Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1107 #3,580 of 3,686 on the Elo list →
Eileen1090354 matches
Pai1100170 matches
Aoi1050105 matches
Wolf111449 matches
Brad109935 matches
Vanessa110613 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 24 | 1,517 | 459 | 1,058 | 30.3% |
|---|---|---|---|---|---|
| Aoi | 21 | 1,145 | 296 | 849 | 25.9% |
| Eileen | 22 | 770 | 259 | 511 | 33.6% |
| Wolf | 20 | 86 | 29 | 57 | 33.7% |
| Brad | 17 | 37 | 7 | 30 | 18.9% |
| Vanessa | 16 | 23 | 2 | 21 | 8.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,993 of 3,215 rounds counted6.7 inputs a second (403 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 7.0 | 417 | 1,604 |
|---|---|---|---|
| Pai | 6.4 | 386 | 581 |
| Aoi | 6.4 | 382 | 431 |
| Wolf | 5.9 | 353 | 181 |
| Brad | 7.0 | 422 | 141 |
| Vanessa | 7.1 | 425 | 55 |
By opponent's character
| Akira | 6.8 | 406 | 317 |
|---|---|---|---|
| Brad | 6.7 | 402 | 291 |
| Jeffry | 6.8 | 410 | 250 |
| Wolf | 6.7 | 400 | 247 |
| Goh | 7.0 | 417 | 213 |
| Shun | 6.5 | 388 | 170 |
| Jacky | 6.6 | 395 | 190 |
| Jean | 6.2 | 371 | 133 |
| Aoi | 6.7 | 400 | 118 |
| Lion | 6.7 | 404 | 133 |
| Kage | 6.8 | 408 | 104 |
| Sarah | 6.4 | 383 | 108 |
| Pai | 6.9 | 412 | 122 |
| Taka | 6.6 | 397 | 119 |
| Eileen | 6.8 | 410 | 121 |
| El Blaze | 6.8 | 407 | 81 |
| Lei Fei | 6.6 | 396 | 108 |
| Vanessa | 7.3 | 436 | 94 |
| Lau | 6.8 | 410 | 58 |
| Dural | 6.4 | 383 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 93 | 25 | 68 | 26.9% | +1.5 |
|---|---|---|---|---|---|
| Brad | 80 | 14 | 66 | 17.5% | -7.5 |
| Jeffry | 69 | 22 | 47 | 31.9% | +5.2 |
| Wolf | 67 | 17 | 50 | 25.4% | -4.4 |
| Goh | 60 | 25 | 35 | 41.7% | +11.5 |
| Shun | 56 | 8 | 48 | 14.3% | -8.4 |
| Jacky | 51 | 15 | 36 | 29.4% | -3.1 |
| Jean | 40 | 19 | 21 | 47.5% | +5.1 |
| Aoi | 36 | 19 | 17 | 52.8% | +23.6 |
| Lion | 35 | 2 | 33 | 5.7% | -22.4 |
| Kage | 34 | 12 | 22 | 35.3% | -5.2 |
| Sarah | 33 | 13 | 20 | 39.4% | +11.1 |
| Pai | 31 | 12 | 19 | 38.7% | +9.6 |
| Taka | 31 | 5 | 26 | 16.1% | -4.2 |
| Eileen | 30 | 6 | 24 | 20.0% | -13.6 |
| El Blaze | 26 | 11 | 15 | 42.3% | +9.9 |
| Lei Fei | 26 | 3 | 23 | 11.5% | -9.5 |
| Vanessa | 24 | 11 | 13 | 45.8% | +12.9 |
| Lau | 16 | 4 | 12 | 25.0% | -5.4 |
| Dural | 5 | 0 | 5 | 0.0% | -24.4 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 103 | 28 | 75 | 27.2% | +1.0 |
|---|---|---|---|---|---|
| Full Fence | 99 | 32 | 67 | 32.3% | +1.5 |
| Octagon | 95 | 32 | 63 | 33.7% | +3.9 |
| Breakable Full Fence | 93 | 28 | 65 | 30.1% | +0.1 |
| Breakable Half Fence | 75 | 23 | 52 | 30.7% | -0.8 |
| Open | 75 | 24 | 51 | 32.0% | +1.6 |
| Single Wall | 73 | 13 | 60 | 17.8% | -8.9 |
| Low Fence | 62 | 26 | 36 | 41.9% | +10.6 |
| Rectangle | 62 | 16 | 46 | 25.8% | -1.1 |
| Full Fence and Open | 34 | 7 | 27 | 20.6% | -9.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 527 | 30.2% | 29.3% | +0.8 |
| No walls | 210 | 30.0% | 29.4% | +0.6 |
Walls against open: +0.2 points (95% range -7.0 to +7.5), p 0.948 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Sankofa (Rank 24) | 29 | 8 | 21 | 27.6% |
|---|---|---|---|---|
| AsaAkira (Rank 26) | 27 | 1 | 26 | 3.7% |
| B34TD0WN (Rank 27) | 26 | 3 | 23 | 11.5% |
| n.fangy (Rank 37) | 26 | 0 | 26 | 0.0% |
| DJBustANut (Rank 21) | 18 | 4 | 14 | 22.2% |
| Dr.Dog,theDogDoctor (Rank 24) | 17 | 5 | 12 | 29.4% |
| RaspyCannibal (Rank 22) | 17 | 10 | 7 | 58.8% |
| ImJustSaiyan0411 (Rank 23) | 16 | 4 | 12 | 25.0% |
| Jason_Elbow (Rank 41) | 12 | 1 | 11 | 8.3% |
| Night_Phyre (Rank 19) | 11 | 7 | 4 | 63.6% |
| honkey (Rank 21) | 11 | 4 | 7 | 36.4% |
| ItsPr0blematic (Rank 4) | 10 | 9 | 1 | 90.0% |
| Reginald_Greene (Rank 17) | 10 | 1 | 9 | 10.0% |
| ZEROXP7 (Rank 23) | 10 | 0 | 10 | 0.0% |
| nightmarecity79 (Rank 26) | 10 | 0 | 10 | 0.0% |
| AHHHHHHHHHHHHHHHHHHHHH (Rank 5) | 9 | 9 | 0 | 100.0% |
| ColonelMeanders (Rank 17) | 9 | 5 | 4 | 55.6% |
| EXEcutey (Rank 22) | 9 | 0 | 9 | 0.0% |
| FatTarma (Rank 22) | 9 | 1 | 8 | 11.1% |
| Phon (Rank 16) | 9 | 3 | 6 | 33.3% |
| WarriorX (Rank 29) | 9 | 1 | 8 | 11.1% |
| tenpai (Rank 32) | 9 | 0 | 9 | 0.0% |
| Gamerbobey (Rank 19) | 8 | 2 | 6 | 25.0% |
| THEWEIAND (Rank 26) | 8 | 3 | 5 | 37.5% |
| mamaluigi145 (Rank 25) | 8 | 0 | 8 | 0.0% |
Most played opponents, most recent first
| WarriorX (Rank 29) | 2026/10/18 | 9 | 1 | 8 | 11.1% |
|---|---|---|---|---|---|
| AsaAkira (Rank 26) | 2026/10/18 | 27 | 1 | 26 | 3.7% |
| Jason_Elbow (Rank 41) | 2026/10/17 | 12 | 1 | 11 | 8.3% |
| Dr.Dog,theDogDoctor (Rank 24) | 2026/10/17 | 17 | 5 | 12 | 29.4% |
| tenpai (Rank 32) | 2026/10/17 | 9 | 0 | 9 | 0.0% |
| Sankofa (Rank 24) | 2026/10/17 | 29 | 8 | 21 | 27.6% |
| AHHHHHHHHHHHHHHHHHHHHH (Rank 5) | 2026/08/18 | 9 | 9 | 0 | 100.0% |
| EXEcutey (Rank 22) | 2026/08/03 | 9 | 0 | 9 | 0.0% |
| THEWEIAND (Rank 26) | 2026/08/03 | 8 | 3 | 5 | 37.5% |
| nightmarecity79 (Rank 26) | 2026/08/03 | 10 | 0 | 10 | 0.0% |
| mamaluigi145 (Rank 25) | 2026/08/02 | 8 | 0 | 8 | 0.0% |
| B34TD0WN (Rank 27) | 2026/07/18 | 26 | 3 | 23 | 11.5% |
| RaspyCannibal (Rank 22) | 2026/07/05 | 17 | 10 | 7 | 58.8% |
| n.fangy (Rank 37) | 2026/07/04 | 26 | 0 | 26 | 0.0% |
| ImJustSaiyan0411 (Rank 23) | 2026/07/04 | 16 | 4 | 12 | 25.0% |
| honkey (Rank 21) | 2026/06/18 | 11 | 4 | 7 | 36.4% |
| DJBustANut (Rank 21) | 2026/06/16 | 18 | 4 | 14 | 22.2% |
| Reginald_Greene (Rank 17) | 2026/06/16 | 10 | 1 | 9 | 10.0% |
| FatTarma (Rank 22) | 2026/06/16 | 9 | 1 | 8 | 11.1% |
| Phon (Rank 16) | 2026/06/15 | 9 | 3 | 6 | 33.3% |
| ColonelMeanders (Rank 17) | 2026/06/15 | 9 | 5 | 4 | 55.6% |
| Night_Phyre (Rank 19) | 2026/06/13 | 11 | 7 | 4 | 63.6% |
| Gamerbobey (Rank 19) | 2026/05/30 | 8 | 2 | 6 | 25.0% |
| ItsPr0blematic (Rank 4) | 2026/05/29 | 10 | 9 | 1 | 90.0% |
| ZEROXP7 (Rank 23) | 2026/05/29 | 10 | 0 | 10 | 0.0% |
Round openings
Every character
| Douchu6P into Jouho Chu'un6PP | 137 | 4.6% |
|---|---|---|
| punchP | 116 | 3.9% |
| punchP into kickK | 104 | 3.5% |
| punchP into Enkou RensouPP | 96 | 3.2% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 77 | 2.6% |
| Tenchi In'youP+K+G | 68 | 2.3% |
| no input | 68 | 2.3% |
| punchP into RenshouPP | 67 | 2.2% |
| crouch into down-back kick1K | 62 | 2.1% |
| guardG | 58 | 1.9% |
| crouch into Enkou Santen3PP | 51 | 1.7% |
| forward movement into punchP | 51 | 1.7% |
| punchP into NirentotsuPP | 48 | 1.6% |
| Enkou Chousou3P into Enkou Santen3PP | 42 | 1.4% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 38 | 1.3% |
638 further openings account for the other 1,904 rounds.
Eileen
- Career
- 259–511 · 33.6%
- This season
- 422 matches · 32.2%
- Peak rank
- 22
First hit in 55.0% of 1,586 rounds. Won 40.2% of the rounds they struck first, 37.9% of the rounds they were struck first.
Significant Tells
- After losing a round: opens with “P punch” in 4.2% of rounds, against 1.6% after winning one.
| Douchu6P into Jouho Chu'un6PP | 137 | 8.5% |
|---|---|---|
| punchP into Enkou RensouPP | 96 | 6.0% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 77 | 4.8% |
| punchP | 56 | 3.5% |
| crouch into Enkou Santen3PP | 51 | 3.2% |
| punchP into kickK | 46 | 2.9% |
| Enkou Chousou3P into Enkou Santen3PP | 42 | 2.6% |
| crouch into down-back kick1K | 41 | 2.5% |
| guardG | 36 | 2.2% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 31 | 1.9% |
| no input | 31 | 1.9% |
| Taisei Honsou214P into Honsokuteki214PK | 25 | 1.6% |
| crouch into Sokutantai3K | 24 | 1.5% |
| Enkou RensouPP into Rensou HekizanPPP | 22 | 1.4% |
| crouch into Kasettai2K | 20 | 1.2% |
320 further openings account for the other 876 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 8–30 · 21% | 1–11 · 8% | too few to test |
| Goh | 11–17 · 39% | 2–6 · 25% | too few to test |
| Wolf | 9–21 · 30% | 1–1 · 50% | too few to test |
| Akira | 11–18 · 38% | 2–3 · 40% | too few to test |
| Jeffry | 7–12 · 37% | 1–3 · 25% | too few to test |
| Jacky | 7–10 · 41% | 2–5 · 29% | too few to test |
| Taka | 0–14 · 0% | 2–4 · 33% | too few to test |
| Shun | 1–11 · 8% | 1–6 · 14% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 459–1,058 · 30.3%
- This season
- 187 matches · 32.1%
- Peak rank
- 24
First hit in 53.6% of 733 rounds. Won 41.7% of the rounds they struck first, 35.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP into RenshouPP | 67 | 9.1% |
|---|---|---|
| punchP into kickK | 43 | 5.8% |
| punchP into RenkentaiPK | 33 | 4.5% |
| punchP | 27 | 3.7% |
| crouch into Honshin Soukyaku1K+G | 24 | 3.3% |
| Meishouho4P+K+G | 22 | 3.0% |
| Soukasui3P into Souka Senpukyaku3PK | 20 | 2.7% |
| no input | 18 | 2.5% |
| forward movement into punchP | 16 | 2.2% |
| Senchuken6P into Danshitsu6K | 15 | 2.0% |
| Meishouho4P+K+G into Ensei Soushouheki4P | 13 | 1.8% |
| RenshouPP into RaigekishouPPP | 13 | 1.8% |
| crouch into Senchutai3K | 11 | 1.5% |
| crouch into down-back kick1K | 11 | 1.5% |
| crouch into Souka Raigekishou3PPP | 10 | 1.4% |
167 further openings account for the other 392 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 3–15 · 17% | 0–8 · 0% | too few to test |
| Jeffry | 8–5 · 62% | 2–4 · 33% | too few to test |
| Aoi | 6–6 · 50% | 7–3 · 70% | too few to test |
| Shun | 3–11 · 21% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 296–849 · 25.9%
- This season
- 132 matches · 22.7%
- Peak rank
- 21
First hit in 54.4% of 493 rounds. Won 36.9% of the rounds they struck first, 30.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Tenchi In'youP+K+G | 68 | 13.6% |
|---|---|---|
| punchP into NirentotsuPP | 48 | 9.6% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 38 | 7.6% |
| punchP | 26 | 5.2% |
| forward movement into NirentotsuPP | 22 | 4.4% |
| NirentotsuPP into Nirentotsu OuchuPPP | 21 | 4.2% |
| forward movement into punchP | 17 | 3.4% |
| punchP into ShougerigasanePK | 17 | 3.4% |
| punchP into kickK | 14 | 2.8% |
| no input | 13 | 2.6% |
| crouch into Hou'oushu3P | 12 | 2.4% |
| forward movement into Nirentotsu OuchuPPP | 12 | 2.4% |
| guardG | 12 | 2.4% |
| crouch into Gedan Shouda2P | 10 | 2.0% |
| crouch into down-back kick1K | 9 | 1.8% |
93 further openings account for the other 161 rounds.
Brad
- Career
- 7–30 · 18.9%
- This season
- 36 matches · 16.7%
- Peak rank
- 17
First hit in 54.6% of 141 rounds. Won 33.8% of the rounds they struck first, 28.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Jab StraightPP | 10 | 7.1% |
|---|---|---|
| crouch into Dtee Sawk Combination3PP | 9 | 6.4% |
| punchP | 7 | 5.0% |
| no input | 6 | 4.3% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 5 | 3.5% |
| punchP into Jab~High KickPK | 5 | 3.5% |
| Elbow Hook6P | 4 | 2.8% |
| Jab StraightPP into Combination LowPPK | 4 | 2.8% |
| Jab StraightPP into Combination UpperPPP | 4 | 2.8% |
| crouch into Sharp Shoot1P | 4 | 2.8% |
| guardG | 4 | 2.8% |
| guardG into Elbow Hook6P | 4 | 2.8% |
| guardG into Sit Jab2P | 4 | 2.8% |
| Sawk Klab6P+K into Elbow Hook6P | 3 | 2.1% |
| offensive move into Sit Jab2P | 3 | 2.1% |
59 further openings account for the other 65 rounds.
Not counted here: Vanessa, Wolf. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 1 of 15 tests hold up
- Pai: 0 of 15 tests hold up
- Aoi: 0 of 13 tests hold up
- Brad: not tested (too few rounds)
