VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

hiro_pp0108

Career matches2,735
Career win rate54.6%
Round win rate51.1%
Peak rank33
Distinct opponents137
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion331,06660446256.7%
Akira3299254045254.4%
Jeffry2961931630351.0%
Pai2640221855.0%
Jacky271811761.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira37201754.0%+2.4
Jacky2581732.0%-19.4
El Blaze1812666.7%+11.8
Wolf1711664.7%+9.6
Jeffry1661037.5%-12.7
Goh156940.0%-7.2
Jean117463.6%+18.8
Sarah115645.5%-10.0
Kage106460.0%+18.7
Pai95455.6%+2.8
Lion86275.0%+17.1
Shun84450.0%+2.3
Aoi72528.6%-17.8
Lei Fei73442.9%-6.8
Lau52340.0%-7.8
Vanessa54180.0%+32.8
Eileen42250.0%+0.0
Brad3030.0%-50.0
Dural32166.7%+14.9
Taka21150.0%+3.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall31161551.6%+2.3
Open26111542.3%-8.8
Low Fence24101441.7%-10.4
Breakable Half Fence22111150.0%-1.8
Half Fence2215768.2%+19.8
Full Fence2011955.0%+5.0
Rectangle2081240.0%-13.2
Octagon1910952.6%+3.3
Breakable Full Fence1661037.5%-11.7
Full Fence and Open106460.0%+7.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11951.3%50.5%+0.8
No walls8145.7%50.2%-4.5

Walls against open: +5.3 points (95% range -8.7 to +19.3), p 0.461 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

鳩男 (Rank 31)2026/08/3032166.7%
こうちゃん(`ー´)SRGM (Rank 26)2026/08/2932166.7%
ひざくん☆中能登VF部 (Rank 33)2026/08/24330100.0%
煽るアホは0721してろ (Rank 34)2026/08/244040.0%
ヨドリバジャッキー (Rank 35)2026/08/212020.0%
calmknight[냠냠] (Rank 30)2026/08/18220100.0%
BigBoin (Rank 35)2026/08/1843175.0%
juste (Rank 30)2026/08/1831233.3%
れもん@のびしろF (Rank 31)2026/08/042020.0%
all'arrabbiata563 (Rank 30)2026/08/0431233.3%
躑躅 (Rank 34)2026/08/033030.0%
syounai (Rank 30)2026/08/0332166.7%
BANANA (Rank 29)2026/08/0343175.0%
ヘニオ (Rank 33)2026/07/2932166.7%
漂泊の民回線ジプシー (Rank 34)2026/07/2763350.0%
Ray'ne (Rank 33)2026/07/2664266.7%
フルメタル (Rank 29)2026/07/2621150.0%
tamaneen (Rank 32)2026/07/2331233.3%
え~る (Rank 29)2026/07/1032166.7%
ルドルフ (Rank 31)2026/07/083030.0%
CELIS (Rank 26)2026/07/0541325.0%
タイヨウ (Rank 30)2026/06/20220100.0%
うめおに。 (Rank 34)2026/06/1551420.0%
dalmax72 (Rank 23)2026/06/0243175.0%
家庭内最弱の剛君 (Rank 27)2026/06/02220100.0%

Round openings

Every character

backdash into back kick+guard4K+G465.3%
Elbow Butt6P into Elbow Hammer6PP364.1%
Rimon Chouchu66P364.1%
forward dash into Jouho Touken6P313.6%
Juchou Senshou8P+K293.3%
Shicchi Soutai3K+G263.0%
forward movement into Koushu RensuiPP232.6%
backdash into Double Hammer Down43P222.5%
backdash into Jouho Senshou46P222.5%
forward movement into punchP212.4%
Touku Rigou Bantaitetsu46K+G192.2%
Hammer Slide1P into Grizzly Hammer1PP182.1%
Souka Housui3P+K151.7%
Taizan Soukoushu4P+K151.7%
crouch into Low Knuckle2P151.7%

209 further openings account for the other 495 rounds.

Lion

backdash into back kick+guard4K+G4614.3%
Juchou Senshou8P+K299.0%
Shicchi Soutai3K+G268.1%
forward movement into Koushu RensuiPP237.2%
Touku Rigou Bantaitetsu46K+G195.9%
Taizan Soukoushu4P+K154.7%
Shicchi Soutai3K+G into guardG134.0%
punchP into Kousoutai2K+G123.7%
crouch into Rakugekishou3PP103.1%
forward movement into punchP103.1%
guardG into Juchou Senshou8P+K82.5%
backdash into Touku Rigou Bantaitetsu46K+G61.9%
punchP into Souji SenpuP+K61.9%
Banchu6P51.6%
Shicchi Soutai3K+G into evade down51.6%

56 further openings account for the other 88 rounds.

Jeffry

Elbow Butt6P into Elbow Hammer6PP3615.1%
backdash into Double Hammer Down43P229.2%
Hammer Slide1P into Grizzly Hammer1PP187.5%
crouch into Low Knuckle2P156.3%
guardG into Middle Hell Stab6P+K156.3%
backdash into Head Attack46P+K104.2%
backdash into Hammer Slide1P83.4%
backdash into Grizzly Hammer1PP72.9%
crouch dash forward into throwP+G72.9%
guardG into Grizzly Hammer1PP72.9%
crouch dash forward into Full Swing Upper33P62.5%
guardG into Side Kick3K62.5%
Elbow Butt6P52.1%
forward dash into Grizzly Hammer1PP52.1%
crouch into Full Swing Upper33P41.7%

45 further openings account for the other 68 rounds.

Akira

Rimon Chouchu66P3616.4%
forward dash into Jouho Touken6P3114.1%
backdash into Jouho Senshou46P2210.0%
Souka Housui3P+K156.8%
Jouho Senshou46P125.5%
Souka Housui3P+K into guardG125.5%
backdash into Souka Housui3P+K83.6%
forward dash into Souka Housui3P+K83.6%
evade up into Koboku214P73.2%
backdash into Koboku214P62.7%
evade down into Koboku214P52.3%
Rimon Chouchu66P into forward dash41.8%
guardG into Koboku214P41.8%
forward dash into Chouyoushu1P31.4%
forward movement into guardG31.4%

35 further openings account for the other 44 rounds.

Pai

forward movement into punchP1014.5%
backdash into Honrakukyaku46K+G811.6%
Honshin Soukyaku1K+G45.8%
Soukasui3P into Souka Senpukyaku3PK45.8%
backdash into Enbikyaku3K+G34.3%
punchP into RenkentaiPK34.3%
Enbu Renkyaku6K+G22.9%
Honrakukyaku46K+G22.9%
Honshin Soukyaku1K+G into guardG22.9%
Koutankyaku66K into Renkan Tanheki66KP22.9%
Senchuken6P22.9%
forward movement into RaigekishouPPP22.9%
guardG into Rikensui1P22.9%
Enbikyaku3K+G11.4%
Enbikyaku3K+G into forward dash11.4%

21 further openings account for the other 21 rounds.

Jacky

backdash into Spin Heel Sword4K+G420.0%
Middle Smash6P into Middle Smash Back Knuckle6PP210.0%
crouch dash forward into Lightning Back Knuckle3PPP210.0%
Middle Smash6P15.0%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK15.0%
Middle Smash6P into Middle Smash Sword6PK15.0%
Slide Shuffle (Deflect)4P+K+G into Spinning KickK+G15.0%
Squat Straight2P into punchP15.0%
crouch dash forward into Middle Kick3K15.0%
forward dash into High Angle Upper Kick6K15.0%
forward dash into Low Spin Kick1K+G15.0%
forward dash into Middle Smash6P15.0%
guardG15.0%
guardG into Beat KnuckleP+K15.0%
throwP+G15.0%