VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

こば次狼

Career matches5,735
Career win rate62.9%
Round win rate59.3%
Peak rank44
Distinct opponents176
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi442,3381,60773168.7%
Brad421,64694070657.1%
Sarah421,22673049659.5%
Jean4241425615861.8%
Jacky3453351866.0%
Goh47341372.3%
Wolf33116554.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira107753270.1%+1.5
Jacky96603662.5%-1.2
Lau92702276.1%+11.9
Sarah65501576.9%+10.0
El Blaze49262353.1%-11.0
Brad44321272.7%+1.8
Vanessa44301468.2%-2.2
Shun43301369.8%+2.8
Kage42222052.4%-13.8
Lion37231462.2%-3.0
Lei Fei32151746.9%-11.1
Jeffry3122971.0%+6.0
Wolf31191261.3%-5.0
Pai29161355.2%-8.5
Aoi27161159.3%-7.5
Eileen2518772.0%+8.3
Goh1811761.1%-2.0
Jean98188.9%+20.1
Taka94544.4%-16.3
Dural32166.7%+0.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open113694461.1%-1.9
Half Fence104713368.3%+2.7
Low Fence97673069.1%+2.7
Octagon94573760.6%-4.2
Single Wall84543064.3%-2.4
Breakable Full Fence83582569.9%+5.2
Breakable Half Fence68442464.7%-2.0
Rectangle65501576.9%+10.9
Full Fence56342260.7%-8.7
Full Fence and Open35191654.3%-14.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47066.8%66.1%+0.7
No walls29464.6%65.1%-0.5

Walls against open: +1.2 points (95% range -5.6 to +8.0), p 0.726 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manatsu_7 (Rank 44)2026/09/221610662.5%
せろり☆ (Rank 43)2026/09/181981142.1%
ミニマム (Rank 41)2026/09/181312192.3%
亜希 (Rank 43)2026/09/17138561.5%
あむざん (Rank 42)2026/09/1797277.8%
きっちょむ (Rank 40)2026/09/171713476.5%
P式截拳道こくとう (Rank 41)2026/09/14107370.0%
毎度♪ (Rank 41)2026/09/1494544.4%
ちび太☆らふぁ~る (Rank 41)2026/09/10105550.0%
やそかみ (Rank 44)2026/09/03146842.9%
デネ (Rank 41)2026/09/03128466.7%
ハナノコルンルン (Rank 38)2026/09/02117463.6%
ハマラウ (Rank 43)2026/09/021610662.5%
堂島様 (Rank 44)2026/08/30135838.5%
愛蒔らぶり (Rank 42)2026/08/29128466.7%
カルティカ (Rank 41)2026/08/292115671.4%
spacex_falcon_heavy (Rank 43)2026/08/251510566.7%
H-CUBE 駅まえ (Rank 44)2026/08/2595455.6%
ヨドリバジャッキー (Rank 41)2026/07/301512380.0%
いくお (Rank 42)2026/07/301910952.6%
『ρε』.α (Rank 42)2026/07/30106460.0%
klkun (Rank 41)2026/07/30125741.7%
シズラヒモビッチ (Rank 42)2026/07/0294544.4%
おかし (Rank 41)2026/06/271610662.5%
かっこ悪いジャッキー (Rank 38)2026/05/26137653.9%

Round openings

Every character

backdash into evade up2959.2%
backdash into evade down1534.8%
backdash into guardG1424.4%
forward dash into evade up1033.2%
backdash into throwP+G862.7%
evade up into forward dash762.4%
forward movement into punchP682.1%
backdash into Crescent Heel4K+G621.9%
Ouda6P+K591.8%
backdash into Sodeshinken33P+K591.8%
backdash into Gyaku Seikenzuki66P571.8%
forward dash into throwP+G541.7%
Gyaku Seikenzuki66P471.5%
backward movement into Ryusen3P+K471.5%
Kusanagi2K+G461.4%

513 further openings account for the other 1,856 rounds.

Counted from 805 of the 833 matches played. The rest were not pulled for openings.

Aoi

backdash into evade up846.2%
Ouda6P+K594.3%
backdash into Sodeshinken33P+K594.3%
backdash into guardG554.0%
backdash into evade down544.0%
backward movement into Ryusen3P+K473.5%
Kusanagi2K+G463.4%
backdash into Sou'unha66K453.3%
evade up into forward dash453.3%
Koromoguruma66P443.2%
forward movement into punchP403.0%
backward movement into Hou'oushu3P332.4%
backdash into throwP+G272.0%
forward dash into evade up272.0%
evade up into Sodeshinken33P+K221.6%

225 further openings account for the other 670 rounds.

Counted from 345 of the 357 matches played. The rest were not pulled for openings.

Jean

backdash into evade up11312.7%
backdash into evade down637.1%
backdash into Gyaku Seikenzuki66P576.4%
backdash into guardG536.0%
Gyaku Seikenzuki66P475.3%
forward dash into evade up364.1%
backdash into throwP+G354.0%
backdash into Yoko'enpi6P252.8%
Shitanagi Shutou1P232.6%
Shitamaeken2P182.0%
crouch dash back into guardG161.8%
backdash into punchP141.6%
forward dash into throwP+G141.6%
backdash into Yamakuzushi6K121.4%
forward dash into Gyaku Seikenzuki66P121.4%

137 further openings account for the other 349 rounds.

Counted from 218 of the 219 matches played. The rest were not pulled for openings.

Sarah

backdash into evade up8710.4%
backdash into Crescent Heel4K+G627.4%
backdash into Stiletto66K425.0%
forward dash into evade up334.0%
backdash into guardG313.7%
Stiletto66K263.1%
backdash into evade down263.1%
backdash into throwP+G202.4%
kickK into punchP182.2%
Squat Straight2P172.0%
evade up into forward dash172.0%
forward movement into punchP172.0%
backdash into Quick Knee6K161.9%
Round Kick8K+G131.6%
forward dash into throwP+G131.6%

155 further openings account for the other 397 rounds.

Counted from 206 of the 207 matches played. The rest were not pulled for openings.

Brad

Middle Spin Kick66K1010.4%
backdash into evade up99.4%
backdash into evade down88.3%
forward dash into evade up77.3%
Sit Jab2P44.2%
Dtee Sawk Dtrohng4P+K33.1%
backdash into guardG33.1%
backdash into throwP+G33.1%
backward movement into evade up33.1%
evade up into forward dash33.1%
forward dash into throwP+G33.1%
Rapid Double JabP+K into forward movement22.1%
Sit Jab2P into forward movement22.1%
backdash into Dtee Sawk Dtrohng4P+K22.1%
backdash into Elbow Hook6P22.1%

30 further openings account for the other 32 rounds.

Jacky

backdash into Spin Heel Sword4K+G29.5%
forward dash into Middle Spin Kick46K+G29.5%
forward dash into throwP+G29.5%
Low Spin Kick1K+G14.8%
Low Spin Kick1K+G into Smash Low Kick2K14.8%
Squat Straight2P into backdash14.8%
backdash into Beat & Back KnuckleP+KP14.8%
backdash into Dragon Combination: Another 11P+KK14.8%
backdash into Groin Kick6K+G14.8%
backdash into Smash Straight3P14.8%
backdash into Step-in Middle Kick66K+G14.8%
backdash into evade down14.8%
crouch dash back into High Angle Upper Kick6K14.8%
forward dash into Bil Jee6P+K14.8%
forward dash into Long Stride Back Knuckle4P+K14.8%

3 further openings account for the other 3 rounds.

Counted from 7 of the 21 matches played. The rest were not pulled for openings.

Wolf

backdash into evade up214.3%
forward movement into Elbow Butt4P214.3%
backdash into Body Blow6P17.1%
backdash into Savate4K17.1%
backdash into evade down17.1%
backdash into forward dash17.1%
backdash into throwP+G17.1%
crouch dash forward into evade up17.1%
evade up into backdash17.1%
evade up into forward dash17.1%
forward movement into punchP17.1%
guardG into punchP17.1%