VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

cringenasty

  • Kage
Career matches3,178
Career win rate52.1%
Round win rate48.8%
Peak rank31
Distinct opponents69
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1532 #1,797 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah312,7291,4381,29152.7%
Kage2341820521349.0%
Vanessa—31131841.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,223 of 1,351 rounds counted

6.5 inputs a second (389 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.53881,214
Kage6.94169

By opponent's character

Sarah6.4384101
Akira6.4382112
Shun6.5392106
Lei Fei6.7404116
Jean6.5390107
Lau6.2371101
El Blaze6.639497
Vanessa6.539361
Kage6.539073
Jacky6.538769
Wolf6.941571
Goh6.337632
Aoi6.136436
Brad6.438236
Jeffry6.841028
Taka6.538929
Dural6.438224
Pai5.935217
Lion6.03587

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah35142140.0%-3.3
Akira32191359.4%-0.4
Shun3182325.8%-21.0
Lei Fei2781929.6%-20.3
Jean2652119.2%-11.6
Lau26141253.9%+16.1
El Blaze23111247.8%-4.3
Vanessa2315865.2%+20.3
Kage20101050.0%+1.1
Jacky1812666.7%+15.3
Wolf189950.0%+4.0
Goh116554.5%+7.6
Aoi107370.0%-0.6
Brad105550.0%-1.6
Jeffry105550.0%+0.0
Taka73442.9%+18.6
Dural63350.0%+6.2
Pai53260.0%+18.1
Lion220100.0%+50.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open50252550.0%+5.9
Single Wall47222546.8%-5.8
Full Fence34132138.2%-11.7
Half Fence34171750.0%+0.3
Breakable Half Fence2891932.1%-4.4
Full Fence and Open27121544.4%+1.4
Low Fence27101737.0%-9.0
Rectangle27131448.1%+4.1
Breakable Full Fence2618869.2%+20.1
Octagon25151060.0%+9.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17448.9%46.9%+2.0
No walls12446.0%47.6%-1.7

Walls against open: +3.6 points (95% range -7.9 to +15.1), p 0.536 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kungfuhustle99 (Rank 29)2026/10/141551033.3%
NoOneSpecific (Rank 30)2026/09/22148657.1%
Jaguar (Rank 35)2026/09/16124833.3%
Obvious_Bait_lol (Rank 29)2026/09/1661516.7%
samtheseed (Rank 32)2026/09/131651131.2%
avery (Rank 35)2026/09/131421214.3%
brucelabestia (Rank 36)2026/07/2851420.0%
Username (Rank 36)2026/07/266060.0%
iKillYouXChicken (Rank 36)2026/07/26151146.7%
ulilb1ckard (Rank 30)2026/07/25148657.1%
babo209 (Rank 26)2026/07/2175271.4%
justaname00 (Rank 29)2026/07/2095455.6%
I'monlysleeping (Rank 34)2026/07/20113827.3%
RayBladeX (Rank 27)2026/07/0582625.0%
cityofechoes580 (Rank 27)2026/07/0543175.0%
MugenTako (Rank 28)2026/07/041771041.2%
VectorMan- (Rank 33)2026/07/041810855.6%
Bandit-the-Rogue (Rank 26)2026/06/2984450.0%
BrodiMAN (Rank 32)2026/06/29145935.7%
Kitetsu (Rank 28)2026/06/2876185.7%
HappyFriendLau (Rank 32)2026/06/2863350.0%
Scorcho (Rank 27)2026/06/1985362.5%
SFPunker (Rank 36)2026/05/287070.0%
IphanatikI (Rank 34)2026/05/27550100.0%
MelonBread (Rank 32)2026/04/0853260.0%

Round openings

Every character

punchP into kickK17613.1%
Sharpsword44K into Sharpsword Combo44KK14811.0%
guardG795.9%
backdash into Crescent Heel4K+G534.0%
Sharpsword44K423.1%
Sharpsword44K into backdash413.1%
Back Knuckle Turn44P into crouch392.9%
punchP into High Kick StraightKP362.7%
Rising Elbow6P into Elbow Side Chop6PP352.6%
crouch into Leg Slicer2K+G352.6%
Back Knuckle Turn44P into backdash282.1%
Back Knuckle Turn44P272.0%
punchP into Double Thrust KickKK272.0%
no input241.8%
forward dash into guardG211.6%

180 further openings account for the other 531 rounds.

Counted from 338 of the 340 matches played. The rest were not pulled for openings.

Sarah

Career
1,438–1,291 · 52.7%
This season
338 matches · 46.5%
Peak rank
31

First hit in 50.6% of 1,322 rounds. Won 55.2% of the rounds they struck first, 42.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 72.9% of rounds, against 61.2% in their other rounds.
  • Against Sarah: evades first in 9.2% of rounds, against 2.9% against everyone else.
  • After opening the round before by attacking: attacks straight away in 66.0% of rounds, against 50.9% after anything else.
  • After winning a round: attacks straight away in 68.8% of rounds, against 53.9% after losing one.
  • When ahead: attacks straight away in 68.0% of rounds, against 57.0% when level or behind.
  • Against Sarah: opens with “backdash into 4K+G Crescent Heel” in 9.2% of rounds, against 3.4% against everyone else.
  • After winning a round: opens with “P punch into K kick” in 17.4% of rounds, against 8.7% after losing one.

How is this tested?

punchP into kickK17413.1%
Sharpsword44K into Sharpsword Combo44KK14811.1%
guardG775.8%
backdash into Crescent Heel4K+G534.0%
Sharpsword44K423.1%
Sharpsword44K into backdash413.1%
Back Knuckle Turn44P into crouch392.9%
punchP into High Kick StraightKP362.7%
Rising Elbow6P into Elbow Side Chop6PP352.6%
crouch into Leg Slicer2K+G352.6%
Back Knuckle Turn44P into backdash282.1%
Back Knuckle Turn44P272.0%
punchP into Double Thrust KickKK272.0%
no input241.8%
forward dash into guardG211.6%

175 further openings account for the other 526 rounds.

Counted from 336 of the 338 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah4–9 · 31%7–6 · 54%too few to test
Akira13–9 · 59%5–4 · 56%too few to test
Shun4–15 · 21%3–6 · 33%too few to test
Jean4–8 · 33%1–9 · 10%too few to test
Lau8–8 · 50%5–4 · 56%too few to test
Lei Fei3–15 · 17%4–3 · 57%too few to test
El Blaze10–10 · 50%1–2 · 33%too few to test
Vanessa8–0 · 100%5–7 · 42%too few to test
Kage2–3 · 40%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
205–213 · 49.0%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG222.2%
punchP into kickK222.2%
Fusenjin3P into Shippuzan3PP111.1%
Kouten63214P111.1%
Rakujin Gaeri44P into crouch111.1%
backdash into Soumenwari1P+K111.1%
guardG into Soumenwari1P+K111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 7 of 15 tests hold up
  • Kage: not tested (too few rounds)