VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

souran33

Career matches707
Career win rate59.0%
Round win rate53.7%
Peak rank34
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3470741729059.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira41325.0%-39.8
Lion32166.7%+8.3
Jacky21150.0%-21.9
Jean220100.0%+32.9
Lau220100.0%+36.5
Sarah21150.0%-8.2
Vanessa21150.0%-10.6
Wolf21150.0%-8.2
Dural110100.0%+31.4
Kage110100.0%+57.0
Pai110100.0%+34.8
Shun1010.0%-47.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence51420.0%-38.9
Open42250.0%-22.2
Full Fence330100.0%+41.9
Half Fence31233.3%-29.4
Full Fence and Open220100.0%+46.3
Rectangle220100.0%+39.7
Low Fence110100.0%+34.8
Octagon1010.0%-60.1
Single Wall110100.0%+31.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1450.0%57.5%-7.5
No walls666.7%68.3%-1.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

acebreaker (Rank 34)2026/06/2121150.0%
Kenちろ_やってます (Rank 36)2026/06/212020.0%
お~ちゃん (Rank 34)2026/06/0721150.0%
Bird-Tat (Rank 32)2026/06/0721150.0%
へっぽこラウ (Rank 32)2026/06/07220100.0%
ペニーワイズ (Rank 31)2026/06/07220100.0%
貧乏リオン/binboulion (Rank 35)2026/06/0721150.0%
ワクワク (Rank 32)2026/05/17110100.0%
Phrazes_For_The_Young (Rank 31)2026/05/1721150.0%
らうらう (Rank 31)2026/05/17110100.0%
ダンプよっし~改 (Rank 37)2026/05/17110100.0%
ぷこ (Rank 31)2026/05/09110100.0%
ガウショ (Rank 37)2026/05/091010.0%
N/A (Rank 34)2026/05/0921150.0%

Round openings

Lion

backdash into Senshippo66P1313.7%
crouch into Katousui2P1313.7%
Katousui2P99.5%
backdash into evade up77.4%
Juchou Senshou8P+K66.3%
crouch dash forward into Sen'inshou3P55.3%
crouch dash forward into Senputai8K44.2%
backdash into evade down33.2%
backdash into Senputai8K22.1%
backward movement into evade down22.1%
crouch dash forward into evade down22.1%
crouch into Shicchi Soutai3K+G22.1%
evade down into Senkyutai1K22.1%
evade down into backward movement22.1%
Banchu6P11.1%

22 further openings account for the other 22 rounds.