.9
Low Fence108555350.9%-2.2
Single Wall103544952.4%-3.6
Full Fence101584357.4%+2.5
Rectangle99534653.5%+0.6
Open98485049.0%-4.8
Breakable Half Fence79493062.0%+4.6
Full Fence and Open47262155.3%+3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls62456.9%54.6%+2.3
No walls30950.8%54.0%-3.2

Walls against open: +5.5 points (95% range -1.4 to +12.4), p 0.121 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

こて (Rank 29)2026/10/1798188.9%
44884 (Rank 29)2026/10/15104640.0%
midori6127 (Rank 29)2026/10/15169756.2%
Shurkn-_-pap03 (Rank 27)2026/10/14128466.7%
鳩男 (Rank 31)2026/10/12158753.3%
misoazy (Rank 27)2026/10/1283537.5%
たつやX (Rank 27)2026/10/1292722.2%
buenosuzonde865 (Rank 29)2026/10/1173442.9%
溟渤 (Rank 33)2026/10/1074357.1%
syro_u473t8-e (Rank 30)2026/10/0975271.4%
釜猫 (Rank 27)2026/10/0475271.4%
koiketyan (Rank 27)2026/10/04148657.1%
openpen (Rank 30)2026/09/23169756.2%
冷やし蟹ラーメンマン (Rank 30)2026/09/1582625.0%
MNDZ (Rank 31)2026/09/1285362.5%
Amor_y_Paz_0921 (Rank 29)2026/09/051710758.8%
tamaneen (Rank 31)2026/09/0575271.4%
poco/ぽこ (Rank 29)2026/09/03103730.0%
takapiko-no (Rank 30)2026/09/0276185.7%
Wonda15426 (Rank 28)2026/09/02106460.0%
inakastar (Rank 33)2026/08/2694544.4%
juste (Rank 30)2026/08/26107370.0%
ありがとナス (Rank 28)2026/08/25138561.5%
弱者 (Rank 33)2026/08/1872528.6%
handesu519 (Rank 30)2026/07/2795455.6%

Round openings

Every character

Body CrushP+K1634.5%
backdash into Double Hammer Down43P1313.6%
forward movement into punchP1213.4%
forward dash into evade up1042.9%
Offensive Style: forward movement into One TwoPP792.2%
backdash into evade up571.6%
Rimon Chouchu66P into forward dash541.5%
Yakuho Chouchu666P into forward dash521.4%
Senzankou66P+K into throwP+G491.4%
backdash into Toe Kick2K491.4%
crouch into Ducking Low2K+G461.3%
Elbow Butt6P441.2%
Offensive Style: backdash into Bunker Buster9P431.2%
forward dash into Souka Housui3P+K431.2%
Offensive Style: crouch into Short Upper3P411.1%

725 further openings account for the other 2,533 rounds.

Counted from 890 of the 1,039 matches played. The rest were not pulled for openings.

Jeffry

Career
469–390 · 54.6%
This season
443 matches · 54.2%
Peak rank
31

First hit in 57.3% of 1,396 rounds. Won 55.0% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 17.3% of rounds, against 9.7% in their other rounds.
  • Against Wolf: attacks straight away in 48.5% of rounds, against 32.0% against everyone else.
  • After opening the round before by moving in: backs off first in 38.9% of rounds, against 30.1% after anything else.
  • In round 1: opens with “crouch into 2K+G Ducking Low” in 6.5% of rounds, against 2.3% in their other rounds.
  • Against Jeffry: opens with “backdash into 2K Toe Kick” in 9.6% of rounds, against 2.9% against everyone else.

How is this tested?

Body CrushP+K16311.6%
backdash into Double Hammer Down43P1319.3%
forward movement into punchP856.1%
backdash into Toe Kick2K493.5%
crouch into Ducking Low2K+G463.3%
Elbow Butt6P443.1%
backdash into Head Attack46P+K392.8%
backdash into Rising Hammer43PP352.5%
forward dash into evade up342.4%
forward movement into Double KnucklePP312.2%
backdash into Kenka Hook46P292.1%
Middle Hell Stab6P+K271.9%
backdash into Ducking Low2K+G271.9%
crouch into Double Upper3PP251.8%
Body CrushP+K into forward dash241.7%

167 further openings account for the other 612 rounds.

Counted from 341 of the 443 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf25–8 · 76%7–4 · 64%too few to test
Akira12–9 · 57%8–2 · 80%too few to test
Jeffry8–10 · 44%5–6 · 45%too few to test
Jacky11–10 · 52%1–2 · 33%too few to test
Goh5–8 · 38%1–4 · 20%too few to test
Shun4–4 · 50%6–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

102 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
382–334 · 53.4%
This season
200 matches · 55.5%
Peak rank
29

First hit in 53.1% of 795 rounds. Won 56.9% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 49.2% of rounds, against 27.9% in their other rounds.
  • Against Shun: waits first in 21.5% of rounds, against 7.9% against everyone else.
  • After losing a round: moves in first in 37.2% of rounds, against 19.9% after winning one.
  • When behind: moves in first in 35.5% of rounds, against 22.0% when ahead or level.
  • In round 1: opens with “forward dash into evade up” in 16.1% of rounds, against 4.5% in their other rounds.
  • Against Pai: opens with “666P Yakuho Chouchu into forward dash” in 20.8% of rounds, against 5.1% against everyone else.
  • After winning a round: opens with “666P Yakuho Chouchu into forward dash” in 12.3% of rounds, against 3.3% after losing one.

How is this tested?

forward dash into evade up597.4%
Rimon Chouchu66P into forward dash546.7%
Yakuho Chouchu666P into forward dash526.5%
Senzankou66P+K into throwP+G496.1%
forward dash into Souka Housui3P+K435.4%
backdash into Chouzan Housui46P+K415.1%
forward dash into Jouho Touken6P303.7%
backdash into Hekishou43P263.2%
backdash into evade up253.1%
Rimon Chouchu66P182.2%
Yakuho Chouchu666P172.1%
forward movement into punchP172.1%
backdash into Jouho Senshou46P162.0%
Senzankou66P+K into HoukenP+K+G141.8%
crouch into Souka Housui3P+K141.8%

125 further openings account for the other 327 rounds.

Counted from 199 of the 200 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–6 · 60%5–5 · 50%too few to test
Wolf7–4 · 64%2–8 · 20%too few to test
Akira10–5 · 67%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
334–287 · 53.8%
This season
181 matches · 53.0%
Peak rank
29

First hit in 30.0% of 717 rounds. Won 53.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 21.5% of rounds, against 13.5% in their other rounds.
  • When ahead: opens with “Offensive Style: forward movement into PPP Combo Upper” in 9.4% of rounds, against 2.8% when level or behind.

How is this tested?

Offensive Style: forward movement into One TwoPP7910.8%
Offensive Style: backdash into Bunker Buster9P435.9%
Offensive Style: crouch into Short Upper3P415.6%
Offensive Style: forward movement into Combo UpperPPP334.5%
Offensive Style: forward movement into punchP334.5%
Offensive Style: crouch into Sweet Leg Slash1P253.4%
Offensive Style: forward dash into evade up253.4%
Offensive Style: backdash into evade up131.8%
Offensive Style: punch into One TwoPP131.8%
Defensive Style: forward movement into Jab~BodyPP121.6%
Offensive Style: backdash into Russian Hook43P+K121.6%
Offensive Style: crouch dash forward into Pile Bunker6P+K101.4%
Defensive Style: backdash into evade up91.2%
Defensive Style: crouch into Stinger Low Blow1P+K91.2%
Defensive Style: forward movement into punchP91.2%

192 further openings account for the other 362 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf14–9 · 61%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
91–42 · 68.4%
This season
67 matches · 62.7%
Peak rank
27

First hit in 57.4% of 265 rounds. Won 59.2% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyou'in Haishu3P228.3%
Getsuga Gakushu46P186.8%
Getsuga Gakushu46P into forward dash186.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP176.4%
Getsuga Gakushu46P into throwP+G155.6%
crouch into Haisenchu1P134.9%
backward movement into Kasen Chugeki6P124.5%
backdash into Getsuga Gakushu46P93.4%
backdash into evade up83.0%
Getsuga Gakushu46P into crouch72.6%
crouch into Haisenchu Kaikakyaku1PK72.6%
Getsuga Gakushu46P into Kasen Chugeki6P62.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP62.3%
Getsuga Gakushu46P into Rensai Gakushu46PP51.9%
backdash into Gyou'in Haishu3P41.5%

68 further openings account for the other 99 rounds.

Aoi

Career
439–411 · 51.6%
This season
30 matches · 60.0%
Peak rank
29

First hit in 57.1% of 112 rounds. Won 57.8% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP4035.1%
backdash into Soushouda46P+K108.8%
Jousei Ryusenshou214P+K43.5%
backdash into Kasane'ate46P43.5%
forward dash into evade up43.5%
Kamageri4K32.6%
Koromoguruma66P32.6%
backdash into Jousei Ryusenshou214P+K32.6%
backdash into evade up32.6%
crouch dash back into Sou'unha66K32.6%
Tenchi In'youP+K+G21.8%
Uzumaki Shutou44P21.8%
crouch dash forward into Hou'oushu3P21.8%
crouch into Hou'oushu3P21.8%
crouch into Kusanagi2K+G21.8%

26 further openings account for the other 27 rounds.

Counted from 29 of the 30 matches played. The rest were not pulled for openings.

Taka

Career
11–16 · 40.7%
This season
24 matches · 37.5%
Peak rank
26

First hit in 56.3% of 103 rounds. Won 48.3% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Dohyouwari43P98.7%
Hiji'ate6P76.8%
Aka'oni MidaremageP+K65.8%
forward movement into Tsuppari 3PPP65.8%
KaminaridaikoK+G54.8%
crouch into Kirikabu Kudaki1P+K54.8%
Hiji'ate6P into forward dash43.9%
forward dash into Onigoroshi3P43.9%
Gozougeri4K into Gozou Kehataki4KP32.9%
Tsuppari 2PP into Tsuppari 3PPP32.9%
crouch into Takatsumehashi3P+K32.9%
Tsuyubarai2P+K into crouch21.9%
backdash into Gozou Kehataki4KP21.9%
backdash into throwP+G21.9%
crouch into Tsuyubarai2P+K21.9%

37 further openings account for the other 40 rounds.

Jacky

Career
57–46 · 55.3%
This season
52 matches · 53.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P into backdash1114.9%
backdash into Spin Heel Sword4K+G912.2%
forward movement into punchP79.5%
Middle Smash6P68.1%
forward movement into Jab Double StraightPPP45.4%
Long Stride Back Knuckle4P+K34.0%
guardG into Bil Jee6P+K34.0%
backdash into Middle Spin Kick46K+G22.7%
forward movement into Jab StraightPP22.7%
forward movement into Punch High KickPK22.7%
punchP into Punch High KickPK22.7%
Dash Hammer Kick66K into forward movement11.4%
Low Spin Kick1K+G into crouch11.4%
Middle Smash6P into forward dash11.4%
Slant Back Knuckle1P into evade down11.4%

19 further openings account for the other 19 rounds.

Counted from 18 of the 52 matches played. The rest were not pulled for openings.

Sarah

Career
393–340 · 53.6%
This season
22 matches · 40.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G1421.5%
crouch into Long Snap Side Chop3P+K710.8%
Sharpsword44K into Sharpsword Combo44KK57.7%
forward movement into punchP57.7%
forward dash into Crescent Heel4K+G46.2%
Rising Elbow6P34.6%
forward dash into evade up34.6%
Rising Elbow6P into forward movement23.1%
Snap Side Chop3P23.1%
Snap Side Chop3P into backdash23.1%
backdash into Low Spin Kick3K+G23.1%
crouch into Snap Side Chop3P23.1%
forward dash into Serpent Toe Kick2P+K23.1%
Dragon Smash Cannon1K11.5%
Leg Slicer2K+G11.5%

10 further openings account for the other 10 rounds.

Counted from 16 of the 22 matches played. The rest were not pulled for openings.

Jean

Career
21–17 · 55.3%
This season
15 matches · 53.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Konohana Sakuya43P+K514.7%
crouch into Shitazuki3P38.8%
forward movement into punchP38.8%
punchP into KounirenPP38.8%
Yoko'enpi6P25.9%
backdash into Kousenshu4KP25.9%
crouch dash back into Gedan Mawashigeri2K25.9%
Hangetsu NirenzukiP+K12.9%
Konohana Sakuya43P+K12.9%
KounirenPP into Nishin KakegeriPPK12.9%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK12.9%
Yoko'enpi6P into Yamakuzushi6K12.9%
Yoko'enpi6P into forward dash12.9%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK12.9%
backdash into Nozuchi1P+K12.9%

6 further openings account for the other 6 rounds.

Counted from 10 of the 15 matches played. The rest were not pulled for openings.

Pai

Career
2–2 · 50.0%
This season
5 matches · 60.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P into crouch dash forward313.6%
Senchuken6P into evade down29.1%
Senchuken6P into forward dash29.1%
Soukasui3P into Souka Rensui3PP29.1%
forward movement into punchP29.1%
Honshin Soukyaku1K+G into crouch14.5%
RenshouPP into RaigekishouPPP14.5%
Senchuken6P into backdash14.5%
Soukasui3P into backward movement14.5%
backdash into Heiho Chutenshou64P14.5%
backdash into Soukasui3P14.5%
backdash into evade up14.5%
crouch dash forward into guardG14.5%
crouch into Shi'en Settai2K+G14.5%
guardG into Rikensui1P14.5%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 5 of 16 tests hold up
  • Akira: 7 of 15 tests hold up
  • Vanessa: 2 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)