Virtua Fighter 5 REVO · v1.10 · Region: Asia
こば次狼
Characters played — VF5's own record
| Aoi | 44 | 2,338 | 1,607 | 731 | 68.7% |
|---|---|---|---|---|---|
| Brad | 42 | 1,646 | 940 | 706 | 57.1% |
| Sarah | 42 | 1,226 | 730 | 496 | 59.5% |
| Jean | 42 | 414 | 256 | 158 | 61.8% |
| Jacky | 34 | 53 | 35 | 18 | 66.0% |
| Goh | — | 47 | 34 | 13 | 72.3% |
| Wolf | 33 | 11 | 6 | 5 | 54.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 107 | 75 | 32 | 70.1% | +1.5 |
|---|---|---|---|---|---|
| Jacky | 96 | 60 | 36 | 62.5% | -1.2 |
| Lau | 92 | 70 | 22 | 76.1% | +11.9 |
| Sarah | 65 | 50 | 15 | 76.9% | +10.0 |
| El Blaze | 49 | 26 | 23 | 53.1% | -11.0 |
| Brad | 44 | 32 | 12 | 72.7% | +1.8 |
| Vanessa | 44 | 30 | 14 | 68.2% | -2.2 |
| Shun | 43 | 30 | 13 | 69.8% | +2.8 |
| Kage | 42 | 22 | 20 | 52.4% | -13.8 |
| Lion | 37 | 23 | 14 | 62.2% | -3.0 |
| Lei Fei | 32 | 15 | 17 | 46.9% | -11.1 |
| Jeffry | 31 | 22 | 9 | 71.0% | +6.0 |
| Wolf | 31 | 19 | 12 | 61.3% | -5.0 |
| Pai | 29 | 16 | 13 | 55.2% | -8.5 |
| Aoi | 27 | 16 | 11 | 59.3% | -7.5 |
| Eileen | 25 | 18 | 7 | 72.0% | +8.3 |
| Goh | 18 | 11 | 7 | 61.1% | -2.0 |
| Jean | 9 | 8 | 1 | 88.9% | +20.1 |
| Taka | 9 | 4 | 5 | 44.4% | -16.3 |
| Dural | 3 | 2 | 1 | 66.7% | +0.8 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 113 | 69 | 44 | 61.1% | -1.9 |
|---|---|---|---|---|---|
| Half Fence | 104 | 71 | 33 | 68.3% | +2.7 |
| Low Fence | 97 | 67 | 30 | 69.1% | +2.7 |
| Octagon | 94 | 57 | 37 | 60.6% | -4.2 |
| Single Wall | 84 | 54 | 30 | 64.3% | -2.4 |
| Breakable Full Fence | 83 | 58 | 25 | 69.9% | +5.2 |
| Breakable Half Fence | 68 | 44 | 24 | 64.7% | -2.0 |
| Rectangle | 65 | 50 | 15 | 76.9% | +10.9 |
| Full Fence | 56 | 34 | 22 | 60.7% | -8.7 |
| Full Fence and Open | 35 | 19 | 16 | 54.3% | -14.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 470 | 66.8% | 66.1% | +0.7 |
| No walls | 294 | 64.6% | 65.1% | -0.5 |
Walls against open: +1.2 points (95% range -5.6 to +8.0), p 0.726 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| カルティカ (Rank 41) | 21 | 15 | 6 | 71.4% |
|---|---|---|---|---|
| いくお (Rank 42) | 19 | 10 | 9 | 52.6% |
| せろり☆ (Rank 43) | 19 | 8 | 11 | 42.1% |
| きっちょむ (Rank 40) | 17 | 13 | 4 | 76.5% |
| manatsu_7 (Rank 44) | 16 | 10 | 6 | 62.5% |
| おかし (Rank 41) | 16 | 10 | 6 | 62.5% |
| ハマラウ (Rank 43) | 16 | 10 | 6 | 62.5% |
| spacex_falcon_heavy (Rank 43) | 15 | 10 | 5 | 66.7% |
| ヨドリバジャッキー (Rank 41) | 15 | 12 | 3 | 80.0% |
| やそかみ (Rank 44) | 14 | 6 | 8 | 42.9% |
| かっこ悪いジャッキー (Rank 38) | 13 | 7 | 6 | 53.9% |
| ミニマム (Rank 41) | 13 | 12 | 1 | 92.3% |
| 亜希 (Rank 43) | 13 | 8 | 5 | 61.5% |
| 堂島様 (Rank 44) | 13 | 5 | 8 | 38.5% |
| klkun (Rank 41) | 12 | 5 | 7 | 41.7% |
| デネ (Rank 41) | 12 | 8 | 4 | 66.7% |
| 愛蒔らぶり (Rank 42) | 12 | 8 | 4 | 66.7% |
| ハナノコルンルン (Rank 38) | 11 | 7 | 4 | 63.6% |
| P式截拳道こくとう (Rank 41) | 10 | 7 | 3 | 70.0% |
| 『ρε』.α (Rank 42) | 10 | 6 | 4 | 60.0% |
| ちび太☆らふぁ~る (Rank 41) | 10 | 5 | 5 | 50.0% |
| H-CUBE 駅まえ (Rank 44) | 9 | 5 | 4 | 55.6% |
| あむざん (Rank 42) | 9 | 7 | 2 | 77.8% |
| シズラヒモビッチ (Rank 42) | 9 | 4 | 5 | 44.4% |
| 毎度♪ (Rank 41) | 9 | 4 | 5 | 44.4% |
Most played opponents, most recent first
| manatsu_7 (Rank 44) | 2026/09/22 | 16 | 10 | 6 | 62.5% |
|---|---|---|---|---|---|
| せろり☆ (Rank 43) | 2026/09/18 | 19 | 8 | 11 | 42.1% |
| ミニマム (Rank 41) | 2026/09/18 | 13 | 12 | 1 | 92.3% |
| 亜希 (Rank 43) | 2026/09/17 | 13 | 8 | 5 | 61.5% |
| あむざん (Rank 42) | 2026/09/17 | 9 | 7 | 2 | 77.8% |
| きっちょむ (Rank 40) | 2026/09/17 | 17 | 13 | 4 | 76.5% |
| P式截拳道こくとう (Rank 41) | 2026/09/14 | 10 | 7 | 3 | 70.0% |
| 毎度♪ (Rank 41) | 2026/09/14 | 9 | 4 | 5 | 44.4% |
| ちび太☆らふぁ~る (Rank 41) | 2026/09/10 | 10 | 5 | 5 | 50.0% |
| やそかみ (Rank 44) | 2026/09/03 | 14 | 6 | 8 | 42.9% |
| デネ (Rank 41) | 2026/09/03 | 12 | 8 | 4 | 66.7% |
| ハナノコルンルン (Rank 38) | 2026/09/02 | 11 | 7 | 4 | 63.6% |
| ハマラウ (Rank 43) | 2026/09/02 | 16 | 10 | 6 | 62.5% |
| 堂島様 (Rank 44) | 2026/08/30 | 13 | 5 | 8 | 38.5% |
| 愛蒔らぶり (Rank 42) | 2026/08/29 | 12 | 8 | 4 | 66.7% |
| カルティカ (Rank 41) | 2026/08/29 | 21 | 15 | 6 | 71.4% |
| spacex_falcon_heavy (Rank 43) | 2026/08/25 | 15 | 10 | 5 | 66.7% |
| H-CUBE 駅まえ (Rank 44) | 2026/08/25 | 9 | 5 | 4 | 55.6% |
| ヨドリバジャッキー (Rank 41) | 2026/07/30 | 15 | 12 | 3 | 80.0% |
| いくお (Rank 42) | 2026/07/30 | 19 | 10 | 9 | 52.6% |
| 『ρε』.α (Rank 42) | 2026/07/30 | 10 | 6 | 4 | 60.0% |
| klkun (Rank 41) | 2026/07/30 | 12 | 5 | 7 | 41.7% |
| シズラヒモビッチ (Rank 42) | 2026/07/02 | 9 | 4 | 5 | 44.4% |
| おかし (Rank 41) | 2026/06/27 | 16 | 10 | 6 | 62.5% |
| かっこ悪いジャッキー (Rank 38) | 2026/05/26 | 13 | 7 | 6 | 53.9% |
Round openings
Every character
| backdash into evade up | 295 | 9.2% |
|---|---|---|
| backdash into evade down | 153 | 4.8% |
| backdash into guardG | 142 | 4.4% |
| forward dash into evade up | 103 | 3.2% |
| backdash into throwP+G | 86 | 2.7% |
| evade up into forward dash | 76 | 2.4% |
| forward movement into punchP | 68 | 2.1% |
| backdash into Crescent Heel4K+G | 62 | 1.9% |
| Ouda6P+K | 59 | 1.8% |
| backdash into Sodeshinken33P+K | 59 | 1.8% |
| backdash into Gyaku Seikenzuki66P | 57 | 1.8% |
| forward dash into throwP+G | 54 | 1.7% |
| Gyaku Seikenzuki66P | 47 | 1.5% |
| backward movement into Ryusen3P+K | 47 | 1.5% |
| Kusanagi2K+G | 46 | 1.4% |
513 further openings account for the other 1,856 rounds.
Counted from 805 of the 833 matches played. The rest were not pulled for openings.
Aoi
| backdash into evade up | 84 | 6.2% |
|---|---|---|
| Ouda6P+K | 59 | 4.3% |
| backdash into Sodeshinken33P+K | 59 | 4.3% |
| backdash into guardG | 55 | 4.0% |
| backdash into evade down | 54 | 4.0% |
| backward movement into Ryusen3P+K | 47 | 3.5% |
| Kusanagi2K+G | 46 | 3.4% |
| backdash into Sou'unha66K | 45 | 3.3% |
| evade up into forward dash | 45 | 3.3% |
| Koromoguruma66P | 44 | 3.2% |
| forward movement into punchP | 40 | 3.0% |
| backward movement into Hou'oushu3P | 33 | 2.4% |
| backdash into throwP+G | 27 | 2.0% |
| forward dash into evade up | 27 | 2.0% |
| evade up into Sodeshinken33P+K | 22 | 1.6% |
225 further openings account for the other 670 rounds.
Counted from 345 of the 357 matches played. The rest were not pulled for openings.
Jean
| backdash into evade up | 113 | 12.7% |
|---|---|---|
| backdash into evade down | 63 | 7.1% |
| backdash into Gyaku Seikenzuki66P | 57 | 6.4% |
| backdash into guardG | 53 | 6.0% |
| Gyaku Seikenzuki66P | 47 | 5.3% |
| forward dash into evade up | 36 | 4.1% |
| backdash into throwP+G | 35 | 4.0% |
| backdash into Yoko'enpi6P | 25 | 2.8% |
| Shitanagi Shutou1P | 23 | 2.6% |
| Shitamaeken2P | 18 | 2.0% |
| crouch dash back into guardG | 16 | 1.8% |
| backdash into punchP | 14 | 1.6% |
| forward dash into throwP+G | 14 | 1.6% |
| backdash into Yamakuzushi6K | 12 | 1.4% |
| forward dash into Gyaku Seikenzuki66P | 12 | 1.4% |
137 further openings account for the other 349 rounds.
Counted from 218 of the 219 matches played. The rest were not pulled for openings.
Sarah
| backdash into evade up | 87 | 10.4% |
|---|---|---|
| backdash into Crescent Heel4K+G | 62 | 7.4% |
| backdash into Stiletto66K | 42 | 5.0% |
| forward dash into evade up | 33 | 4.0% |
| backdash into guardG | 31 | 3.7% |
| Stiletto66K | 26 | 3.1% |
| backdash into evade down | 26 | 3.1% |
| backdash into throwP+G | 20 | 2.4% |
| kickK into punchP | 18 | 2.2% |
| Squat Straight2P | 17 | 2.0% |
| evade up into forward dash | 17 | 2.0% |
| forward movement into punchP | 17 | 2.0% |
| backdash into Quick Knee6K | 16 | 1.9% |
| Round Kick8K+G | 13 | 1.6% |
| forward dash into throwP+G | 13 | 1.6% |
155 further openings account for the other 397 rounds.
Counted from 206 of the 207 matches played. The rest were not pulled for openings.
Brad
| Middle Spin Kick66K | 10 | 10.4% |
|---|---|---|
| backdash into evade up | 9 | 9.4% |
| backdash into evade down | 8 | 8.3% |
| forward dash into evade up | 7 | 7.3% |
| Sit Jab2P | 4 | 4.2% |
| Dtee Sawk Dtrohng4P+K | 3 | 3.1% |
| backdash into guardG | 3 | 3.1% |
| backdash into throwP+G | 3 | 3.1% |
| backward movement into evade up | 3 | 3.1% |
| evade up into forward dash | 3 | 3.1% |
| forward dash into throwP+G | 3 | 3.1% |
| Rapid Double JabP+K into forward movement | 2 | 2.1% |
| Sit Jab2P into forward movement | 2 | 2.1% |
| backdash into Dtee Sawk Dtrohng4P+K | 2 | 2.1% |
| backdash into Elbow Hook6P | 2 | 2.1% |
30 further openings account for the other 32 rounds.
Jacky
| backdash into Spin Heel Sword4K+G | 2 | 9.5% |
|---|---|---|
| forward dash into Middle Spin Kick46K+G | 2 | 9.5% |
| forward dash into throwP+G | 2 | 9.5% |
| Low Spin Kick1K+G | 1 | 4.8% |
| Low Spin Kick1K+G into Smash Low Kick2K | 1 | 4.8% |
| Squat Straight2P into backdash | 1 | 4.8% |
| backdash into Beat & Back KnuckleP+KP | 1 | 4.8% |
| backdash into Dragon Combination: Another 11P+KK | 1 | 4.8% |
| backdash into Groin Kick6K+G | 1 | 4.8% |
| backdash into Smash Straight3P | 1 | 4.8% |
| backdash into Step-in Middle Kick66K+G | 1 | 4.8% |
| backdash into evade down | 1 | 4.8% |
| crouch dash back into High Angle Upper Kick6K | 1 | 4.8% |
| forward dash into Bil Jee6P+K | 1 | 4.8% |
| forward dash into Long Stride Back Knuckle4P+K | 1 | 4.8% |
3 further openings account for the other 3 rounds.
Counted from 7 of the 21 matches played. The rest were not pulled for openings.
Wolf
| backdash into evade up | 2 | 14.3% |
|---|---|---|
| forward movement into Elbow Butt4P | 2 | 14.3% |
| backdash into Body Blow6P | 1 | 7.1% |
| backdash into Savate4K | 1 | 7.1% |
| backdash into evade down | 1 | 7.1% |
| backdash into forward dash | 1 | 7.1% |
| backdash into throwP+G | 1 | 7.1% |
| crouch dash forward into evade up | 1 | 7.1% |
| evade up into backdash | 1 | 7.1% |
| evade up into forward dash | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
| guardG into punchP | 1 | 7.1% |
