VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

Reginald_Greene

  • Jean
  • Lau
Career matches520
Career win rate60.0%
Round win rate55.2%
Peak rank29
Distinct opponents46
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1481 #2,146 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2946727719059.3%
Jean2449341569.4%
Lau2141325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,113 of 1,113 rounds counted

8.2 inputs a second (490 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.5511895
Jean6.8410205
Lau7.846613

By opponent's character

Lion7.0419194
Akira8.8530156
Goh8.651499
Jacky8.852684
Vanessa8.752398
Pai8.852884
Sarah8.047868
Taka7.746455
Eileen8.450743
Shun7.645948
Jeffry8.953742
Lei Fei7.846542
Wolf8.048038
Brad8.853127
El Blaze7.041719
Kage8.852716

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion47321568.1%-5.8
Akira40192147.5%-19.1
Goh24141058.3%-0.7
Jacky2113861.9%+19.1
Vanessa2113861.9%+7.3
Pai2014670.0%+13.3
Sarah1610662.5%+8.8
Taka156940.0%-13.9
Eileen1110190.9%+29.4
Shun116554.5%+4.8
Jeffry107370.0%+10.0
Lei Fei105550.0%-12.2
Wolf95455.6%-2.2
Brad660100.0%+17.6
El Blaze51420.0%-30.5
Kage4040.0%-20.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence46281860.9%+5.0
Rectangle36181850.0%-13.4
Half Fence32201262.5%-2.8
Low Fence2415962.5%-5.8
Full Fence and Open2113861.9%+3.5
Full Fence2014670.0%+13.4
Octagon2014670.0%+18.3
Breakable Full Fence189950.0%-5.1
Open179852.9%-7.1
Single Wall168850.0%-16.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17259.9%58.8%+1.1
No walls5756.1%64.6%-8.4

Walls against open: +9.5 points (95% range -5.4 to +24.4), p 0.211 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

RobtheStone (Rank 21)41291270.7%
LethalLegendK (Rank 30)2012860.0%
Tekhne (Rank 28)1610662.5%
Sunday (Rank 26)114736.4%
BearPrincess420 (Rank 18)109190.0%
chaingrabs (Rank 23)96366.7%
FOF (Rank 24)85362.5%
Twonny (Rank 23)85362.5%
ZEROXP7 (Rank 24)87187.5%
GamesoftRobo (Rank 28)74357.1%
Papirrín (Rank 27)74357.1%
PumpkinHeadJack (Rank 13)76185.7%
Deznere (Rank 25)63350.0%
FullHD (Rank 29)6060.0%
Kaashif (Rank 23)64266.7%
無謀 (Rank 33)62433.3%
DatDemo (Rank 26)54180.0%
justaname00 (Rank 30)51420.0%
suna19 (Rank 31)52340.0%
tenpai (Rank 31)51420.0%
B34TD0WN (Rank 27)42250.0%
Crashing_Blow2003 (Rank 32)4040.0%
Roadkill93 (Rank 21)440100.0%
fenns (Rank 21)440100.0%
haumaru (Rank 17)440100.0%

Most played opponents, most recent first

LethalLegendK (Rank 30)2026/10/162012860.0%
suna19 (Rank 31)2026/10/1652340.0%
Tekhne (Rank 28)2026/09/091610662.5%
Twonny (Rank 23)2026/09/0785362.5%
Papirrín (Rank 27)2026/09/0774357.1%
Sunday (Rank 26)2026/09/06114736.4%
chaingrabs (Rank 23)2026/09/0696366.7%
Kaashif (Rank 23)2026/09/0664266.7%
Crashing_Blow2003 (Rank 32)2026/09/064040.0%
無謀 (Rank 33)2026/09/0462433.3%
Deznere (Rank 25)2026/08/2763350.0%
RobtheStone (Rank 21)2026/08/2541291270.7%
Roadkill93 (Rank 21)2026/08/25440100.0%
FullHD (Rank 29)2026/08/246060.0%
GamesoftRobo (Rank 28)2026/08/2274357.1%
ZEROXP7 (Rank 24)2026/08/2287187.5%
justaname00 (Rank 30)2026/08/1851420.0%
DatDemo (Rank 26)2026/08/0454180.0%
FOF (Rank 24)2026/07/2985362.5%
B34TD0WN (Rank 27)2026/07/2942250.0%
tenpai (Rank 31)2026/06/1851420.0%
BearPrincess420 (Rank 18)2026/06/16109190.0%
haumaru (Rank 17)2026/06/16440100.0%
fenns (Rank 21)2026/06/11440100.0%
PumpkinHeadJack (Rank 13)2026/06/1176185.7%

Round openings

Every character

Rimon Chouchu66P11110.7%
forward movement into punchP696.6%
forward dash into Jouho Touken6P545.2%
Souka Housui3P+K434.1%
evade down into Jouho Senshou46P292.8%
evade down into backdash232.2%
evade up into crouch dash back232.2%
evade up into crouch dash forward232.2%
forward dash into Rimon Chouchu66P222.1%
evade up into Youzentai2K161.5%
Gyaku Seikenzuki66P151.4%
evade up into Koboku214P151.4%
backdash into evade down141.3%
evade up into backdash141.3%
guardG131.2%

248 further openings account for the other 558 rounds.

Counted from 253 of the 270 matches played. The rest were not pulled for openings.

Akira

Career
277–190 · 59.3%
This season
217 matches · 58.1%
Peak rank
29

First hit in 55.0% of 822 rounds. Won 57.3% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 47.0% of rounds, against 22.4% in their other rounds.
  • Against Akira: attacks straight away in 41.0% of rounds, against 30.5% against everyone else.
  • After winning a round: evades first in 32.0% of rounds, against 11.2% after losing one.
  • When ahead: evades first in 31.0% of rounds, against 15.5% when level or behind.
  • In round 4 or later: opens with “66P Rimon Chouchu” in 17.7% of rounds, against 11.8% in their other rounds.
  • Against Akira: opens with “evade down into 46P Jouho Senshou” in 7.7% of rounds, against 2.5% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 12.6% of rounds, against 6.2% after winning one.

How is this tested?

Rimon Chouchu66P11113.5%
forward movement into punchP637.7%
forward dash into Jouho Touken6P546.5%
Souka Housui3P+K435.2%
evade down into Jouho Senshou46P293.5%
forward dash into Rimon Chouchu66P222.7%
evade up into crouch dash forward202.4%
evade up into crouch dash back172.1%
evade up into Youzentai2K161.9%
evade up into Koboku214P151.8%
evade up into backdash131.6%
backdash into evade down121.5%
evade down into backdash111.3%
Jouho Touken6P101.2%
forward movement into Hachimon KaidaPP101.2%

159 further openings account for the other 378 rounds.

Counted from 200 of the 217 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–13 · 43%7–6 · 54%too few to test
Goh11–9 · 55%2–1 · 67%too few to test
Jacky8–6 · 57%2–0 · 100%too few to test
Vanessa7–3 · 70%6–5 · 55%too few to test
Pai6–3 · 67%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
34–15 · 69.4%
This season
50 matches · 68.0%
Peak rank
24

First hit in 53.7% of 205 rounds. Won 56.4% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P157.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP125.8%
evade down into backdash115.4%
Shitazuki3P into Oishitazuki3PP73.4%
evade up into crouch dash back62.9%
forward movement into punchP62.9%
Gyaku Seikenzuki66P into forward movement52.4%
guardG52.4%
Harai'uke (Deflect)4P+K+G into punchP41.9%
Shitazuki3P into guardG41.9%
evade down into Oihiji4P+K41.9%
evade down into kickK41.9%
Hizageri4K31.5%
Shitazuki3P31.5%
Yamakuzushi6K31.5%

86 further openings account for the other 113 rounds.

Lau

Career
1–3 · 25.0%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward215.4%
Chugeki6P17.7%
Kosoushou46P into forward movement17.7%
Senchutai3K into Senkyaku Chushou3KP17.7%
backdash17.7%
crouch dash forward into evade down17.7%
evade down into backdash17.7%
evade up into Junho Renshou33PP17.7%
guardG into Hou'ou Soushou6PP17.7%
guardG into crouch17.7%
kickK17.7%
punchP into RenshouPP17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)