VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

king-tasumania

Career matches213
Career win rate87.8%
Round win rate73.3%
Peak rank35
Distinct opponents7
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky352131872687.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion550100.0%+10.6
Akira220100.0%+6.6
El Blaze220100.0%+6.8
Jacky21150.0%-48.2
Jeffry220100.0%+8.1
Shun220100.0%+6.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon440100.0%+7.3
Single Wall440100.0%+7.8
Breakable Full Fence220100.0%+8.1
Breakable Half Fence220100.0%+10.1
Full Fence and Open21150.0%-48.2
Rectangle110100.0%+8.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9100.0%93.2%+6.8
No walls4100.0%94.3%+5.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

五寸釘くん (Rank 36)2026/09/1721150.0%
インド人を右に (Rank 33)2026/09/14220100.0%
のみ (Rank 35)2026/09/11330100.0%
タイヨウ (Rank 33)2026/09/09220100.0%
太鼓の別人@夏Bonus無し (Rank 32)2026/09/05220100.0%
くろなぎ (Rank 30)2026/07/23220100.0%
cokeshi (Rank 29)2026/05/21220100.0%

Round openings

Jacky

Middle Smash6P1525.0%
backdash into Spin Heel Sword4K+G610.0%
backdash into evade up46.7%
backdash into evade down35.0%
Middle Smash6P into crouch dash forward23.3%
Middle Spin Kick46K+G23.3%
Squat Straight2P23.3%
Squat Straight2P into forward movement23.3%
backward movement into backdash23.3%
forward dash into Low Spin Kick1K+G23.3%
Bil Jee6P+K11.7%
Dragon Combination 11P+K into Double Spinning KickKK11.7%
Groin Kick6K+G11.7%
Low Spin Kick1K+G11.7%
Low Spin Kick1K+G into evade down11.7%

15 further openings account for the other 15 rounds.